--===================SETTINGS=================================
MAX_MED_PER_STACK = 11 --skolko maks v odnom spawne creepov
MAX_EASY_CREEP_STACK = 16
MAX_HARD_CREEP_STACK = 11
ADD_MIN = 3 --2skolko mojet poyavitsya minimum
ADD_MAX = 4 --4skolko za raz mojet poyavistya maximum
MAX_EZ_SPAWN_RAD = 8 --ostorojno, redaktirovat mojno tolko esli dobavit entity a to sistema na budet rabotat
MAX_HARD_SPAWN_RAD = 14
MAX_HYPA_SPAWNS = 10
MAX_MID_SPAWN_RAD = 7
MAX_MID_SPAWN_DIR = 8
MAX_BOSSES = 4
SUPA_SPAWNS = 2
RADIUS_CHECK = 500 --radius v kotorom proveryaetsya kol-vo mobov
BOSS_RADIUS_CHECK = 500
--===================SETTINGS=====================================
--[[
"BoundsHullName" "DOTA_HULL_SIZE_SMALL"
]]
--==================TABLES WITH CREEPS============================
--EZ RADIANT SPOTS
_G.RADIANT_EZ = {
"npc_dota_neutral_giant_wolf",
"npc_dota_neutral_wildkin",
"npc_dota_neutral_satyr_soulstealer",
"npc_dota_neutral_kobold",
"npc_dota_neutral_kobold_tunneler",
"npc_dota_neutral_kobold_taskmaster",
"npc_dota_neutral_centaur_outrunner",
"npc_dota_neutral_fel_beast",
"npc_dota_neutral_mud_golem",
"npc_dota_neutral_mud_golem_split",
"npc_dota_neutral_ogre_mauler",
"npc_dota_neutral_ogre_magi",
"npc_slark_creep_e"
}
_G.RADIANT_HARD = {
"npc_slark_creep_h",
"npc_slark_creep_vh"
}
_G.RADIANT_MID = {
"Ursa_level_1",
"Ursa_level_5",
"Ursa_level_10"
}
_G.DIRE_MID = {
"Wildwing_level_1",
"Wildwing_level_5",
"Wildwing_level_10"
}
_G.DIRE_HARD = {
"npc_doom_creep_e",
"npc_doom_creep_m"
}
_G.DIRE_HARD2 = {
"npc_doom_creep_h",
"npc_doom_creep_vh"
}
--==================TABLES WITH CREEPS============================
--==================FUNCTIONS DO NOT CHANGE=====================================
function GetRandomMonsterFromTable(TABLE)
local d = #TABLE
return TABLE[math.random(d)]
end
function CheckMobCount(point)
local b = Entities:FindAllByClassnameWithin("npc_dota_creep_neutral", point,RADIUS_CHECK)
return #b
end
function CheckBossCount(point)
local b = Entities:FindAllByClassnameWithin("npc_dota_creature", point,BOSS_RADIUS_CHECK)
return #b
end
function CheckSlarksCount(point)
local b = Entities:FindAllByClassnameWithin("npc_dota_creature", point,RADIUS_CHECK)
return #b
end
function EzSpawns()
for i=1,MAX_EZ_SPAWN_RAD do
local gg = "easy_spawn"..i
local point = Entities:FindByName(nil, gg):GetAbsOrigin()
if CheckMobCount(point) < MAX_EASY_CREEP_STACK then
for i=1,math.random(ADD_MIN,ADD_MAX) do
local dd = CreateUnitByName(GetRandomMonsterFromTable(RADIANT_EZ), point, true, nil, nil, DOTA_TEAM_NEUTRALS)
print("///////////////////////////////SPAWNED!///////////////////////////////")
--AddGrow(dd)
end
end
end
end
function MidSpawnRad()
for i=1,MAX_MID_SPAWN_RAD do
local gg = "mid_spawn"..i
local point = Entities:FindByName(nil, gg):GetAbsOrigin()
if CheckMobCount(point) < MAX_MED_PER_STACK then
for i=1,math.random(ADD_MIN,ADD_MAX) do
local dd = CreateUnitByName(GetRandomMonsterFromTable(RADIANT_MID), point, true, nil, nil, DOTA_TEAM_NEUTRALS)
print("///////////////////////////////SPAWNED!///////////////////////////////")
--AddGrow(dd)
end
end
end
end
function MidSpawnDir()
for i=1,MAX_MID_SPAWN_DIR do
local gg = "mid_spawn_dir"..i
local point = Entities:FindByName(nil, gg):GetAbsOrigin()
if CheckMobCount(point) < MAX_MED_PER_STACK then
for i=1,math.random(ADD_MIN,ADD_MAX) do
local dd = CreateUnitByName(GetRandomMonsterFromTable(DIRE_MID), point, true, nil, nil, DOTA_TEAM_NEUTRALS)
--AddGrow(dd)
end
end
end
end
function HardSpawnsRad()
for i=1,MAX_HARD_SPAWN_RAD do
local gg = "hard_spawn"..i
local point = Entities:FindByName(nil, gg):GetAbsOrigin()
if CheckSlarksCount(point) < MAX_HARD_CREEP_STACK then
for i=1,math.random(ADD_MIN,ADD_MAX) do
local dd = CreateUnitByName(GetRandomMonsterFromTable(RADIANT_HARD), point, true, nil, nil, DOTA_TEAM_NEUTRALS)
--AddGrow(dd)
end
end
end
end
function HypaSpawns()
for i=1,MAX_HYPA_SPAWNS do
local gg = "hypa_spawn"..i
local point = Entities:FindByName(nil, gg):GetAbsOrigin()
if CheckSlarksCount(point) < MAX_HARD_CREEP_STACK then
for i=1,math.random(ADD_MIN,ADD_MAX) do
local dd = CreateUnitByName(GetRandomMonsterFromTable(DIRE_HARD), point, true, nil, nil, DOTA_TEAM_NEUTRALS)
--AddGrow(dd)
end
end
end
end
function HypaSpawns2()
for i=7,10 do
local gg = "hypa_spawn"..i
local point = Entities:FindByName(nil, gg):GetAbsOrigin()
if CheckSlarksCount(point) < MAX_HARD_CREEP_STACK then
for i=1,math.random(ADD_MIN,ADD_MAX) do
local dd = CreateUnitByName(GetRandomMonsterFromTable(DIRE_HARD2), point, true, nil, nil, DOTA_TEAM_NEUTRALS)
--AddGrow(dd)
end
end
end
end
function BossSpawns()
local gg = "easy_boss_spawn_dir"
local point = Entities:FindByName(nil, gg):GetAbsOrigin()
if CheckBossCount(point) < 1 then
local loh = CreateUnitByName("npc_creature_radiant_boss_loh", point, true, nil, nil, DOTA_TEAM_NEUTRALS)
end
local dd = "mid_boss_spawn_dir"
local poent = Entities:FindByName(nil, dd):GetAbsOrigin()
if CheckBossCount(poent) < 1 then
local loh = CreateUnitByName("npc_creature_radiant_boss_normal", poent, true, nil, nil, DOTA_TEAM_NEUTRALS)
end
local ss = "easy_boss_spawn_rad"
local pnt = Entities:FindByName(nil, ss):GetAbsOrigin()
if CheckBossCount(pnt) < 1 then
local loh = CreateUnitByName("npc_creature_dire_boss_loh", pnt, true, nil, nil, DOTA_TEAM_NEUTRALS)
end
local vv = "mid_boss_spawn_rad"
local BB = Entities:FindByName(nil, vv):GetAbsOrigin()
if CheckBossCount(BB) < 1 then
local loh = CreateUnitByName("npc_creature_dire_boss_normal", BB, true, nil, nil, DOTA_TEAM_NEUTRALS)
end
local VV = "top_boss_spawn"
local NN = Entities:FindByName(nil, VV):GetAbsOrigin()
if CheckBossCount(NN) < 1 then
local loh = CreateUnitByName("npc_creature_top_boss", NN, true, nil, nil, DOTA_TEAM_NEUTRALS)
end
local VV = "hard_spawn_boss"
local NN = Entities:FindByName(nil, VV):GetAbsOrigin()
if CheckBossCount(NN) < 1 then
local loh = CreateUnitByName("npc_slark_creep_mb", NN, true, nil, nil, DOTA_TEAM_NEUTRALS)
end
local VV = "npc_doom_boss_spawn"
local NN = Entities:FindByName(nil, VV):GetAbsOrigin()
if CheckBossCount(NN) < 1 then
local loh = CreateUnitByName("npc_doom_creep_mb", NN, true, nil, nil, DOTA_TEAM_NEUTRALS)
end
end
function Spawn()
EzSpawns()
MidSpawnRad()
MidSpawnDir()
HardSpawnsRad()
HypaSpawns()
HypaSpawns2()
end
function SpawnOnce()
--CreateUnitByName("npc_base", CORD_RAD, false, nil, nil, DOTA_TEAM_GOODGUYS)
--CreateUnitByName("npc_base", CORD_DIRE, false, nil, nil, DOTA_TEAM_BADGUYS)
end
--[[function AddGrow(unit)
unit:AddNewModifier(unit, nil, "modifier_creep_grow", nil)
local modifier_stack_count = math.floor(TIME / 60)
unit:SetModifierStackCount("modifier_creep_grow", nil, modifier_stack_count)
end]]
это я понял, но что нужно делать в харемере(редакторе карт)?Код:--===================SETTINGS================================= MAX_MED_PER_STACK = 11 --skolko maks v odnom spawne creepov MAX_EASY_CREEP_STACK = 16 MAX_HARD_CREEP_STACK = 11 ADD_MIN = 3 --2skolko mojet poyavitsya minimum ADD_MAX = 4 --4skolko za raz mojet poyavistya maximum MAX_EZ_SPAWN_RAD = 8 --ostorojno, redaktirovat mojno tolko esli dobavit entity a to sistema na budet rabotat MAX_HARD_SPAWN_RAD = 14 MAX_HYPA_SPAWNS = 10 MAX_MID_SPAWN_RAD = 7 MAX_MID_SPAWN_DIR = 8 MAX_BOSSES = 4 SUPA_SPAWNS = 2 RADIUS_CHECK = 500 --radius v kotorom proveryaetsya kol-vo mobov BOSS_RADIUS_CHECK = 500 --===================SETTINGS===================================== --[[ "BoundsHullName" "DOTA_HULL_SIZE_SMALL" ]] --==================TABLES WITH CREEPS============================ --EZ RADIANT SPOTS _G.RADIANT_EZ = { "npc_dota_neutral_giant_wolf", "npc_dota_neutral_wildkin", "npc_dota_neutral_satyr_soulstealer", "npc_dota_neutral_kobold", "npc_dota_neutral_kobold_tunneler", "npc_dota_neutral_kobold_taskmaster", "npc_dota_neutral_centaur_outrunner", "npc_dota_neutral_fel_beast", "npc_dota_neutral_mud_golem", "npc_dota_neutral_mud_golem_split", "npc_dota_neutral_ogre_mauler", "npc_dota_neutral_ogre_magi", "npc_slark_creep_e" } _G.RADIANT_HARD = { "npc_slark_creep_h", "npc_slark_creep_vh" } _G.RADIANT_MID = { "Ursa_level_1", "Ursa_level_5", "Ursa_level_10" } _G.DIRE_MID = { "Wildwing_level_1", "Wildwing_level_5", "Wildwing_level_10" } _G.DIRE_HARD = { "npc_doom_creep_e", "npc_doom_creep_m" } _G.DIRE_HARD2 = { "npc_doom_creep_h", "npc_doom_creep_vh" } --==================TABLES WITH CREEPS============================ --==================FUNCTIONS DO NOT CHANGE===================================== function GetRandomMonsterFromTable(TABLE) local d = #TABLE return TABLE[math.random(d)] end function CheckMobCount(point) local b = Entities:FindAllByClassnameWithin("npc_dota_creep_neutral", point,RADIUS_CHECK) return #b end function CheckBossCount(point) local b = Entities:FindAllByClassnameWithin("npc_dota_creature", point,BOSS_RADIUS_CHECK) return #b end function CheckSlarksCount(point) local b = Entities:FindAllByClassnameWithin("npc_dota_creature", point,RADIUS_CHECK) return #b end function EzSpawns() for i=1,MAX_EZ_SPAWN_RAD do local gg = "easy_spawn"..i local point = Entities:FindByName(nil, gg):GetAbsOrigin() if CheckMobCount(point) < MAX_EASY_CREEP_STACK then for i=1,math.random(ADD_MIN,ADD_MAX) do local dd = CreateUnitByName(GetRandomMonsterFromTable(RADIANT_EZ), point, true, nil, nil, DOTA_TEAM_NEUTRALS) print("///////////////////////////////SPAWNED!///////////////////////////////") --AddGrow(dd) end end end end function MidSpawnRad() for i=1,MAX_MID_SPAWN_RAD do local gg = "mid_spawn"..i local point = Entities:FindByName(nil, gg):GetAbsOrigin() if CheckMobCount(point) < MAX_MED_PER_STACK then for i=1,math.random(ADD_MIN,ADD_MAX) do local dd = CreateUnitByName(GetRandomMonsterFromTable(RADIANT_MID), point, true, nil, nil, DOTA_TEAM_NEUTRALS) print("///////////////////////////////SPAWNED!///////////////////////////////") --AddGrow(dd) end end end end function MidSpawnDir() for i=1,MAX_MID_SPAWN_DIR do local gg = "mid_spawn_dir"..i local point = Entities:FindByName(nil, gg):GetAbsOrigin() if CheckMobCount(point) < MAX_MED_PER_STACK then for i=1,math.random(ADD_MIN,ADD_MAX) do local dd = CreateUnitByName(GetRandomMonsterFromTable(DIRE_MID), point, true, nil, nil, DOTA_TEAM_NEUTRALS) --AddGrow(dd) end end end end function HardSpawnsRad() for i=1,MAX_HARD_SPAWN_RAD do local gg = "hard_spawn"..i local point = Entities:FindByName(nil, gg):GetAbsOrigin() if CheckSlarksCount(point) < MAX_HARD_CREEP_STACK then for i=1,math.random(ADD_MIN,ADD_MAX) do local dd = CreateUnitByName(GetRandomMonsterFromTable(RADIANT_HARD), point, true, nil, nil, DOTA_TEAM_NEUTRALS) --AddGrow(dd) end end end end function HypaSpawns() for i=1,MAX_HYPA_SPAWNS do local gg = "hypa_spawn"..i local point = Entities:FindByName(nil, gg):GetAbsOrigin() if CheckSlarksCount(point) < MAX_HARD_CREEP_STACK then for i=1,math.random(ADD_MIN,ADD_MAX) do local dd = CreateUnitByName(GetRandomMonsterFromTable(DIRE_HARD), point, true, nil, nil, DOTA_TEAM_NEUTRALS) --AddGrow(dd) end end end end function HypaSpawns2() for i=7,10 do local gg = "hypa_spawn"..i local point = Entities:FindByName(nil, gg):GetAbsOrigin() if CheckSlarksCount(point) < MAX_HARD_CREEP_STACK then for i=1,math.random(ADD_MIN,ADD_MAX) do local dd = CreateUnitByName(GetRandomMonsterFromTable(DIRE_HARD2), point, true, nil, nil, DOTA_TEAM_NEUTRALS) --AddGrow(dd) end end end end function BossSpawns() local gg = "easy_boss_spawn_dir" local point = Entities:FindByName(nil, gg):GetAbsOrigin() if CheckBossCount(point) < 1 then local loh = CreateUnitByName("npc_creature_radiant_boss_loh", point, true, nil, nil, DOTA_TEAM_NEUTRALS) end local dd = "mid_boss_spawn_dir" local poent = Entities:FindByName(nil, dd):GetAbsOrigin() if CheckBossCount(poent) < 1 then local loh = CreateUnitByName("npc_creature_radiant_boss_normal", poent, true, nil, nil, DOTA_TEAM_NEUTRALS) end local ss = "easy_boss_spawn_rad" local pnt = Entities:FindByName(nil, ss):GetAbsOrigin() if CheckBossCount(pnt) < 1 then local loh = CreateUnitByName("npc_creature_dire_boss_loh", pnt, true, nil, nil, DOTA_TEAM_NEUTRALS) end local vv = "mid_boss_spawn_rad" local BB = Entities:FindByName(nil, vv):GetAbsOrigin() if CheckBossCount(BB) < 1 then local loh = CreateUnitByName("npc_creature_dire_boss_normal", BB, true, nil, nil, DOTA_TEAM_NEUTRALS) end local VV = "top_boss_spawn" local NN = Entities:FindByName(nil, VV):GetAbsOrigin() if CheckBossCount(NN) < 1 then local loh = CreateUnitByName("npc_creature_top_boss", NN, true, nil, nil, DOTA_TEAM_NEUTRALS) end local VV = "hard_spawn_boss" local NN = Entities:FindByName(nil, VV):GetAbsOrigin() if CheckBossCount(NN) < 1 then local loh = CreateUnitByName("npc_slark_creep_mb", NN, true, nil, nil, DOTA_TEAM_NEUTRALS) end local VV = "npc_doom_boss_spawn" local NN = Entities:FindByName(nil, VV):GetAbsOrigin() if CheckBossCount(NN) < 1 then local loh = CreateUnitByName("npc_doom_creep_mb", NN, true, nil, nil, DOTA_TEAM_NEUTRALS) end end function Spawn() EzSpawns() MidSpawnRad() MidSpawnDir() HardSpawnsRad() HypaSpawns() HypaSpawns2() end function SpawnOnce() --CreateUnitByName("npc_base", CORD_RAD, false, nil, nil, DOTA_TEAM_GOODGUYS) --CreateUnitByName("npc_base", CORD_DIRE, false, nil, nil, DOTA_TEAM_BADGUYS) end --[[function AddGrow(unit) unit:AddNewModifier(unit, nil, "modifier_creep_grow", nil) local modifier_stack_count = math.floor(TIME / 60) unit:SetModifierStackCount("modifier_creep_grow", nil, modifier_stack_count) end]]
ссылку можно?Код:--===================SETTINGS================================= MAX_MED_PER_STACK = 11 --skolko maks v odnom spawne creepov MAX_EASY_CREEP_STACK = 16 MAX_HARD_CREEP_STACK = 11 ADD_MIN = 3 --2skolko mojet poyavitsya minimum ADD_MAX = 4 --4skolko za raz mojet poyavistya maximum MAX_EZ_SPAWN_RAD = 8 --ostorojno, redaktirovat mojno tolko esli dobavit entity a to sistema na budet rabotat MAX_HARD_SPAWN_RAD = 14 MAX_HYPA_SPAWNS = 10 MAX_MID_SPAWN_RAD = 7 MAX_MID_SPAWN_DIR = 8 MAX_BOSSES = 4 SUPA_SPAWNS = 2 RADIUS_CHECK = 500 --radius v kotorom proveryaetsya kol-vo mobov BOSS_RADIUS_CHECK = 500 --===================SETTINGS===================================== --[[ "BoundsHullName" "DOTA_HULL_SIZE_SMALL" ]] --==================TABLES WITH CREEPS============================ --EZ RADIANT SPOTS _G.RADIANT_EZ = { "npc_dota_neutral_giant_wolf", "npc_dota_neutral_wildkin", "npc_dota_neutral_satyr_soulstealer", "npc_dota_neutral_kobold", "npc_dota_neutral_kobold_tunneler", "npc_dota_neutral_kobold_taskmaster", "npc_dota_neutral_centaur_outrunner", "npc_dota_neutral_fel_beast", "npc_dota_neutral_mud_golem", "npc_dota_neutral_mud_golem_split", "npc_dota_neutral_ogre_mauler", "npc_dota_neutral_ogre_magi", "npc_slark_creep_e" } _G.RADIANT_HARD = { "npc_slark_creep_h", "npc_slark_creep_vh" } _G.RADIANT_MID = { "Ursa_level_1", "Ursa_level_5", "Ursa_level_10" } _G.DIRE_MID = { "Wildwing_level_1", "Wildwing_level_5", "Wildwing_level_10" } _G.DIRE_HARD = { "npc_doom_creep_e", "npc_doom_creep_m" } _G.DIRE_HARD2 = { "npc_doom_creep_h", "npc_doom_creep_vh" } --==================TABLES WITH CREEPS============================ --==================FUNCTIONS DO NOT CHANGE===================================== function GetRandomMonsterFromTable(TABLE) local d = #TABLE return TABLE[math.random(d)] end function CheckMobCount(point) local b = Entities:FindAllByClassnameWithin("npc_dota_creep_neutral", point,RADIUS_CHECK) return #b end function CheckBossCount(point) local b = Entities:FindAllByClassnameWithin("npc_dota_creature", point,BOSS_RADIUS_CHECK) return #b end function CheckSlarksCount(point) local b = Entities:FindAllByClassnameWithin("npc_dota_creature", point,RADIUS_CHECK) return #b end function EzSpawns() for i=1,MAX_EZ_SPAWN_RAD do local gg = "easy_spawn"..i local point = Entities:FindByName(nil, gg):GetAbsOrigin() if CheckMobCount(point) < MAX_EASY_CREEP_STACK then for i=1,math.random(ADD_MIN,ADD_MAX) do local dd = CreateUnitByName(GetRandomMonsterFromTable(RADIANT_EZ), point, true, nil, nil, DOTA_TEAM_NEUTRALS) print("///////////////////////////////SPAWNED!///////////////////////////////") --AddGrow(dd) end end end end function MidSpawnRad() for i=1,MAX_MID_SPAWN_RAD do local gg = "mid_spawn"..i local point = Entities:FindByName(nil, gg):GetAbsOrigin() if CheckMobCount(point) < MAX_MED_PER_STACK then for i=1,math.random(ADD_MIN,ADD_MAX) do local dd = CreateUnitByName(GetRandomMonsterFromTable(RADIANT_MID), point, true, nil, nil, DOTA_TEAM_NEUTRALS) print("///////////////////////////////SPAWNED!///////////////////////////////") --AddGrow(dd) end end end end function MidSpawnDir() for i=1,MAX_MID_SPAWN_DIR do local gg = "mid_spawn_dir"..i local point = Entities:FindByName(nil, gg):GetAbsOrigin() if CheckMobCount(point) < MAX_MED_PER_STACK then for i=1,math.random(ADD_MIN,ADD_MAX) do local dd = CreateUnitByName(GetRandomMonsterFromTable(DIRE_MID), point, true, nil, nil, DOTA_TEAM_NEUTRALS) --AddGrow(dd) end end end end function HardSpawnsRad() for i=1,MAX_HARD_SPAWN_RAD do local gg = "hard_spawn"..i local point = Entities:FindByName(nil, gg):GetAbsOrigin() if CheckSlarksCount(point) < MAX_HARD_CREEP_STACK then for i=1,math.random(ADD_MIN,ADD_MAX) do local dd = CreateUnitByName(GetRandomMonsterFromTable(RADIANT_HARD), point, true, nil, nil, DOTA_TEAM_NEUTRALS) --AddGrow(dd) end end end end function HypaSpawns() for i=1,MAX_HYPA_SPAWNS do local gg = "hypa_spawn"..i local point = Entities:FindByName(nil, gg):GetAbsOrigin() if CheckSlarksCount(point) < MAX_HARD_CREEP_STACK then for i=1,math.random(ADD_MIN,ADD_MAX) do local dd = CreateUnitByName(GetRandomMonsterFromTable(DIRE_HARD), point, true, nil, nil, DOTA_TEAM_NEUTRALS) --AddGrow(dd) end end end end function HypaSpawns2() for i=7,10 do local gg = "hypa_spawn"..i local point = Entities:FindByName(nil, gg):GetAbsOrigin() if CheckSlarksCount(point) < MAX_HARD_CREEP_STACK then for i=1,math.random(ADD_MIN,ADD_MAX) do local dd = CreateUnitByName(GetRandomMonsterFromTable(DIRE_HARD2), point, true, nil, nil, DOTA_TEAM_NEUTRALS) --AddGrow(dd) end end end end function BossSpawns() local gg = "easy_boss_spawn_dir" local point = Entities:FindByName(nil, gg):GetAbsOrigin() if CheckBossCount(point) < 1 then local loh = CreateUnitByName("npc_creature_radiant_boss_loh", point, true, nil, nil, DOTA_TEAM_NEUTRALS) end local dd = "mid_boss_spawn_dir" local poent = Entities:FindByName(nil, dd):GetAbsOrigin() if CheckBossCount(poent) < 1 then local loh = CreateUnitByName("npc_creature_radiant_boss_normal", poent, true, nil, nil, DOTA_TEAM_NEUTRALS) end local ss = "easy_boss_spawn_rad" local pnt = Entities:FindByName(nil, ss):GetAbsOrigin() if CheckBossCount(pnt) < 1 then local loh = CreateUnitByName("npc_creature_dire_boss_loh", pnt, true, nil, nil, DOTA_TEAM_NEUTRALS) end local vv = "mid_boss_spawn_rad" local BB = Entities:FindByName(nil, vv):GetAbsOrigin() if CheckBossCount(BB) < 1 then local loh = CreateUnitByName("npc_creature_dire_boss_normal", BB, true, nil, nil, DOTA_TEAM_NEUTRALS) end local VV = "top_boss_spawn" local NN = Entities:FindByName(nil, VV):GetAbsOrigin() if CheckBossCount(NN) < 1 then local loh = CreateUnitByName("npc_creature_top_boss", NN, true, nil, nil, DOTA_TEAM_NEUTRALS) end local VV = "hard_spawn_boss" local NN = Entities:FindByName(nil, VV):GetAbsOrigin() if CheckBossCount(NN) < 1 then local loh = CreateUnitByName("npc_slark_creep_mb", NN, true, nil, nil, DOTA_TEAM_NEUTRALS) end local VV = "npc_doom_boss_spawn" local NN = Entities:FindByName(nil, VV):GetAbsOrigin() if CheckBossCount(NN) < 1 then local loh = CreateUnitByName("npc_doom_creep_mb", NN, true, nil, nil, DOTA_TEAM_NEUTRALS) end end function Spawn() EzSpawns() MidSpawnRad() MidSpawnDir() HardSpawnsRad() HypaSpawns() HypaSpawns2() end function SpawnOnce() --CreateUnitByName("npc_base", CORD_RAD, false, nil, nil, DOTA_TEAM_GOODGUYS) --CreateUnitByName("npc_base", CORD_DIRE, false, nil, nil, DOTA_TEAM_BADGUYS) end --[[function AddGrow(unit) unit:AddNewModifier(unit, nil, "modifier_creep_grow", nil) local modifier_stack_count = math.floor(TIME / 60) unit:SetModifierStackCount("modifier_creep_grow", nil, modifier_stack_count) end]]