Простые вопросы #2

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stranger568

Активный
7 Сен 2015
113
28
bmemov.ru
Проект
Birzha Memov
unknown.png
 

almazist1

Продвинутый
после превращения в спирита и пройдя определенный путь, панда возвращается в естественный облик на месте где он начал превращение, а надо там где остановился спирит, в чем ошибка?
Код:
function KBU( event )
    local caster = event.caster
    local player = caster:GetPlayerID()
    local ability = event.ability
    local duration = ability:GetLevelSpecialValueFor( "duration" , ability:GetLevel() - 1 )
    local level = ability:GetLevel()
    local unit_name_storm = event.unit_name_storm
    unit_name_storm = unit_name_storm..level
    local forwardV = caster:GetForwardVector()
    local origin = caster:GetAbsOrigin()
    local distance = 100
    local ang_right = QAngle(0, -90, 0)
    local ang_left = QAngle(0, 90, 0)
    local storm_position = origin + forwardV * distance

    caster.Storm = CreateUnitByName(unit_name_storm, storm_position, true, caster, caster, caster:GetTeamNumber())

    caster.Storm:SetControllableByPlayer(player, true)

    caster.Storm:SetForwardVector(forwardV)

    ability:ApplyDataDrivenModifier(caster, caster.Storm, "modifier_split_unit", {})

    caster.Storm:AddNewModifier(caster, ability, "modifier_kill", {duration = duration})

    caster.ActiveSplit = caster.Storm

    local underground_position = Vector(origin.x, origin.y, origin.z - 322)
    caster:SetAbsOrigin(underground_position)
end

function KBUDied( event )
    local caster = event.caster
    local attacker = event.attacker
    local unit = event.unit

    if IsValidEntity(caster.Earth) and caster.Earth:IsAlive() then
        caster.ActiveSplit = caster.Earth
    elseif IsValidEntity(caster.Storm) and caster.Storm:IsAlive() then
        caster.ActiveSplit = caster.Storm
    elseif IsValidEntity(caster.Fire) and caster.Fire:IsAlive() then
        caster.ActiveSplit = caster.Fire
    else
        if attacker == unit then
            print("Primal Split End Succesfully")
        elseif attacker ~= unit then
            -- Kill the caster with credit to the attacker.
            caster:Kill(nil, attacker)
            caster.ActiveSplit = nil
        end
    end

    if caster.ActiveSplit then
        print(caster.ActiveSplit:GetUnitName() .. " is active now")
    else
        print("All Split Units were killed!")
    end
end

function KBUAuraMove( event )
    local caster = event.caster
    local active_split_position = caster.ActiveSplit:GetAbsOrigin()
    local underground_position = Vector(active_split_position.x, active_split_position.y, active_split_position.z - 322)
    caster:SetAbsOrigin(underground_position)
end

function KBU2End( event )
    local caster = event.caster
    local facing_direction = caster.ActiveSplit:GetForwardVector()
    if caster.ActiveSplit then
        local position = caster.ActiveSplit:GetAbsOrigin()
        FindClearSpaceForUnit(caster, position, true)
        caster:SetForwardVector(facing_direction)
    end

end

function LearnAllAbilities( unit, level )

    for i=0,15 do
        local ability = unit:GetAbilityByIndex(i)
        if ability then
            ability:SetLevel(level)
            print("Set Level "..level.." on "..ability:GetAbilityName())
        end
    end
end

function LearnAllAbilitiesExcluding( unit, level, excludedAbilityName)
    for i=0,15 do
        local ability = unit:GetAbilityByIndex(i)
        if ability and ability:GetAbilityName() ~= excludedAbilityName then
            ability:SetLevel(level)
            print("Set Level "..level.." on "..ability:GetAbilityName())
        end
    end
end
 

shesmu

Продвинутый
22 Фев 2018
158
22
как отправлять данные из луа в js я разобрался, но как менять текст label'ов в js?
 
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