вылет кастомки через 20 сек

almazist1

Продвинутый
[ VScript ]: [BAREBONES] NPC Spawned
[ VScript ]: okk
[ VScript ]: [BAREBONES] NPC Spawned
[ VScript ]: okk
[ VScript ]: 145852783
[ W General ]: Map is missing info_player_start_* entity for team 2.
[ GCClient ]: Recv msg 2522 (Unknown MsgType - Not Found), 11 bytes
[ General ]: Version out of date (GC wants 3796, we are 3786)!
[ GCClient ]: Recv msg 8331 (k_EMsgServerToGCRequestPlayerRecentAccomplishmentsResponse), 126 bytes
[ W SpawnGroup ]: WARNING: Received SpawnGroup_LoadCompleted for an unknown spawngrouphandle: 2
[ VScript ]: Player0 already set up!
[ VScript ]: Added at_any_cost to player 0's deck
[ VScript ]: Current deck:
[ VScript ]: 1: at_any_cost
[ VScript ]: 2: blank
[ VScript ]: 3: blank
[ VScript ]: 4: blank
[ VScript ]: 5: blank
[ VScript ]: Added whispers_of_madness to player 0's deck
[ VScript ]: Current deck:
[ VScript ]: 1: at_any_cost
[ VScript ]: 2: whispers_of_madness
[ VScript ]: 3: blank
[ VScript ]: 4: blank
[ VScript ]: 5: blank
[ VScript ]: Added shivas_guard to player 0's deck
[ VScript ]: Current deck:
[ VScript ]: 1: at_any_cost
[ VScript ]: 2: whispers_of_madness
[ VScript ]: 3: shivas_guard
[ VScript ]: 4: blank
[ VScript ]: 5: blank
[ W ResourceSystem ]: Error loading resource file "panorama/images/cards/at_any_cost_png.vtex_c" (Error: ERROR_FILEOPEN)
[ W ResourceSystem ]: Error loading resource file "panorama/images/cards/whispers_of_madness_png.vtex_c" (Error: ERROR_FILEOPEN)
[ W ResourceSystem ]: Error loading resource file "panorama/images/cards/shivas_guard_png.vtex_c" (Error: ERROR_FILEOPEN)
[ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
[ General ]: m_flGameStartTime set to 36.30
[ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
[ Client ]: CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
[ GCClient ]: Sending 4508 (k_EMsgGCGameServerInfo) 85 bytes
[ General ]: --- Sent CMsgGameServerInfo to GC
[ General ]: server_public_ip_addr: 1435243156
[ General ]: server_private_ip_addr: 3232246410
[ General ]: server_port: 27015
[ General ]: server_tv_port: 0
[ General ]: server_key: ""
[ General ]: server_hibernation: false
[ General ]: server_type: GAME
[ General ]: server_region: 0
[ General ]: server_loadavg: 0.184333533
[ General ]: server_tv_broadcast_time: -120
[ General ]: server_game_time: 0.0333328247
[ General ]: relay_slots_max: 0
[ General ]: relays_connected: 0
[ General ]: relay_clients_connected: 0
[ General ]: tv_secret_code: 10509685436731696227
[ General ]: server_version: 3786
[ General ]: server_cluster: 0
[ General ]: assigned_server_tv_port: 27020
[ General ]: allow_custom_games: BOTH
[ General ]: build_version: 3786
[ General ]: tf_server_count: 1
[ General ]:
[ General ]: ---
[ GCClient ]: Recv msg 2522 (Unknown MsgType - Not Found), 11 bytes
[ General ]: Version out of date (GC wants 3796, we are 3786)!
[ W General ]: STEAMAUTH: Client ping 200 soreeee received failure code 1
[ Server ]: SV: Disconnect client 'ping 200 soreeee' from server(9): NETWORK_DISCONNECT_STEAM_LOGON
[ Server ]: ReconnectInfo established for playerid=0
[ Server ]: PR:SetConnectionState 0:[U:1:145852783] DOTA_CONNECTION_STATE_DISCONNECTED NETWORK_DISCONNECT_STEAM_LOGON
[ General ]: Setting player ping 200 soreeee to DOTA_LEAVER_DISCONNECTED
[ Server ]: PR:SetLeaverStatus 0:[U:1:145852783] DOTA_LEAVER_DISCONNECTED
[ General ]: CDOTAGamerules:pause = false PlayerId=-1 fUnpauseDelay=0.00 fPauseDelay=-1.00
[ General ]: 0: npc_dota_hero_wisp
[ SignonState ]: Client 1 'ping 200 soreeee' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[ Server ]: SV: Dropped client 'ping 200 soreeee' from server(9): NETWORK_DISCONNECT_STEAM_LOGON
[ NetSteamConn ]: Closing Steam Net Connection on socket 'server' to loopback:0, handle #618062677 (2009 NETWORK_DISCONNECT_STEAM_LOGON)
[ NetSteamConn ]: Disassociating NetChan ping 200 sor [-1] (unknown) from Steam Net Connection handle #618062677
[ NetSteamConn ]: Removing Steam Net Connection for loopback:0, handle #618062677
[ NetSteamConn ]: Steam Net connection #46787864 pipe closed by peer, reason 2009: NETWORK_DISCONNECT_STEAM_LOGON
[ W Networking ]: NETWORK_DISCONNECT_STEAM_LOGON
[ NetSteamConn ]: Closing Steam Net Connection on socket 'client' to loopback:1, handle #46787864 (0 (null))
[ NetSteamConn ]: Disassociating NetChan client loopback:1[0] (loopback:1) from Steam Net Connection handle #46787864
[ NetSteamConn ]: Removing Steam Net Connection for loopback:1, handle #46787864
[ W NetSteamConn ]: Tried to send ad-hoc to address loopback:1, but address is not in list of steam net connections!
[ W Networking ]: client SendMessage unreliable failed with EResult: 2, bytes written 68
[ Console ]: Server shutting down
[ Client ]: CL: Server disconnected: 3: NETWORK_DISCONNECT_DISCONNECT_BY_SERVER
[ Client ]: CL: Disconnecting from server: NETWORK_DISCONNECT_DISCONNECT_BY_SERVER
[ HostStateManager ]: CHostStateMgr::QueueNewRequest( Idle (levelload), 24 )
[ Server ]: SV: Server shutting down: NETWORK_DISCONNECT_REQUEST_HOSTSTATE_IDLE (60)
[ Server ]: CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[ EngineServiceManager ]: SwitchToLoop levelload requested: id [24] addons []
[ Client ]: CL: IGameSystem::LoopDeactivateAllSystems
[ General ]: WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 3735.035
[ stringtables ]: CL: CNetworkStringTableContainer::RemoveAllTables: removing 23 tables
[ Server ]: SV: IGameSystem::LoopDeactivateAllSystems
[ Host ]: HO: IGameSystem::LoopDeactivateAllSystems
[ stringtables ]: SV: CNetworkStringTableContainer::RemoveAllTables: removing 23 tables
[ General ]: **** Unable to localize '#GameUI_Language_Latam_Spanish' on panel 'latam'
[ General ]: **** Unable to localize '#GameUI_Language_Vietnamese' on panel 'vietnamese'
[ General ]: **** Unable to localize '#GameUI_Language_Latam_Spanish' on panel 'latam'
[ General ]: **** Unable to localize '#GameUI_Language_Vietnamese' on panel 'vietnamese'
[ Client ]: CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[ Client ]: CL: CGameRules::CGameRules destructed
[ General ]: WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 3735.675
[ Server ]: SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
[ Server ]: SV: CGameRules::CGameRules destructed
[ Console ]: Removing 0x00000195C33883F0 barebones_spew
[ W EngineServiceManager ]: Can't CEngineServiceMgr::UpdateAddons to multiple addons in tools mode, tools restricting to future
[ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[ Client ]: LoadingDisplay changed from NONE to LOADING (map="")
[ HostStateManager ]: Idle (levelload)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 24695 (was 24705)
[ General ]: CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 3735.878
[ General ]: CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 3735.878
[ Client ]: CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[ EngineServiceManager ]: SwitchToLoop game requested: id [24] addons []
[ Server ]: CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[ Server ]: SV: maxplayers set to 1
[ General ]: Initializing script VM...
[ General ]: ...done
[ Server ]: SV: Spawn Server: <empty>
[ Server ]: CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 28465 (was 29035)
[ Server ]: CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 22217 (was 28617)
[ Client ]: CL: CWaitForGameServerStartupPrerequisite done waiting for server
[ Client ]: CL: CCreateGameClientJob creating client connection to 'loopback'
[ Networking ]: Connected loopback client=ddb9c714@loopback:1 <-> server=fe94e596@loopback:0
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 17818 (was 22398)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 14827 (was 17867)
[ NetSteamConn ]: Associating NetChan ping 200 sor loopback:0[1] (loopback:0) with Steam Net Connection handle #4271170966
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 11727 (was 14937)
[ NetSteamConn ]: Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #3719939860
[ Client ]: CL: Connected to 'loopback:1'
[ Server ]: SV: Sending server info to client 'ping 200 soreeee' at loopback:0
[ Server ]: SV: WriteInitialSpawnGroups sending 1 groups
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 9642 (was 11732)
[ Client ]: Game: "Dota 2"
[ Client ]: Map: "<empty>"
[ Client ]: Players: 1 (0 bots) / 1 humans
[ Client ]: Build: 8323 (revision 5369557)
[ Client ]: Server Number: 24
[ SignonState ]: CL: CNetworkGameClient::processServerInfo
[ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.001220 seconds
[ General ]: Haptics Manager: LoadKV3FromFile failed: Missing file 'scripts/haptic_curves.txt'
[ General ]: Haptics Manager: LoadAudio2HapticData - LoadKV3FromFile failed: Missing file 'scripts/haptics/audio2haptics_manifest.txt'
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 7994 (was 9904)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 7010 (was 8240)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1202 (was 7232)
[ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
[ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[ Client ]: LoadingDisplay changed from LOADING to NONE (map="<empty>")
[ Server ]: SV: IGameSystem::LoopActivateAllSystems
[ Host ]: HO: IGameSystem::LoopActivateAllSystems
[ Server ]: SV: Game started
[ Client ]: CL: IGameSystem::LoopActivateAllSystems
[ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.001019 seconds
[ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[ Server ]: SV: Sending full update to client ping 200 soreeee (reason: initial update)
[ Client ]: CL: Receiving uncompressed update from server
[ Networking ]: client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
[ Client ]: CL: Signon traffic "client": incoming 41.973 KB [7 pkts], outgoing 1.003 KB [6 pkts]
[ Networking ]: ping 200 sor loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
 

almazist1

Продвинутый
полный код ошибки
Код:
Loading custom game "future" with map "three"
CHostStateMgr::QueueNewRequest( Loading (three), 27 )
SwitchToLoop levelload requested:  id [27] addons [future]
CL:  IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 4986.570
CL:  Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
Closing Steam Net Connection on socket 'client' to loopback:1, handle #359155442 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
Disassociating NetChan       client                      [-1] (unknown) from Steam Net Connection handle #359155442
Removing Steam Net Connection for loopback:1, handle #359155442
CL:  CNetworkStringTableContainer::RemoveAllTables:  removing 23 tables
SV:  IGameSystem::LoopDeactivateAllSystems
HO:  IGameSystem::LoopDeactivateAllSystems
Closing Steam Net Connection on socket 'server' to loopback:0, handle #3079436681 (1000 CloseSocket)
Disassociating NetChan ping 200 sor            loopback:0[1] (loopback:0) from Steam Net Connection handle #3079436681
Removing Steam Net Connection for loopback:0, handle #3079436681
SV:  Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
SV:  Disconnect client 'ping 200 soreeee' from server(1): NETWORK_DISCONNECT_SHUTDOWN
Client 1 'ping 200 soreeee' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
SV:  CNetworkStringTableContainer::RemoveAllTables:  removing 23 tables
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 4986.763
Unmounting addon 'future'
Mounting addon 'future'
ShutdownSceneCache: 0 vcd names remaining (61773 removed)
Loaded 61773 .vcds from 181 vcdlist files
ILocalize::AddFile() failed to load file "panorama/localization/addon_russian.txt".
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
LoadingDisplay changed from NONE to LOADING (map="")
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 268 (was 5168)
CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 4987.270
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 4987.270
Steam Net connection #3079436681 pipe closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons (future)
SwitchToLoop game requested:  id [27] addons [future]
Trying to send message type 7387 (Unknown MsgType - Not Found) before GC connection established.  This is guaranteed to fail.
Cannot open C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota_addons\future to calculate addon CRC!
CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
SV:  maxplayers set to 64
AuthStatus (gameserver interface):  Waiting  (Waiting for Steam login)
Network socket 'server' opened on port 27015Unsupported special ability type in pangolier_swashbuckle(02)!
Unknown Type!
Unsupported special ability type in grimstroke_soul_chain(07)!
Unknown Type!
Unsupported special ability type in techies_remote_mines(07)!
Unknown Type!
Unsupported special ability type in techies_remote_mines(08)!
Unknown Type!
Unsupported special ability type in techies_remote_mines(09)!
Unknown Type!
Unsupported special ability type in techies_minefield_sign(01)!
Unknown Type!
Unsupported special ability type in winter_wyvern_arctic_burn(05)!
Unknown Type!
Unsupported special ability type in winter_wyvern_arctic_burn(12)!
Unknown Type!
Unsupported special ability type in arc_warden_flux(06)!
Unknown Type!
Unknown Ability Target Type Value: DOTA_UNIT_TARGET_NONE in ability card_in_for_the_long_haul!
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ILLUSION!
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ILLUSION!
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ILLUSION!
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ILLUSION!
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ILLUSION!
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ILLUSION!
Unknown Ability Target Team Value: DOTA_UNIT_TARGET_TREE in ability item_uzii_datadriven!
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_bandage_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_wit_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_umpp_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_bigkit_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_jung_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_skar_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_samolet_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_dire_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_snipult_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_zusult_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_uzi_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_litkit_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_headarm3_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_kar_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_ak74_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_uzii_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_blink_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_gran_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_batrider_flamebreak_datadriven
CLocalize::FindSafe failed to localize: #DOTA_Tooltip_Ability_item_rad_datadriven
  429: 663.581900 msec change 'OnGameModeEntityChanged()' on field m_hGameModeEntity(path=0/22) for ent dota_gamerules(C_DOTAGamerulesProxy) name=''
      client            loopback:1[0]:  NetChan Setting Timeout to 30.00 seconds
CL:  Signon traffic "client":  incoming 105.349 KB [8 pkts], outgoing 1.006 KB [7 pkts]
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 2426 (was 9756)
ping 200 sor            loopback:0[1]:  NetChan Setting Timeout to 20.00 seconds
CDOTA_PlayerResource: Adding player SteamID 76561198106118511 to slot 0 FakeClient=0 preferred slot = -1
PR:SetPlayerName 0:[U:1:145852783] "ping 200 soreeee"
PR:OnFullyJoinedServer 0:[U:1:145852783]
PR:SetLeaverStatus 0:[U:1:145852783] DOTA_LEAVER_NONE
PR:SetConnectionState 0:[U:1:145852783] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
SetCustomHeroMaxLevel is a deprecated API.
SV:  ping 200 soreeee clock correction would have gone negative, preventing
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
Sending 4508 (k_EMsgGCGameServerInfo) 85 bytes
--- Sent CMsgGameServerInfo to GC
server_public_ip_addr: 1435243156
server_private_ip_addr: 3232246410
server_port: 27015
server_tv_port: 0
server_key: ""
server_hibernation: false
server_type: GAME
server_region: 0
server_loadavg: 0.381916702
server_tv_broadcast_time: -120
server_game_time: 2.0666666
relay_slots_max: 0
relays_connected: 0
relay_clients_connected: 0
tv_secret_code: 10509685436731696227
server_version: 3786
server_cluster: 0
assigned_server_tv_port: 27020
allow_custom_games: BOTH
build_version: 3786
tf_server_count: 1

---
Recv msg 2522 (Unknown MsgType - Not Found), 11 bytes
Version out of date (GC wants 3796, we are 3786)!
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
LoadingDisplay changed from LOADING to CUSTOM_GAME_SETUP (map="three")
CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP
  409: 0.574300 msec change 'OnTeamChanged()' on field m_iPlayerTeam(path=1/0/2) for ent (C_DOTA_PlayerResource) name=''
Recv msg 2522 (Unknown MsgType - Not Found), 11 bytes
Version out of date (GC wants 3796, we are 3786)!
  409: 0.732900 msec change 'OnTeamChanged()' on field m_iPlayerTeam(path=1/0/2) for ent (C_DOTA_PlayerResource) name=''
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
Set up deck for player 0
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
LoadingDisplay changed from CUSTOM_GAME_SETUP to NONE (map="three")
CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_HERO_SELECTION
PR:SetSelectedHero 0:[U:1:145852783] npc_dota_hero_wisp(91)
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
Sending 8330 (k_EMsgServerToGCRequestPlayerRecentAccomplishments) 24 bytes
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_STRATEGY_TIME
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_TEAM_SHOWCASE'
Sending 4508 (k_EMsgGCGameServerInfo) 85 bytes
--- Sent CMsgGameServerInfo to GC
server_public_ip_addr: 1435243156
server_private_ip_addr: 3232246410
server_port: 27015
server_tv_port: 0
server_key: ""
server_hibernation: false
server_type: GAME
server_region: 0
server_loadavg: 0.134336546
server_tv_broadcast_time: -120
server_game_time: -1.43352127
relay_slots_max: 0
relays_connected: 0
relay_clients_connected: 0
tv_secret_code: 10509685436731696227
server_version: 3786
server_cluster: 0
assigned_server_tv_port: 27020
allow_custom_games: BOTH
build_version: 3786
tf_server_count: 1

---
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_TEAM_SHOWCASE'
CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_TEAM_SHOWCASE
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD'
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD'
CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
m_flPreGameStartTime set to 34.77
m_flStateTransitionTime set to 39.77
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
[B]*[/B] Parsing error on panorama\layout\custom_game\modmaker\modmaker.xml(6): XML parsing error: Unable to load css file: s2r://panorama/styles/hero_splash.vcss_c
[B]*[/B] Parsing error on panorama\layout\custom_game\containers\container_base.xml(7): XML parsing error: Unable to load css file: s2r://panorama/styles/hero_splash.vcss_c
barebones_worldpanels.js
[B]*[/B] Parsing error on panorama\layout\custom_game\barebones_attachments.xml(4): XML parsing error: Unable to load css file: s2r://panorama/styles/hero_splash.vcss_c
CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_PRE_GAME
[BAREBONES] NPC Spawned
okk
[BAREBONES] NPC Spawned
okk
145852783
Map is missing info_player_start_* entity for team 6.
Recv msg 2522 (Unknown MsgType - Not Found), 11 bytes
Version out of date (GC wants 3796, we are 3786)!
Recv msg 8331 (k_EMsgServerToGCRequestPlayerRecentAccomplishmentsResponse), 126 bytes
WARNING: Received SpawnGroup_LoadCompleted for an unknown spawngrouphandle: 2
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
m_flGameStartTime set to 39.80
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
Sending 4508 (k_EMsgGCGameServerInfo) 85 bytes
--- Sent CMsgGameServerInfo to GC
server_public_ip_addr: 1435243156
server_private_ip_addr: 3232246410
server_port: 27015
server_tv_port: 0
server_key: ""
server_hibernation: false
server_type: GAME
server_region: 0
server_loadavg: 0.219418243
server_tv_broadcast_time: -120
server_game_time: 0.0333328247
relay_slots_max: 0
relays_connected: 0
relay_clients_connected: 0
tv_secret_code: 10509685436731696227
server_version: 3786
server_cluster: 0
assigned_server_tv_port: 27020
allow_custom_games: BOTH
build_version: 3786
tf_server_count: 1

---
Recv msg 2522 (Unknown MsgType - Not Found), 11 bytes
Version out of date (GC wants 3796, we are 3786)!
STEAMAUTH: Client ping 200 soreeee received failure code 1
SV:  Disconnect client 'ping 200 soreeee' from server(9): NETWORK_DISCONNECT_STEAM_LOGON
ReconnectInfo established for playerid=0
PR:SetConnectionState 0:[U:1:145852783] DOTA_CONNECTION_STATE_DISCONNECTED NETWORK_DISCONNECT_STEAM_LOGON
Setting player ping 200 soreeee to DOTA_LEAVER_DISCONNECTED
PR:SetLeaverStatus 0:[U:1:145852783] DOTA_LEAVER_DISCONNECTED
CDOTAGamerules:Pause = false PlayerId=-1 fUnpauseDelay=0.00 fPauseDelay=-1.00
0: npc_dota_hero_wisp
Client 1 'ping 200 soreeee' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
SV:  Dropped client 'ping 200 soreeee' from server(9): NETWORK_DISCONNECT_STEAM_LOGON
Closing Steam Net Connection on socket 'server' to loopback:0, handle #3314539496 (2009 NETWORK_DISCONNECT_STEAM_LOGON)
Disassociating NetChan ping 200 sor                      [-1] (unknown) from Steam Net Connection handle #3314539496
Removing Steam Net Connection for loopback:0, handle #3314539496
Steam Net connection #2435708945 pipe closed by peer, reason 2009: NETWORK_DISCONNECT_STEAM_LOGON
NETWORK_DISCONNECT_STEAM_LOGON
Closing Steam Net Connection on socket 'client' to loopback:1, handle #2435708945 (0 (null))
Disassociating NetChan       client            loopback:1[0] (loopback:1) from Steam Net Connection handle #2435708945
Removing Steam Net Connection for loopback:1, handle #2435708945
Tried to send ad-hoc to address loopback:1, but address is not in list of steam net connections!
client SendMessage unreliable failed with EResult: 2, bytes written 73
Server shutting down
CL:  Server disconnected: 3: NETWORK_DISCONNECT_DISCONNECT_BY_SERVER
CL:  Disconnecting from server: NETWORK_DISCONNECT_DISCONNECT_BY_SERVER
CHostStateMgr::QueueNewRequest( Idle (levelload), 28 )
SV:  Server shutting down: NETWORK_DISCONNECT_REQUEST_HOSTSTATE_IDLE (60)
CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
SwitchToLoop levelload requested:  id [28] addons []
CL:  IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 5085.939
CL:  CNetworkStringTableContainer::RemoveAllTables:  removing 23 tables
SV:  IGameSystem::LoopDeactivateAllSystems
HO:  IGameSystem::LoopDeactivateAllSystems
SV:  CNetworkStringTableContainer::RemoveAllTables:  removing 23 tables
**** Unable to localize '#GameUI_Language_Latam_Spanish' on panel 'latam'
**** Unable to localize '#GameUI_Language_Vietnamese' on panel 'vietnamese'
**** Unable to localize '#GameUI_Language_Latam_Spanish' on panel 'latam'
**** Unable to localize '#GameUI_Language_Vietnamese' on panel 'vietnamese'
CL:  CGameRulesGameSystem::GameShutdown uninstalled game rules
CL:  CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 5086.580
SV:  CGameRulesGameSystem::GameShutdown uninstalled game rules
SV:  CGameRules::CGameRules destructed
Removing 0x00000195C0E64510 barebones_spew
Can't CEngineServiceMgr::UpdateAddons to multiple addons in tools mode, tools restricting to future
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
LoadingDisplay changed from NONE to LOADING (map="")
Idle (levelload)
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 24678 (was 24688)
CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 5086.797
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 5086.797
CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
SwitchToLoop game requested:  id [28] addons []
CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
SV:  maxplayers set to 1
Initializing script VM...
...done
SV:  Spawn Server: <empty>
CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 29008 (was 29018)
CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 22257 (was 29157)
CL:  CWaitForGameServerStartupPrerequisite done waiting for server
CL:  CCreateGameClientJob creating client connection to 'loopback'
Connected loopback client=b146b80@loopback:1 <-> server=3f8ab98d@loopback:0
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 19170 (was 22430)
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 14809 (was 19229)
Associating NetChan ping 200 sor            loopback:0[1] (loopback:0) with Steam Net Connection handle #1066056077
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 11729 (was 14919)
Associating NetChan       client            loopback:1[0] (loopback:1) with Steam Net Connection handle #185887616
CL:  Connected to 'loopback:1'
SV:  Sending server info to client 'ping 200 soreeee' at loopback:0
SV:  WriteInitialSpawnGroups sending 1 groups
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 8492 (was 11732)
Game: "Dota 2"
Map: "<empty>"
Players: 1 (0 bots) / 1 humans
Build: 8323 (revision 5369557)
Server Number: 28
CL:  CNetworkGameClient::ProcessServerInfo
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.001124 seconds
Haptics Manager: LoadKV3FromFile failed: Missing file 'scripts/haptic_curves.txt'
Haptics Manager: LoadAudio2HapticData - LoadKV3FromFile failed: Missing file 'scripts/haptics/audio2haptics_manifest.txt'
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 7272 (was 8902)
DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1197 (was 7587)
CL:  CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
LoadingDisplay changed from LOADING to NONE (map="<empty>")
SV:  IGameSystem::LoopActivateAllSystems
HO:  IGameSystem::LoopActivateAllSystems
SV:  Game started
CL:  IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000720 seconds
CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
SV:  Sending full update to client ping 200 soreeee (reason:  initial update)
CL:  Receiving uncompressed update from server
      client            loopback:1[0]:  NetChan Setting Timeout to 30.00 seconds
CL:  Signon traffic "client":  incoming 41.973 KB [7 pkts], outgoing 1.003 KB [6 pkts]
ping 200 sor            loopback:0[1]:  NetChan Setting Timeout to 20.00 seconds
 

vulkantsk

Друзья CG
21 Июн 2017
726
72
www.dotabuff.com
Проект
Roshan defense
Нефиг чужие наработки использовать )
Они слишком сложные для тебя (даже меня)
 

almazist1

Продвинутый
Нефиг чужие наработки использовать )
Они слишком сложные для тебя (даже меня)
Слушай, программист уровня гугл, хватит флудить и давать свои бесполезные советы. Пропускай темы которые я создал, ты все равно ничем не помогаешь, просто ядом плюешься
 
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Реакции: .фи

SniperX

Друзья CG
26 Фев 2018
318
32
steamcommunity.com
Проект
Белоозерская Потасовка - Updated

almazist1

Продвинутый
Лучше не лезь в панораму, или гайды ВНИМАТЕЛЬНО прочитай, у тебя проблема с reli_png.vtex_c и radik_png.vtex_c
Больше я никаких паронормальных явлений в твоей консоли не видел
не помогло. первые часы работы не вылетает а потом держится секунд 30. мб из за того что много раз перезапускаю кастомку?
 

LAPKI

Активный
26 Окт 2018
78
14
Для начала можно попробовать находить ошибку, а не кидать километровый стактрейс, а вообще у вас как минимум не хватает файлов из которых грузится инфа, по логам и карты у вас на клиенте не находит, и как раз в этом может быть проблема.
 
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Реакции: almazist1
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