Почему нету звука у способности

FalseSeE

Пользователь
28 Ноя 2018
54
1
Проект
Dota 2 but you Saitama
Я создал способность которая со звуком, но при срабатывании звука нет хотя должен быть звук
Код:
    "tusk_modifier_lox"
    {
        "BaseClass"                     "ability_datadriven"   
        "AbilityTextureName"            "Warlusloss"           
        "MaxLevel"                         "1"                     
        "AbilityBehavior"                "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"   
        "AbilityUnitTargetTeam"            "DOTA_UNIT_TARGET_TEAM_ENEMY"
        "AbilityUnitTargetType"            "DOTA_UNIT_TARGET_HERO"   
        "AbilityDamageType"                "DAMAGE_TYPE_PHYSICAL"
        "AbilitySound"                    "Hero_Tusk.WalrusKick.Target"
                                                        
        "AbilityCooldown"                "30"
            "AbilityCastRange"                "150"           
            "AbilityManaCost"                "200"                                 
            "AbilityCastPoint"                "0.2"                                                                                         
        "AbilityDamage"                 "200"                 
        
        "precache"
        {
            "particle"         "particles/units/heroes/hero_bloodseeker/bloodseeker_rupture.vpcf"
            "soundfile"        "sounds/weapons/hero/bloodseeker/rupture.vsnd"
            "soundfile"        "sounds/weapons/hero/bloodseeker/rupture_cast.vsnd"
        }

        "AbilitySpecial"                                   
            {
            "1"
            {
                "var_type"        "FIELD_INTEGER"         
                "duration"        "5"                   
            }
            "2"
            {
                "var_type" "FIELD_INTEGER"           
                "piar" "1"                         
            }                                       
            "3"
            {
                "var_type" "FIELD_INTEGER"
                "distancepiz" "1000"
            }
            "4"
            {
                "var_type"    "FIELD_INTEGER"
                "damage" "200"
            }
            "5"
            {
                "var_type"    "FIELD_INTEGER"
                "loss_health"    "100"
            }
            "6"
            {
                "var_type"    "FIELD_INTEGER"
                "duration_loss_hp"    "3"
            }
        
        }
        "OnSpellStart"                 
        {
            "Damage"
            {
                "Target"        "TARGET"
                "Type"            "DAMAGE_TYPE_PHYSICAL"
                "Damage"        "%damage"
            }
            "Knockback"
            {
                "Target"            "TARGET"                               
                "Center"             "CASTER"                                 
                "Distance"            "%distancepiz"
                "Duration"            "%piar"
                "Height"            "450"                               
                "IsFixedDistance"    "1"                                 
                "ShouldStun"        "0"                                   
                
            }

            "ApplyModifier"
            {
                "ModifierName"    "modifier_tusk_saitama"
                "Target"         "TARGET"
            }

        }
        "Modifiers"
        {
            "modifier_tusk_saitama"
            {
                "IsDebuff"            "1"
                "Duration" "%piar"

                "EffectName"    "particles/units/heroes/hero_bloodseeker/bloodseeker_rupture.vpcf"
                "EffectAttachType"    "follow_origin"
                "Target"    "TARGET"
                
                "OnCreated"
                {
                    "ApplyModifier"
                    {
                        "ModifierName"    "modifier_damage_second"
                        "Target"         "TARGET"
                    }
                    "FireSound"
                    {
                        "EffectName"    "Hero_Bloodseeker.Rupture"
                        "Target"         "CASTER"
                    }
                    
                }
                "Properties"   
                {
                    "MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "-30000000"               
                }
            }
        }
        "Modifiers"
        {
            "modifier_damage_second"
            {
                "IsDebuff"            "1"
                "Duration"        "%duration_loss_hp"
    
                "EffectName"        "particles/units/heroes/hero_bloodseeker/bloodseeker_rupture.vpcf"
                "EffectAttachType"    "follow_origin"

                "ThinkInterval"  "1.0"
                "OnIntervalThink"
                {
                    "Damage"
                    {
                        "Target"        "TARGET"
                        "Type"            "DAMAGE_TYPE_PHYSICAL"
                        "Damage"        "%loss_health"
                    }
                }
            }
        }
    }
 
Последнее редактирование:

MarkasDenver

Пользователь
16 Июн 2019
19
0
Я начинающий, но разве можно одинаковые названия ставить ?
"soundfile" "sounds/weapons/hero/bloodseeker/rupture.vsnd"
"soundfile" "sounds/weapons/hero/bloodseeker/rupture_cast.vsnd"
 

SniperX

Друзья CG
26 Фев 2018
539
100
Проект
Dota 2x4
Я создал способность которая со звуком, но при срабатывании звука нет хотя должен быть звук
Код:
    "tusk_modifier_lox"
    {
        "BaseClass"                     "ability_datadriven"  
        "AbilityTextureName"            "Warlusloss"          
        "MaxLevel"                         "1"                    
        "AbilityBehavior"                "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"  
        "AbilityUnitTargetTeam"            "DOTA_UNIT_TARGET_TEAM_ENEMY"
        "AbilityUnitTargetType"            "DOTA_UNIT_TARGET_HERO"  
        "AbilityDamageType"                "DAMAGE_TYPE_PHYSICAL"
        "AbilitySound"                    "Hero_Tusk.WalrusKick.Target"
                                                       
        "AbilityCooldown"                "30"
            "AbilityCastRange"                "150"          
            "AbilityManaCost"                "200"                                
            "AbilityCastPoint"                "0.2"                                                                                        
        "AbilityDamage"                 "200"                
       
        "precache"
        {
            "particle"         "particles/units/heroes/hero_bloodseeker/bloodseeker_rupture.vpcf"
            "soundfile"        "sounds/weapons/hero/bloodseeker/rupture.vsnd"
            "soundfile"        "sounds/weapons/hero/bloodseeker/rupture_cast.vsnd"
        }

        "AbilitySpecial"                                  
            {
            "1"
            {
                "var_type"        "FIELD_INTEGER"        
                "duration"        "5"                  
            }
            "2"
            {
                "var_type" "FIELD_INTEGER"          
                "piar" "1"                        
            }                                      
            "3"
            {
                "var_type" "FIELD_INTEGER"
                "distancepiz" "1000"
            }
            "4"
            {
                "var_type"    "FIELD_INTEGER"
                "damage" "200"
            }
            "5"
            {
                "var_type"    "FIELD_INTEGER"
                "loss_health"    "100"
            }
            "6"
            {
                "var_type"    "FIELD_INTEGER"
                "duration_loss_hp"    "3"
            }
       
        }
        "OnSpellStart"                
        {
            "Damage"
            {
                "Target"        "TARGET"
                "Type"            "DAMAGE_TYPE_PHYSICAL"
                "Damage"        "%damage"
            }
            "Knockback"
            {
                "Target"            "TARGET"                              
                "Center"             "CASTER"                                
                "Distance"            "%distancepiz"
                "Duration"            "%piar"
                "Height"            "450"                              
                "IsFixedDistance"    "1"                                
                "ShouldStun"        "0"                                  
               
            }

            "ApplyModifier"
            {
                "ModifierName"    "modifier_tusk_saitama"
                "Target"         "TARGET"
            }

        }
        "Modifiers"
        {
            "modifier_tusk_saitama"
            {
                "IsDebuff"            "1"
                "Duration" "%piar"

                "EffectName"    "particles/units/heroes/hero_bloodseeker/bloodseeker_rupture.vpcf"
                "EffectAttachType"    "follow_origin"
                "Target"    "TARGET"
               
                "OnCreated"
                {
                    "ApplyModifier"
                    {
                        "ModifierName"    "modifier_damage_second"
                        "Target"         "TARGET"
                    }
                    "FireSound"
                    {
                        "EffectName"    "Hero_Bloodseeker.Rupture"
                        "Target"         "CASTER"
                    }
                   
                }
                "Properties"  
                {
                    "MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "-30000000"              
                }
            }
        }
        "Modifiers"
        {
            "modifier_damage_second"
            {
                "IsDebuff"            "1"
                "Duration"        "%duration_loss_hp"
   
                "EffectName"        "particles/units/heroes/hero_bloodseeker/bloodseeker_rupture.vpcf"
                "EffectAttachType"    "follow_origin"

                "ThinkInterval"  "1.0"
                "OnIntervalThink"
                {
                    "Damage"
                    {
                        "Target"        "TARGET"
                        "Type"            "DAMAGE_TYPE_PHYSICAL"
                        "Damage"        "%loss_health"
                    }
                }
            }
        }
    }
Самый надёжный прикэш это в луа
 

I_GRIN_I

Друзья CG
15 Мар 2016
1,335
105
+ то что ты пишешь в прикеш не прикешиться само сабой. Это нужно в луа в любом случае прикешить
 
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