Краш / иконка предмета

Elkaida

Новичок
14 Апр 2018
6
0
1
19
Реакции
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#1
Имеется чистый аддон game - (maps / resource / scripts).
В ресурсах - images - items есть иконка health_core.png 86х64
В скриптах - npc / shops.txt
В npc - npc_items_custom.txt:
Код:
"DotaItems"
{

  "item_health_core"
  {
    "ID"              "2000"
    "AbilityBehavior"       "DOTA_ABILITY_BEHAVIOR_PASSIVE"
    "BaseClass"               "item_datadriven"
    "AbilityTextureName"      "item_health_core"

    // Item Info
    //-------------------------------------------------------------------------------------------------------------
    "ItemCost"             "10"
    "ItemDroppable"         "1"
    "ItemSellable"          "1"
    "SecretShop"                        "1"
    "ItemShareability"        "ITEM_NOT_SHAREABLE"
    "ItemDeclarations"        "DECLARE_PURCHASES_TO_TEAMMATES | DECLARE_PURCHASES_TO_SPECTATORS"
    
    // Special 
    //-------------------------------------------------------------------------------------------------------------
    "AbilitySpecial"
    {
      "01"
      {
        "var_type"        "FIELD_INTEGER"
            "bonus_health"            "50"
      }
    }
        "Modifiers"
    {
        "modifier_item_bloodybranch"
        {
            "Passive"            "1"
            "IsHidden"            "1"
            "Attributes"         "MODIFIER_ATTRIBUTE_MULTIPLE"
          
            "Properties"
            {
                "MODIFIER_PROPERTY_HEALTH_BONUS"        "%bonus_health"
            }
        }
    }
  }
 }
Иконка поставилась, в игре видно, но после начала игры и смены правил: "CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_GAME_IN_PROGRESS" аддон полностью закрывается выдав ошибки:
Код:
XboxDVRCheck: AllowGameDVR = 0x00000001 (e0x00000006)
XboxDVRCheck: AppCaptureEnabled = 0x00000000 (e0x00000000)
XboxDVRCheck: GameDVR_Enabled = 0x00000000 (e0x00000000)
Когда иконка стоит криво (не отображается в доте) или же какая-либо из стандартных - такой проблемы нет.
Как это можно фиксить?
Код:
VConsole Connected.
==========================================================
=============== VConsole Buffered Messages ===============
==========================================================
Loaded video settings config from 'cfg\video_tools.txt'
---------------
Path ID:             File Path:
ADDONS               "D:\Steam\steamapps\common\dota 2 beta\game\dota_addons\"
CONTENT              "D:\Steam\steamapps\common\dota 2 beta\content\dota_addons\aqua\"
CONTENT              "D:\Steam\steamapps\common\dota 2 beta\content\dota_russian\"
CONTENT              "D:\Steam\steamapps\common\dota 2 beta\content\dota\"
CONTENT              "D:\Steam\steamapps\common\dota 2 beta\content\core\"
CONTENTADDONS        "D:\Steam\steamapps\common\dota 2 beta\content\dota_addons\"
CONTENTROOT          "D:\Steam\steamapps\common\dota 2 beta\content\"
DEFAULT_WRITE_PATH   "D:\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) D:\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk
DEFAULT_WRITE_PATH   "D:\Steam\steamapps\common\dota 2 beta\game\dota\"
EXECUTABLE_PATH      "D:\Steam\steamapps\common\dota 2 beta\game\bin\win64\"
EXECUTABLE_PATH      "d:\steam\steamapps\common\dota 2 beta\game\bin\"
GAME                 "D:\Steam\steamapps\common\dota 2 beta\game\dota_addons\aqua\"
GAME                 "D:\Steam\steamapps\common\dota 2 beta\game\dota_russian\pak01.vpk" (vpk) D:\Steam\steamapps\common\dota 2 beta\game\dota_russian\pak01.vpk
GAME                 "D:\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) D:\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk
GAME                 "D:\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk" (vpk) D:\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk
GAME                 "D:\Steam\steamapps\common\dota 2 beta\game\dota\shaders_pc.vpk" (vpk) D:\Steam\steamapps\common\dota 2 beta\game\dota\shaders_pc.vpk
GAME                 "D:\Steam\steamapps\common\dota 2 beta\game\core\shaders_pc.vpk" (vpk) D:\Steam\steamapps\common\dota 2 beta\game\core\shaders_pc.vpk
GAME                 "D:\Steam\steamapps\common\dota 2 beta\game\dota_russian\"
GAME                 "D:\Steam\steamapps\common\dota 2 beta\game\dota\"
GAME                 "D:\Steam\steamapps\common\dota 2 beta\game\core\"
GAMEBIN              "D:\Steam\steamapps\common\dota 2 beta\game\dota\bin\win64\"
GAMEBIN              "D:\Steam\steamapps\common\dota 2 beta\game\dota\bin\"
GAMEBIN              "D:\Steam\steamapps\common\dota 2 beta\game\core\bin\win64\"
GAMEBIN              "D:\Steam\steamapps\common\dota 2 beta\game\core\bin\"
GAMEROOT             "D:\Steam\steamapps\common\dota 2 beta\game\"
MOD                  "D:\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) D:\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk
MOD                  "D:\Steam\steamapps\common\dota 2 beta\game\dota\"
PLATFORM             "D:\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk" (vpk) D:\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk
PLATFORM             "D:\Steam\steamapps\common\dota 2 beta\game\core\"
SHADER_SOURCE        "D:\Steam\steamapps\common\dota 2 beta\src\shaders\dota\"
SHADER_SOURCE        "D:\Steam\steamapps\common\dota 2 beta\src\shaders\core\"
SHADER_SOURCE        "D:\Steam\steamapps\common\dota 2 beta\src\shaders\dota_addons\"
SHADER_SOURCE        "D:\Steam\steamapps\common\dota 2 beta\src\shaders\dota_core\"
SHADER_SOURCE_MOD    "D:\Steam\steamapps\common\dota 2 beta\src\shaders\dota\"
SHADER_SOURCE_ROOT   "D:\Steam\steamapps\common\dota 2 beta\src\shaders\"
command line arguments:
-addon aqua -tools -steam -novid -console -noaafonts -nosync
Got SDR network config.  Loaded revision 150 OK
Starting ping measurement
Network System Initialized
192.168.0.56: {696F6C89-A16A-4E2C-9337-B173D2CE3A77} Realtek RTL8139/810x Family Fast Ethernet NIC
Thread pool has 3 threads, scene system using 4 partitions
No valid vcs file found for shader gaussian_bloom_blur.vfx
CMaterial2::LoadShadersAndSetupModes(1148): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
CMaterial2::LoadShadersAndSetupModes(1148): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
CMaterial2::LoadShadersAndSetupModes(1148): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
CMaterial2::LoadShadersAndSetupModes(1148): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
CMaterial2::LoadShadersAndSetupModes(1148): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
CMaterial2::LoadShadersAndSetupModes(1148): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
CMaterial2::LoadShadersAndSetupModes(1148): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
AssetSystem: Mod 'dota_russian' set to read-only
AssetSystem: Mod 'dota' set to read-only
AssetSystem: Mod 'core' set to read-only
Registering external tool for extension:         '.vanim':                         Âûáîð ïðèëîæåíèÿ (command line: 'C:\WINDOWS\system32\OpenWith.exe "%1"')
Registering external tool for extension:           '.css': Notepad++ : a free (GNU) source code edi (command line: '"D:\Cèñòåìà\Notepad++\notepad++.exe" "%1"')
Registering external tool for extension:           '.xml':                       Office XML Handler (command line: '"C:\Program Files (x86)\Microsoft Office\Root\VFS\ProgramFilesCommonX86\Microsoft Shared\Office16\MSOXMLED.EXE" /verb open "%1"')
Registering external tool for extension:           '.lua':                             Sublime Text (command line: '"D:\Sublime Text 3\sublime_text.exe" "%1"')
Registering external tool for extension:           '.obj':                         3D-CoatDX64S.exe (command line: '"D:\3D-Coat-V4.5\3D-CoatDX64S.exe" "%1"')
Registering external tool for extension:           '.ani':                       ACDSee Ultimate 10 (command line: '"D:\ACDsee\ACDSee Ultimate\10.0\ACDSeeQVUltimate10.exe" "%1"')
Registering external tool for extension:           '.vtx':                               Visio 2016 (command line: '"D:\Visio\Office16\VISIO.EXE" "%1"')
AssetSystem loaded persistent info from 4 layers / 241804 assets in 1.13s
Scanning for Asset Files (1/8): 'Game (dota_addons/aqua)' = D:\Steam\steamapps\common\dota 2 beta\game\dota_addons\aqua\, previously scanned 0 directories and 0 files
Scanning for Asset Files (2/8): 'Game (dota_russian)' = D:\Steam\steamapps\common\dota 2 beta\game\dota_russian\, previously scanned 9 directories and 23 files
Scanning for Asset Files (3/8): 'Game (dota)' = D:\Steam\steamapps\common\dota 2 beta\game\dota\, previously scanned 9 directories and 23 files
Scanning for Asset Files (4/8): 'Game (core)' = D:\Steam\steamapps\common\dota 2 beta\game\core\, previously scanned 9 directories and 23 files
Scanning for Asset Files (5/8): 'Content (dota_addons/aqua)' = D:\Steam\steamapps\common\dota 2 beta\content\dota_addons\aqua\, previously scanned 9 directories and 23 files
Scanning for Asset Files (6/8): 'Content (dota_russian)' = D:\Steam\steamapps\common\dota 2 beta\content\dota_russian\, previously scanned 10 directories and 24 files
Scanning for Asset Files (7/8): 'Content (dota)' = D:\Steam\steamapps\common\dota 2 beta\content\dota\, previously scanned 10 directories and 24 files
Scanning for Asset Files (8/8): 'Content (core)' = D:\Steam\steamapps\common\dota 2 beta\content\core\, previously scanned 10 directories and 24 files
AssetSystem files scanned in 0.02 seconds.
AssetSystem pruned 4 stale assets
Asset System - Updating dependency information...
Ping measurement completed
AssetSystem dependency data propagated in 1.03s (refreshed 0 of 214830)
AssetSystem dependency graph created in 1.05 seconds.
AssetSystem saved persistent info for 1 layers / 5 assets in 0.012 sec
AssetSystem initialized in 2.20 seconds. [1.13 load, 0.02 scan, 1.05 dependencies, 0.01 save]
Clamping split screen users to 1 due to -tools mode.
Sound Initialization: Finish, Sampling Rate: 44100
ConVarRef r_dota_force_forward doesn't point to an existing ConVar
ILocalize::AddFile() failed to load file "resource/keybindings_russian.txt".
Failed to load localization file for language russian, ignoring
CEntitySystem::BuildEntityNetworking (parallel build of server) took 292.003 msecs for 780 out of 798 classes
ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000374 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000525 seconds
ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000404 seconds
CEntitySystem::BuildEntityNetworking (parallel build of client) took 275.878 msecs for 784 out of 805 classes
ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000421 seconds
Telling Steam it is safe to update the app
Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
name[ 0 ] changing from 'unnamed' to 'Salty captain'
name[ 0 ] changing from 'Salty captain' to 'Salty captain'
CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
SwitchToLoop levelload requested:  id [1] addons []
ReadSteamRemoteStorageFile( bufOut, "cfg/viewedheropatches.cfg" ) -> 0.000403 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/challenge_selections.cfg" ) -> 0.000218 seconds
ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000256 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/antimage_1509537685.build" ) -> 0.000307 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/pugna_1509538199.build" ) -> 0.000209 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/templar_assassin_1509538442.build" ) -> 0.000217 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/invoker_1509539194.build" ) -> 0.000223 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/storm_spirit_1509663447.build" ) -> 0.000204 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/sniper_1509663826.build" ) -> 0.000195 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/phantom_lancer_1509752047.build" ) -> 0.000204 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/dark_willow_1509824099.build" ) -> 0.000211 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/pangolier_1509883228.build" ) -> 0.000210 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/viper_1509991226.build" ) -> 0.000195 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/medusa_1510308518.build" ) -> 0.000211 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/pudge_1510473777.build" ) -> 0.000222 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/tinker_1510661181.build" ) -> 0.000195 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/morphling_1510998757.build" ) -> 0.000204 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/phantom_assassin_1511120900.build" ) -> 0.000204 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/nevermore_1511624091.build" ) -> 0.000219 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/windrunner_1515422490.build" ) -> 0.000197 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/drow_ranger_1515429876.build" ) -> 0.000208 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/queenofpain_1516468213.build" ) -> 0.000237 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/jakiro_1518208055.build" ) -> 0.000219 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/meepo_1519135105.build" ) -> 0.000515 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/mirana_1519230665.build" ) -> 0.000272 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/monkey_king_1519565265.build" ) -> 0.000353 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/skywrath_mage_1520531998.build" ) -> 0.000216 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/arc_warden_1520703012.build" ) -> 0.000419 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/nevermore_1520793458.build" ) -> 0.000253 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/crystal_maiden_1520977714.build" ) -> 0.000260 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/skeleton_king_1521019921.build" ) -> 0.000277 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/nevermore_1521038808.build" ) -> 0.000215 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/skeleton_king_1521043036.build" ) -> 0.000208 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/viper_1521825424.build" ) -> 0.000241 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/venomancer_1522006040.build" ) -> 0.000238 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/death_prophet_1521999619.build" ) -> 0.000252 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/riki_1522606494.build" ) -> 0.000241 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/lone_druid_1523031351.build" ) -> 0.000243 seconds
ReadSteamRemoteStorageFile( bufOut, "guides/juggernaut_1523557244.build" ) -> 0.000252 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/herobuilds.cfg" ) -> 0.000266 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/dismissed_help_tips.txt" ) -> 0.000421 seconds
ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000471 seconds
Idle (levelload)
ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000553 seconds
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 21729 (was 23472)
Writing configuration for slot 0
Blocked change to read-only path D:\Steam\steamapps\common\dota 2 beta\game\dota\cfg\machine_convars.vcfg!
Blocked change to read-only path D:\Steam\steamapps\common\dota 2 beta\game\dota\cfg\machine.vcfg!
CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
SwitchToLoop game requested:  id [1] addons []
Requesting page 1 of items
Requesting page 1 of items
Requesting page 1 of items
CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
SV:  maxplayers set to 1
Initializing script VM...
...done
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 26399 (was 26401)
In logon queue; waiting for GC to confirm connection.
Requesting page 2 of items
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 23813 (was 27331)
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 22099 (was 24442)
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 18925 (was 22228)
Received client welcome from GC.
GC reported matchgroups version 107
Received weekend tourney schedule.
WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 17.379
CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 17.395
ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_scratchpad.txt" ) -> 0.000571 seconds
Requesting page 1 of items
Auto selecting weekend tourney division 'europe' based on ping to best region of 15ms
Selected division changed to 'europe'
Requesting page 3 of items
SV:  Spawn Server: <empty>
CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
CL:  CWaitForGameServerStartupPrerequisite done waiting for server
CL:  CCreateGameClientJob creating client connection to 'loopback'
Remote host is using an unsigned cert.  Allowing connection, but it's not secure!
Remote host is using an unsigned cert.  Allowing connection, but it's not secure!
Connected loopback client=10000@loopback:1 <-> server=20001@loopback:0
Associating NetChan Salty captai            loopback:0[1] (loopback:0) with Steam Net Connection handle 20001
Associating NetChan       client            loopback:1[0] (loopback:1) with Steam Net Connection handle 10000
CL:  Connected to 'loopback:1'
SV:  Sending server info to client 'Salty captain' at loopback:0
SV:  WriteInitialSpawnGroups sending 1 groups
Game: "Dota 2"
Map: "<empty>"
Players: 1 (0 bots) / 1 humans
Build: 7806 (revision 4464367)
Server Number: 1
CL:  CNetworkGameClient::ProcessServerInfo
Initializing script VM...
...done
Parse error on scripts/steamaudio_surfaceproperties.txt: Failed to open file
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000461 seconds
(token -1) : scripts/talker/response_rules.txt/scripts/talker/response_rules_pudge.txt:  discarded rule because of invalid criterion 2:  isenemypangolier
(token -1) : scripts/talker/response_rules.txt/scripts/talker/response_rules_pudge.txt:  discarded rule because of invalid criterion 1:  isenemysand_king
(token -1) : scripts/talker/response_rules.txt/scripts/talker/response_rules_pudge.txt:  discarded rule because of invalid criterion 0:  isshockygib
CGameEventManager::AddListener: event 'player_teleport_finish' unknown.
Requesting page 2 of items
Requesting page 4 of items
CL:  CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
SV:  IGameSystem::LoopActivateAllSystems
HO:  IGameSystem::LoopActivateAllSystems
SV:  Game started
CL:  IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000616 seconds
CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 14572 (was 19877)
**** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
Slow image load - https://steamuserimages-a.akamaihd.net/ugc/197428468946847555/AE53A5422D1E2FF576431B70893FB057F225BE9B/?interpolation=lanczos-none&amp;output-format=jpeg&amp;output-quality=95&amp;fit=inside|*:280 (dimensions 1024x768, took 21 msec)
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 5629 (was 14884)
Encountered entity that cannot be used in portrait maps - info_player_start_dota
Encountered entity that cannot be used in portrait maps - info_player_start_dota
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1594 (was 6771)
SV:  Sending full update to client Salty captain (reason:  initial update)
CL:  Receiving uncompressed update from server
change callback spew threshold 0.200000 msecs
CL:  Signon traffic "client":  incoming 28.734 KB [5 pkts], outgoing 1.295 KB [5 pkts]
Requesting page 3 of items
Requesting page 5 of items
Encountered entity that cannot be used in portrait maps - info_player_start_dota
Encountered entity that cannot be used in portrait maps - info_player_start_dota
ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
Requesting page 4 of items
Requesting page 6 of items
Encountered entity that cannot be used in portrait maps - info_player_start_dota
Encountered entity that cannot be used in portrait maps - info_player_start_dota
Encountered entity that cannot be used in portrait maps - info_player_start_dota
Encountered entity that cannot be used in portrait maps - info_player_start_dota
Requesting page 5 of items
Requesting page 7 of items
Requesting page 6 of items
Requesting page 7 of items
Begin loading file: d:\steam\steamapps\common\dota 2 beta\content\dota_addons\aqua\maps\aquamain.vmap
Blocked change to read-only path d:\steam\steamapps\common\dota 2 beta\content\dota\maps\tilesets\9164_8472_5051.dmx!
Blocked change to read-only path d:\steam\steamapps\common\dota 2 beta\content\dota\maps\tilesets\9164_8472_7d4a.dmx!
Blocked change to read-only path d:\steam\steamapps\common\dota 2 beta\content\dota\maps\prefabs\9164_8472_17a5.dmx!
Blocked change to read-only path d:\steam\steamapps\common\dota 2 beta\content\dota\maps\prefabs\9164_8472_1911.dmx!
WARNING: Schema upconversion occuring for large data (16kb): models/props_structures/secretshop_radiant002_flag.vphys
No free conversion of cstring variant to ResourceHandle_t right now
No free conversion of cstring variant to ResourceHandle_t right now
No free conversion of cstring variant to ResourceHandle_t right now
No free conversion of cstring variant to ResourceHandle_t right now
Can't find helper 'model_archetypes' - fgd error?
Completed loading file: d:\steam\steamapps\common\dota 2 beta\content\dota_addons\aqua\maps\aquamain.vmap (9.5s)
Warning: Fell out of small block heap!
Loading custom game "aqua" with map "aquamain"
CHostStateMgr::QueueNewRequest( Loading (aquamain), 2 )
SwitchToLoop levelload requested:  id [2] addons [aqua]
CL:  IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 41.422
CL:  Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
Closing Steam Net Connection on socket 'client' to loopback:1, handle 10000 (2055 #GameUI_Disconnect_LoopDeactivate)
Disassociating NetChan       client                      [-1] (unknown) from Steam Net Connection handle 10000
Removing Steam Net Connection for loopback:1, handle 10000
CNetworkStringTableContainer::RemoveAllTables:  removing 20 tables
SV:  IGameSystem::LoopDeactivateAllSystems
HO:  IGameSystem::LoopDeactivateAllSystems
SV:  Server shutting down: 55
CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
SV:  Disconnect client 'Salty captain' from server(1): NETWORK_DISCONNECT_SHUTDOWN
Closing Steam Net Connection on socket 'server' to loopback:0, handle 20001 (1001 )
Disassociating NetChan Salty captai                      [-1] (unknown) from Steam Net Connection handle 20001
Removing Steam Net Connection for loopback:0, handle 20001
CNetworkStringTableContainer::RemoveAllTables:  removing 20 tables
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 41.440
Mounting addon 'aqua'
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
LoadingDisplay changed from NONE to LOADING (map="")
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 520 (was 882)
Steam Net connection 20001 ([U:1:200097775]) closed by peer, reason 2055: #GameUI_Disconnect_LoopDeactivate
CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 41.537
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 41.537
CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons (aqua)
SwitchToLoop game requested:  id [2] addons [aqua]
CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
SV:  maxplayers set to 64
Network socket 'server' opened on port 27015
ILocalize::AddFile() failed to load file "resource/addon_russian.txt".
Initializing script VM...
...done
SV:  Executing listen server config file
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
SV:  CGameRulesGameSystem::GameInit installed game rules
WARNING: Schema upconversion occuring for large data (14kb): models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vphys
WARNING: Schema upconversion occuring for large data (47kb): models/heroes/storm_spirit/storm_spirit.vphys
WARNING: Schema upconversion occuring for large data (10kb): models/creeps/roshan/roshan.vphys
SV:  Spawn Server: aquamain
CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
SV:  Connection to Steam servers successful.
SV:  ServerSteamID=[A:1:2003446787:9839] (90114252734082051).
Gameserver logged on to Steam, assigned SteamID [A:1:2003446787:9839]
SV:  VAC secure mode is activated.
Script not found (scripts/vscripts/addon_game_mode)
CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
CL:  CWaitForGameServerStartupPrerequisite done waiting for server
CL:  CCreateGameClientJob creating client connection to 'loopback'
Remote host is using an unsigned cert.  Allowing connection, but it's not secure!
Remote host is using an unsigned cert.  Allowing connection, but it's not secure!
Connected loopback client=30001@loopback:1 <-> server=40000@loopback:0
Associating NetChan Salty captai            loopback:0[1] (loopback:0) with Steam Net Connection handle 40000
Associating NetChan       client            loopback:1[0] (loopback:1) with Steam Net Connection handle 30001
CL:  Connected to 'loopback:1'
SV:  Sending server info to client 'Salty captain' at loopback:0
SV:  WriteInitialSpawnGroups sending 1 groups
Game: "Dota 2"
Map: "aquamain"
Players: 1 (0 bots) / 64 humans
Build: 7806 (revision 4464367)
Server Number: 2
CL:  CNetworkGameClient::ProcessServerInfo
ILocalize::AddFile() failed to load file "resource/addon_russian.txt".
Initializing script VM...
...done
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
CL:  CGameRulesGameSystem::GameInit installed game rules
Parse error on scripts/steamaudio_surfaceproperties.txt: Failed to open file
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000437 seconds
CGameEventManager::AddListener: event 'player_teleport_finish' unknown.
Loading Game State Integration: gamestate_integration_playstv.cfg
gamestate_integration_playstv.cfg: integrating data for 'provider' v1
gamestate_integration_playstv.cfg: integrating data for 'map' v1
gamestate_integration_playstv.cfg: integrating data for 'player' v1
gamestate_integration_playstv.cfg: integrating data for 'hero' v1
gamestate_integration_playstv.cfg: integrating data for 'abilities' v1
gamestate_integration_playstv.cfg: integrating data for 'items' v1
SV:  "Salty captain<1><[U:1:200097775]><>" STEAM USERID validated
Received server welcome from GC.
GC Connection established for server version 2827
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 3530 (was 9329)
Server:  Running [192.168.0.56:27015]
Client:  Connected [loopback:1] [last packet 0.867 sec ago]
----- Status -----
  Queued   :  game
@ Current  :  levelload
CL:  CGameClientConnectPrerequisite status
sequential:  'CGameClientConnectPrerequisite'
 1/3:  completed 'CWaitForGameServerStartupPrerequisite'
 2/3:  completed 'CCreateGameClientPrerequisite'
 3/3:  completed 'CConnectGameClientPrerequisite'
 1/3:  pending 'CLoadStartupResourcePrerequisite'
 2/3:  pending 'CLoadSpawnGroupsPrerequisite'
 3/3:  pending 'CFinalizeConnectionPrerequisite'
C_DOTAGamerules::PrecacheMinimapResources: couldn't load file resource/overviews/aquamain.txt.
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1578 (was 3702)
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 993 (was 1896)
CL:  CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
SV:  IGameSystem::LoopActivateAllSystems
HO:  IGameSystem::LoopActivateAllSystems
SV:  64 player server started
SV:  addon='aqua'
CL:  IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000515 seconds
Loading (aquamain)
CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
EntSelectSpawnPoint: no info_player_start on level
GetUserSetting: cvar 'cl_interpolate' unknown.
SV:  Sending full update to client Salty captain (reason:  initial update)
CL:  Receiving uncompressed update from server
   93: 404.240424 msec change 'OnGameModeEntityChanged()' on field m_hGameModeEntity(path=0/22) for ent dota_gamerules(C_DOTAGamerulesProxy) name=''
Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
CL:  Signon traffic "client":  incoming 86.906 KB [7 pkts], outgoing 1.332 KB [7 pkts]
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 3454 (was 9333)
customgamesetup_select_team - can only change team during setup phase
CDOTA_PlayerResource: Adding player SteamID 76561198160363503 to slot 0 FakeClient=0 preferred slot = -1
PR:SetPlayerName 0:[U:1:200097775] "Salty captain"
PR:OnFullyJoinedServer 0:[U:1:200097775]
PR:SetLeaverStatus 0:[U:1:200097775] DOTA_LEAVER_NONE
PR:SetConnectionState 0:[U:1:200097775] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
PR:SetEventPoints for event 19: 0:[U:1:200097775] Points:700, PremiumPoints:0, Rank:0
PR:SetPlusSubscriptionStatus 0:[U:1:200097775] IsPlusSubscriber:Yes
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
LoadingDisplay changed from LOADING to CUSTOM_GAME_SETUP (map="aquamain")
CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1714 (was 3784)
   80: 0.933646 msec change 'OnTeamChanged()' on field m_iPlayerTeam(path=1/0/2) for ent (C_DOTA_PlayerResource) name=''
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
LoadingDisplay changed from CUSTOM_GAME_SETUP to NONE (map="aquamain")
CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_HERO_SELECTION
PR:SetPossibleHeroSelection 0:[U:1:200097775] npc_dota_hero_pudge(14)
PR:SetSelectedHero 0:[U:1:200097775] npc_dota_hero_pudge(14)
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_STRATEGY_TIME
Requesting page 1 of items
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 204 (was 242)
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 884 (was 886)
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1001 (was 1003)
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD'
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
m_flPreGameStartTime set to 11.00
m_flStateTransitionTime set to 101.00
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_PRE_GAME
CGameParticleManager::SetParticleControlEnt: Unable to lookup attachment attach_hitloc on model
WARNING: Received SpawnGroup_LoadCompleted for an unknown spawngrouphandle: 2
==============================================================
=============== End VConsole Buffered Messages ===============
==============================================================
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
XboxDVRCheck: AllowGameDVR = 0x00000001 (e0x00000006)
XboxDVRCheck: AppCaptureEnabled = 0x00000000 (e0x00000000)
XboxDVRCheck: GameDVR_Enabled = 0x00000000 (e0x00000000)
Disconnected From 'Localhost:29000'
Connecting To 'Localhost:29000'
Connected To 'Localhost:29000'
 

Elkaida

Новичок
14 Апр 2018
6
0
1
19
Реакции
0 0 0
#3
А если убрать иконку , то проблема исчезает ?
Хм, странно, поставил:
Код:
"AbilityTextureName"      ""
и все равно вылет, хотя вчера все было нормально.
P.S. Если предмет не покупать - не вылетает.
P.S.S. Купил предмет после 30 секунд (смены правил на '
GAME_IN_PROGRESS') и через секунд 5 вылет.
 

vulkantsk

Друзья CG
21 Июн 2017
677
84
28
18
https://steamcommunity.com/profiles/76561198307890
www.dotabuff.com
Проект
Roshan defense
Реакции
79 0 5
#4
Хм, странно, поставил:
Код:
"AbilityTextureName"      ""
и все равно вылет, хотя вчера все было нормально.
P.S. Если предмет не покупать - не вылетает.
P.S.S. Купил предмет после 30 секунд (смены правил на '
GAME_IN_PROGRESS') и через секунд 5 вылет.
дело не в иконке очевидно
 

Elkaida

Новичок
14 Апр 2018
6
0
1
19
Реакции
0 0 0
#5
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