В чём проблема?

Дедушка

Пользователь
13 Июл 2020
15
1
Проект
RPG.01
94: 510.723800 msec change 'OnGameModeEntityChanged()' on field m_hGameModeEntity(path=0/23) for ent dota_gamerules(C_DOTAGamerulesProxy) name=''
94: 29.439900 msec change 'OnWhitelistChanged()' on field m_bItemWhiteList(path=0/55/0) for ent dota_gamerules(C_DOTAGamerulesProxy) name=''
ExecuteQueuedCreation() took 606340us [ Spawned: 890, Activated 0, PostDataUpdate: 890, Destroyed: 0, Deallocated: 0, PvsUpdate: 0 ]
ConcreteEntityList: approaching limit, allocating entity chuck 48/52 for ents [24576 -> 25088]
ConcreteEntityList: approaching limit, allocating entity chuck 49/52 for ents [25088 -> 25600]
ConcreteEntityList: approaching limit, allocating entity chuck 50/52 for ents [25600 -> 26112]
ConcreteEntityList: approaching limit, allocating entity chuck 51/52 for ents [26112 -> 26384]
=== Top-20 Entity List Summary (client.dll) ===
class portrait_world_callback_handler - 41 instances (93.18%)
class capture_callback_handler - 3 instances (6.82%)
=== Total: 44/10,000 non-networkable entities ===
=== Top-20 Entity List Summary (client.dll) ===
class npc_dota_creature - 405 instances (45.51%)
class npc_dota_creep_neutral - 278 instances (31.24%)
class point_simple_obstruction - 74 instances (8.31%)
class additional_wearable - 70 instances (7.87%)
class - 18 instances (2.02%)
class prop_dynamic - 15 instances (1.69%)
class ent_dota_shop - 6 instances (0.67%)
class info_player_start_badguys - 5 instances (0.56%)
class info_player_start_goodguys - 5 instances (0.56%)
class npc_dota_hero_announcer - 3 instances (0.34%)
class npc_dota_hero_announcer_killing_spree - 3 instances (0.34%)
class worldent - 1 instance (0.11%)
class player - 1 instance (0.11%)
class dota_gamerules - 1 instance (0.11%)
class dota_gamemanager - 1 instance (0.11%)
class env_tonemap_controller - 1 instance (0.11%)
class env_fog_controller - 1 instance (0.11%)
class npc_dota_healer - 1 instance (0.11%)
class dota_base_game_mode - 1 instance (0.11%)
=== Total: 890/10,000 networkable entities ===
Ran out of non-networkable entities! (See console spew for entity list summary)
 

Дикий Пёс

Друзья CG
28 Июн 2017
411
96
Проект
Petri Reborn
слишком много энтитей на карте, объединяй клипы в меши и тд
 
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