<root>
<scripts>
<include src="file://{resources}/scripts/playertables/playertables_base.js" />
</scripts>
<script>
// Uncomment any of the following lines in order to disable that portion of the default UI
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_TIMEOFDAY, false ); //Time of day (clock).
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_HEROES, false ); //Heroes and team score at the top of the HUD.
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_FLYOUT_SCOREBOARD, false ); //Lefthand flyout scoreboard.
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ACTION_PANEL, false ); //Hero actions UI.
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ACTION_MINIMAP, false ); //Minimap.
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_PANEL, false ); //Entire Inventory UI
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_SHOP, false ); //Shop portion of the Inventory.
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_ITEMS, false ); //Player items.
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_QUICKBUY, false ); //Quickbuy.
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_COURIER, false ); //Courier controls.
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_PROTECT, false ); //Glyph.
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_GOLD, false ); //Gold display.
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_SHOP_SUGGESTEDITEMS, false ); //Suggested items shop panel.
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_TEAMS, false ); //Hero selection Radiant and Dire player lists.
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_GAME_NAME, false ); //Hero selection game mode name display.
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_CLOCK, false ); //Hero selection clock.
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_MENU_BUTTONS, false ); //Top-left menu buttons in the HUD.
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME, false ); //Endgame scoreboard.
//GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR_BACKGROUND, false ); //Top-left menu buttons in the HUD.
// These lines set up the panorama colors used by each team (for game select/setup, etc)
GameUI.CustomUIConfig().team_colors = {}
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_GOODGUYS] = "#3dd296;";
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_BADGUYS ] = "#F3C909;";
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_CUSTOM_1] = "#c54da8;";
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_CUSTOM_2] = "#FF6C00;";
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_CUSTOM_3] = "#3455FF;";
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_CUSTOM_4] = "#65d413;";
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_CUSTOM_5] = "#815336;";
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_CUSTOM_6] = "#1bc0d8;";
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_CUSTOM_7] = "#c7e40d;";
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_CUSTOM_8] = "#8c2af4;";
</script>
<Panel>
<!-- CustomUIElements go here.-->
<CustomUIElement type="Hud" layoutfile="file://{resources}/layout/custom_game/quest/quest.xml" />
<CustomUIElement type="Hud" layoutfile="file://{resources}/layout/custom_game/barebones_notifications.xml" />
<CustomUIElement type="Hud" layoutfile="file://{resources}/layout/custom_game/barebones_attachments.xml" />
<CustomUIElement type="Hud" layoutfile="file://{resources}/layout/custom_game/barebones_worldpanels.xml" />
<CustomUIElement type="Hud" layoutfile="file://{resources}/layout/custom_game/containers/container_base.xml" />
<CustomUIElement type="Hud" layoutfile="file://{resources}/layout/custom_game/modmaker/modmaker.xml" />
<CustomUIElement type="Hud" layoutfile="file://{resources}/layout/custom_game/selection.xml" />
<CustomUIElement type="Hud" layoutfile="file://{resources}/layout/custom_game/button/button.xml" />
<CustomUIElement type="HeroSelection" layoutfile="file://{resources}/layout/custom_game/test/test.xml" />
<!-- From Overthrow.
<CustomUIElement type="HudTopBar" layoutfile="file://{resources}/layout/custom_game/multiteam_top_scoreboard.xml" />
<CustomUIElement type="Hud" layoutfile="file://{resources}/layout/custom_game/overthrow_item_notification.xml" />
<CustomUIElement type="GameSetup" layoutfile="file://{resources}/layout/custom_game/team_select.xml" />
<CustomUIElement type="FlyoutScoreboard" layoutfile="file://{resources}/layout/custom_game/multiteam_flyout_scoreboard.xml" />
<CustomUIElement type="HeroSelection" layoutfile="file://{resources}/layout/custom_game/multiteam_hero_select_overlay.xml" />
<CustomUIElement type="EndScreen" layoutfile="file://{resources}/layout/custom_game/multiteam_end_screen.xml" />
<CustomUIElement type="GameInfo" layoutfile="file://{resources}/layout/custom_game/overthrow_game_info.xml" />
-->
</Panel>
</root>