//=================================================================================
// Creature: Basic Zombie
//=================================================================================
"npc_dota_creature_basic_zombie"
{
// General
//
"BaseClass" "npc_dota_creature" // Class of entity of link to.
"Model" "models\heroes\undying\undying_zombie.vmal" // Model.
"SoundSet" "Undying_Zombie" // Name of sound set.
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_undying.vsndevts"
"ModelScale" "1"
"Level" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 - Extra.
"Ability7" "" // Ability 7 - Extra.
"Ability8" "" // Ability 8 - Extra.
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "-1000" // Physical protection.
"MagicalResistance" "33" // Magical protection.
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "24" // Damage range min.
"AttackDamageMax" "40" // Damage range max.
"AttackRate" "1.6" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
"AttackAcquisitionRange" "400" // Range within a target can be acquired.
"AttackRange" "128" // Range within a target can be attacked.
"ProjectileModel" "" // Particle system model for projectile.
"ProjectileSpeed" "" // Speed of projectile.
// Bounty
//----------------------------------------------------------------
"BountyXP" "45" // Experience earn.
"BountyGoldMin" "18" // Gold earned min.
"BountyGoldMax" "32" // Gold earned max.
// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_SMALL"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air
"MovementSpeed" "120" // Speed
"MovementTurnRate" "0.5" // Turning rate.
// Status
//----------------------------------------------------------------
"StatusHealth" "250" // Base health.
"StatusHealthRegen" "0.25" // Health regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration rate.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS" // Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1000" // Range of vision during day light.
"VisionNighttimeRange" "1000" // Range of vision at night time.
// Creature Data
//----------------------------------------------------------------------------------------------------------------------
"Creature"
{
"CanRespawn" "0"
//Basic AI State
//-----------------------------------------------------------------
"DefaultState" "Invade"
"States"
{
"Invade"
{
"Name" "Invade"
"Aggression" "20.0"
"Avoidance" "0.0"
"Support" "0.0"
}
}
//Level Up Parameters
//-----------------------------------------------------------------
"HPGain" "40"
"DamageGain" "10"
"ArmorGain" "1"
"MagicResistGain" "1"
"MoveSpeedGain" "1"
"BountyGain" "5"
"XPGain" "20"
//Ability Usage Parameters
//-----------------------------------------------------------------
}
}
// Creature: Basic Zombie
//=================================================================================
"npc_dota_creature_basic_zombie"
{
// General
//
"BaseClass" "npc_dota_creature" // Class of entity of link to.
"Model" "models\heroes\undying\undying_zombie.vmal" // Model.
"SoundSet" "Undying_Zombie" // Name of sound set.
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_undying.vsndevts"
"ModelScale" "1"
"Level" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 - Extra.
"Ability7" "" // Ability 7 - Extra.
"Ability8" "" // Ability 8 - Extra.
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "-1000" // Physical protection.
"MagicalResistance" "33" // Magical protection.
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "24" // Damage range min.
"AttackDamageMax" "40" // Damage range max.
"AttackRate" "1.6" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
"AttackAcquisitionRange" "400" // Range within a target can be acquired.
"AttackRange" "128" // Range within a target can be attacked.
"ProjectileModel" "" // Particle system model for projectile.
"ProjectileSpeed" "" // Speed of projectile.
// Bounty
//----------------------------------------------------------------
"BountyXP" "45" // Experience earn.
"BountyGoldMin" "18" // Gold earned min.
"BountyGoldMax" "32" // Gold earned max.
// Bounds
//----------------------------------------------------------------
"RingRadius" "70"
"HealthBarOffset" "160"
"BoundsHullName" "DOTA_HULL_SIZE_SMALL"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air
"MovementSpeed" "120" // Speed
"MovementTurnRate" "0.5" // Turning rate.
// Status
//----------------------------------------------------------------
"StatusHealth" "250" // Base health.
"StatusHealthRegen" "0.25" // Health regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration rate.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS" // Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1000" // Range of vision during day light.
"VisionNighttimeRange" "1000" // Range of vision at night time.
// Creature Data
//----------------------------------------------------------------------------------------------------------------------
"Creature"
{
"CanRespawn" "0"
//Basic AI State
//-----------------------------------------------------------------
"DefaultState" "Invade"
"States"
{
"Invade"
{
"Name" "Invade"
"Aggression" "20.0"
"Avoidance" "0.0"
"Support" "0.0"
}
}
//Level Up Parameters
//-----------------------------------------------------------------
"HPGain" "40"
"DamageGain" "10"
"ArmorGain" "1"
"MagicResistGain" "1"
"MoveSpeedGain" "1"
"BountyGain" "5"
"XPGain" "20"
//Ability Usage Parameters
//-----------------------------------------------------------------
}
}
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