Dota 2 Scripting API

Все Lua функции Dota 2, список и описание. Движок DOTA 2 написан в основном на C++, который статически типизирован. Таким образом, вам нужно знать о ваших типах данных при вызове API.

Глобальные функции

Глобальные функции. Эти функции могут быть вызваны без какого-либо класса

Функция Использование Описание
AddFOWViewer void AddFOWViewer(int int_1, Vector Vector_2, float float_3, float float_4, bool bool_5) Add temporary vision for a given team ( nTeamID, vLocation, flRadius, flDuration, bObstructedVision)
AngleDiff float AngleDiff(float ang1, float ang2) Returns the number of degrees difference between two yaw angles
AppendToLogFile void AppendToLogFile(string string_1, string string_2) Appends a string to a log file on the server
ApplyDamage float ApplyDamage(handle DamageTable) Applies damage to a unit.
AxisAngleToQuaternion Quaternion AxisAngleToQuaternion(Vector Vector_1, float float_2) (vector,float) constructs a quaternion representing a rotation by angle around the specified vector axis
CalcClosestPointOnEntityOBB Vector CalcClosestPointOnEntityOBB(handle handle_1, Vector Vector_2) Compute the closest point on the OBB of an entity.
CalcDistanceBetweenEntityOBB float CalcDistanceBetweenEntityOBB(handle handle_1, handle handle_2) Compute the distance between two entity OBB. A negative return value indicates an input error. A return value of zero indicates that the OBBs are overlapping.
CalcDistanceToLineSegment2D float CalcDistanceToLineSegment2D(Vector vector_1, Vector vector_2, Vector vector_3) Compute the distance from a point to a line segment.
CancelEntityIOEvents void CancelEntityIOEvents(ehandle ehandle_1) Create all I/O events for a particular entity
ClearTeamCustomHealthbarColor void ClearTeamCustomHealthbarColor(int int_1) ( teamNumber )
CreateEffect bool CreateEffect(handle handle_1) Pass table - Inputs: entity, effect
CreateHeroForPlayer handle CreateHeroForPlayer(string unitName, handle player) Creates a DOTA hero by its dota_npc_units.txt name and sets it as the given player's controlled hero
CreateHTTPRequestScriptVM handle CreateHTTPRequestScriptVM(string string_1, string string_2) Create an HTTP request. Recently renamed from CreateHTTPRequest.
CreateItem handle CreateItem(string item_name, handle owner, handle owner) Creates an item with classname item_name that owner can use.
CreateItemOnPositionForLaunch handle CreateItemOnPositionForLaunch(Vector Vector_1, handle handle_2) Create a physical item at a given location, can start in air (but doesn't clear a space)
CreateItemOnPositionSync handle CreateItemOnPositionSync(Vector Vector_1, handle handle_2) Create a physical item at a given location
CreateModifierThinker handle CreateModifierThinker(handle handle_1, handle handle_2, string string_3, handle handle_4, Vector Vector_5, int int_6, bool bool_7) Create a modifier not associated with an NPC. ( hCaster, hAbility, modifierName, paramTable, vOrigin, nTeamNumber, bPhantomBlocker )
CreateTempTree void CreateTempTree(Vector Vector_1, float float_2) Create a temporary tree. (vLocation, flDuration).
CreateTrigger handle CreateTrigger(Vector Vector_1, Vector Vector_2, Vector Vector_3) CreateTrigger( vecMin, vecMax ) : Creates and returns an AABB trigger
CreateTriggerRadiusApproximate handle CreateTriggerRadiusApproximate(Vector Vector_1, float float_2) CreateTriggerRadiusApproximate( vecOrigin, flRadius ) : Creates and returns an AABB trigger thats bigger than the radius provided
CreateUnitByName handle CreateUnitByName(string string_1, Vector Vector_2, bool bool_3, handle handle_4, handle handle_5, int int_6) Creates a DOTA unit by its dota_npc_units.txt name ( szUnitName, vLocation, bFindClearSpace, hNPCOwner, hUnitOwner, iTeamNumber )
CreateUnitByNameAsync int CreateUnitByNameAsync(string string_1, Vector Vector_2, bool bool_3, handle handle_4, handle handle_5, int int_6, handle handle_7) Creates a DOTA unit by its dota_npc_units.txt name ( szUnitName, vLocation, bFindClearSpace, hNPCOwner, hUnitOwner, iTeamNumber, hCallback )
CreateUnitFromTable handle CreateUnitFromTable(handle handle_1, Vector Vector_2) Creates a new data-driven entity with the given table
cvar_getf float cvar_getf(string string_1) Gets the value of the given cvar, as a float.
cvar_setf bool cvar_setf(string string_1, float float_2) Sets the value of the given cvar, as a float.
DebugBreak void DebugBreak() Breaks in the debugger
DebugDrawBox void DebugDrawBox(Vector origin, Vector min, Vector max, int r, int g, int b, int a, float duration) Draw a debug overlay box
DebugDrawBoxDirection void DebugDrawBoxDirection(Vector Vector_1, Vector Vector_2, Vector Vector_3, Vector Vector_4, Vector Vector_5, float float_6, float float_7) Draw a debug forward box (cent, min, max, forward, vRgb, a, duration)
DebugDrawCircle void DebugDrawCircle(Vector Vector_1, Vector Vector_2, float float_3, float float_4, bool bool_5, float float_6) Draw a debug circle (center, vRgb, a, rad, ztest, duration)
DebugDrawClear void DebugDrawClear() Try to clear all the debug overlay info
DebugDrawLine void DebugDrawLine(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, bool bool_6, float float_7) Draw a debug overlay line (origin, target, r, g, b, ztest, duration)
DebugDrawLine_vCol void DebugDrawLine_vCol(Vector Vector_1, Vector Vector_2, Vector Vector_3, bool bool_4, float float_5) Draw a debug line using color vec (start, end, vRgb, a, ztest, duration)
DebugDrawScreenTextLine void DebugDrawScreenTextLine(float float_1, float float_2, int int_3, string string_4, int int_5, int int_6, int int_7, int int_8, float float_9) Draw text with a line offset (x, y, lineOffset, text, r, g, b, a, duration)
DebugDrawSphere void DebugDrawSphere(Vector Vector_1, Vector Vector_2, float float_3, float float_4, bool bool_5, float float_6) Draw a debug sphere (center, vRgb, a, rad, ztest, duration)
DebugDrawText void DebugDrawText(Vector Vector_1, string string_2, bool bool_3, float float_4) Draw text in 3d (origin, text, bViewCheck, duration)
DebugScreenTextPretty void DebugScreenTextPretty(float float_1, float float_2, int int_3, string string_4, int int_5, int int_6, int int_7, int int_8, float float_9, string string_10, int int_11, bool bool_12) Draw pretty debug text (x, y, lineOffset, text, r, g, b, a, duration, font, size, bBold)
DoCleaveAttack int DoCleaveAttack(handle handle_1, handle handle_2, handle handle_3, float float_4, float float_5, string string_6) (hAttacker, hTarget, hAbility, fDamage, fStartRadius, fEndRadius, fDistance, effectName)
DoEntFire void DoEntFire(string string_1, string string_2, string string_3, float float_4, handle handle_5, handle handle_6) EntFire: Generate an entity i/o event ( szTarget, szAction, szValue, flDelay, hActivator, hCaller )
DoEntFireByInstanceHandle void DoEntFireByInstanceHandle(handle handle_1, string string_2, string string_3, float float_4, handle handle_5, handle handle_6) EntFireByHandle:Generate and entity i/o event
DoIncludeScript bool DoIncludeScript(string string_1, handle handle_2) Execute a script (internal)
DoScriptAssert void DoScriptAssert(bool bool_1, string string_2) ScriptAssert:Asserts the passed in value. Prints out a message and brings up the assert dialog.
DoUniqueString string DoUniqueString(string string_1) UniqueString:Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to table's when not sure what keys are already in use in that table.
EmitAnnouncerSound void EmitAnnouncerSound(string string_1) Emit an announcer sound for all players.
EmitAnnouncerSoundForPlayer void EmitAnnouncerSoundForPlayer(string string_1, int int_2) Emit an announcer sound for a player.
EmitAnnouncerSoundForTeam void EmitAnnouncerSoundForTeam(string string_1, int int_2) Emit an announcer sound for a team.
EmitAnnouncerSoundForTeamOnLocation void EmitAnnouncerSoundForTeamOnLocation(string string_1, int int_2, Vector Vector_3) Emit an announcer sound for a team at a specific location.
EmitGlobalSound void EmitGlobalSound(string string_1) Play named sound for all players
EmitSoundOn void EmitSoundOn(string string_1, handle handle_2) Play named sound on Entity
EmitSoundOnClient void EmitSoundOnClient(string string_1, handle handle_2) Play named sound only on the client for the passed in player
EmitSoundOnLocationForAllies void EmitSoundOnLocationForAllies(Vector Vector_1, string string_2, handle handle_3) Emit a sound on a location from a unit, only for players allied with that unit (vLocation, soundName, hCaster
EmitSoundOnLocationWithCaster void EmitSoundOnLocationWithCaster(Vector Vector_1, string string_2, handle handle_3) Emit a sound on a location from a unit. (vLocation, soundName, hCaster).
EntIndexToHScript handle EntIndexToHScript(int int_1) Turn an entity index integer to an HScript representing that entity's script instance.
ExecuteOrderFromTable void ExecuteOrderFromTable(handle handle_1) Issue an order from a script table
ExponentialDecay float ExponentialDecay(float float_1, float float_2, float float_3) Smooth curve decreasing slower as it approaches zero
FileToString string FileToString(string a) Reads a string from a file to send to script
FindClearSpaceForUnit bool FindClearSpaceForUnit(handle handle_1, Vector Vector_2, bool bool_3) Place a unit somewhere not already occupied.
FindUnitsInRadius table FindUnitsInRadius(int teamNumber, Vector position, handle cacheUnit, float radius, int teamFilter, int typeFilter, int flagFilter, int order, bool canGrowCache) Finds the units in a given radius with the given flags. ( iTeamNumber, vPosition, hCacheUnit, flRadius, iTeamFilter, iTypeFilter, iFlagFilter, iOrder, bCanGrowCache )
FindUnitsInLine table FindUnitsInLine(int teamNumber, Vector vStartPos, Vector vEndPos, handle cacheUnit, float width, int teamFilter, int typeFilter, int flagFilter) Finds the units in a given line with the given flags. ( iTeamNumber, vStartPos, vEndPos, hCacheUnit, flWidth, iTeamFilter, iTypeFilter, iFlagFilter)
FireEntityIOInputNameOnly void FireEntityIOInputNameOnly(ehandle ehandle_1, string string_2) Fire Entity's Action Input w/no data
FireEntityIOInputString void FireEntityIOInputString(ehandle ehandle_1, string string_2, string string_3) Fire Entity's Action Input with passed String - you own the memory
FireEntityIOInputVec void FireEntityIOInputVec(ehandle ehandle_1, string string_2, Vector Vector_3) Fire Entity's Action Input with passed Vector ( hEntity, szActionName, vector )
FireGameEvent void FireGameEvent(string eventName, handle parameterTable) Fire a pre-defined event, which can be found either in custom_events.txt or in dota's resource/*.res
FireGameEventLocal void FireGameEventLocal(string string_1, handle handle_2) Fire a game event without broadcasting to the client.
FrameTime float FrameTime() Get the time spent on the server in the last frame
GetEntityIndexForTreeId <unknown> GetEntityIndexForTreeId(unsigned unsigned_1) Get the enity index for a tree id specified as the entindex_target of a DOTA_UNIT_ORDER_CAST_TARGET_TREE.
GetFrameCount int GetFrameCount() Returns the engines current frame count
GetFrostyBoostAmount float GetFrostyBoostAmount(int int_1, int int_2) No Описание Set
GetFrostyPointsForRound int GetFrostyPointsForRound(int int_1, int int_2, int int_3) No Описание Set
GetGoldFrostyBoostAmount float GetGoldFrostyBoostAmount(int int_1, int int_2) No Описание Set
GetGoldFrostyPointsForRound int GetGoldFrostyPointsForRound(int int_1, int int_2, int int_3) No Описание Set
GetGroundHeight float GetGroundHeight(Vector Vector_1, handle handle_2)  
GetGroundPosition Vector GetGroundPosition(Vector Vector_1, handle handle_2) Returns the supplied position moved to the ground. Second parameter is an NPC for measuring movement collision hull offset.
GetItemCost int GetItemCost(string string_1) Get the cost of an item by name.
GetListenServerHost handle GetListenServerHost() Get the local player on a listen server.
GetMapName string GetMapName() Get the name of the map.
GetMaxOutputDelay float GetMaxOutputDelay(ehandle ehandle_1, string string_2) Get the longest delay for all events attached to an output
GetPhysAngularVelocity Vector GetPhysAngularVelocity(handle handle_1) Get Angular Velocity for VPHYS or normal object
GetPhysVelocity Vector GetPhysVelocity(handle handle_1) Get Velocity for VPHYS or normal object
GetSystemDate string GetSystemDate() Get the current real world date
GetSystemTime string GetSystemTime() Get the current real world time
GetTeamHeroKills int GetTeamHeroKills(int int_1) ( int teamID )
GetTeamName string GetTeamName(int teamNumber) Returns the team name
GetTreeIdForEntityIndex int GetTreeIdForEntityIndex(int int_1) Given and entity index of a tree, get the tree id for use for use with with unit orders.
GetWorldMaxX float GetWorldMaxX() Gets the world's maximum X position.
GetWorldMaxY float GetWorldMaxY() Gets the world's maximum Y position.
GetWorldMinX float GetWorldMinX() Gets the world's minimum X position.
GetWorldMinY float GetWorldMinY() Gets the world's minimum Y position.
InitLogFile void InitLogFile(string string_1, string string_2) If the given file doesn't exist, creates it with the given contents; does nothing if it exists
IsClient bool IsClient() Returns true if this is lua running from the client.dll.
IsDedicatedServer bool IsDedicatedServer() Returns true if this server is a dedicated server.
IsMarkedForDeletion bool IsMarkedForDeletion(handle handle_1) Returns true if the entity is valid and marked for deletion.
IsServer bool IsServer() Returns true if this is lua running from the server.dll.
IsValidEntity bool IsValidEntity(handle handle_1) Checks to see if the given hScript is a valid entity
IsInToolsMode bool IsInToolsMode() Returns true if this is lua running from the dota2 workshop tools.
LimitPathingSearchDepth void LimitPathingSearchDepth(float float_1) Set the limit on the pathfinding search space.
LinkLuaModifier void LinkLuaModifier(string modifier_name, string file_path, int motion_controller_type) Link a lua-defined modifier with the associated class. If the modifier is located within the root vscript folder, then the second argument (file_path) may be omitted
ListenToGameEvent int ListenToGameEvent(string EventName, handle functionNameToCall, handle context) Register as a listener for a game event from script.
LoadKeyValues table LoadKeyValues(string string_1) Creates a table from the specified keyvalues text file
LoadKeyValuesFromString table LoadKeyValuesFromString(string string_1) Creates a table from the specified keyvalues string
MakeStringToken int MakeStringToken(string string_1) Checks to see if the given hScript is a valid entity
MinimapEvent void MinimapEvent(int int_1, handle handle_2, int int_3, int int_4, int int_5, int int_6) Start a minimap event. (nTeamID, hEntity, nXCoord, nYCoord, nEventType, nEventDuration).
Msg void Msg(string string_1) Print a message
PauseGame void PauseGame(bool bool_1) Pause or unpause the game.
PlayerInstanceFromIndex handle PlayerInstanceFromIndex(int int_1) Get a script instance of a player by index.
PrecacheEntityFromTable void PrecacheEntityFromTable(string string_1, handle handle_2, handle handle_3) Precache an entity from KeyValues in table
PrecacheEntityListFromTable void PrecacheEntityListFromTable(handle handle_1, handle handle_2) Precache a list of entity KeyValues table's
PrecacheItemByNameAsync void PrecacheItemByNameAsync(string string_1, handle handle_2) Asynchronously precaches a DOTA item by its dota_npc_items.txt name, provides a callback when it's finished.
PrecacheItemByNameSync void PrecacheItemByNameSync(string string_1, handle handle_2) Precaches a DOTA item by its dota_npc_items.txt name
PrecacheModel void PrecacheModel(string string_1, handle handle_2) ( modelName, context ) - Manually precache a single model
PrecacheResource void PrecacheResource(string precacheMode, string resource, handle context) Manually precache a single resource
PrecacheUnitByNameAsync void PrecacheUnitByNameAsync(string string_1, handle handle_2, int int_3) Asynchronously precaches a DOTA unit by its dota_npc_units.txt name, provides a callback when it's finished.
PrecacheUnitByNameSync void PrecacheUnitByNameSync(string string_1, handle handle_2, int int_3) Precaches a DOTA unit by its dota_npc_units.txt name
PrintLinkedConsoleMessage void PrintLinkedConsoleMessage(string string_1, string string_2) Print a console message with a linked console command
RandomFloat float RandomFloat(float float_1, float float_2) Get a random float within a range
RandomInt int RandomInt(int int_1, int int_2) Get a random int within a range
RandomVector Vector RandomVector(float maxLength) Get a random 2D vector
RegisterSpawnGroupFilterProxy void RegisterSpawnGroupFilterProxy(string string_1) Create a C proxy for a script-based spawn group filter
ReloadMOTD void ReloadMOTD() Reloads the MotD file
RemoveSpawnGroupFilterProxy void RemoveSpawnGroupFilterProxy(string string_1) Remove the C proxy for a script-based spawn group filter
ResolveNPCPositions void ResolveNPCPositions(Vector Vector_1, float float_2) Check and fix units that have been assigned a position inside collision radius of other NPCs.
RollPercentage bool RollPercentage(int int_1) Rolls a number from 1 to 100 and returns true if the roll is less than or equal to the number specified
RotateOrientation QAngle RotateOrientation(QAngle QAngle_1, QAngle QAngle_2) Rotate a QAngle by another QAngle.
RotatePosition Vector RotatePosition(Vector Vector_1, QAngle QAngle_2, Vector Vector_3) Rotate a Vector around a point.
RotateQuaternionByAxisAngle Quaternion RotateQuaternionByAxisAngle(Quaternion Quaternion_1, Vector Vector_2, float float_3) Rotates a quaternion by the specified angle around the specified vector axis
RotationDelta QAngle RotationDelta(QAngle QAngle_1, QAngle QAngle_2) Find the delta between two QAngles.
RotationDeltaAsAngularVelocity Vector RotationDeltaAsAngularVelocity(QAngle QAngle_1, QAngle QAngle_2) Converts delta QAngle to an angular velocity Vector.
rr_AddDecisionRule bool rr_AddDecisionRule(handle handle_1) Add a rule to the decision database.
rr_CommitAIResponse bool rr_CommitAIResponse(handle handle_1, handle handle_2) Commit the result of QueryBestResponse back to the given entity to play. Call with params (entity, airesponse)
rr_GetResponseTargets handle rr_GetResponseTargets() Retrieve a table of all available expresser targets, in the form { name : handle, name: handle }.
rr_QueryBestResponse bool rr_QueryBestResponse(handle handle_1, handle handle_2, handle handle_3) Params: ( hEnt, hQuery, hResult ) // Static : tests 'query' against entity's response system and returns the best response found (or nil if none found).
Say void Say(handle entity, string message, bool teamOnly) Have Entity say string, and teamOnly or not
ScreenShake void ScreenShake(Vector Vector_1, float float_2, float float_3, float float_4, float float_5, int int_6, bool bool_7) Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake
SendFrostivusTimeElapsedToGC void SendFrostivusTimeElapsedToGC() No Описание Set
SendFrostyPointsMessageToGC void SendFrostyPointsMessageToGC(handle handle_1) No Описание Set
SendOverheadEventMessage void SendOverheadEventMessage(handle handle_1, int int_2, handle handle_3, int int_4, handle handle_5) ( DOTAPlayer sendToPlayer, int iMessageType, Entity targetEntity, int iValue, DOTAPlayer sourcePlayer ) - sendToPlayer and sourcePlayer can be nil - iMessageType is one of OVERHEAD_ALERT_*
SendToConsole void SendToConsole(string string_1) Send a string to the console as a client command
SendToServerConsole void SendToServerConsole(string string_1) Send a string to the console as a server command
SetOpvarFloatAll void SetOpvarFloatAll(string string_1, string string_2, string string_3, float float_4) Sets an opvar value for all players
SetOpvarFloatPlayer void SetOpvarFloatPlayer(string string_1, string string_2, string string_3, float float_4, handle handle_5) Sets an opvar value for a single player ( szStackName, szOperatorName, szOpvarName, flOpvarValue, hEnt )
SetPhysAngularVelocity void SetPhysAngularVelocity(handle handle_1, Vector axis) Set angular velocity for VPHYS or normal object, from a vector of the axis of rotation multiplied by the degrees of rotation per second.
SetQuestName void SetQuestName(string string_1) Set the current quest name.
SetQuestPhase void SetQuestPhase(int int_1) Set the current quest phase.
SetRenderingEnabled void SetRenderingEnabled(ehandle ehandle_1, bool bool_2) Set rendering on/off for an ehandle
SetTeamCustomHealthbarColor void SetTeamCustomHealthbarColor(int int_1, int int_2, int int_3, int int_4) ( teamNumber, r, g, b )
ShowCustomHeaderMessage void ShowCustomHeaderMessage(string message, int player, int value, float time) Displays a header message from player
ShowGenericPopup void ShowGenericPopup(string title, string content, string unknown, string unknown, int containerType) Shows a generic popup to all users
ShowGenericPopupToPlayer void ShowGenericPopupToPlayer(handle handle_1, string string_2, string string_3, string string_4, string string_5, int int_6) Show a generic popup dialog to a specific player.
ShowMessage void ShowMessage(string string_1) Print a hud message on all clients
SpawnEntityFromTableSynchronous handle SpawnEntityFromTableSynchronous(string string_1, handle handle_2) Synchronously spawns a single entity from a table
SpawnEntityGroupFromTable bool SpawnEntityGroupFromTable(handle groupSpawnTables, bool bAsync, handle hCallback) Hierarchically spawn an entity group from a set of spawn tables.
SpawnEntityListFromTableAsynchronous int SpawnEntityListFromTableAsynchronous(handle handle_1, handle handle_2) Asynchronously spawn an entity group from a list of spawn table's. A callback will be triggered when the spawning is complete
SpawnEntityListFromTableSynchronous handle SpawnEntityListFromTableSynchronous(handle handle_1) Synchronously spawn an entity group from a list of spawn table's.
SplineQuaternions Quaternion SplineQuaternions(Quaternion Quaternion_1, Quaternion Quaternion_2, float float_3) (quaternion,quaternion,float) very basic interpolation of v0 to v1 over t on [0,1]
SplineVectors Vector SplineVectors(Vector Vector_1, Vector Vector_2, float float_3) (vector,vector,float) very basic interpolation of v0 to v1 over t on [0,1]
StartSoundEvent void StartSoundEvent(string string_1, handle handle_2) Start a sound event
StartSoundEventFromPosition void StartSoundEventFromPosition(string string_1, Vector Vector_2) Start a sound event from position
StartSoundEventFromPositionReliable void StartSoundEventFromPositionReliable(string string_1, Vector Vector_2) Start a sound event from position with reliable delivery
StartSoundEventFromPositionUnreliable void StartSoundEventFromPositionUnreliable(string string_1, Vector Vector_2) Start a sound event from position with optional delivery
StartSoundEventReliable void StartSoundEventReliable(string string_1, handle handle_2) Start a sound event with reliable delivery
StartSoundEventUnreliable void StartSoundEventUnreliable(string string_1, handle handle_2) Start a sound event with optional delivery
StopEffect void StopEffect(handle handle_1, string string_2) (hEntity, szEffectName)
StopListeningToAllGameEvents void StopListeningToAllGameEvents(handle handle_1) Stop listening to all game events within a specific context.
StopListeningToGameEvent bool StopListeningToGameEvent(int int_1) Stop listening to a particular game event.
StopSoundEvent void StopSoundEvent(string string_1, handle handle_2) Stops a sound event
StopSoundOn void StopSoundOn(string soundName, handle playingEntity) Stop named sound on Entity
StringToFile bool StringToFile(string a, string b) * Directory traversal doesn't seem to work. The characters '.', '/' and '\\' are ignored.
Time float Time() Get the current server time
TraceCollideable bool TraceCollideable(table parameters) Does a raytrace against a single entity. Input and output parameters are stored in the specified table.
TraceHull bool TraceHull(table parameters) Traces a bounding box along a line. Input and output parameters are stored in the specified table.
TraceLine bool TraceLine(table parameters) Does a raytrace along a line. Input and output parameters are stored in the specified table.
UnitFilter int UnitFilter(handle handle_1, int int_2, int int_3, int int_4, int int_5) Check if a unit passes a set of filters. (hNPC, nTargetTeam, nTargetType, nTargetFlags, nTeam
UnloadSpawnGroup void UnloadSpawnGroup(string string_1) Unload a spawn group by name
UnloadSpawnGroupByHandle void UnloadSpawnGroupByHandle(int int_1) Unload a spawn group by handle
UpdateEventPoints void UpdateEventPoints(handle handle_1) No Описание Set
UTIL_MessageText void UTIL_MessageText(int playerId, string message, int r, int g, int b, int a) Displays a message for a specific player
UTIL_MessageText_WithContext void UTIL_MessageText_WithContext(int playerId, string message, int r, int g, int b, int a, table context) Sends a message to a specific player in the message box with a context table
UTIL_MessageTextAll void UTIL_MessageTextAll(string message, int r, int g, int b, int a) Sends a message to everyone in the message box
UTIL_MessageTextAll_WithContext void UTIL_MessageTextAll_WithContext(string message, int r, int g, int b, int a, table context) Sends a message to everyone in the message box with a context table
UTIL_Remove void UTIL_Remove(handle handle_1) Removes the specified entity
UTIL_RemoveImmediate void UTIL_RemoveImmediate(handle handle_1) Do Not use this Функция. Use UTIL_Remove() instead. This will crash your game.
UTIL_ResetMessageText void UTIL_ResetMessageText(int playerId) Resets the message text for the player
UTIL_ResetMessageTextAll void UTIL_ResetMessageTextAll() Resets the message text for all players
VectorToAngles QAngle VectorToAngles(Vector Vector_1) Get Qangles (with no roll) for a Vector.
Warning void Warning(string string_1) Print a warning

CBaseEntity

Базовые классы

Функция Использование Описание
AddEffects void AddEffects(int nFlags) AddEffects( int ): Adds the render effect flag.
ApplyAbsVelocityImpulse void ApplyAbsVelocityImpulse(Vector vecImpulse) Apply a Velocity Impulse
ApplyLocalAngularVelocityImpulse void ApplyLocalAngularVelocityImpulse(Vector angImpulse) Apply an Ang Velocity Impulse
Attribute_GetFloatValue float Attribute_GetFloatValue(string pName, float flDefault) Get float value for an entity attribute.
Attribute_GetIntValue float Attribute_GetIntValue(string pName, int nDefault) Get int value for an entity attribute.
Attribute_SetFloatValue void Attribute_SetFloatValue(string pName, float flValue) Set float value for an entity attribute.
Attribute_SetIntValue void Attribute_SetIntValue(string pName, int nValue) Set int value for an entity attribute.
DeleteAttribute void DeleteAttribute(string pName) Delete an entity attribute.
EmitSound void EmitSound(string soundName) Plays a sound centered on the passed entity.
EmitSoundParams void EmitSoundParams(string soundName, int pitch, float volume, float soundTime) Plays/modifies a sound from this entity. changes sound if Pitch and/or Volume or SoundTime is > 0.
EyeAngles QAngle EyeAngles() Get the qangles that this entity is looking at.
EyePosition Vector EyePosition() Get vector to eye position - absolute coords
FirstMoveChild handle FirstMoveChild() No Описание Set
GatherCriteria void GatherCriteria(handle hResult) Returns a table containing the criteria that would be used for response queries on this entity. This is the same as the table that is passed to response rule script Функция callbacks.
GetAbsOrigin Vector GetAbsOrigin() Get the current location of the entity as a Vector.
GetAngles QAngle GetAngles() No Описание Set
GetAnglesAsVector Vector GetAnglesAsVector() Get entity pitch, yaw, roll as a vector
GetAngularVelocity Vector GetAngularVelocity() Get the local angular velocity - returns a vector of pitch,yaw,roll
GetBaseVelocity Vector GetBaseVelocity() Get Base velocity
GetBoundingMaxs Vector GetBoundingMaxs() Get a vector containing max bounds, centered on object
GetBoundingMins Vector GetBoundingMins() Get a vector containing min bounds, centered on object
GetBounds table GetBounds() Get a table containing the 'Mins' & 'Maxs' vector bounds, centered on object
GetCenter Vector GetCenter() Get vector to center of object - absolute coords
GetChildren handle GetChildren() Get the entities parented to this entity.
GetContext table GetContext(string name) GetContext( name ): looks up a context and returns it if available. May return stringfloat, or nil (if the context isn't found)
GetForwardVector Vector GetForwardVector() Get the forward vector of the entity
GetHealth int GetHealth() Get the entity's current health.
GetLocalAngularVelocity QAngle GetLocalAngularVelocity() Maybe local angvel
GetLocalVelocity Vector GetLocalVelocity() Get Entity relative velocity
GetMaxHealth int GetMaxHealth() Get the entity's maximum health.
GetModelName string GetModelName() Returns the name of the model
GetMoveParent handle GetMoveParent() If in hierarchy, retrieves the entity's parent
GetOrigin Vector GetOrigin() Gets the location of the entity (x/y/z).
GetOwner handle GetOwner() Gets this entity's owner
GetOwnerEntity handle GetOwnerEntity() Get the owner entity, if there is one
GetRightVector Vector GetRightVector() Get the right vector of the entity
GetRootMoveParent handle GetRootMoveParent() If in hierarchy, walks up the hierarchy to find the root parent
GetSoundDuration float GetSoundDuration(string soundName, string actormodelname) Returns float duration of the sound. Takes soundname and optional actormodelname.
GetTeam int GetTeam() Get the team number of this entity.
GetTeamNumber int GetTeamNumber() Get the team number of this entity.
GetUpVector Vector GetUpVector() Get the up vector of the entity
GetVelocity Vector GetVelocity() No Описание Set
HasAttribute bool HasAttribute(string pName) See if an entity has a particular attribute.
IsAlive bool IsAlive() Is the entity alive?
IsPlayer bool IsPlayer() Is this a player entity?
IsNull bool IsNull() Detect if the entity has been deleted from C++.
Kill void Kill() Immediately kills the chosen entity.
NextMovePeer handle NextMovePeer() No Описание Set
OverrideFriction void OverrideFriction(float duration, float friction) Takes duration, value for a temporary override
PrecacheScriptSound void PrecacheScriptSound(string soundname) Precache a sound for later playing.
RemoveEffects void RemoveEffects(int nFlags) RemoveEffects( int ): Removes the render effect flag.
SetAbsOrigin void SetAbsOrigin(Vector origin) Sets the entity's location on the passed vector.
SetAngles void SetAngles(float pitch, float yaw, float roll) Set entity pitch, yaw, roll
SetAngularVelocity void SetAngularVelocity(float pitch, float yaw, float roll) Set the local angular velocity - takes float pitch,yaw,roll velocities
SetConstraint void SetConstraint(Vector vPos) Set the position of the constraint.
SetContext void SetContext(string pName, string pValue, float duration) SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a string. Will last for duration (set 0 to mean 'forever').
SetContextNum void SetContextNum(string pName, float fValue, float duration) SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a number (int or float). Will last for duration (set 0 to mean 'forever').
SetContextThink void SetContextThink(string pszContextName, handle hThinkFunc, float flInterval) Set a think Функция on this entity.
SetForwardVector void SetForwardVector(Vector forwardVec) Set the orientation of the entity to have this forward forwardVec
SetFriction void SetFriction(float flFriction) Set PLAYER friction, ignored for objects
SetGravity void SetGravity(float flGravity) Set PLAYER gravity, ignored for objects
SetHealth void SetHealth(int hp) Set the current health of the entity. Setting health above maximum health will set the current HP to the maximum.
SetMaxHealth void SetMaxHealth(int maxHP) Set the maximum health of the entity.
SetModel void SetModel(string modelName) Set the entity's model as the passed model name.
SetOrigin void SetOrigin(Vector origin) Set the location of the entity.
SetOwner void SetOwner(handle owningEntity) Sets this entity's owner
SetParent void SetParent(handle hParent, string pAttachmentname) Set the parent for this entity.
SetRenderColor void SetRenderColor(int a, int b, int c) SetRenderColor( r, g, b ): Sets the render color of the entity.
SetSize void SetSize(Vector a, Vector b) No Описание Set
SetTeam void SetTeam(int team) No Описание Set
SetVelocity void SetVelocity(Vector vecVelocity) No Описание Set
StopSound void StopSound(string soundName) Stops a named sound playing from this entity.
Trigger void Trigger() Fires off this entity's OnTrigger responses

CEntities

Глобальная переменная для доступа: Entities

Функция Использование Описание
CreateByClassname handle CreateByClassname(string className) Creates an entity by classname
FindAllByClassname table FindAllByClassname(string string_1) Finds all entities by class name. Returns an array containing all the found entities.
FindAllByClassnameWithin table FindAllByClassnameWithin(string string_1, Vector Vector_2, float float_3) Find entities by class name within a radius.
FindAllByModel table FindAllByModel(string modelName) Find entities by model name.
FindAllByName table FindAllByName(string name) Find all entities by name. Returns an array containing all the found entities in it.
FindAllByNameWithin table FindAllByNameWithin(string name, Vector origin, float maxRadius) Find entities by name within a radius.
FindAllByTarget table FindAllByTarget(string targetName) Find entities by targetname.
FindAllInSphere table FindAllInSphere(Vector origin, float maxRadius) Find entities within a radius.
FindByClassname handle FindByClassname(handle startFrom, string className) Find entities by class name. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindByClassnameNearest handle FindByClassnameNearest(string className, Vector origin, float maxRadius) Find entities by class name nearest to a point.
FindByClassnameWithin handle FindByClassnameWithin(handle startFrom, string className, Vector origin, float maxRadius) Find entities by class name within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindByModel handle FindByModel(handle startFrom, string modelName) Find entities by model name. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindByModelWithin handle FindByModelWithin(handle startFrom, string modelName, Vector origin, float maxRadius) Find entities by model name within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindByName handle FindByName(handle lastEnt, string searchString) Find entities by name. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindByNameNearest handle FindByNameNearest(string name, Vector origin, float maxRadius) Find entities by name nearest to a point.
FindByNameWithin handle FindByNameWithin(handle startFrom, string name, Vector origin, float maxRadius) Find entities by name within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindByTarget handle FindByTarget(handle startFrom, string targetName) Find entities by targetname. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindInSphere handle FindInSphere(handle startFrom, Vector origin, float maxRadius) Find entities within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search
First handle First() Begin an iteration over the list of entities
Next handle Next(handle startFrom) Continue an iteration over the list of entities, providing reference to a previously found entity

 

CEntityInstance

Расширяет CBaseEntity
Функция Использование Описание
ConnectOutput void ConnectOutput(string string_1, string string_2) Adds an I/O connection that will call the named Функция on this entity when the specified output fires.
Destroy void Destroy() Delete entity from C++.
DisconnectOutput void DisconnectOutput(string string_1, string string_2) Removes a connected script Функция from an I/O event on this entity.
DisconnectRedirectedOutput void DisconnectRedirectedOutput(string string_1, string string_2, handle handle_3) Removes a connected script Функция from an I/O event on the passed entity.
entindex int entindex() Get the entindex of this entity instance.
FireOutput void FireOutput(string outputName, handle activator, handle caller, table args, float delay) Fire an entity output
GetClassname string GetClassname() Get the class name of the entity.
GetDebugName string GetDebugName() Get the entity name w/help if not defined (i.e. classname/etc)
GetEntityHandle ehandle GetEntityHandle() Get the entity as an EHANDLE
GetEntityIndex int GetEntityIndex() Get the index of this entity.
GetIntAttr int GetIntAttr(string string_1) Get Integer Attribute
GetName string GetName() Get the name of this entity.
GetOrCreatePrivateScriptScope handle GetOrCreatePrivateScriptScope() Retrieve, creating if necessary, the private per-instance script-side data associated with an entity
GetOrCreatePublicScriptScope handle GetOrCreatePublicScriptScope() Retrieve, creating if necessary, the public script-side data associated with an entity
GetPrivateScriptScope handle GetPrivateScriptScope() Retrieve the private per-instance script-side data associated with an entity
GetPublicScriptScope handle GetPublicScriptScope() Retrieve the public script-side data associated with an entity
RedirectOutput void RedirectOutput(string string_1, string string_2, handle handle_3) Adds an I/O connection that will call the named Функция on the passed entity when the specified output fires.
RemoveSelf void RemoveSelf() Delete this entity
SetIntAttr void SetIntAttr(string string_1, int int_2) Set Integer Attribute

CDOTABaseAbility

Расширяет CBaseEntity
Функция Использование Описание
CanAbilityBeUpgraded <unknown> CanAbilityBeUpgraded()  
CastAbility void CastAbility() Casts the ability.
ContinueCasting bool ContinueCasting() No Описание Set
CreateVisibilityNode void CreateVisibilityNode(Vector vLocation, float fRadius, float fDuration) Applies vision on a specific location that reveals a certain radius for a duration.
DecrementModifierRefCount void DecrementModifierRefCount() No Описание Set
EndChannel void EndChannel(bool bInterrupted) Param: bool bInterrupted
EndCooldown void EndCooldown() Clear the cooldown remaining on this ability.
GetAbilityDamage int GetAbilityDamage() Get the damage defined in the "AbilityDamage" KV.
GetAbilityDamageType int GetAbilityDamageType() Get the damage type defined in the "AbilityUnitDamageType" KV.
GetAbilityIndex int GetAbilityIndex() Get the index of this ability.
GetAbilityName string GetAbilityName() Get the name of the ability.
GetAbilityKeyValues table GetAbilityKeyValues() Returns a table of this ability KVs.
GetAbilityTargetFlags int GetAbilityTargetFlags() Get the ability's target flag(s) defined in the "AbilityUnitTargetFlags" KV.
GetAbilityTargetTeam int GetAbilityTargetTeam() Get the ability's target team(s) defined in the "AbilityUnitTargetTeam" KV.
GetAbilityTargetType int GetAbilityTargetType() Get the ability's target type(s) defined in the "AbilityUnitTargetType" KV.
GetAbilityType int GetAbilityType() Get the ability type of this ability, set through "AbilityType" in KV at the npc_ability_custom.txt file.
GetAnimationIgnoresModelScale bool GetAnimationIgnoresModelScale() No Описание Set
GetAssociatedPrimaryAbilities string GetAssociatedPrimaryAbilities() Set which ability should be stolen with this ability, and set as the first ability in the order of the stolen abilities (Rubick).
GetAssociatedSecondaryAbilities string GetAssociatedSecondaryAbilities() Set which ability should be stolen with this ability, and set as the second in the order of the stolen abilities (Rubick).
GetAutoCastState bool GetAutoCastState() Returns true if the ability is set to auto cast, returns false otherwise.
GetBackswingTime float GetBackswingTime() Returns the backswing time of the ability.
GetBehavior int GetBehavior() Get the ability behavior(s) defined in the "AbilityBehavior" KV.
GetCaster handle GetCaster() Get the ability's caster.
GetCastPoint float GetCastPoint() Get the ability's cast point.
GetCastRange int GetCastRange() Get the ability's cast range.
GetChannelledManaCostPerSecond int GetChannelledManaCostPerSecond(int iLevel) Get the ability's channeled mana cost per second, defined in the "AbilityChannelledManaCostPerSecond" KV.
GetChannelStartTime float GetChannelStartTime() Get the game time where the channeling of this ability started.
GetChannelTime float GetChannelTime() Get how long (in seconds) this ability can be channeled.
GetCloneSource handle GetCloneSource() No Описание Set
GetConceptRecipientType int GetConceptRecipientType() No Описание Set
GetCooldown float GetCooldown(int iLevel) Get the cooldown duration for this ability at a given level, not the amount of cooldown actually left.
GetCooldownTime float GetCooldownTime() No Описание Set
GetCooldownTimeRemaining float GetCooldownTimeRemaining() Get the remaining time until this ability is ready to be cast again.
GetCursorPosition Vector GetCursorPosition() Get the vector of the current position of the mouse cursor.
GetCursorTarget handle GetCursorTarget() Get the target that the cursor is currently pointing on.
GetCursorTargetingNothing bool GetCursorTargetingNothing() Is the cursor currently targeting anything?
GetDuration float GetDuration() No Описание Set
GetGoldCost int GetGoldCost(int iLevel) Get the cost in gold for abilities defined to cost gold, defined through "AbilityGoldCost" at the ability's KV.
GetGoldCostForUpgrade int GetGoldCostForUpgrade(int iLevel) Get the cost in gold for upgrading this ability, defined through "AbilityUpgradeGoldCost" at the ability's KV.
GetHeroLevelRequiredToUpgrade int GetHeroLevelRequiredToUpgrade() Get the level the hero needs to be in order to upgrade this ability.
GetIntrinsicModifierName string GetIntrinsicModifierName() Get the name of the modifier attached to this ability, which passively attached to its caster when the ability is first leveled.
GetLevel int GetLevel() Get the current level of the ability.
GetLevelSpecialValueFor table GetLevelSpecialValueFor(string szName, int nLevel) Get the value of an "AbilitySpecial" block for a certain level.
GetManaCost int GetManaCost(int iLevel) Get the ability mana cost defined in the "AbilityManaCost" KV.
GetMaxLevel int GetMaxLevel() Get the maximum level of the ability defined in the "MaxLevel" KV.
GetModifierValue float GetModifierValue() No Описание Set
GetModifierValueBonus float GetModifierValueBonus() No Описание Set
GetPlaybackRateOverride float GetPlaybackRateOverride() No Описание Set
GetSharedCooldownName string GetSharedCooldownName() Get the name of the shared cooldown group defined in the ability's "AbilitySharedCooldown" KV. This causes all abilities in the same cooldown name to go into cooldown when one of them is cast.
GetSpecialValueFor table GetSpecialValueFor(string szName) Get the value of an "AbilitySpecial" block for the current ability level.
GetStolenActivityModifier string GetStolenActivityModifier() No Описание Set
GetToggleState bool GetToggleState() Returns true if the ability is currently toggled. Returns false otherwise.
HeroXPChange bool HeroXPChange(float flXP) No Описание Set
IncrementModifierRefCount void IncrementModifierRefCount() No Описание Set
IsActivated bool IsActivated() Return whether or not this ability is activated, e.g. can be used. Disabled abilities are colored black.
IsAttributeBonus bool IsAttributeBonus() Return whether or not the ability is defined as an attribute bonus through "AbilityType" being set to "DOTA_ABILITY_TYPE_ATTRIBUTES".
IsChanneling bool IsChanneling() Returns whether the ability is currently channeling.
IsCooldownReady bool IsCooldownReady() Returns true if the ability currently has no cooldown and is ready to be used. Returns false otherwise.
IsCosmetic bool IsCosmetic(handle hEntity) No Описание Set
IsFullyCastable bool IsFullyCastable() Returns whether the ability can be cast.
IsHidden bool IsHidden() Returns true if the ability behavior is set to hidden. Returns false otherwise.
IsHiddenWhenStolen bool IsHiddenWhenStolen() Returns true if the ability is set to be hidden when stolen (by Rubick). Returns false otherwise.
IsInAbilityPhase bool IsInAbilityPhase() Returns whether the ability is currently casting.
IsItem bool IsItem() Returns whether this ability resides within an item.
IsOwnersGoldEnough bool IsOwnersGoldEnough(int nIssuerPlayerID) Returns whether the owner of the ability has enough gold to cast it (used for abilities that cost gold instead of mana).
IsOwnersGoldEnoughForUpgrade bool IsOwnersGoldEnoughForUpgrade() Returns whether the owner of the ability has enough gold to upgrade it (used for abilities that cost gold instead of ability points).
IsOwnersManaEnough bool IsOwnersManaEnough() Returns true if the caster has enough mana to cast the ability. Returns false otherwise.
IsPassive bool IsPassive() Returns true if the ability is a passive ability.
IsSharedWithTeammates bool IsSharedWithTeammates() No Описание Set
IsStealable bool IsStealable() Returns whether this ability can be stolen (by Rubick).
IsStolen bool IsStolen() Returns whether the ability is a stolen one.
IsToggle bool IsToggle() Returns whether the ability is toggle-able.
IsTrained bool IsTrained() Returns whether the ability has at least one level in it.
MarkAbilityButtonDirty void MarkAbilityButtonDirty() Mark the ability button for this ability as needing a refresh.
NumModifiersUsingAbility int NumModifiersUsingAbility() No Описание Set
OnAbilityPhaseInterrupted void OnAbilityPhaseInterrupted() Launches when the caster tried to initiate the ability, but was interrupted/cancelled.
OnAbilityPhaseStart bool OnAbilityPhaseStart() Launches when the ability is being cast (before cast point has been reached, which means it was not yet activated)
OnAbilityPinged void OnAbilityPinged(int nPlayerID) Fires when the ability is being pinged (through alt clicking it).
OnChannelFinish void OnChannelFinish(bool bInterrupted) Launches when the channeled ability finished channeling successfully.
OnChannelThink void OnChannelThink(float flInterval) Launches on every interval of this ability's channel.
OnHeroCalculateStatBonus void OnHeroCalculateStatBonus() Launches when calculating the hero's stats bonuses when leveling up.
OnHeroLevelUp void OnHeroLevelUp() Launches when the hero levels up.
OnInventoryContentsChanged void OnInventoryContentsChanged() Launches when the inventory of the ability's owner changes.
OnOwnerDied void OnOwnerDied() Launches when the owner of this ability dies.
OnOwnerSpawned void OnOwnerSpawned() Launches when the owner of this ability spawns.
OnSpellStart void OnSpellStart() Launches when the ability finished casting, mana was spent, and the ability goes on cooldown.
OnToggle void OnToggle() Launches when toggling the ability on and off.
OnUpgrade void OnUpgrade() Launches when upgrading the ability.
PayGoldCost void PayGoldCost() Pay the cost for casting this ability in gold.
PayGoldCostForUpgrade void PayGoldCostForUpgrade() Pay the cost for upgrading this ability in gold.
PayManaCost void PayManaCost() Spends the caster's mana equivalent to the mana cost required to cast this ability.
PlaysDefaultAnimWhenStolen bool PlaysDefaultAnimWhenStolen() No Описание Set
ProcsMagicStick bool ProcsMagicStick() Returns whether this ability grants a charge on Magic Stick/Magic Wand.
RefCountsModifiers bool RefCountsModifiers() No Описание Set
RefundManaCost void RefundManaCost() Return the caster's mana spent for casting this ability.
ResetToggleOnRespawn bool ResetToggleOnRespawn() Reset the toggle to off when respawning.
SetAbilityIndex void SetAbilityIndex(int iIndex) Set the index of this ability.
SetActivated void SetActivated(bool bActivated) Set this ability as activated (true) or disabled (false). Disabled abilities are colored dark and cannot be used.
SetChanneling void SetChanneling(bool bChanneling) No Описание Set
SetHidden void SetHidden(bool bHidden) Set this ability as hidden (true) or visible (false).
SetInAbilityPhase void SetInAbilityPhase(bool bInAbilityPhase) No Описание Set
SetLevel void SetLevel(int iLevel) Sets the level of this ability.
SetOverrideCastPoint void SetOverrideCastPoint(float flCastPoint) No Описание Set
SetRefCountsModifiers void SetRefCountsModifiers(bool bRefCounts) No Описание Set
SetStolen void SetStolen(bool bStolen) Set whether or not this ability is considered stolen (by Rubick's Spellsteal).
ShouldUseResources bool ShouldUseResources() No Описание Set
SpeakAbilityConcept void SpeakAbilityConcept(int iConcept) No Описание Set
SpeakTrigger <unknown> SpeakTrigger() No Описание Set
StartCooldown void StartCooldown(float flCooldown) Start a cooldown, starting to count from the passed float parameter.
ToggleAbility void ToggleAbility() Toggle this ability on or off.
ToggleAutoCast void ToggleAutoCast() Toggle this ability's auto cast on or off.
UpgradeAbility void UpgradeAbility(bool bSupressSpeech) Increase the ability's level.
UseResources void UseResources(bool bMana, bool bGold, bool bCooldown) Use the ability's resources. Return true for each resource to determine which resource should be used - mana, gold, and cooldown.

CDOTA_Ability_Animation_Attack

Расширяет CDOTABaseAbility
Функция Использование Описание
SetPlaybackRate void SetPlaybackRate(float flRate) Override playbackrate

 

CDOTA_Ability_Animation_TailSpin

Расширяет CDOTABaseAbility

No Описание Set

Функция Использование Описание
SetPlaybackRate void SetPlaybackRate(float flRate) Override playbackrate

 

CDOTA_Ability_Nian_Leap

Расширяет CDOTABaseAbility

No Описание Set

Функция Использование Описание
SetPlaybackRate void SetPlaybackRate(float flRate) Override playbackrate

 

CDOTA_Ability_Nian_Dive

Расширяет CDOTABaseAbility

No Описание Set

Функция Использование Описание
SetPlaybackRate void SetPlaybackRate(float flRate) Override playbackrate

 

CDOTA_Ability_Nian_Roar

Расширяет CDOTABaseAbility

No Описание Set

Функция Использование Описание
GetCastCount int GetCastCount() Number of times Nian has used the roar

 

CDOTA_Item

Расширяет CDOTABaseAbility

No Описание Set

Функция Использование Описание
GetContainer handle GetContainer() Get the container for this item.
GetCost int GetCost() Get the item's purchase cost.
GetCurrentCharges int GetCurrentCharges() Get the number of charges this item currently has.
GetInitialCharges int GetInitialCharges() Get the initial number of charges this item has.
GetPurchaser handle GetPurchaser() Get the purchaser for this item.
GetPurchaseTime float GetPurchaseTime() Get the purchase time of this item
GetShareability int GetShareability() No Описание Set
IsAlertableItem bool IsAlertableItem() Returns whether this item is alert-able (right click to ping "Gather for ``item_name`` here")
IsCastOnPickup bool IsCastOnPickup() Returns whether this item casts its ability when picked up.
IsCombinable bool IsCombinable() Returns whether this item can be combined.
IsDisassemblable bool IsDisassemblable() Returns whether this item can be disassembled.
IsDroppable bool IsDroppable() Returns whether this item can be dropped.
IsItem bool IsItem() Returns whether the handle is an item.
IsKillable bool IsKillable() Returns whether this item can be destroyed on ground.
IsMuted bool IsMuted() Returns whether this item is muted.
IsPermanent bool IsPermanent() Is this a permanent item?
IsPurchasable bool IsPurchasable() Returns whether this item can be purchased.
IsRecipe bool IsRecipe() Returns whether this item is a recipe.
IsRecipeGenerated bool IsRecipeGenerated()  
IsSellable bool IsSellable() Returns whether this item can be sold.
IsStackable bool IsStackable() Returns whether this item can be stacked.
LaunchLoot void LaunchLoot(bool useOnContact, float height, float flDuration, Vector destination) For items lying on the ground. Fires the item up into the air so that it lands at the specified position.
LaunchLootInitialHeight void LaunchLootInitialHeight(bool bAutoUse, float flInitialHeight, float flLaunchHeight, float flDuration, Vector vEndPoint)  
RequiresCharges bool RequiresCharges() Returns whether this item requires charges to be cast.
SetCurrentCharges void SetCurrentCharges(int iCharges) Set the number of charges on this item
SetPurchaser void SetPurchaser(handle hPurchaser) Set the purchaser of record for this item.
SetPurchaseTime void SetPurchaseTime(float flTime) Set the purchase time of this item
SetStacksWithOtherOwners void SetStacksWithOtherOwners(bool bStacksWithOtherOwners) No Описание Set
StacksWithOtherOwners bool StacksWithOtherOwners() No Описание Set
Think void Think() Think this item

CDOTA_Item_Physical

Расширяет CBaseAnimating

No Описание Set

Функция Использование Описание
GetContainedItem handle GetContainedItem() Returned the contained item.
GetCreationTime float GetCreationTime() Returns the game time when this item was created in the world
SetContainedItem void SetContainedItem(handle hItem) Set the contained item.

 

CDOTA_Item_DataDriven

Расширяет CDOTA_Item

'

Функция Использование Описание
ApplyDataDrivenModifier void ApplyDataDrivenModifier(handle source, handle target, string modifier_name, handle modifierArgs) Applies a data driven modifier to the target
ApplyDataDrivenThinker handle ApplyDataDrivenThinker(handle hCaster, Vector vLocation, string pszModifierName, handle hModifierTable) Applies a data driven thinker at the location

 

CDOTA_Unit_Nian

Расширяет CDOTA_BaseNPC_Creature

No Описание Set

Функция Использование Описание
GetHorn handle GetHorn() Is the Nian horn?
GetTail handle GetTail() Is the Nian's tail broken?
IsHornAlive bool IsHornAlive() Is the Nian's horn broken?
IsTailAlive bool IsTailAlive() Is the Nian's tail broken?

 

CBasePlayer

No Описание Set

Функция Использование Описание
GetHMDAvatar handle GetHMDAvatar() Returns the HMD Avatar entity for this player if it exists.
IsNoclipping bool IsNoclipping() Returns true if the player is in noclip mode.
IsSteamControllerButtonPressed bool IsSteamControllerButtonPressed(int nControllerNumber, int nButton) Returns true if the controller button is pressed.
IsUsePressed bool IsUsePressed() Returns true if the use key is pressed.
IsVRControllerButtonPressed bool IsVRControllerButtonPressed(int nButton) Returns true if the controller button is pressed.
Quit void Quit() Quit the game from script.

 

CDOTAPlayer

Расширяет CBaseAnimating

No Описание Set

Функция Использование Описание
GetAssignedHero handle GetAssignedHero() Get the player's hero.
GetControlledRPGUnit handle GetControlledRPGUnit() Get the RPG unit this player controls.
GetPlayerID int GetPlayerID() Get the player's official PlayerID; notably is -1 when the player isn't yet on a team.
MakeRandomHeroSelection void MakeRandomHeroSelection() Randoms this player's hero.
SetKillCamUnit void SetKillCamUnit(handle hEntity) Set the kill cam unit for this hero.
SetMusicStatus void SetMusicStatus(int nMusicStatus, float flIntensity) Set the music status for this player, note this will only really apply if dota_music_battle_enable is off.

 

CDOTA_PlayerResource

Расширяет CBaseEntity

No Описание Set

Global accessor variable: PlayerResource

Функция Использование Описание
AddAegisPickup void AddAegisPickup(int iPlayerID) No Описание Set
AddClaimedFarm void AddClaimedFarm(int iPlayerID, float flFarmValue, bool bEarnedValue) No Описание Set
AddGoldSpentOnSupport void AddGoldSpentOnSupport(int iPlayerID, int iCost) No Описание Set
AddRunePickup void AddRunePickup(int iPlayerID) No Описание Set
AreUnitsSharedWithPlayerID bool AreUnitsSharedWithPlayerID(int nUnitOwnerPlayerID, int nOtherPlayerID) No Описание Set
ClearKillsMatrix void ClearKillsMatrix(int iPlayerID) No Описание Set
ClearLastHitMultikill void ClearLastHitMultikill(int iPlayerID) No Описание Set
ClearLastHitStreak void ClearLastHitStreak(int iPlayerID) No Описание Set
ClearRawPlayerDamageMatrix void ClearRawPlayerDamageMatrix(int iPlayerID) No Описание Set
ClearStreak void ClearStreak(int iPlayerID) No Описание Set
GetAegisPickups int GetAegisPickups(int iPlayerID) No Описание Set
GetAssists int GetAssists(int iPlayerID) No Описание Set
GetBroadcasterChannel unsigned GetBroadcasterChannel(int iPlayerID) No Описание Set
GetBroadcasterChannelSlot unsigned GetBroadcasterChannelSlot(int iPlayerID) No Описание Set
GetClaimedDenies int GetClaimedDenies(int iPlayerID) No Описание Set
GetClaimedFarm float GetClaimedFarm(int iPlayerID, bool bOnlyEarned) No Описание Set
GetClaimedMisses int GetClaimedMisses(int iPlayerID) No Описание Set
GetConnectionState int GetConnectionState(int iPlayerID) Returns a status code indication the connection state of the player. 0 - no connection. 1 - bot connected. 2 - player connected. 3 bot/player disconnected.
GetCreepDamageTaken int GetCreepDamageTaken(int iPlayerID, bool bTotal) No Описание Set
GetCustomBuybackCooldown float GetCustomBuybackCooldown(int iPlayerID) No Описание Set
GetCustomBuybackCost int GetCustomBuybackCost(int iPlayerID) No Описание Set
GetCustomTeamAssignment int GetCustomTeamAssignment(int playerIndex) Returns the team number that the player should join
GetDamageDoneToHero int GetDamageDoneToHero(int iPlayerID, int iVictimID) No Описание Set
GetDeaths int GetDeaths(int iPlayerID) No Описание Set
GetDenies int GetDenies(int iPlayerID) No Описание Set
GetEventPointsForPlayerID int GetEventPointsForPlayerID(int iPlayerID) No Описание Set
GetEventPremiumPointsGranted int GetEventPremiumPointsGranted(int iPlayerID) No Описание Set
GetEventRankGranted int GetEventRankGranted(int iPlayerID) No Описание Set
GetGold int GetGold(int playerID) Returns how much gold the specified player currently has
GetGoldBagsCollected int GetGoldBagsCollected(int iPlayerID) No Описание Set
GetGoldLostToDeath int GetGoldLostToDeath(int iPlayerID) No Описание Set
GetGoldPerMin float GetGoldPerMin(int iPlayerID) No Описание Set
GetGoldSpentOnBuybacks int GetGoldSpentOnBuybacks(int iPlayerID) No Описание Set
GetGoldSpentOnConsumables int GetGoldSpentOnConsumables(int iPlayerID) No Описание Set
GetGoldSpentOnItems int GetGoldSpentOnItems(int iPlayerID) No Описание Set
GetGoldSpentOnSupport int GetGoldSpentOnSupport(int iPlayerID) No Описание Set
GetHealing float GetHealing(int iPlayerID) No Описание Set
GetHeroDamageTaken int GetHeroDamageTaken(int iPlayerID, bool bTotal) No Описание Set
GetKills int GetKills(int playerID) Return how many kills the specified player currently gets
GetKillsDoneToHero int GetKillsDoneToHero(int attackerPlayerID, int victimPlayerID) Returns the number of times the attacker (first argument) has killed the victim (second argument)
GetLastHitMultikill int GetLastHitMultikill(int iPlayerID) No Описание Set
GetLastHits int GetLastHits(int playerID) No Описание Set
GetLastHitStreak int GetLastHitStreak(int iPlayerID) No Описание Set
GetLevel int GetLevel(int playerID) No Описание Set
GetMisses int GetMisses(int iPlayerID) No Описание Set
GetNearbyCreepDeaths int GetNearbyCreepDeaths(int iPlayerID) No Описание Set
GetNthCourierForTeam handle GetNthCourierForTeam(int nCourierIndex, int nTeamNumber) No Описание Set
GetNthPlayerIDOnTeam int GetNthPlayerIDOnTeam(int iTeamNumber, int iNthPlayer) No Описание Set
GetNumConsumablesPurchased int GetNumConsumablesPurchased(int iPlayerID) No Описание Set
GetNumCouriersForTeam int GetNumCouriersForTeam(int nTeamNumber) No Описание Set
GetNumItemsPurchased int GetNumItemsPurchased(int iPlayerID) No Описание Set
GetOriginalLobbyTeam int GetOriginalLobbyTeam(int iPlayerID) The team this player was originally assigned in the lobby. DOTA_TEAM_NOTEAM if no lobby info.
GetPlayer handle GetPlayer(int playerID) No Описание Set
GetPlayerCount int GetPlayerCount() Includes spectators and players not assigned to a team
GetPlayerCountForTeam int GetPlayerCountForTeam(int iTeam)  
GetPlayerLoadedCompletely bool GetPlayerLoadedCompletely(int iPlayerID) No Описание Set
GetPlayerName string GetPlayerName(int iPlayerID) No Описание Set
GetPlayerReservedState bool GetPlayerReservedState(int iPlayerID) No Описание Set
GetRawPlayerDamage int GetRawPlayerDamage(int iPlayerID) No Описание Set
GetReliableGold int GetReliableGold(int playerID) Returns how much reliable gold the specified player currently has
GetRespawnSeconds int GetRespawnSeconds(int iPlayerID) No Описание Set
GetRoshanKills int GetRoshanKills(int iPlayerID) No Описание Set
GetRunePickups int GetRunePickups(int iPlayerID) No Описание Set
GetSelectedHeroEntity handle GetSelectedHeroEntity(int iPlayerID) No Описание Set
GetSelectedHeroID int GetSelectedHeroID(int iPlayerID) No Описание Set
GetSelectedHeroName string GetSelectedHeroName(int iPlayerID) No Описание Set
GetSteamAccountID unsigned GetSteamAccountID(int iPlayerID) Return player steamID32
GetSteamID unsigned GetSteamID(int iPlayerID) Return player steamID64
GetStreak int GetStreak(int iPlayerID) No Описание Set
GetStuns float GetStuns(int iPlayerID) No Описание Set
GetTeam int GetTeam(int iPlayerID) No Описание Set
GetTeamKills int GetTeamKills(int iTeam) No Описание Set
GetTeamPlayerCount int GetTeamPlayerCount() Players on a valid team (radiant, dire, or custom*) who haven't abandoned the game
GetTimeOfLastConsumablePurchase float GetTimeOfLastConsumablePurchase(int iPlayerID) No Описание Set
GetTimeOfLastDeath float GetTimeOfLastDeath(int iPlayerID) No Описание Set
GetTimeOfLastItemPurchase float GetTimeOfLastItemPurchase(int iPlayerID) No Описание Set
GetTotalEarnedGold int GetTotalEarnedGold(int iPlayerID) No Описание Set
GetTotalEarnedXP int GetTotalEarnedXP(int iPlayerID) No Описание Set
GetTotalGoldSpent int GetTotalGoldSpent(int iPlayerID) No Описание Set
GetTowerDamageTaken int GetTowerDamageTaken(int iPlayerID, bool bTotal) No Описание Set
GetTowerKills int GetTowerKills(int iPlayerID) No Описание Set
GetUnitShareMaskForPlayer int GetUnitShareMaskForPlayer(int nPlayerID, int nOtherPlayerID) No Описание Set
GetUnreliableGold int GetUnreliableGold(int playerID) Returns how much unreliable gold the specified player currently has
GetXPPerMin float GetXPPerMin(int iPlayerID) No Описание Set
HasCustomGameTicketForPlayerID bool HasCustomGameTicketForPlayerID(int iPlayerID) Return true if player has pass
HasRandomed bool HasRandomed(int iPlayerID) No Описание Set
HasRepicked bool HasRepicked(int playerID) No Описание Set
HasSelectedHero bool HasSelectedHero(int iPlayerID) No Описание Set
HaveAllPlayersJoined bool HaveAllPlayersJoined() No Описание Set
HeroLevelUp void HeroLevelUp(int iPlayerID) No Описание Set
IncrementAssists void IncrementAssists(int playerID, int iVictimID) No Описание Set
IncrementClaimedDenies void IncrementClaimedDenies(int iPlayerID) No Описание Set
IncrementClaimedMisses void IncrementClaimedMisses(int iPlayerID) No Описание Set
IncrementDeaths void IncrementDeaths(int playerID, int iKillerID) No Описание Set
IncrementDenies void IncrementDenies(int iPlayerID) No Описание Set
IncrementGoldBagsCollected void IncrementGoldBagsCollected(int iPlayerID) No Описание Set
IncrementKills void IncrementKills(int playerID, int kills) No Описание Set
IncrementLastHitMultikill void IncrementLastHitMultikill(int iPlayerID) No Описание Set
IncrementLastHits void IncrementLastHits(int iPlayerID) No Описание Set
IncrementLastHitStreak void IncrementLastHitStreak(int iPlayerID) No Описание Set
IncrementMisses void IncrementMisses(int iPlayerID) No Описание Set
IncrementNearbyCreepDeaths void IncrementNearbyCreepDeaths(int iPlayerID) No Описание Set
IncrementStreak void IncrementStreak(int iPlayerID) No Описание Set
IncrementTotalEarnedXP void IncrementTotalEarnedXP(int iPlayerID, int iXP, int nReason) No Описание Set
IsBroadcaster bool IsBroadcaster(int iPlayerID) No Описание Set
IsDisableHelpSetForPlayerID bool IsDisableHelpSetForPlayerID(int nPlayerID, int nOtherPlayerID) No Описание Set
IsFakeClient bool IsFakeClient(int iPlayerID) No Описание Set
IsHeroSelected bool IsHeroSelected(string pHeroname) No Описание Set
IsHeroSharedWithPlayerID bool IsHeroSharedWithPlayerID(int nUnitOwnerPlayerID, int nOtherPlayerID) No Описание Set
IsValidPlayer bool IsValidPlayer(int playerID) No Описание Set
IsValidPlayerID bool IsValidPlayerID(int playerID) No Описание Set
IsValidTeamPlayer bool IsValidTeamPlayer(int playerID) No Описание Set
IsValidTeamPlayerID bool IsValidTeamPlayerID(int playerID) No Описание Set
ModifyGold int ModifyGold(int playerID, int goldAmmt, bool reliable, int nReason) No Описание Set
ReplaceHeroWith handle ReplaceHeroWith(int iPlayerID, string pszHeroClass, int nGold, int nXP) (playerID, heroClassName, gold, XP) - replaces the player's hero with a new one of the specified class, gold and XP
ResetBuybackCostTime void ResetBuybackCostTime(int nPlayerID) No Описание Set
ResetTotalEarnedGold void ResetTotalEarnedGold(int iPlayerID) No Описание Set
SetBuybackCooldownTime void SetBuybackCooldownTime(int nPlayerID, float flBuybackCooldown) No Описание Set
SetBuybackGoldLimitTime void SetBuybackGoldLimitTime(int nPlayerID, float flBuybackCooldown) No Описание Set
SetCameraTarget void SetCameraTarget(int nPlayerID, handle hTarget) (playerID, entity) - force the given player's camera to follow the given entity
SetCustomBuybackCooldown void SetCustomBuybackCooldown(int iPlayerID, float flCooldownTime) Set the buyback cooldown for this player.
SetCustomBuybackCost void SetCustomBuybackCost(int iPlayerID, int iGoldCost) Set the buyback cost for this player.
SetCustomPlayerColor void SetCustomPlayerColor(int iPlayerID, int r, int g, int b) Set custom color for player (minimap, scoreboard, etc)
SetCustomTeamAssignment void SetCustomTeamAssignment(int playerIndex, int teamToJoin) Sets the team that the player should join
SetGold void SetGold(int playerID, int amount, bool reliableGold) Sets the reliable/unreliable gold of the specified player
SetHasRandomed void SetHasRandomed(int playerID) No Описание Set
SetHasRepicked void SetHasRepicked(int playerID) No Описание Set
SetLastBuybackTime void SetLastBuybackTime(int iPlayerID, int iLastBuybackTime) No Описание Set
SetOverrideSelectionEntity void SetOverrideSelectionEntity(int nPlayerID, handle hEntity) Set the forced selection entity for a player.
SetPlayerReservedState void SetPlayerReservedState(int iPlayerID, bool bReserved) No Описание Set
SetUnitShareMaskForPlayer void SetUnitShareMaskForPlayer(int nPlayerID, int nOtherPlayerID, int nFlag, bool bState) No Описание Set
SpendGold void SpendGold(int playerID, int amount, int reason) No Описание Set
UpdateTeamSlot void UpdateTeamSlot(int iPlayerID, int iTeamNumber, bool bFromLobby) No Описание Set
WhoSelectedHero int WhoSelectedHero(string pHeroFilename) No Описание Set

CDOTA_BaseNPC

Расширяет CBaseFlex

'

Функция Использование Описание
AddAbility handle AddAbility(string pszAbilityName) Add an ability to this unit by name.
AddItem handle AddItem(handle hItem) Add the passed item handler to this unit's inventory.
AddItemByName handle AddItemByName(string pszItemName) Add an item with this name to this unit's inventory.
AddNewModifier handle AddNewModifier(handle caster, handle optionalSourceAbility, string modifierName, handle modifierData) Add a new modifier to this unit. If the modifier is non-multiple (MODIFIER_ATTRIBUTE_MULTIPLE) and the target already has it, it refreshes the ability instead.
AddNoDraw void AddNoDraw() Adds the no draw flag, effectively removing the model of this unit.
AddSpeechBubble void AddSpeechBubble(int iBubble, string pszSpeech, float flDuration, unsigned unOffsetX, unsigned unOffsetY) Add a speech bubble(1-4 live at a time) to this NPC. WARNING: This Функция is deprecated since 7.00 and will NOT work
AlertNearbyUnits void AlertNearbyUnits(handle hAttacker, handle hAbility) No Описание Set
AngerNearbyUnits void AngerNearbyUnits() No Описание Set
AttackNoEarlierThan void AttackNoEarlierThan(float flTime) No Описание Set
AttackReady bool AttackReady() No Описание Set
BoundingRadius2D float BoundingRadius2D() No Описание Set
CanEntityBeSeenByMyTeam bool CanEntityBeSeenByMyTeam(handle hEntity) Check FoW to see if an entity is visible.
CanSellItems bool CanSellItems() Query if this unit can sell items.
CastAbilityImmediately void CastAbilityImmediately(handle ability, int playerIndex) Cast an immediate ability.
CastAbilityNoTarget void CastAbilityNoTarget(handle ability, int playerIndex) Cast a no target ability. ( hAbility, iPlayerIndex )
CastAbilityOnPosition void CastAbilityOnPosition(Vector vPosition, handle hAbility, int iPlayerIndex) Cast a point target ability on the specified position.
CastAbilityOnTarget void CastAbilityOnTarget(handle target, handle ability, int playerIndex) Cast a unit target ability at the specified target.
CastAbilityToggle void CastAbilityToggle(handle hAbility, int iPlayerIndex) Toggle an ability. ( hAbility, iPlayerIndex )
DestroyAllSpeechBubbles void DestroyAllSpeechBubbles()  
DisassembleItem void DisassembleItem(handle hItem) Disassemble the passed item in this unit's inventory.
DropItemAtPosition void DropItemAtPosition(Vector vDest, handle hItem) Drop an item at a given point.
DropItemAtPositionImmediate void DropItemAtPositionImmediate(handle hItem, Vector vPosition) Immediately drop a carried item at a given position.
EjectItemFromStash void EjectItemFromStash(handle hItem) Drops the selected item out of this unit's stash.
FindAbilityByName handle FindAbilityByName(string pAbilityName) Retrieve an ability by name from the unit.
FindAllModifiers table FindAllModifiers() Returns a table of all of the modifiers on the NPC.
FindAllModifiersByName table FindAllModifiersByName(string pszScriptName) Returns a table of all of the modifiers on the NPC with the passed name (modifierName)
FindModifierByName handle FindModifierByName(string pszScriptName) Return a handle to the modifier of the given name if found (string Name). If there are multiple modifiers with the same name, it only returns the first one found.
FindModifierByNameAndCaster handle FindModifierByNameAndCaster(string pszScriptName, handle hCaster) Return a handle to the modifier of the given name from the passed caster if found. (string Name, hCaster). If there are multiple modifier with the same name and caster, it only returns the first one found.
ForceKill void ForceKill(bool bReincarnate) Kill this unit immediately.
GetAbilityByIndex handle GetAbilityByIndex(int iIndex) Retrieve an ability by index from the unit.
GetAbilityCount int GetAbilityCount() Get how many ability slots this unit has (usually 24). (NOT how much ability slots are occupied!)
GetAcquisitionRange float GetAcquisitionRange() Gets the range at which this unit will auto-acquire.
GetAdditionalBattleMusicWeight float GetAdditionalBattleMusicWeight() Combat involving this creature will have this weight added to the music calcuations.
GetAggroTarget handle GetAggroTarget() Returns this unit's aggro target.
GetAttackAnimationPoint float GetAttackAnimationPoint() Get the animation point of the NPC's attack animation.
GetAttackCapability int GetAttackCapability() Gets the Attack Capability of the unit. (none = 0, melee = 1, ranged = 2).
GetAttackDamage int GetAttackDamage() Returns a random integer between the minimum and maximum base damage of the unit.
GetAttackRange float GetAttackRange() Gets this unit's attack range after all modifiers.
GetAttackRangeBuffer float GetAttackRangeBuffer() Gets the attack range buffer (how far can the target move away from the unit before the attack is cancelled).
GetAttackSpeed float GetAttackSpeed() Get the attack speed of the unit. This returns attack speed in seconds.
GetAttacksPerSecond float GetAttacksPerSecond() Get how many times this unit can attack in a second.
GetAttackTarget handle GetAttackTarget() Get which target this unit is currently attacking.
GetAverageTrueAttackDamage int GetAverageTrueAttackDamage() Returns the average value of the minimum and maximum damage values.
GetBaseAttackRange int GetBaseAttackRange() Gets this unit's attack range before modifiers.
GetBaseAttackTime float GetBaseAttackTime() Get the base attack time (BAT) of this unit.
GetBaseDamageMax int GetBaseDamageMax() Gets the minimum base damage.
GetBaseDamageMin int GetBaseDamageMin() Gets the minimum base damage.
GetBaseDayTimeVisionRange int GetBaseDayTimeVisionRange() Returns the vision range before modifiers.
GetBaseHealthRegen float GetBaseHealthRegen() Get the base health regen of this unit (before attribute and modifier bonuses).
GetBaseMagicalResistanceValue float GetBaseMagicalResistanceValue() Returns base magical armor value.
GetBaseMaxHealth float GetBaseMaxHealth() Gets the base max health value.
GetBaseMoveSpeed float GetBaseMoveSpeed() Get the base move speed of this unit (before modifier bonuses).
GetBaseNightTimeVisionRange int GetBaseNightTimeVisionRange() Returns the vision range before modifiers.
GetCastPoint float GetCastPoint(bool bAttack) Parameter: bAttack
GetCloneSource handle GetCloneSource() Get clone source (Meepo Prime, if this is a Meepo)
GetCollisionPadding float GetCollisionPadding() Returns the size of the collision padding around the hull.
GetConstantBasedManaRegen float GetConstantBasedManaRegen() This Mana regen is derived from constant bonuses like Basilius.
GetCreationTime float GetCreationTime() Get the game time this NPC was created.
GetCurrentActiveAbility handle GetCurrentActiveAbility() Get the ability this unit is currently casting.
GetCurrentVisionRange int GetCurrentVisionRange() Gets the current vision range.
GetCursorCastTarget handle GetCursorCastTarget() No Описание Set
GetCursorPosition Vector GetCursorPosition() No Описание Set
GetCursorTargetingNothing bool GetCursorTargetingNothing() No Описание Set
GetDayTimeVisionRange int GetDayTimeVisionRange() Returns the vision range after modifiers.
GetDeathXP int GetDeathXP() Get the XP bounty on this unit
GetForceAttackTarget handle GetForceAttackTarget() No Описание Set
GetGoldBounty int GetGoldBounty() Get the gold bounty on this unit
GetHasteFactor float GetHasteFactor() No Описание Set
GetHealth int GetHealth() Get the health of this unit.
GetHealthDeficit int GetHealthDeficit() Returns integer amount of health missing from max.
GetHealthPercent int GetHealthPercent() Get the current health percent of the unit.
GetHealthRegen float GetHealthRegen() Get the current total health regeneration of this unit (including base and bonuses).
GetHullRadius float GetHullRadius() Get the collision hull radius of this NPC
GetIdealSpeed float GetIdealSpeed() Returns speed after all modifiers.
GetIncreasedAttackSpeed float GetIncreasedAttackSpeed() Get the attack speed above the unit's base (that is gained through modifiers, but not attributes).
GetInitialGoalEntity handle GetInitialGoalEntity() Returns the initial waypoint goal for this NPC
GetItemInSlot handle GetItemInSlot(int i) Returns nth item in inventory slot (index is zero based)
GetLastAttackTime float GetLastAttackTime() Returns the last Game Time this unit attacked any target.
GetLastIdleChangeTime float GetLastIdleChangeTime() Get the last game time that this unit switched to/from idle state.
GetLevel int GetLevel() Returns the level of this unit.
GetMagicalArmorValue float GetMagicalArmorValue() Returns current magical armor value.
GetMainControllingPlayer int GetMainControllingPlayer() Returns the player ID of the controlling player.
GetMana float GetMana() Get how much mana this unit currently has.
GetManaPercent int GetManaPercent() Get the percent of mana remaining.
GetManaRegen float GetManaRegen() Get the total current mana regeneration of this unit.
GetMaxHealth int GetMaxHealth() Get the maximum health of this unit.
GetMaximumGoldBounty int GetMaximumGoldBounty() Get the maximum gold bounty for this unit.
GetMaxMana float GetMaxMana() Get the maximum mana of this unit.
GetMinimumGoldBounty int GetMinimumGoldBounty() Get the minimum gold bounty for this unit.
GetModelRadius float GetModelRadius() No Описание Set
GetModifierCount int GetModifierCount() How many modifiers does this unit have?
GetModifierNameByIndex string GetModifierNameByIndex(int nIndex) Get a modifier name by index.
GetModifierStackCount int GetModifierStackCount(string modifierName, handle hCaster) Gets the stack count of a given modifier.
GetMoveSpeedModifier float GetMoveSpeedModifier(float flBaseSpeed) No Описание Set
GetMustReachEachGoalEntity bool GetMustReachEachGoalEntity() Get whether this NPC is required to reach each goal entity, rather than being allowed to 'unkink' their path
GetNeverMoveToClearSpace bool GetNeverMoveToClearSpace() If set to true, we will never attempt to move this unit to clear space, even when it unphases.
GetNightTimeVisionRange int GetNightTimeVisionRange() Returns the vision range after modifiers.
GetOpposingTeamNumber int GetOpposingTeamNumber() No Описание Set
GetPaddedCollisionRadius float GetPaddedCollisionRadius() Get the collision hull radius (including padding) of this NPC
GetPercentageBasedManaRegen float GetPercentageBasedManaRegen() This Mana regen is derived from % bonuses (from items like Void Stone).
GetPhysicalArmorBaseValue float GetPhysicalArmorBaseValue() Returns base physical armor value from npc_heroes.txt ("ArmorPhysical").
GetPhysicalArmorValue float GetPhysicalArmorValue() Returns current physical armor value.
GetPlayerOwner handle GetPlayerOwner() Returns the player that owns this unit
GetPlayerOwnerID int GetPlayerOwnerID() Get the owner player ID for this unit.
GetProjectileSpeed int GetProjectileSpeed() Get the projectile speed of this unit's attacks.
GetRangedProjectileName string GetRangedProjectileName() Returns the name of this unit's projectile.
GetRangeToUnit float GetRangeToUnit(handle hNPC) No Описание Set
GetSecondsPerAttack float GetSecondsPerAttack() Get how many seconds each attack take.
GetStatsBasedManaRegen float GetStatsBasedManaRegen() Returns mana regen rate per intelligence.
GetTeamNumber int GetTeamNumber() Get the team number of this unit.
GetTotalPurchasedUpgradeGoldCost int GetTotalPurchasedUpgradeGoldCost() Get how much gold has been spent on ability upgrades.
GetUnitLabel string GetUnitLabel() Get the label of this unit set through "UnitLabel" KV of this unit.
GetUnitName string GetUnitName() Get the name of this unit.
GiveMana void GiveMana(float flMana) Give mana to this unit, this can be used for mana gained by abilities or item usage.
HasAbility bool HasAbility(string pszAbilityName) See whether this unit has an ability by name.
HasAnyActiveAbilities bool HasAnyActiveAbilities()  
HasAttackCapability bool HasAttackCapability() Returns whether this unit is capable of attacking.
HasFlyingVision bool HasFlyingVision() No Описание Set
HasFlyMovementCapability bool HasFlyMovementCapability() Returns whether this unit can move through terrain freely.
HasGroundMovementCapability bool HasGroundMovementCapability() Returns whether this unit can only move on the ground.
HasInventory bool HasInventory() Returns whether this unit has "HasInventory" KV set to "1".
HasItemInInventory bool HasItemInInventory(string pItemName) See whether this unit has an item by name.
HasModifier bool HasModifier(string pszScriptName) Sees if this unit has a given modifier
HasMovementCapability bool HasMovementCapability() Returns whether this unit is capable of moving.
HasScepter bool HasScepter() Returns whether this unit is holding a scepter. (or has a modifier that grants scepter effects).
Heal void Heal(float amount, handle source) Heal this unit.
Hold void Hold() Hold position.
Interrupt void Interrupt() Interrupts any orders this unit is currently executing.
InterruptChannel void InterruptChannel() Interrupt the channel of this unit.
InterruptMotionControllers void InterruptMotionControllers(bool bFindClearSpace) Parameter boolean determines finding clear space.
IsAlive bool IsAlive() Is this unit alive?
IsAncient bool IsAncient() Is this creature an Ancient?
IsAttackImmune bool IsAttackImmune() Is this unit immune to attacks? (e.g. Ethereal effect)
IsAttacking bool IsAttacking() Is this unit is currently attacking?
IsAttackingEntity bool IsAttackingEntity(handle hEntity) Is this unit is currently attacking this entity?
IsBarracks bool IsBarracks() Is this unit a Barracks?
IsBlind bool IsBlind() Is this unit blinded?
IsBlockDisabled bool IsBlockDisabled() Is this unit's block disabled?
IsBoss bool IsBoss() Is this a real hero?
IsBuilding bool IsBuilding() Is this unit a building?
IsChanneling bool IsChanneling() Is this unit currently channeling a spell?
IsClone bool IsClone() Is this unit a clone? (Meepo)
IsCommandRestricted bool IsCommandRestricted() Is this unit's command restricted?
IsConsideredHero bool IsConsideredHero() Is this unit a considered a hero for targeting purposes?
IsControllableByAnyPlayer bool IsControllableByAnyPlayer() Is this unit controlled by any non-bot player?
IsCourier bool IsCourier() Is this unit a courier?
IsCreature bool IsCreature() Is this a Creature type NPC?
IsCreep bool IsCreep() Is this unit a creep?
IsDeniable bool IsDeniable() No Описание Set
IsDisarmed bool IsDisarmed() Is this unit disarmed?
IsDominated bool IsDominated() Is this unit dominated?
IsEvadeDisabled bool IsEvadeDisabled() Is this unit's evasion disabled?
IsFort bool IsFort() Is this unit an Ancient?
IsFrozen bool IsFrozen() Is this unit frozen? (Chronosphere/Timelock freeze)
IsHardDisarmed bool IsHardDisarmed() No Описание Set
IsHero bool IsHero() Is this a hero or hero illusion?
IsHexed bool IsHexed() Is this unit hexed?
IsIdle bool IsIdle() Is this creature currently idle?
IsIllusion bool IsIllusion() Is this unit an illusion?
IsInvisible bool IsInvisible() Is this unit invisible?
IsInvulnerable bool IsInvulnerable() Is this unit invulnerable?
IsLowAttackPriority bool IsLowAttackPriority() Is this unit's attack priority set to low? (being attacked last when attack moving)
IsMagicImmune bool IsMagicImmune() Is this unit magic immune?
IsMechanical bool IsMechanical() Is the unit mechanical?
IsMovementImpaired bool IsMovementImpaired() No Описание Set
IsMuted bool IsMuted() Is this unit muted?
IsNeutralUnitType bool IsNeutralUnitType() Is this a neutral?
IsNightmared bool IsNightmared() Is this unit nightmared?
IsOpposingTeam bool IsOpposingTeam(int nTeam) No Описание Set
IsOther bool IsOther() Is this unit a ward-type unit?
IsOutOfGame bool IsOutOfGame() Is this unit out of the game? (Astral Imprisonment)
IsOwnedByAnyPlayer bool IsOwnedByAnyPlayer() Is this unit owned by any non-bot player?
IsPhantom bool IsPhantom() Is this a phantom unit?
IsPhantomBlocker bool IsPhantomBlocker() No Описание Set
IsPhased bool IsPhased() No Описание Set
IsPositionInRange bool IsPositionInRange(Vector vPosition, float flRange) No Описание Set
IsRangedAttacker bool IsRangedAttacker() Is this unit a ranged attacker?
IsRealHero bool IsRealHero() Returns true if the hero is a true Hero, not a creep or an Illusion of a hero
IsRooted bool IsRooted() No Описание Set
IsShrine bool IsShrine() No Описание Set
IsSilenced bool IsSilenced() No Описание Set
IsSoftDisarmed bool IsSoftDisarmed() No Описание Set
IsSpeciallyDeniable bool IsSpeciallyDeniable() No Описание Set
IsStunned bool IsStunned() No Описание Set
IsSummoned bool IsSummoned() Is this unit summoned?
IsTempestDouble bool IsTempestDouble() No Описание Set
IsTower bool IsTower() Is this a tower?
IsUnableToMiss bool IsUnableToMiss() No Описание Set
IsUnselectable bool IsUnselectable() No Описание Set
Kill void Kill(handle hAbility, handle hAttacker) Kills this NPC, with the params Ability and Attacker
MakeIllusion void MakeIllusion() No Описание Set
MakePhantomBlocker void MakePhantomBlocker() No Описание Set
MakeVisibleDueToAttack void MakeVisibleDueToAttack(int iTeam) No Описание Set
MakeVisibleToTeam void MakeVisibleToTeam(int iTeam, float flDuration) No Описание Set
ManageModelChanges void ManageModelChanges()  
ModifyHealth void ModifyHealth(int iDesiredHealthValue, handle hAbility, bool bLethal, int iAdditionalFlags) Sets the health to a specific value, with optional flags or inflictors.
MoveToNPC void MoveToNPC(handle hNPC) Move to follow a unit.
MoveToNPCToGiveItem void MoveToNPCToGiveItem(handle npc, handle item) Give an item to another unit.
MoveToPosition void MoveToPosition(Vector vDest) Issue a Move-To command
MoveToPositionAggressive void MoveToPositionAggressive(Vector vDest) Issue an Attack-Move-To command
MoveToTargetToAttack void MoveToTargetToAttack(handle hTarget) Move to a target to attack.
NoHealthBar bool NoHealthBar() No Описание Set
NoTeamMoveTo bool NoTeamMoveTo() No Описание Set
NoTeamSelect bool NoTeamSelect() No Описание Set
NotifyWearablesOfModelChange void NotifyWearablesOfModelChange(bool bOriginalModel)  
NotOnMinimap bool NotOnMinimap() No Описание Set
NotOnMinimapForEnemies bool NotOnMinimapForEnemies() No Описание Set
NoUnitCollision bool NoUnitCollision() No Описание Set
PassivesDisabled bool PassivesDisabled() No Описание Set
PerformAttack void PerformAttack(handle hTarget, bool bUseCastAttackOrb, bool bProcessProcs, bool bSkipCooldown, bool bIgnoreInvis, bool bUseProjectile, bool bFakeAttack, bool bNeverMiss) Performs an attack on a target. Params: Target, bUseCastAttackOrb, bProcessProcs, bSkipCooldown, bIgnoreInvis, bUseProjectile, bFakeAttack, bNeverMiss
PickupDroppedItem void PickupDroppedItem(handle hItem) Pick up a dropped item.
PickupRune void PickupRune(handle hItem) Pick up a rune.
ProvidesVision bool ProvidesVision() No Описание Set
Purge void Purge(bool bRemovePositiveBuffs, bool bRemoveDebuffs, bool bFrameOnly, bool bRemoveStuns, bool bRemoveExceptions) (bool RemovePositiveBuffs, bool RemoveDebuffs, bool BuffsCreatedThisFrameOnly, bool RemoveStuns, bool RemoveExceptions
ReduceMana void ReduceMana(float flAmount) Remove mana from this unit, this can be used for involuntary mana loss, not for mana that is spent.
RemoveAbility void RemoveAbility(string pszAbilityName) Remove an ability from this unit by name.
RemoveGesture void RemoveGesture(int nActivity) Remove the given gesture activity.
RemoveHorizontalMotionController void RemoveHorizontalMotionController(handle hBuff)  
RemoveItem void RemoveItem(handle hItem) Removes the passed item from this unit's inventory.
RemoveModifierByName void RemoveModifierByName(string pszScriptName) Removes a modifier
RemoveModifierByNameAndCaster void RemoveModifierByNameAndCaster(string pszScriptName, handle hCaster) Removes a modifier that was cast by the given caster
RemoveNoDraw void RemoveNoDraw() Remove the no draw flag.
RemoveVerticalMotionController void RemoveVerticalMotionController(handle hBuff)  
RespawnUnit void RespawnUnit() Respawns the target unit if it can be respawned.
TakeItem void TakeItem(handle hItem) Hidden item
SellItem void SellItem(handle hItem) Sells the passed item in this unit's inventory.
SetAbilityByIndex void SetAbilityByIndex(handle hAbility, int iIndex) change ability index
SetAcquisitionRange void SetAcquisitionRange(float nRange) Sets acquisition range
SetAdditionalBattleMusicWeight void SetAdditionalBattleMusicWeight(float flWeight) Combat involving this creature will have this weight added to the music calcuations
SetAggroTarget void SetAggroTarget(handle hAggroTarget) Set this unit's aggro target to a specified unit.
SetAttackCapability void SetAttackCapability(int iAttackCapabilities) No Описание Set
SetAttacking void SetAttacking(handle hAttackTarget) No Описание Set
SetBaseAttackTime void SetBaseAttackTime(float flBaseAttackTime) No Описание Set
SetBaseDamageMax void SetBaseDamageMax(int nMax) Sets the minimum base damage.
SetBaseDamageMin void SetBaseDamageMin(int nMin) Sets the minimum base damage.
SetBaseHealthRegen void SetBaseHealthRegen(float flHealthRegen) No Описание Set
SetBaseMagicalResistanceValue void SetBaseMagicalResistanceValue(float flMagicalResistanceValue) Sets base magical armor value.
SetBaseManaRegen void SetBaseManaRegen(float flManaRegen) No Описание Set
SetBaseMaxHealth void SetBaseMaxHealth(float flBaseMaxHealth) Set a new base max health value.
SetBaseMoveSpeed void SetBaseMoveSpeed(int iMoveSpeed) No Описание Set
SetCanSellItems void SetCanSellItems(bool bCanSell) Set whether or not this unit is allowed to sell items (bCanSellItems)
SetControllableByPlayer void SetControllableByPlayer(int iIndex, bool bSkipAdjustingPosition) Set this unit controllable by the player with the passed ID.
SetCursorCastTarget void SetCursorCastTarget(handle hEntity) No Описание Set
SetCursorPosition void SetCursorPosition(Vector vLocation) No Описание Set
SetCursorTargetingNothing void SetCursorTargetingNothing(bool bTargetingNothing) No Описание Set
SetCustomHealthLabel void SetCustomHealthLabel(string pLabel, int r, int g, int b)  
SetDayTimeVisionRange void SetDayTimeVisionRange(int iRange) Set the base vision range.
SetDeathXP void SetDeathXP(int iXPBounty) Set the XP bounty on this unit
SetForceAttackTarget void SetForceAttackTarget(handle hNPC) No Описание Set
SetForceAttackTargetAlly void SetForceAttackTargetAlly(handle hNPC) No Описание Set
SetHasInventory void SetHasInventory(bool bHasInventory) No Описание Set
SetHullRadius void SetHullRadius(float flHullRadius) Set the collision hull radius of this NPC
SetIdleAcquire void SetIdleAcquire(bool bIdleAcquire) No Описание Set
SetInitialGoalEntity void SetInitialGoalEntity(handle hGoal) Sets the initial waypoint goal for this NPC
SetMana void SetMana(float flMana) Set the mana on this unit.
SetMaximumGoldBounty void SetMaximumGoldBounty(int iGoldBountyMax) Set the maximum gold bounty for this unit.
SetMinimumGoldBounty void SetMinimumGoldBounty(int iGoldBountyMin) Set the minimum gold bounty for this unit.
SetModifierStackCount void SetModifierStackCount(string modifierName, handle hCaster, int modifierCount) Sets the stack count of a given modifier.
SetMoveCapability void SetMoveCapability(int iMoveCapabilities) No Описание Set
SetMustReachEachGoalEntity void SetMustReachEachGoalEntity(bool must) Set whether this NPC is required to reach each goal entity, rather than being allowed to 'unkink' their path
SetNeverMoveToClearSpace void SetNeverMoveToClearSpace(bool neverMoveToClearSpace) If set to true, we will never attempt to move this unit to clear space, even when it unphases.
SetNightTimeVisionRange void SetNightTimeVisionRange(int iRange) Set the base vision range.
SetOrigin void SetOrigin(Vector vLocation) Set the unit's origin.
SetOriginalModel void SetOriginalModel(string originalModel) Sets the original model of this entity, which it will tend to fall back to anytime its state changes
SetPhysicalArmorBaseValue void SetPhysicalArmorBaseValue(float flPhysicalArmorValue) Sets base physical armor value.
SetRangedProjectileName void SetRangedProjectileName(string pProjectileName) No Описание Set
SetRenderAlpha void SetRenderAlpha( int alpha ) No Описание Set
SetStolenScepter void SetStolenScepter(bool bStolenScepter) No Описание Set
SetUnitCanRespawn void SetUnitCanRespawn(bool bCanRespawn) Set whether or not this unit can respawn.
SetUnitName void SetUnitName(string pName) No Описание Set
ShouldIdleAcquire bool ShouldIdleAcquire() No Описание Set
SpendMana void SpendMana(float flManaSpent, handle hAbility) Spend mana from this unit, this can be used for spending mana from abilities or item usage.
StartGesture void StartGesture(int nActivity) Add the given gesture activity.
StartGestureWithPlaybackRate void StartGestureWithPlaybackRate( nActivity, flRate ) Add the given gesture activity with custom playback rate.
Stop void Stop() Stop the current order.
SwapAbilities void SwapAbilities(string pAbilityName1, string pAbilityName2, bool bEnable1, bool bEnable2) Swaps the slots of the two passed abilities and sets them enabled/disabled: const char* AbilityName1, const char* AbilityName2, boolbEnable1, bool bEnable2. The boolean controls which ability is active. The ability order is never swapped when swapping abilities, only the boolean statements are flipped.
SwapItems void SwapItems(int nSlot1, int nSlot2) Swap the contents of two item slots (slot1, slot2)
TimeUntilNextAttack float TimeUntilNextAttack() No Описание Set
TriggerModifierDodge bool TriggerModifierDodge() No Описание Set
TriggerSpellAbsorb bool TriggerSpellAbsorb(handle hAbility) Query whether the passed ability will trigger spell absorb on this unit.
TriggerSpellReflect void TriggerSpellReflect(handle hAbility) Trigger the Lotus Orb-like effect.(hAbility)
UnitCanRespawn bool UnitCanRespawn() No Описание Set

CDOTA_BaseNPC_Hero

Расширяет CDOTA_BaseNPC

'

Функция Использование Описание
AddExperience bool AddExperience(float amount, int nReason, bool bApplyBotDifficultyScaling, bool bIncrementTotal) Adds experience to this unit.
Buyback void Buyback() Spend the gold and buyback with this hero.
CalculateStatBonus void CalculateStatBonus() Recalculate all stats after the hero gains stats.
CanEarnGold bool CanEarnGold() Returns boolean value result of buyback gold limit time less than game time.
ClearLastHitMultikill void ClearLastHitMultikill() Value is stored in PlayerResource.
ClearLastHitStreak void ClearLastHitStreak() Value is stored in PlayerResource.
ClearStreak void ClearStreak() Value is stored in PlayerResource.
GetAbilityPoints int GetAbilityPoints() Gets the current unspent ability point's.
GetAdditionalOwnedUnits table GetAdditionalOwnedUnits() Returns a table of all units summoned by this hero.
GetAgility float GetAgility() Get the current agility stat of the hero.
GetAgilityGain float GetAgilityGain() Get the agility gain of the hero when leveling up.
GetAssists int GetAssists() Value is stored in PlayerResource.
GetAttacker int GetAttacker(int nIndex) No Описание Set
GetBaseAgility float GetBaseAgility() Get the base agility of a hero.
GetBaseDamageMax int GetBaseDamageMax() Hero damage is also affected by attributes.
GetBaseDamageMin int GetBaseDamageMin() Hero damage is also affected by attributes.
GetBaseIntellect float GetBaseIntellect() Get the base intelligence of the hero.
GetBaseStrength float GetBaseStrength() Get the base strength of the hero.
GetBonusDamageFromPrimaryStat int GetBonusDamageFromPrimaryStat() No Описание Set
GetBuybackCooldownTime float GetBuybackCooldownTime() Return float value for the amount of time left on cooldown for this hero's buyback.
GetBuybackCost int GetBuybackCost() Return integer value for the gold cost of a buyback.
GetBuybackGoldLimitTime float GetBuybackGoldLimitTime() Returns the amount of time gold gain is limited after buying back.
GetCurrentXP int GetCurrentXP() Returns the amount of XP
GetDeathGoldCost int GetDeathGoldCost() No Описание Set
GetDeaths int GetDeaths() Value is stored in PlayerResource.
GetDenies int GetDenies() Value is stored in PlayerResource.
GetGold int GetGold() Returns gold amount for the player owning this hero
GetGoldBounty int GetGoldBounty() No Описание Set
GetHealthRegen float GetHealthRegen() Hero health regen is affected by attributes.
GetIncreasedAttackSpeed float GetIncreasedAttackSpeed() Hero attack speed is also affected by agility.
GetIntellect float GetIntellect() Get the current intelligence of the hero.
GetIntellectGain float GetIntellectGain() Get the intelligence gain of the hero when leveling up.
GetKills int GetKills() Value is stored in PlayerResource.
GetLastHits int GetLastHits() Value is stored in PlayerResource.
GetManaRegen float GetManaRegen() Hero mana regen is affected by attributes.
GetMostRecentDamageTime float GetMostRecentDamageTime() No Описание Set
GetMultipleKillCount int GetMultipleKillCount() No Описание Set
GetNumAttackers int GetNumAttackers() No Описание Set
GetNumItemsInInventory int GetNumItemsInInventory() Gets how many items does the hero holds.
GetNumItemsInStash int GetNumItemsInStash() Gets how many items does the hero has in stash.
GetPhysicalArmorValue float GetPhysicalArmorValue() Hero armor is affected by attributes.
GetPlayerID int GetPlayerID() Returns player ID of the player owning this hero
GetPrimaryAttribute int GetPrimaryAttribute() Get the main attribute of the hero. 0 = strength, 1 = agility, 2 = intelligence.
GetPrimaryStatValue float GetPrimaryStatValue() Returns the amount of stats points in the hero's main attribute.
GetRespawnsDisabled bool GetRespawnsDisabled() Is this hero prevented from respawning?
GetRespawnTime float GetRespawnTime() No Описание Set
GetStatsBasedManaRegen float GetStatsBasedManaRegen() Returns only the regen based on Intelligence.
GetStreak int GetStreak() Value is stored in PlayerResource.
GetStrength float GetStrength() No Описание Set
GetStrengthGain float GetStrengthGain() Get the strength gain of the hero when leveling up.
GetTimeUntilRespawn float GetTimeUntilRespawn() Get how long until the hero respawns.
GetTogglableWearable handle GetTogglableWearable(int nSlotType) Get wearable entity in slot (slot)
HasAnyAvailableInventorySpace bool HasAnyAvailableInventorySpace() Returns true if the hero has at least one clear inventory space.
HasFlyingVision bool HasFlyingVision() Returns true if the hero has flying vision.
HasOwnerAbandoned bool HasOwnerAbandoned() Returns true if the player owning the hero has abandoned.
HasRoomForItem int HasRoomForItem(string pItemName, bool bIncludeStashCombines, bool bAllowSelling) Args: const char* pItemName, bool bIncludeStashCombines, bool bAllowSelling
HeroLevelUp void HeroLevelUp(bool bPlayEffects) Levels up the hero, true or false to play effects.
IncrementAssists void IncrementAssists(int iKillerID) Value is stored in PlayerResource.
IncrementDeaths void IncrementDeaths(int iKillerID) Value is stored in PlayerResource.
IncrementDenies void IncrementDenies() Value is stored in PlayerResource.
IncrementKills void IncrementKills(int kills) Passed ID is for the victim, killer ID is ID of the current hero. Value is stored in PlayerResource.
IncrementLastHitMultikill void IncrementLastHitMultikill() Value is stored in PlayerResource.
IncrementLastHits void IncrementLastHits() Value is stored in PlayerResource.
IncrementLastHitStreak void IncrementLastHitStreak() Value is stored in PlayerResource.
IncrementNearbyCreepDeaths void IncrementNearbyCreepDeaths() Value is stored in PlayerResource.
IncrementStreak void IncrementStreak() Value is stored in PlayerResource.
IsBuybackDisabledByReapersScythe bool IsBuybackDisabledByReapersScythe() No Описание Set
IsReincarnating bool IsReincarnating() No Описание Set
KilledHero void KilledHero(handle hHero, handle hInflictor) Args: Hero, Inflictor
ModifyAgility void ModifyAgility(float flNewAgility) Adds passed value to base attribute value, then calls CalculateStatBonus.
ModifyGold int ModifyGold(int goldAmmt, bool reliable, int reason) Gives this hero some gold. Args: int nGoldChange, bool bReliable, int reason
ModifyIntellect void ModifyIntellect(float flNewIntellect) Adds passed value to base attribute value, then calls CalculateStatBonus.
ModifyStrength void ModifyStrength(float flNewStrength) Adds passed value to base attribute value, then calls CalculateStatBonus.
PerformTaunt void PerformTaunt() No Описание Set
RecordLastHit void RecordLastHit() No Описание Set
RespawnHero void RespawnHero(bool buyback, bool IsActuallyBeingSpawnedForTheFirstTime, bool RespawnPenalty) Respawn this hero.
SetAbilityPoints void SetAbilityPoints(int iPoints) Sets the current unspent ability point's.
SetBaseAgility void SetBaseAgility(float flAgility) Sets the base agility points for this hero.
SetBaseIntellect void SetBaseIntellect(float flIntellect) Sets the base intelligence points for this hero.
SetBaseStrength void SetBaseStrength(float flStrength) Sets the base strength points for this hero.
SetBotDifficulty void SetBotDifficulty(int nDifficulty) Sets the bot's difficulty level (0 = passive, 1 = easy, 2 = medium, 3 = hard, 4 = unfair)
SetBuybackCooldownTime void SetBuybackCooldownTime(float flTime) Sets the buyback cooldown time.
SetBuyBackDisabledByReapersScythe void SetBuyBackDisabledByReapersScythe(bool bBuybackDisabled) Set whether this hero can buyback.
SetBuybackGoldLimitTime void SetBuybackGoldLimitTime(float flTime) Set the amount of time gold gain is limited after buying back.
SetCustomDeathXP void SetCustomDeathXP(int iValue) Sets a custom experience value for this hero.
 Tip:GameRules boolean must be set for this to work!
SetGold void SetGold(int amount, bool reliableGold) Sets the gold amount for the player owning this hero
SetPlayerID void SetPlayerID(int iPlayerID) Set the player's ID.
SetPrimaryAttribute void SetPrimaryAttribute(int nPrimaryAttribute) Set this hero's primary attribute value.
SetRespawnPosition void SetRespawnPosition(Vector vOrigin) Set the location where the hero will respawn.
SetRespawnsDisabled void SetRespawnsDisabled(bool bDisableRespawns) Prevent this hero from respawning.
SetTimeUntilRespawn void SetTimeUntilRespawn(float time) Set the time remaining until the hero respawns.
ShouldDoFlyHeightVisual bool ShouldDoFlyHeightVisual() No Описание Set
SpendGold void SpendGold(int amount, int reason) Args: int nGold, int nReason
UnitCanRespawn bool UnitCanRespawn() No Описание Set
UpgradeAbility void UpgradeAbility(handle hAbility) This upgrades the passed ability if it exists and the hero has enough ability point's.
WillReincarnate bool WillReincarnate() No Описание Set

CDOTA_BaseNPC_Creature

Расширяет CDOTA_BaseNPC

No Описание Set

Функция Использование Описание
AddItemDrop void AddItemDrop(handle hDropData) Add the specified item drop to this creature
CreatureLevelUp void CreatureLevelUp(int iLevels) Level the creature up by the specified number of levels
IsChampion bool IsChampion() Is this unit a champion?
SetArmorGain void SetArmorGain(float flArmorGain) Set the armor gained per level on this creature.
SetAttackTimeGain void SetAttackTimeGain(float flAttackTimeGain) Set the attack time gained per level on this creature.
SetBountyGain void SetBountyGain(int nBountyGain) Set the bounty gold gained per level on this creature.
SetChampion void SetChampion(bool bIsChampion) Flag this unit as a champion creature.
SetDamageGain void SetDamageGain(int nDamageGain) Set the damage gained per level on this creature.
SetDisableResistanceGain void SetDisableResistanceGain(float flDisableResistanceGain) Set the disable resistance gained per level on this creature.
SetHPGain void SetHPGain(int nHPGain) Set the hit point's gained per level on this creature.
SetHPRegenGain void SetHPRegenGain(float flHPRegenGain) Set the hit point's regen gained per level on this creature.
SetMagicResistanceGain void SetMagicResistanceGain(float flMagicResistanceGain) Set the magic resistance gained per level on this creature.
SetManaGain void SetManaGain(int nManaGain) Set the mana point's gained per level on this creature.
SetManaRegenGain void SetManaRegenGain(float flManaRegenGain) Set the mana point's regen gained per level on this creature.
SetMoveSpeedGain void SetMoveSpeedGain(int nMoveSpeedGain) Set the move speed gained per level on this creature.
SetXPGain void SetXPGain(int nXPGain) Set the xp reward gained per level on this creature.

 

CDOTA_BaseNPC_Building

Расширяет CDOTA_BaseNPC

No Описание Set

Функция Использование Описание
GetInvulnCount int GetInvulnCount() Get the invulnerability count for a building.
SetInvulnCount void SetInvulnCount(int nInvulnCount) Set the invulnerability counter of this building.

 

CDOTABaseGameMode

Расширяет CBaseEntity

No Описание Set

Функция Использование Описание
ClearAbilityTuningValueFilter void ClearAbilityTuningValueFilter() Clear the script filter that controls the tuning values abilities use.
ClearBountyRunePickupFilter void ClearBountyRunePickupFilter() Clear the script filter that controls bounty rune pickup behavior.
ClearDamageFilter void ClearDamageFilter() Clear the script filter that controls how a unit takes damage.
ClearExecuteOrderFilter void ClearExecuteOrderFilter() Clear the script filter that controls when a unit picks up an item.
ClearItemAddedToInventoryFilter void ClearItemAddedToInventoryFilter() Clear the script filter that controls when a unit add an item to inventory.
ClearModifierGainedFilter void ClearModifierGainedFilter() Clear the script filter that controls the modifier filter.
ClearModifyExperienceFilter void ClearModifyExperienceFilter() Clear the script filter that controls how hero experience is modified.
ClearModifyGoldFilter void ClearModifyGoldFilter() Clear the script filter that controls how hero gold is modified.
ClearRuneSpawnFilter void ClearRuneSpawnFilter() Clear the script filter that controls what rune spawns.
ClearTrackingProjectileFilter void ClearTrackingProjectileFilter() Clear the script filter that controls when tracking projectiles are launched.
ClientLoadGridNav void ClientLoadGridNav() Tell clients that they need to load gridnav information. Used for things like allowing clients to identify valid locations to place buildings.
GetAlwaysShowPlayerNames bool GetAlwaysShowPlayerNames() No Описание Set
GetAlwaysShowPlayerInventory bool GetAlwaysShowPlayerInventory() Show the player hero's inventory in the HUD, regardless of what unit is selected.
GetAnnouncerDisabled bool GetAnnouncerDisabled() Are in-game announcers disabled?
GetCameraDistanceOverride float GetCameraDistanceOverride() Set a different camera distance; dota default is 1134.
GetCustomBuybackCooldownEnabled bool GetCustomBuybackCooldownEnabled() Turns on capability to define custom buyback cooldowns.
GetCustomBuybackCostEnabled bool GetCustomBuybackCostEnabled() Turns on capability to define custom buyback costs.
GetCustomHeroMaxLevel int GetCustomHeroMaxLevel() Allows definition of the max level heroes can achieve (default is 25).
GetFixedRespawnTime float GetFixedRespawnTime() Gets the fixed respawn time.
GetFogOfWarDisabled bool GetFogOfWarDisabled() Turn the fog of war on or off.
GetGoldSoundDisabled bool GetGoldSoundDisabled() Turn the sound when gold is acquired off/on.
GetMaximumAttackSpeed int GetMaximumAttackSpeed() Get the maximum attack speed for units.
GetMinimumAttackSpeed int GetMinimumAttackSpeed() Get the minimum attack speed for units.
GetRecommendedItemsDisabled bool GetRecommendedItemsDisabled() Turn the panel for showing recommended items at the shop off/on.
GetStashPurchasingDisabled bool GetStashPurchasingDisabled() Turn purchasing items to the stash off/on. If purchasing to the stash is off the player must be at a shop to purchase items.
GetStickyItemDisabled bool GetStickyItemDisabled() Hide the sticky item in the quickbuy.
GetTopBarTeamValuesOverride bool GetTopBarTeamValuesOverride() Override the values of the team values on the top game bar.
GetTopBarTeamValuesVisible bool GetTopBarTeamValuesVisible() Turning on/off the team values on the top game bar.
GetTowerBackdoorProtectionEnabled bool GetTowerBackdoorProtectionEnabled() Enables/Disables tower backdoor protection.
GetUseCustomHeroLevels bool GetUseCustomHeroLevels() Are custom-defined XP values for hero level ups in use?
IsBuybackEnabled bool IsBuybackEnabled() Enables or disables buyback completely.
SetAbilityTuningValueFilter void SetAbilityTuningValueFilter(handle hFunction, handle hContext) Set a filter Функция to control the tuning values that abilities use. (Modify the table and Return true to use new values, return false to use the old values)
SetAlwaysShowPlayerNames void SetAlwaysShowPlayerNames(bool bShow) No Описание Set
SetAlwaysShowPlayerInventory void SetAlwaysShowPlayerInventory(bool bAlwaysShow) Show the player hero's inventory in the HUD, regardless of what unit is selected.
SetAnnouncerDisabled void SetAnnouncerDisabled(bool enabled) Disables the dota announcer
SetBotsAlwaysPushWithHuman void SetBotsAlwaysPushWithHuman(bool bAlwaysPush) Set if the bots should try their best to push with a human player.
SetBotsInLateGame void SetBotsInLateGame(bool bLateGame) Set if bots should enable their late game behavior.
SetBotsMaxPushTier void SetBotsMaxPushTier(int nMaxTier) Set the max tier of tower that bots want to push. (-1 to disable)
SetBotThinkingEnabled void SetBotThinkingEnabled(bool bEnabled) Enables/Disables bot thinking. Requires a very Dota PvP-like map with 3 lanes, a shop, etc.
SetBountyRunePickupFilter void SetBountyRunePickupFilter(handle hFunction, handle hContext) Set a filter Функция to control the behavior when a bounty rune is picked up. (Modify the table and Return true to use new values, return false to cancel the event)
SetBuybackEnabled void SetBuybackEnabled(bool bEnabled) Enables or disables buyback completely
SetCameraDistanceOverride void SetCameraDistanceOverride(float flCameraDistanceOverride) Set a different camera distance; dota default is 1134.
SetCustomBuybackCooldownEnabled void SetCustomBuybackCooldownEnabled(bool bEnabled) Turns on capability to define custom buyback cooldowns.
SetCustomBuybackCostEnabled void SetCustomBuybackCostEnabled(bool bEnabled) Turns on capability to define custom buyback costs.
SetCustomGameForceHero void SetCustomGameForceHero(string pHeroName) Force single-player hero selection.
SetCustomHeroMaxLevel void SetCustomHeroMaxLevel(int maxLevel) [Deprecated] Allows definition of the max level heroes can achieve (default is 25).
SetCustomXPRequiredToReachNextLevel void SetCustomXPRequiredToReachNextLevel(handle hTable) Allows definition of a table of hero XP values.
SetDamageFilter void SetDamageFilter(handle hFunction, handle hContext) Set a filter Функция to control the behavior when a unit takes damage. (Modify the table and Return true to use new values, return false to cancel the event)
SetExecuteOrderFilter void SetExecuteOrderFilter(handle hFunction, handle hContext) Set a filter Функция to control the behavior when a unit picks up an item. (Modify the table and Return true to use new values, return false to cancel the event)
SetFixedRespawnTime void SetFixedRespawnTime(float time) Sets the dota respawn time. -1 for default behavior
SetFogOfWarDisabled void SetFogOfWarDisabled(bool bDisabled) Turn the fog of war on or off.
SetFountainConstantManaRegen void SetFountainConstantManaRegen(float flConstantManaRegen) Set the constant rate that the fountain will regen mana. (-1 for default)
SetFountainPercentageHealthRegen void SetFountainPercentageHealthRegen(float flPercentageHealthRegen) Set the percentage rate that the fountain will regen health. (-1 for default)
SetFountainPercentageManaRegen void SetFountainPercentageManaRegen(float flPercentageManaRegen) Set the percentage rate that the fountain will regen mana. (-1 for default)
SetGoldSoundDisabled void SetGoldSoundDisabled(bool bDisabled) Turn the sound when gold is acquired off/on. Takes a bool.
SetHUDVisible void SetHUDVisible(int iHUDElement, bool bVisible) Set the HUD element visibility.
SetItemAddedToInventoryFilter void SetItemAddedToInventoryFilter(handle hFunction, handle hContext) Set a filter Функция to control when a unit add an item to inventory.
SetLoseGoldOnDeath void SetLoseGoldOnDeath(bool bEnabled) Use to disable gold loss on death.
SetMaximumAttackSpeed void SetMaximumAttackSpeed(int nMaxSpeed) Set the maximum attack speed for units.
SetMinimumAttackSpeed void SetMinimumAttackSpeed(int nMinSpeed) Set the minimum attack speed for units.
SetModifierGainedFilter void SetModifierGainedFilter(handle hFunction, handle hContext) Set a filter Функция to control modifiers that are gained, return false to destroy modifier.
SetModifyExperienceFilter void SetModifyExperienceFilter(handle hFunction, handle hContext) Set a filter Функция to control the behavior when a hero's experience is modified. (Modify the table and Return true to use new values, return false to cancel the event)
SetModifyGoldFilter void SetModifyGoldFilter(handle hFunction, handle hContext) Set a filter Функция to control the behavior when a hero's gold is modified. (Modify the table and Return true to use new values, return false to cancel the event)
SetOverrideSelectionEntity void SetOverrideSelectionEntity(handle unit) Set an override for the default selection entity, instead of each player's hero.
SetPauseEnabled void SetPauseEnabled(bool bPause) Allow/Disallow players to pause the game.
SetRecommendedItemsDisabled void SetRecommendedItemsDisabled(bool bDisabled) Turn the panel for showing recommended items at the shop off/on. Takes a bool.
SetRemoveIllusionsOnDeath void SetRemoveIllusionsOnDeath(bool bRemove) Make it so illusions are immediately removed upon death, rather than sticking around for a few seconds.
SetRuneEnabled void SetRuneEnabled(int nRune, bool bEnabled) Set if a given type of rune is enabled.
SetRuneSpawnFilter void SetRuneSpawnFilter(handle hFunction, handle hContext) Set a filter Функция to control what rune spawns. (Modify the table and Return true to use new values, return false to cancel the event)
SetStashPurchasingDisabled void SetStashPurchasingDisabled(bool bDisabled) Turn purchasing items to the stash off/on. If purchasing to the stash is off the player must be at a shop to purchase items.
SetStickyItemDisabled void SetStickyItemDisabled(bool bDisabled) Hide the sticky item in the quickbuy.
SetTopBarTeamValue void SetTopBarTeamValue(int iTeam, int nValue) Set the team values on the top game bar.
SetTopBarTeamValuesOverride void SetTopBarTeamValuesOverride(bool bOverride) Override the values of the team values on the top game bar.
SetTopBarTeamValuesVisible void SetTopBarTeamValuesVisible(bool bVisible) Turning on/off the team values on the top game bar.
SetTowerBackdoorProtectionEnabled void SetTowerBackdoorProtectionEnabled(bool bEnabled) Enables/Disables tower backdoor protection
SetTrackingProjectileFilter void SetTrackingProjectileFilter(handle hFunction, handle hContext) Set a filter Функция to control when tracking projectiles are launched. (Modify the table and Return true to use new values, return false to cancel the event)
SetUnseenFogOfWarEnabled void SetUnseenFogOfWarEnabled(bool bEnabled) Enable or disable unseen fog of war. When enabled parts of the map the player has never seen will be completely hidden by fog of war.
SetUseCustomHeroLevels void SetUseCustomHeroLevels(bool bEnabled) Turn on custom-defined XP values for hero level ups. The table should be defined before switching this on.

CDotaQuest

Расширяет CBaseEntity

A quest, as seen in the Tutorial and Frostivus. WARNING: Quest system is deprecated since 7.00 and will NOT work

Функция Использование Описание
AddSubquest void AddSubquest(handle hSubquest) Add a subquest to this quest
CompleteQuest void CompleteQuest() Mark this quest complete
GetSubquest handle GetSubquest(int nIndex) Finds a subquest from this quest by index
GetSubquestByName handle GetSubquestByName(string pszName) Finds a subquest from this quest by name
RemoveSubquest void RemoveSubquest(handle hSubquest) Remove a subquest from this quest
SetTextReplaceString void SetTextReplaceString(string pszString) Set the text replace string for this quest
SetTextReplaceValue void SetTextReplaceValue(int valueSlot, int value) Set a quest value

 

CDotaSubquestBase

Расширяет CDotaQuest

No Описание Set

Функция Использование Описание
CompleteSubquest void CompleteSubquest() Mark this subquest complete
SetTextReplaceString void SetTextReplaceString(string pszString) Set the text replace string for this subquest
SetTextReplaceValue void SetTextReplaceValue(int valueSlot, int value) Set a subquest value

 

CPhysicsComponent

No Описание Set

Функция Использование Описание
ExpensiveInstantRayCast bool ExpensiveInstantRayCast(Vector Vector_1, Vector Vector_2, handle handle_3) Do an instant (i.e. blocking) Ray Cast. Will do a handle/queue version later. Don't plan to use this for real!

 

CPointTemplate

No Описание Set

Функция Использование Описание
DeleteCreatedSpawnGroups void DeleteCreatedSpawnGroups() DeleteCreatedSpawnGroups() : Deletes any spawn groups that this point_template has spawned. Note: The point_template will not be deleted by this.
ForceSpawn void ForceSpawn() ForceSpawn() : Spawns all of the entities the point_template is pointing at.
GetSpawnedEntities handle GetSpawnedEntities() GetSpawnedEntities() : Get the list of the most recent spawned entities
SetSpawnCallback void SetSpawnCallback(handle hCallbackFunc, handle hCallbackScope) SetSpawnCallback( hCallbackFunc, hCallbackScope, hCallbackData ) : Set a callback for when the template spawns entities. The spawned entities will be passed in as an array.

 

CBodyComponent

No Описание Set

Функция Использование Описание
AddImpulseAtPosition void AddImpulseAtPosition(Vector Vector_1, Vector Vector_2) Apply an impulse at a worldspace position to the physics
AddVelocity void AddVelocity(Vector Vector_1, Vector Vector_2) Add linear and angular velocity to the physics object
DetachFromParent void DetachFromParent() Detach from its parent
GetSequence <unknown> GetSequence() Returns the active sequence
IsAttachedToParent bool IsAttachedToParent() Is attached to parent
LookupSequence <unknown> LookupSequence(string string_1) Returns a sequence id given a name
SequenceDuration float SequenceDuration(string string_1) Returns the duration in seconds of the specified sequence
SetAngularVelocity void SetAngularVelocity(Vector Vector_1) No Описание Set
SetAnimation void SetAnimation(string string_1) Pass string for the animation to play on this model
SetBodyGroup void SetBodyGroup(string string_1) No Описание Set
SetMaterialGroup void SetMaterialGroup(utlstringtoken utlstringtoken_1) No Описание Set
SetVelocity void SetVelocity(Vector velocity) No Описание Set

 

CBaseAnimating

Расширяет CBaseEntity

A class containing functions involved in animations

Функция Использование Описание
GetAttachmentAngles Vector GetAttachmentAngles(int iAttachment) Get the attachement id's angles as a p,y,r vector
GetAttachmentOrigin Vector GetAttachmentOrigin(int iAttachment) Get the attachement id's origin vector
GetModelScale float GetModelScale() Get scale of entity's model.
IsSequenceFinished bool IsSequenceFinished() Ask whether the main sequence is done playing
ScriptLookupAttachment int ScriptLookupAttachment(string pAttachmentName) Get the named attachment id
SetBodygroup void SetBodygroup(int iGroup, int iValue) Sets a bodygroup
SetModelScale void SetModelScale(float scale) Sets the model's scale to scale
so if a unit had its model scale at 1, and you use SetModelScale(10.0), it would set the scale to 10.0.
SetPoseParameter float SetPoseParameter(string szName, float fValue) Set the specified pose parameter to the specified value  
SetSkin void SetSkin(int iSkin) No Описание Set  
StopAnimation void StopAnimation() Stop the current animation by setting playback rate to 0.0.

CBaseCombatCharacter

No Описание Set

Функция Использование Описание
GetEquippedWeapons table GetEquippedWeapons() GetEquippedWeapons() : Returns an array of all the equipped weapons
GetWeaponCount int GetWeaponCount() GetWeaponCount() : Gets the number of weapons currently equipped
ShootPosition Vector ShootPosition(int nHand) Returns the shoot position eyes (or hand in VR).

 

ProjectileManager

The projectile manager, it manages projectiles.

Функция Использование Описание
ChangeTrackingProjectileSpeed void ChangeTrackingProjectileSpeed(handle hAbility, int Speed) Update speed  
CreateLinearProjectile int CreateLinearProjectile(table infoTable) Creates a linear projectile and returns the projectile ID
CreateTrackingProjectile void CreateTrackingProjectile(handle handle_1) Creates a tracking projectile
DestroyLinearProjectile void DestroyLinearProjectile(int int_1) Destroys the linear projectile matching the argument ID
GetLinearProjectileVelocity Vector GetLinearProjectileVelocity(int int_1) Returns a vector representing the current velocity of the projectile.
ProjectileDodge void ProjectileDodge(handle handle_1) Makes the specified unit dodge projectiles

CBaseTrigger

Расширяет CBaseEntity

No Описание Set

Функция Использование Описание
Disable void Disable() Disable the trigger
Enable void Enable() Enable the trigger
IsTouching bool IsTouching(handle hEnt) Checks whether the passed entity is touching the trigger.

 

CEnvEntityMaker

Расширяет CBaseEntity

No Описание Set

Функция Использование Описание
SpawnEntity void SpawnEntity() Create an entity at the location of the maker
SpawnEntityAtEntityOrigin void SpawnEntityAtEntityOrigin(handle hEntity) Create an entity at the location of a specified entity instance
SpawnEntityAtLocation void SpawnEntityAtLocation(Vector vecAlternateOrigin, Vector vecAlternateAngles) Create an entity at a specified location and orientaton, orientation is Euler angle in degrees (pitch, yaw, roll)
SpawnEntityAtNamedEntityOrigin void SpawnEntityAtNamedEntityOrigin(string pszName) Create an entity at the location of a named entity

 

CDOTAVoteSystem

No Описание Set

Функция Использование Описание
StartVote void StartVote(handle handle_1) Starts a vote, based upon a table of parameters

 

CMarkupVolumeTagged

No Описание Set

Функция Использование Описание
HasTag bool HasTag(string pszTagName) Does this volume have the given tag.

 

CScriptPrecacheContext

No Описание Set

Функция Использование Описание
AddResource void AddResource(string string_1) Precaches a specific resource
GetValue table GetValue(string string_1) Reads a spawn key

 

CScriptKeyValues

No Описание Set

Функция Использование Описание
GetValue table GetValue(string string_1) Reads a spawn key

 

CScriptParticleManager

No Описание Set

Global accessor variable: ParticleManager

Функция Использование Описание
CreateParticle int CreateParticle(string particleName, int particleAttach, handle owningEntity) Creates a new particle effect
CreateParticleForPlayer int CreateParticleForPlayer(string particleName, int particleAttach, handle owningEntity, handle owningPlayer) Creates a new particle effect that only plays for the specified player
CreateParticleForTeam int CreateParticleForTeam(string string_1, int int_2, handle handle_3, int int_4) Creates a new particle effect that only plays for the specified team
DestroyParticle void DestroyParticle(int particleID, bool immediately) Destroys particle.
GetParticleReplacement string GetParticleReplacement(string string_1, handle handle_2) No Описание Set
ReleaseParticleIndex void ReleaseParticleIndex(int particleId) Frees the specified particle index
SetParticleAlwaysSimulate void SetParticleAlwaysSimulate(int int_1) No Описание Set
SetParticleControl void SetParticleControl(int particleId, int controlIndex, Vector controlData) Set the control point data for a control on a particle effect
SetParticleControlEnt void SetParticleControlEnt(int int_1, int int_2, handle handle_3, int int_4, string string_5, Vector Vector_6, bool bool_7) No Описание Set
SetParticleControlForward void SetParticleControlForward(int int_1, int int_2, Vector Vector_3) (int nFXIndex, int nPoint, vForward)
SetParticleControlOrientation void SetParticleControlOrientation(int int_1, int int_2, Vector Vector_3, Vector Vector_4, Vector Vector_5) (int nFXIndex, int nPoint, vForward, vRight, vUp)

 

CScriptHeroList

No Описание Set

Global accessor variable: HeroList

Функция Использование Описание
GetAllHeroes table GetAllHeroes() Returns all the heroes in the world
GetHero handle GetHero(int heroId) Get the Nth hero in the Hero List
GetHeroCount int GetHeroCount() Returns the number of heroes in the world

 

CNativeOutputs

No Описание Set

Функция Использование Описание
AddOutput void AddOutput(string string_1, string string_2) Add an output
Init void Init(int int_1) Initialize with number of outputs

 

CEnvProjectedTexture

Расширяет CBaseEntity

No Описание Set

Функция Использование Описание
SetFarRange void SetFarRange(float flRange) Set light maximum range
SetLinearAttenuation void SetLinearAttenuation(float flAtten) Set light linear attenuation value
SetNearRange void SetNearRange(float flRange) Set light minimum range
SetQuadraticAttenuation void SetQuadraticAttenuation(float flAtten) Set light quadratic attenuation value
SetVolumetrics void SetVolumetrics(bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset) Turn on/off light volumetrics: bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset

 

CInfoData

No Описание Set

Функция Использование Описание
QueryColor Vector QueryColor(utlstringtoken tok, Vector vDefault) Query color data for this key
QueryFloat float QueryFloat(utlstringtoken tok, float flDefault) Query float data for this key
QueryInt int QueryInt(utlstringtoken tok, int nDefault) Query int data for this key
QueryNumber float QueryNumber(utlstringtoken tok, float flDefault) Query number data for this key
QueryString string QueryString(utlstringtoken tok, string pDefault) Query string data for this key
QueryVector Vector QueryVector(utlstringtoken tok, Vector vDefault) Query vector data for this key

 

CPhysicsProp

No Описание Set

Функция Использование Описание
DisableMotion void DisableMotion() Enable motion for the prop
EnableMotion void EnableMotion() Enable motion for the prop

 

CDOTAGamerules

'

Global accessor variable: GameRules

Функция Использование Описание
AddMinimapDebugPoint void AddMinimapDebugPoint(int int_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, float float_7) Add a point on the minimap.
AddMinimapDebugPointForTeam void AddMinimapDebugPointForTeam(int int_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, float float_7, int int_8) Add a point on the minimap for a specific team.
BeginNightstalkerNight void BeginNightstalkerNight(float duration) Begin a temporary Nightstalker night.
BeginTemporaryNight void BeginTemporaryNight(float duration) Begin a temporary night.
Defeated void Defeated() Kills the ancient, etc.
DidMatchSignoutTimeOut bool DidMatchSignoutTimeOut() true when we have waited some time after end of the game and not received signout
EnableCustomGameSetupAutoLaunch void EnableCustomGameSetupAutoLaunch(bool bool_1) Enabled (true) or disable (false) auto launch for custom game setup.
FinishCustomGameSetup void FinishCustomGameSetup() Indicate that the custom game setup phase is complete, and advance to the game.
GetCustomGameDifficulty int GetCustomGameDifficulty() Returns the difficulty level of the custom game mode
GetCustomGameTeamMaxPlayers int GetCustomGameTeamMaxPlayers(int int_1) Get whether a team is selectable during game setup
GetDifficulty int GetDifficulty() Returns difficulty level of the custom game mode
GetDOTATime float GetDOTATime(bool bool_1, bool bool_2) (b IncludePregameTime b IncludeNegativeTime) Returns the actual DOTA in-game clock time.
GetDroppedItem handle GetDroppedItem(int dropIndex) Gets the Xth dropped item
GetGameModeEntity handle GetGameModeEntity() Get the game mode entity
GetGameSessionConfigValue string GetGameSessionConfigValue(string string_1, string string_2) Get a string value from the game session config (map options)
GetGameTime float GetGameTime() Returns the number of seconds elapsed since map start. This time doesn't count up when the game is paused
GetMatchSignoutComplete bool GetMatchSignoutComplete() Have we received the post match signout message that includes reward information
GetNianFightStartTime float GetNianFightStartTime() Gets the start time for the Nian fight
GetNianTotalDamageTaken int GetNianTotalDamageTaken() For New Bloom, get total damage taken by the Nian / Year Beast
GetPlayerCustomGameAccountRecord table GetPlayerCustomGameAccountRecord(int int_1) (Preview/Unreleased) Gets the player's custom game account record, as it looked at the start of this session
GetTimeOfDay float GetTimeOfDay() Get the time of day
IsDaytime bool IsDaytime() Is it day time.
IsGamePaused bool IsGamePaused() Returns whether the game is paused.
IsCheatMode bool IsCheatMode() which you can use to detect lobbies with cheats enabled or sv_cheats 1.
IsNightstalkerNight bool IsNightstalkerNight() Is it Nightstalker night?
IsTemporaryNight bool IsTemporaryNight() Is it temporarily night?
LockCustomGameSetupTeamAssignment void LockCustomGameSetupTeamAssignment(bool bool_1) Lock (true) or unlock (false) team assignemnt. If team assignment is locked players cannot change teams.
MakeTeamLose void MakeTeamLose(int team) Makes ths specified team lose
NumDroppedItems int NumDroppedItems() Returns the number of items currently dropped on the ground
PlayerHasCustomGameHostPrivileges bool PlayerHasCustomGameHostPrivileges(handle handle_1) Whether a player has custom game host privileges (shuffle teams, etc.)
Playtesting_UpdateAddOnKeyValues void Playtesting_UpdateAddOnKeyValues() Updates custom hero, unit and ability KeyValues in memory with the latest values from disk
ResetDefeated void ResetDefeated() Restart after killing the ancient, etc.
ResetToHeroSelection void ResetToHeroSelection() Restart the game at hero selection
SendCustomMessage void SendCustomMessage(string message, int teamID, int unknown(1?)) Displays a line of text in the left textbox (where usually deaths/denies/buysbacks are announced). This Функция takes restricted HTML as input! (<br>,<u>,<font>)
SendCustomMessageToTeam void SendCustomMessageToTeam(string string_1, int int_2, int int_3, int int_4) Sends a message on behalf of a player to the specified team.
SetCreepMinimapIconScale void SetCreepMinimapIconScale(float scale) Scale the creep icons on the minimap.
SetCustomGameAccountRecordSaveFunction void SetCustomGameAccountRecordSaveFunction(handle handle_1, handle handle_2) (Preview/Unreleased) Sets a callback to handle saving custom game account records (callback is passed a Player ID and should return a flat simple table)
SetCustomGameDifficulty void SetCustomGameDifficulty(int int_1) Set the difficulty level of the custom game mode
SetCustomGameEndDelay void SetCustomGameEndDelay(float delay) Sets the delay time until the game ends
SetCustomGameSetupAutoLaunchDelay void SetCustomGameSetupAutoLaunchDelay(float float_1) Set the amount of time to wait for auto launch.
SetCustomGameSetupRemainingTime void SetCustomGameSetupRemainingTime(float float_1) Set the amount of remaining time, in seconds, for custom game setup. 0 = finish immediately, -1 = wait forever
SetCustomGameSetupTimeout void SetCustomGameSetupTimeout(float float_1) Setup (pre-gameplay) phase timeout. 0 = instant, -1 = forever (until FinishCustomGameSetup is called)
SetCustomGameTeamMaxPlayers void SetCustomGameTeamMaxPlayers(int int_1, int int_2) Set whether a team is selectable during game setup
SetCustomVictoryMessage void SetCustomVictoryMessage(string string_1) Sets the victory message.
SetCustomVictoryMessageDuration void SetCustomVictoryMessageDuration(float duration) Sets how long the custom victory message should last
SetEventMetadataCustomTable bool SetEventMetadataCustomTable(handle handle_1) Event-only ( table hMetadataTable ).
SetFirstBloodActive void SetFirstBloodActive(bool bool_1) Sets whether First Blood has been triggered.
SetGameWinner void SetGameWinner(int team) Makes ths specified team win
SetGoldPerTick void SetGoldPerTick(int int_1) Set the auto gold increase per timed interval.
SetGoldTickTime void SetGoldTickTime(float float_1) Set the time interval between auto gold increases.
SetHeroMinimapIconScale void SetHeroMinimapIconScale(int iconSize) (nMinimapHeroIconSize) - Set the hero minimap icon size.
SetHeroRespawnEnabled void SetHeroRespawnEnabled(bool canRespawn) Control if the normal DOTA hero respawn rules apply.
SetHeroSelectionTime void SetHeroSelectionTime(float time) Sets the amount of time players have to pick their hero.
SetHideKillMessageHeaders void SetHideKillMessageHeaders(bool hide) Sets whether or not the kill banners should be hidden
SetNianFightStartTime void SetNianFightStartTime(float float_1) Sets the start time for the Nian fight
SetOverlayHealthBarUnit void SetOverlayHealthBarUnit(handle unit, int style) Show this unit's health on the overlay health bar
SetPostGameTime void SetPostGameTime(float time) Sets the amount of time players have between the game ending and the server disconnecting them.
SetPreGameTime void SetPreGameTime(float time) Sets the amount of time players have between picking their hero and game start.
SetRuneMinimapIconScale void SetRuneMinimapIconScale(float scale) Scale the rune icons on the minimap.
SetRuneSpawnTime void SetRuneSpawnTime(float time) Sets the amount of time between rune spawns.
SetSafeToLeave void SetSafeToLeave(bool safeToLeave) Mark this game as safe to leave.
SetSameHeroSelectionEnabled void SetSameHeroSelectionEnabled(bool enabled) When true, players can repeatedly pick the same hero.
SetShowcaseTime void SetShowcaseTime(float time) Set the duration of the 'radiant versus dire' showcase screen.
SetStartingGold void SetStartingGold(int int_1) Set the starting gold amount.
SetStrategyTime void SetStrategyTime(float time) Set the duration of the strategy phase.
SetTimeOfDay void SetTimeOfDay(float time) Set the time of day.
SetTreeRegrowTime void SetTreeRegrowTime(float time) Sets the tree regrow time in seconds.
SetUseBaseGoldBountyOnHeroes void SetUseBaseGoldBountyOnHeroes(bool bool_1) Heroes will use the basic NPC functionality for determining their bounty, rather than DOTA specific formulas.
SetUseCustomHeroXPValues void SetUseCustomHeroXPValues(bool bool_1) Allows heroes in the map to give a specific amount of XP (this value must be set).
SetUseUniversalShopMode void SetUseUniversalShopMode(bool enabled) When true, all items are available at as long as any shop is in range, including Secret Shop items
State_Get int State_Get() Get the current Gamerules state

 

CToneMapControllerComponent

No Описание Set

Функция Использование Описание
GetBloomScale float GetBloomScale() Gets bloomscale for this tonemap controller
GetMaxExposure float GetMaxExposure() Gets max exposure for this tonemap controller
GetMinExposure float GetMinExposure() Gets min exposure for this tonemap controller
SetBloomScale void SetBloomScale(float float_1) Sets bloom scale for this tonemap controller
SetMaxExposure void SetMaxExposure(float float_1) Sets max exposure for this tonemap controller
SetMinExposure void SetMinExposure(float float_1) Sets min exposure for this tonemap controller

 

CDebugOverlayScriptHelper

No Описание Set

Функция Использование Описание
Axis void Axis(Vector Vector_1, Quaternion Quaternion_2, float float_3, bool bool_4, float float_5) Draws an axis. Specify origin + orientation in world space.
Box void Box(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) Draws a world-space axis-aligned box. Specify bounds in world space.
BoxAngles void BoxAngles(Vector Vector_1, Vector Vector_2, Vector Vector_3, Quaternion Quaternion_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) Draws an oriented box at the origin. Specify bounds in local space.
Capsule void Capsule(Vector Vector_1, Quaternion Quaternion_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) Draws a capsule. Specify base in world space.
Circle void Circle(Vector Vector_1, Quaternion Quaternion_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) Draws a circle. Specify center in world space.
CircleScreenOriented void CircleScreenOriented(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) Draws a circle oriented to the screen. Specify center in world space.
Cone void Cone(Vector Vector_1, Vector Vector_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) Draws a wireframe cone. Specify endpoint and direction in world space.
Cross void Cross(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) Draws a screen-aligned cross. Specify origin in world space.
Cross3D void Cross3D(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) Draws a world-aligned cross. Specify origin in world space.
Cross3DOriented void Cross3DOriented(Vector Vector_1, Quaternion Quaternion_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) Draws an oriented cross. Specify origin in world space.
DrawTickMarkedLine void DrawTickMarkedLine(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) Draws a dashed line. Specify endpoint's in world space.
EntityAttachments void EntityAttachments(ehandle ehandle_1, float float_2, float float_3) Draws the attachments of the entity
EntityAxis void EntityAxis(ehandle ehandle_1, float float_2, bool bool_3, float float_4) Draws the axis of the entity origin
EntityBounds void EntityBounds(ehandle ehandle_1, int int_2, int int_3, int int_4, int int_5, bool bool_6, float float_7) Draws bounds of an entity
EntitySkeleton void EntitySkeleton(ehandle ehandle_1, float float_2) Draws the skeleton of the entity
EntityText void EntityText(ehandle ehandle_1, int int_2, string string_3, int int_4, int int_5, int int_6, int int_7, float float_8) Draws text on an entity
FilledRect2D void FilledRect2D(Vector2D Vector2D_1, Vector2D Vector2D_2, int int_3, int int_4, int int_5, int int_6, float float_7) Draws a screen-space filled 2D rectangle. Coordinates are in pixels.
HorzArrow void HorzArrow(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) Draws a horizontal arrow. Specify endpoint's in world space.
Line void Line(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) Draws a line between two point's
Line2D void Line2D(Vector2D Vector2D_1, Vector2D Vector2D_2, int int_3, int int_4, int int_5, int int_6, float float_7) Draws a line between two point's in screenspace
PopDebugOverlayScope void PopDebugOverlayScope() Pops the identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch.
PushAndClearDebugOverlayScope void PushAndClearDebugOverlayScope(utlstringtoken utlstringtoken_1) Pushes an identifier used to group overlays. Deletes all existing overlays using this overlay id.
PushDebugOverlayScope void PushDebugOverlayScope(utlstringtoken utlstringtoken_1) Pushes an identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch.
RemoveAllInScope void RemoveAllInScope(utlstringtoken utlstringtoken_1) Removes all overlays marked with a specific identifier, regardless of their lifetime.
SolidCone void SolidCone(Vector Vector_1, Vector Vector_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) Draws a solid cone. Specify endpoint and direction in world space.
Sphere void Sphere(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) Draws a wireframe sphere. Specify center in world space.
SweptBox void SweptBox(Vector Vector_1, Vector Vector_2, Vector Vector_3, Vector Vector_4, Quaternion Quaternion_5, int int_6, int int_7, int int_8, int int_9, float float_10) Draws a swept box. Specify endpoint's in world space and the bounds in local space.
Text void Text(Vector Vector_1, int int_2, string string_3, float float_4, int int_5, int int_6, int int_7, int int_8, float float_9) Draws 2D text. Specify origin in world space.
Texture void Texture(string string_1, Vector2D Vector2D_2, Vector2D Vector2D_3, int int_4, int int_5, int int_6, int int_7, Vector2D Vector2D_8, Vector2D Vector2D_9, float float_10) Draws a screen-space texture. Coordinates are in pixels.
Triangle void Triangle(Vector Vector_1, Vector Vector_2, Vector Vector_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) Draws a filled triangle. Specify vertices in world space.
UnitTestCycleOverlayRenderType void UnitTestCycleOverlayRenderType() Toggles the overlay render type, for unit tests
VectorText3D void VectorText3D(Vector Vector_1, Quaternion Quaternion_2, string string_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) Draws 3D text. Specify origin + orientation in world space.
VertArrow void VertArrow(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) Draws a vertical arrow. Specify endpoint's in world space.
YawArrow void YawArrow(Vector Vector_1, float float_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) Draws a arrow associated with a specific yaw. Specify endpoint's in world space.

 

CBaseFlex

Расширяет CBaseAnimating

Animated characters who have vertex flex capability (Hi hex6)

Функция Использование Описание
GetCurrentScene handle GetCurrentScene() Returns the instance of the oldest active scene entity (if any).
GetSceneByIndex handle GetSceneByIndex(int index) Returns the instance of the scene entity at the specified index.

 

CSceneEntity

Расширяет CBaseEntity

Choreographed scene which controls animation and/or dialog on one or more actors.

Функция Использование Описание
AddBroadcastTeamTarget void AddBroadcastTeamTarget(int int_1) Adds a team (by index) to the broadcast list
Cancel void Cancel() Cancel scene playback
EstimateLength float EstimateLength() Returns length of this scene in seconds.
FindCamera handle FindCamera() Get the camera
FindNamedEntity handle FindNamedEntity(string string_1) given an entity reference, such as !target, get actual entity from scene object
IsPaused bool IsPaused() If this scene is currently paused.
IsPlayingBack bool IsPlayingBack() If this scene is currently playing.
LoadSceneFromString bool LoadSceneFromString(string string_1, string string_2) given a dummy scene name and a vcd string, load the scene
RemoveBroadcastTeamTarget void RemoveBroadcastTeamTarget(int int_1) Removes a team (by index) from the broadcast list
Start void Start(handle handle_1) Start scene playback, takes activatorEntity as param

 

GridNav

A class that can communicate with the gridnav, useful for seeing if stuff should be able to move

Функция Использование Описание
CanFindPath bool CanFindPath(Vector Vector_1, Vector Vector_2) Determine if it is possible to reach the specified end point from the specified start point. bool (vStart, vEnd)
DestroyTreesAroundPoint void DestroyTreesAroundPoint(Vector Vector_1, float float_2, bool bool_3) Destroy all trees in the area(vPosition, flRadius, bFullCollision
FindPathLength float FindPathLength(Vector Vector_1, Vector Vector_2) Find a path between the two points an return the length of the path. If there is not a path between the points the returned value will be -1. float (vStart, vEnd )
GetAllTreesAroundPoint table GetAllTreesAroundPoint(Vector Vector_1, float float_2, bool bool_3) Returns a table full of tree HSCRIPTS (vPosition, flRadius, bFullCollision).
GridPosToWorldCenterX float GridPosToWorldCenterX(int int_1) Get the X position of the center of a given X index
GridPosToWorldCenterY float GridPosToWorldCenterY(int int_1) Get the Y position of the center of a given Y index
IsBlocked bool IsBlocked(Vector Vector_1) Checks whether the given position is blocked
IsNearbyTree bool IsNearbyTree(Vector position, float radius, bool bool_3)  
IsTraversable bool IsTraversable(Vector Vector_1) Checks whether the given position is traversable
RegrowAllTrees void RegrowAllTrees()  
WorldToGridPosX int WorldToGridPosX(float float_1) Get the X index of a given world X position
WorldToGridPosY int WorldToGridPosY(float float_1) Get the Y index of a given world Y position

 

Convars

No Описание Set

Global accessor variable: ConVars

Функция Использование Описание
GetBool table GetBool(string variableName) GetBool(name) : returns the convar as a boolean flag.
GetCommandClient handle GetCommandClient() GetCommandClient() : returns the player who issued this console command.
GetDOTACommandClient handle GetDOTACommandClient() GetDOTACommandClient() : returns the DOTA player who issued this console command.
GetFloat table GetFloat(string name) GetFloat(name) : returns the convar as a float. May return nil if no such convar.
GetInt table GetInt(string string_1) GetInt(name) : returns the convar as an int. May return nil if no such convar.
GetStr table GetStr(string variableName) GetStr(name) : returns the convar as a string. May return nil if no such convar.
RegisterCommand void RegisterCommand(string variableName, handle Функция, string helpText, int flags) RegisterCommand(name, fn, helpString, flags) : register a console command.
RegisterConvar void RegisterConvar(string name, string defaultValue, string helpText, int flags) RegisterConvar(name, defaultValue, helpString, flags): register a new console variable.
SetBool void SetBool(string variableName, bool value) SetBool(name, val) : sets the value of the convar to the bool.
SetFloat void SetFloat(string variableName, float value) SetFloat(name, val) : sets the value of the convar to the float.
SetInt void SetInt(string string_1, int int_2) SetInt(name, val) : sets the value of the convar to the int.
SetStr void SetStr(string string_1, string string_2) SetStr(name, val) : sets the value of the convar to the string.

 

Vector

Vector class

Global accessor variable: Vector(x,y,z)

Функция Использование Описание
__add Vector __add(Vector a, Vector b) Overloaded +. Adds vectors together
__div Vector __div(Vector a, Vector b) Overloaded /. Divides vectors
__eq bool __eq(Vector a, Vector b) Overloaded ==. Tests for Equality
__len float __len() Overloaded # returns the length of the vector
__mul Vector __mul(Vector a, Vector b) Overloaded * returns the vectors multiplied together
__sub Vector __sub(Vector a, Vector b) Overloaded -. Subtracts vectors
__tostring string __tostring() Overloaded .. Converts vectors to strings
__unm Vector __unm() Overloaded - operator
Cross Vector Cross(Vector a, Vector b) Cross product of two vectors
Dot float Dot(Vector a, Vector b) Dot product of two vectors
Length float Length() Length of the Vector
Length2D float Length2D() Length of the Vector in the XY plane
Normalized Vector Normalized() Returns the vector normalized

 

CDOTA_MapTree

Расширяет CBaseEntity

A tree on the map

Функция Использование Описание
CutDown void CutDown(int TeamNumberKnownTo ) Cuts down this tree.
CutDownRegrowAfter void CutDownRegrowAfter(float RegrowAfter, int TeamNumberKnownTo ) Cuts down this tree. Regrow it after some time
GrowBack void GrowBack() Grows back the tree if it was cut down.
IsStanding bool IsStanding() Returns true if the tree is standing, false if it has been cut down

 

CDOTA_SimpleObstruction

Расширяет CBaseEntity

An obstruction on the map that effects the gridnav

Функция Использование Описание
IsEnabled bool IsEnabled() Returns whether the obstruction is currently active
SetEnabled void SetEnabled(bool enabled, bool bForce) Enable or disable the obstruction

 

CDOTA_Unit_Courier

Расширяет CDOTA_BaseNPC

Class for Couriers

Функция Использование Описание
UpgradeToFlyingCourier bool UpgradeToFlyingCourier() Upgrade to a flying courier

 

CDOTA_Ability_DataDriven

No Описание Set

Global accessor variable: Unknown

Функция Использование Описание
ApplyDataDrivenModifier handle ApplyDataDrivenModifier(handle hCaster, handle hTarget, string pszModifierName, handle hModifierTable) Gets the Attack Capabilities of the unit
ApplyDataDrivenThinker handle ApplyDataDrivenThinker(handle hCaster, Vector vLocation, string pszModifierName, handle hModifierTable) Applies a data driven thinker at the location

 

CBaseModelEntity

No Описание Set

Global accessor variable: Unknown

Функция Использование Описание
SetLightGroup void SetLightGroup(string pLightGroup) SetLightGroup( string ): Sets the light group of the entity.
SetModel void SetModel(string pModelName)  
SetRenderColor void SetRenderColor(int r, int g, int b) SetRenderColor( r, g, b ): Sets the render color of the entity.
SetRenderMode void SetRenderMode(int nMode) SetRenderMode( int ): Sets the render mode of the entity.
SetSize void SetSize(Vector mins, Vector maxs)  

 

CCustomGameEventManager

No Описание Set

Global accessor variable: CustomGameEventManager

Функция Использование Описание
RegisterListener int RegisterListener(string string_1, handle handle_2) ( string EventName, func CallbackFunction ) - Register a callback to be called when a particular custom event arrives. Returns a listener ID that can be used to unregister later.
Send_ServerToAllClients void Send_ServerToAllClients(string string_1, handle handle_2) ( string EventName, table EventData )
Send_ServerToPlayer void Send_ServerToPlayer(handle handle_1, string string_2, handle handle_3) ( Entity Player, string EventName, table EventData )
Send_ServerToTeam void Send_ServerToTeam(int int_1, string string_2, handle handle_3) ( int TeamNumber, string EventName, table EventData )
UnregisterListener void UnregisterListener(int int_1) ( int ListnerID ) - Unregister a specific listener

CCustomNetTableManager

No Описание Set

Global accessor variable: CustomNetTables

Функция Использование Описание
GetTableValue handle GetTableValue(string string_1, string string_2) ( string TableName, string KeyName )
SetTableValue bool SetTableValue(string string_1, string string_2, handle handle_3) ( string TableName, string KeyName, script_table Value )

CDOTATutorial

Methods shown here include code examples

Global accessor variable: Tutorial

Функция Использование Описание
AddBot bool AddBot(string string_1, string string_2, string string_3, bool bool_4) Add a computer controlled bot.
AddQuest void AddQuest(string string_1, int int_2, string string_3, string string_4) Add a quest to the quest log
AddShopWhitelistItem void AddShopWhitelistItem(string string_1) Add an item to the shop whitelist.
CompleteQuest void CompleteQuest(string string_1) Complete a quest,
CreateLocationTask void CreateLocationTask(Vector Vector_1) Add a task to move to a specific location
EnableCreepAggroViz void EnableCreepAggroViz(bool bool_1) Alert the player when a creep becomes agro to their hero.
EnablePlayerOffscreenTip void EnablePlayerOffscreenTip(bool bool_1) Enable the tip to alert players how to find their hero.
EnableTowerAggroViz void EnableTowerAggroViz(bool bool_1) Alert the player when a tower becomes agro to their hero.
FinishTutorial void FinishTutorial() End the tutorial.
ForceGameStart void ForceGameStart() Force the start of the game.
GetTimeFrozen bool GetTimeFrozen() Is our time frozen?
IsItemInWhiteList bool IsItemInWhiteList(string string_1) Is this item currently in the white list.
RemoveShopWhitelistItem void RemoveShopWhitelistItem(string string_1) Remove an item from the shop whitelist.
SelectHero void SelectHero(string string_1) Select a hero for the local player
SelectPlayerTeam void SelectPlayerTeam(string string_1) Select the team for the local player
SetItemGuide void SetItemGuide(string string_1) Set the current item guide.
SetOrModifyPlayerGold void SetOrModifyPlayerGold(int int_1, bool bool_2) Set gold amount for the tutorial player. (int) GoldAmount, (bool) true=Set, false=Modify
SetQuickBuy void SetQuickBuy(string string_1) Set players quick buy item.
SetShopOpen void SetShopOpen(bool bool_1) Set the shop open or closed.
SetTimeFrozen void SetTimeFrozen(bool bool_1) Set if we should freeze time or not.
SetTutorialConvar void SetTutorialConvar(string string_1, string string_2) Set a tutorial convar
SetTutorialUI void SetTutorialUI(int int_1) Set the UI to use a reduced version to focus attention to specific elements.
SetWhiteListEnabled void SetWhiteListEnabled(bool bool_1) Set if we should whitelist shop items.
StartTutorialMode void StartTutorialMode() Initialize Tutorial Mode
UpgradePlayerAbility void UpgradePlayerAbility(string string_1) Upgrade a specific ability for the local hero

CDOTA_Ability_Lua

No Описание Set

Global accessor variable: Unknown

Функция Использование Описание
CastFilterResult int CastFilterResult() Determine whether an issued command with no target is valid.
CastFilterResultLocation int CastFilterResultLocation(Vector vLocation) (Vector vLocation) Determine whether an issued command on a location is valid.
CastFilterResultTarget int CastFilterResultTarget(handle hTarget) (HSCRIPT hTarget) Determine whether an issued command on a target is valid.
GetAssociatedPrimaryAbilities string GetAssociatedPrimaryAbilities() Returns abilities that are stolen simultaneously, or otherwise related in functionality.
GetAssociatedSecondaryAbilities string GetAssociatedSecondaryAbilities() Returns other abilities that are stolen simultaneously, or otherwise related in functionality. Generally hidden abilities.
GetBehavior int GetBehavior() Return cast behavior type of this ability.
GetCastAnimation int GetCastAnimation() Return casting animation of this ability.
GetCastRange int GetCastRange(Vector vLocation, handle hTarget) Return cast range of this ability.
GetChannelAnimation int GetChannelAnimation() Return channel animation of this ability.
GetChannelledManaCostPerSecond int GetChannelledManaCostPerSecond(int iLevel) Return mana cost at the given level per second while channeling (-1 is current).
GetChannelTime float GetChannelTime() Return the channel time of this ability.
GetConceptRecipientType int GetConceptRecipientType() Return who hears speech when this spell is cast.
GetCooldown float GetCooldown(int iLevel) Return cooldown of this ability.
GetCustomCastError string GetCustomCastError() Return the error string of a failed command with no target.
GetCustomCastErrorLocation string GetCustomCastErrorLocation(Vector vLocation) (Vector vLocation) Return the error string of a failed command on a location.
GetCustomCastErrorTarget string GetCustomCastErrorTarget(handle hTarget) (HSCRIPT hTarget) Return the error string of a failed command on a target.
GetGoldCost int GetGoldCost(int iLevel) Return gold cost at the given level (-1 is current).
GetIntrinsicModifierName string GetIntrinsicModifierName() Returns the name of the modifier applied passively by this ability.
GetManaCost int GetManaCost(int iLevel) Return mana cost at the given level (-1 is current).
GetPlaybackRateOverride float GetPlaybackRateOverride() Return the animation rate of the cast animation.
IsHiddenAbilityCastable bool IsHiddenAbilityCastable() Returns true if this ability can be used when not on the action panel.
IsHiddenWhenStolen bool IsHiddenWhenStolen() Returns true if this ability is hidden when stolen by Spell Steal.
IsRefreshable bool IsRefreshable() Returns true if this ability is refreshed by Refresher Orb.
IsStealable bool IsStealable() Returns true if this ability can be stolen by Spell Steal.
OnAbilityPhaseInterrupted void OnAbilityPhaseInterrupted() Cast time did not complete successfully.
OnAbilityPhaseStart bool OnAbilityPhaseStart() Cast time begins (return true for successful cast).
OnChannelFinish void OnChannelFinish(bool bInterrupted) (bool bInterrupted) Channel finished.
OnChannelThink void OnChannelThink(float flInterval) (float flInterval) Channeling is taking place.
OnHeroCalculateStatBonus void OnHeroCalculateStatBonus() Caster (hero only) gained a level, skilled an ability, or received a new stat bonus.
OnHeroDiedNearby void OnHeroDiedNearby(handle unit, handle attacker, handle table) A hero has died in the vicinity (ie Urn), takes table of params.
OnHeroLevelUp void OnHeroLevelUp() Caster gained a level.
OnInventoryContentsChanged void OnInventoryContentsChanged() Caster inventory changed.
OnItemEquipped void OnItemEquipped(handle hItem) ( HSCRIPT hItem ) Caster equipped item.
OnOwnerDied void OnOwnerDied() Caster died.
OnOwnerSpawned void OnOwnerSpawned() Caster respawned or spawned for the first time.
OnProjectileHit bool OnProjectileHit(handle hTarget, Vector vLocation) (HSCRIPT hTarget, Vector vLocation) Projectile has collided with a given target or reached its destination (target is invalid).
OnProjectileHit_ExtraData bool OnProjectileHit_ExtraData(handle hTarget, Vector vLocation, handle table) (HSCRIPT hTarget, Vector vLocation, table kv) Projectile has collided with a given target or reached its destination (target is invalid).
OnProjectileThink void OnProjectileThink(Vector vLocation) (Vector vLocation) Projectile is actively moving.
OnProjectileThink_ExtraData void OnProjectileThink_ExtraData(Vector vLocation, handle table) (Vector vLocation, table kv ) Projectile is actively moving.
OnSpellStart void OnSpellStart() Cast time finished, spell effects begin.
OnStolen void OnStolen(handle hSourceAbility) ( HSCRIPT hAbility ) Special behavior when stolen by Spell Steal.
OnToggle void OnToggle() Ability is toggled on/off.
OnUnStolen void OnUnStolen() Special behavior when lost by Spell Steal.
OnUpgrade void OnUpgrade() Ability gained a level.
ProcsMagicStick bool ProcsMagicStick() Returns true if this ability will generate magic stick charges for nearby enemies.
SpeakTrigger int SpeakTrigger() Return the type of speech used.

 

CDOTA_CustomUIManager

No Описание Set

Global accessor variable: CustomUI

Функция Использование Описание
DynamicHud_Create void DynamicHud_Create(int int_1, string string_2, string string_3, handle handle_4) Create a new custom UI HUD element for the specified player(s). ( int PlayerID /*-1 means everyone*/, string ElementID /* should be unique */, string LayoutFileName, table DialogVariables /* can be nil */ )
DynamicHud_Destroy void DynamicHud_Destroy(int int_1, string string_2) Destroy a custom hud element ( int PlayerID /*-1 means everyone*/, string ElementID )
DynamicHud_SetDialogVariables void DynamicHud_SetDialogVariables(int int_1, string string_2, handle handle_3) Add or modify dialog variables for an existing custom hud element ( int PlayerID /*-1 means everyone*/, string ElementID, table DialogVariables )
DynamicHud_SetVisible void DynamicHud_SetVisible(int int_1, string string_2, bool bool_3) Toggle the visibility of an existing custom hud element ( int PlayerID /*-1 means everyone*/, string ElementID, bool Visible )

CPropHMDAvatar

No Описание Set

Global accessor variable: Unknown

Функция Использование Описание
GetVRHand handle GetVRHand(int nHandID) Get VR hand by ID

 

CPropVRHand

No Описание Set

Global accessor variable: Unknown

Функция Использование Описание
GetAttachment handle GetAttachment() Get the attachment on this hand
SetAttachment void SetAttachment(handle hAttachment) Set the attachment for this hand

 

CDOTA_Buff

No Описание Set

Global accessor variable: Unknown

Функция Использование Описание
AddParticle void AddParticle(int i, bool bDestroyImmediately, bool bStatusEffect, int iPriority, bool bHeroEffect, bool bOverheadEffect) Assigns a particle index to a modifier using the booleans on the Функция. The particle disappears when the modifier is removed.
DecrementStackCount void DecrementStackCount() Decrease this modifier's stack count by 1.
Destroy void Destroy() Run all associated destroy functions, then remove the modifier.
ForceRefresh void ForceRefresh() Run all associated refresh functions on this modifier as if it was re-applied.
GetAbility handle GetAbility() Get the ability that generated the modifier.
GetCaster handle GetCaster() Get the owner of the ability responsible for the modifier.
GetClass string GetClass()  
GetCreationTime float GetCreationTime() Get the Dota game time that the modifier was created in.
GetDieTime float GetDieTime() Get the Dota game time that the modifier was expires in.
GetDuration float GetDuration() Get the initial duration of the modifier, usually set via AddModifier() by using {duration = x} as a passed table value, or by using SetDuration(). Returns -1 if no duration is set.
GetElapsedTime float GetElapsedTime() Get how many game time seconds have elapsed since the creation of the modifier.
GetName string GetName()  
GetParent handle GetParent() Get the unit the modifier is parented to.
GetRemainingTime float GetRemainingTime() Get how many seconds are remaining until the modifier is going to be expired. Returns -1 if no duration is set.
GetStackCount int GetStackCount() Get the amount of stacks in the modifier.
IncrementStackCount void IncrementStackCount() Increase this modifier's stack count by 1.
SetDuration void SetDuration(float flDuration, bool bInformClient) Set the duration of the modifier. Causes the animation circle to reset when the duration changes.
SetStackCount void SetStackCount(int iCount) Sets the amount of stacks this modifier has.
StartIntervalThink void StartIntervalThink(float flInterval) Start this modifier's think Функция (OnIntervalThink) with the given interval (float). To stop, call with -1.

 

CDOTA_Modifier_Lua

No Описание Set

Global accessor variable: Unknown

Функция Использование Описание
AllowIllusionDuplicate bool AllowIllusionDuplicate() True/false if this modifier is active on illusions.
DestroyOnExpire bool DestroyOnExpire() True/false if this buff is removed when the duration expires.
GetAttributes int GetAttributes() Return the types of attributes applied to this modifier (enum value from DOTAModifierAttribute_t
GetAuraEntityReject bool GetAuraEntityReject(handle hEntity) Return true/false if this entity should receive the aura under specific conditions
GetAuraRadius int GetAuraRadius() Return the range around the parent this aura tries to apply its buff.
GetAuraSearchFlags int GetAuraSearchFlags() Return the unit flags this aura respects when placing buffs.
GetAuraSearchTeam int GetAuraSearchTeam() Return the teams this aura applies its buff to.
GetAuraSearchType int GetAuraSearchType() Return the unit classifications this aura applies its buff to.
GetEffectAttachType int GetEffectAttachType() Return the attach type of the particle system from GetEffectName.
GetEffectName string GetEffectName() Return the name of the particle system that is created while this modifier is active.
GetHeroEffectName string GetHeroEffectName() Return the name of the hero effect particle system that is created while this modifier is active.
GetModifierAura string GetModifierAura() The name of the secondary modifier that will be applied by this modifier (if it is an aura).
GetPriority int GetPriority() Return the priority of the modifier, see MODIFIER_PRIORITY_*.
GetStatusEffectName string GetStatusEffectName() Return the name of the status effect particle system that is created while this modifier is active.
GetTexture string GetTexture() Return the name of the buff icon to be shown for this modifier.
HeroEffectPriority int HeroEffectPriority() Relationship of this hero effect with those from other buffs (higher is more likely to be shown).
IsAura bool IsAura() True/false if this modifier is an aura.
IsAuraActiveOnDeath bool IsAuraActiveOnDeath() True/false if this aura provides buffs when the parent is dead.
IsDebuff bool IsDebuff() True/false if this modifier should be displayed as a debuff.
IsHidden bool IsHidden() True/false if this modifier should be displayed on the buff bar.
IsPermanent bool IsPermanent() True/false if this modifier is permanent.
IsPurgable bool IsPurgable() True/false if this modifier can be purged.
IsPurgeException bool IsPurgeException() True/false if this modifier can be purged by strong dispels.
IsStunDebuff bool IsStunDebuff() True/false if this modifier is considered a stun for purge reasons.
OnCreated void OnCreated(handle table) Runs when the modifier is created.
OnDestroy void OnDestroy() Runs when the modifier is destroyed.
OnIntervalThink void OnIntervalThink() Runs when the think interval occurs.
OnRefresh void OnRefresh(handle table) Runs when the modifier is refreshed.
OnRemoved void OnRemoved() Runs when the modifier is removed, before it is actually removed from the unit (OnDestroy runs after).
OnStackCountChanged void OnStackCountChanged(int iStackCount) Runs when the modifier stack count changed.
RemoveOnDeath bool RemoveOnDeath() True/false if this modifier is removed when the parent dies.
StatusEffectPriority int StatusEffectPriority() Relationship of this status effect with those from other buffs (higher is more likely to be shown).

 

CDOTA_Modifier_Lua_Horizontal_Motion

No Описание Set

Global accessor variable: Unknown

Функция Использование Описание
ApplyHorizontalMotionController bool ApplyHorizontalMotionController() Starts the horizontal motion controller effects for this buff. Returns true if successful.
GetPriority int GetPriority() Get the priority
OnHorizontalMotionInterrupted void OnHorizontalMotionInterrupted() Called when the motion gets interrupted.
SetPriority void SetPriority(int nMotionPriority) Set the priority
UpdateHorizontalMotion void UpdateHorizontalMotion(handle me, float dt) Perform any motion from the given interval on the NPC.

 

CDOTA_Modifier_Lua_Motion_Both

No Описание Set

Global accessor variable: Unknown

Функция Использование Описание
ApplyHorizontalMotionController bool ApplyHorizontalMotionController() Starts the horizontal motion controller effects for this buff. Returns true if successful.
ApplyVerticalMotionController bool ApplyVerticalMotionController() Starts the vertical motion controller effects for this buff. Returns true if successful.
GetPriority int GetPriority() Get the priority
OnHorizontalMotionInterrupted void OnHorizontalMotionInterrupted() Called when the motion gets interrupted.
OnVerticalMotionInterrupted void OnVerticalMotionInterrupted() Called when the motion gets interrupted.
SetPriority void SetPriority(int nMotionPriority) Set the priority
UpdateHorizontalMotion void UpdateHorizontalMotion(handle me, float dt) Perform any motion from the given interval on the NPC.
UpdateVerticalMotion void UpdateVerticalMotion(handle me, float dt) Perform any motion from the given interval on the NPC.

 

CDOTA_Modifier_Lua_Vertical_Motion

No Описание Set

Global accessor variable: Unknown

Функция Использование Описание
ApplyVerticalMotionController bool ApplyVerticalMotionController() Starts the vertical motion controller effects for this buff. Returns true if successful.
GetMotionPriority int GetMotionPriority() Get the priority
OnVerticalMotionInterrupted void OnVerticalMotionInterrupted() Called when the motion gets interrupted.
SetMotionPriority void SetMotionPriority(int nMotionPriority) Set the priority
UpdateVerticalMotion void UpdateVerticalMotion(handle me, float dt) Perform any motion from the given interval on the NPC.

 

CDOTA_Item_Lua

No Описание Set

Global accessor variable: Unknown

Функция Использование Описание
CastFilterResult int CastFilterResult() Determine whether an issued command with no target is valid.
CastFilterResultLocation int CastFilterResultLocation(Vector vLocation) (Vector vLocation) Determine whether an issued command on a location is valid.
CastFilterResultTarget int CastFilterResultTarget(handle hTarget) (HSCRIPT hTarget) Determine whether an issued command on a target is valid.
GetAssociatedPrimaryAbilities string GetAssociatedPrimaryAbilities() Returns abilities that are stolen simultaneously by Rubick's Spell Steal, or otherwise related in functionality.
GetAssociatedSecondaryAbilities string GetAssociatedSecondaryAbilities() Returns other abilities that are stolen simultaneously by Rubick's Spell Steal, or otherwise related in functionality. Generally hidden abilities.
GetBehavior int GetBehavior() Return cast behavior type of this ability.
GetCastRange int GetCastRange(Vector vLocation, handle hTarget) Return cast range of this ability.
GetChannelledManaCostPerSecond int GetChannelledManaCostPerSecond(int iLevel) Return mana cost at the given level per second while channeling (-1 is current).
GetChannelTime float GetChannelTime() Return the channel time of this ability.
GetConceptRecipientType int GetConceptRecipientType() Return who hears speech when this spell is cast.
GetCooldown float GetCooldown(int iLevel) Return cooldown of this ability.
GetCustomCastError string GetCustomCastError() Return the error string of a failed command with no target.
GetCustomCastErrorLocation string GetCustomCastErrorLocation(Vector vLocation) (Vector vLocation) Return the error string of a failed command on a location.
GetCustomCastErrorTarget string GetCustomCastErrorTarget(handle hTarget) (HSCRIPT hTarget) Return the error string of a failed command on a target.
GetGoldCost int GetGoldCost(int iLevel) Return gold cost at the given level (-1 is current).
GetIntrinsicModifierName string GetIntrinsicModifierName() Returns the name of the modifier applied passively by this ability.
GetManaCost int GetManaCost(int iLevel) Return mana cost at the given level (-1 is current).
GetPlaybackRateOverride float GetPlaybackRateOverride() Return the animation rate of the cast animation.
IsHiddenAbilityCastable bool IsHiddenAbilityCastable() Returns true if this ability can be used when not on the action panel.
IsHiddenWhenStolen bool IsHiddenWhenStolen() Returns true if this ability is hidden when stolen by Spell Steal.
IsRefreshable bool IsRefreshable() Returns true if this ability is refreshed by Refresher Orb.
IsStealable bool IsStealable() Returns true if this ability can be stolen by Spell Steal.
OnAbilityPhaseInterrupted void OnAbilityPhaseInterrupted() Cast time did not complete successfully.
OnAbilityPhaseStart bool OnAbilityPhaseStart() Cast time begins (return true for successful cast).
OnChannelFinish void OnChannelFinish(bool bInterrupted) (bool bInterrupted) Channel finished.
OnChannelThink void OnChannelThink(float flInterval) (float flInterval) Channeling is taking place.
OnHeroCalculateStatBonus void OnHeroCalculateStatBonus() Caster (hero only) gained a level, skilled an ability, or received a new stat bonus.
OnHeroDiedNearby void OnHeroDiedNearby(handle unit, handle attacker, handle table) A hero has died in the vicinity (ie Urn), takes table of params.
OnHeroLevelUp void OnHeroLevelUp() Caster gained a level.
OnInventoryContentsChanged void OnInventoryContentsChanged() Caster inventory changed.
OnItemEquipped void OnItemEquipped(handle hItem) ( HSCRIPT hItem ) Caster equipped item.
OnOwnerDied void OnOwnerDied() Caster died.
OnOwnerSpawned void OnOwnerSpawned() Caster respawned or spawned for the first time.
OnProjectileHit bool OnProjectileHit(handle hTarget, Vector vLocation) (HSCRIPT hTarget, Vector vLocation) Projectile has collided with a given target or reached its destination (target is invalid).
OnProjectileThink void OnProjectileThink(Vector vLocation) (Vector vLocation) Projectile is actively moving.
OnSpellStart void OnSpellStart() Cast time finished, spell effects begin.
OnStolen void OnStolen(handle hSourceAbility) ( HSCRIPT hAbility ) Special behavior when stolen by Spell Steal.
OnToggle void OnToggle() Ability is toggled on/off.
OnUnStolen void OnUnStolen() Special behavior when lost by Spell Steal.
OnUpgrade void OnUpgrade() Ability gained a level.
ProcsMagicStick bool ProcsMagicStick() Returns true if this ability will generate magic stick charges for nearby enemies.
SpeakTrigger int SpeakTrigger() Return the type of speech used.

 

Constants

AbilityLearnResult_t

Name Value Описание
ABILITY_CAN_BE_UPGRADED 0  
ABILITY_CANNOT_BE_UPGRADED_NOT_UPGRADABLE 1  
ABILITY_CANNOT_BE_UPGRADED_AT_MAX 2  
ABILITY_CANNOT_BE_UPGRADED_REQUIRES_LEVEL 3  
ABILITY_NOT_LEARNABLE 4  

Attributes

Name Value Описание
DOTA_ATTRIBUTE_INVALID -1  
DOTA_ATTRIBUTE_STRENGTH 0 Strength attribute.
DOTA_ATTRIBUTE_AGILITY 1 Agility attribute.
DOTA_ATTRIBUTE_INTELLECT 2 Intelligence attribute.
DOTA_ATTRIBUTE_MAX 3  

DAMAGE_TYPES

Name Value Описание
DAMAGE_TYPE_NONE 0  
DAMAGE_TYPE_PHYSICAL 1 Physical, reduced by armor.
DAMAGE_TYPE_MAGICAL 2 Magical, reduced by magic resistance.
DAMAGE_TYPE_PURE 4 Pure, not reduced by anything.
DAMAGE_TYPE_ALL 7  
DAMAGE_TYPE_HP_REMOVAL 8 Deprecated.

DOTAAbilitySpeakTrigger_t

Name Value Описание
DOTA_ABILITY_SPEAK_START_ACTION_PHASE 0  
DOTA_ABILITY_SPEAK_CAST 1  

DOTADamageFlag_t

Name Value Описание
DOTA_DAMAGE_FLAG_NONE 0  
DOTA_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR 1  
DOTA_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR 2  
DOTA_DAMAGE_FLAG_BYPASSES_INVULNERABILITY 4  
DOTA_DAMAGE_FLAG_BYPASSES_BLOCK 8  
DOTA_DAMAGE_FLAG_REFLECTION 16  
DOTA_DAMAGE_FLAG_HPLOSS 32  
DOTA_DAMAGE_FLAG_NO_DIRECTOR_EVENT 64  
DOTA_DAMAGE_FLAG_NON_LETHAL 128  
DOTA_DAMAGE_FLAG_USE_COMBAT_PROFICIENCY 256  
DOTA_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS 512  

DOTAHUDVisibility_t

Name Value Описание
DOTA_HUD_VISIBILITY_TOP_TIMEOFDAY 0  
DOTA_HUD_VISIBILITY_TOP_HEROES 1  
DOTA_HUD_VISIBILITY_TOP_SCOREBOARD 2  
DOTA_HUD_VISIBILITY_ACTION_PANEL 3  
DOTA_HUD_VISIBILITY_ACTION_MINIMAP 4  
DOTA_HUD_VISIBILITY_INVENTORY_PANEL 5  
DOTA_HUD_VISIBILITY_INVENTORY_SHOP 6  
DOTA_HUD_VISIBILITY_INVENTORY_ITEMS 7  
DOTA_HUD_VISIBILITY_INVENTORY_QUICKBUY 8  
DOTA_HUD_VISIBILITY_INVENTORY_COURIER 9  
DOTA_HUD_VISIBILITY_INVENTORY_PROTECT 10  
DOTA_HUD_VISIBILITY_INVENTORY_GOLD 11  
DOTA_HUD_VISIBILITY_SHOP_SUGGESTEDITEMS 12  
DOTA_HUD_VISIBILITY_COUNT 13  

DOTAInventoryFlags_t

Name Value Описание
DOTA_INVENTORY_ALLOW_NONE 0  
DOTA_INVENTORY_ALLOW_MAIN 1  
DOTA_INVENTORY_ALLOW_STASH 2  
DOTA_INVENTORY_ALL_ACCESS 3  
DOTA_INVENTORY_ALLOW_DROP_ON_GROUND 4  
DOTA_INVENTORY_ALLOW_DROP_AT_FOUNTAIN 8  
DOTA_INVENTORY_LIMIT_DROP_ON_GROUND 16  

DOTAMinimapEvent_t

Name Value Описание
DOTA_MINIMAP_EVENT_ANCIENT_UNDER_ATTACK 2  
DOTA_MINIMAP_EVENT_BASE_UNDER_ATTACK 4  
DOTA_MINIMAP_EVENT_BASE_GLYPHED 8  
DOTA_MINIMAP_EVENT_TEAMMATE_UNDER_ATTACK 16  
DOTA_MINIMAP_EVENT_TEAMMATE_TELEPORTING 32  
DOTA_MINIMAP_EVENT_TEAMMATE_DIED 64  
DOTA_MINIMAP_EVENT_TUTORIAL_TASK_ACTIVE 128  
DOTA_MINIMAP_EVENT_TUTORIAL_TASK_FINISHED 256  
DOTA_MINIMAP_EVENT_HINT_LOCATION 512  
DOTA_MINIMAP_EVENT_ENEMY_TELEPORTING 1024  
DOTA_MINIMAP_EVENT_CANCEL_TELEPORTING 2048  

DOTAModifierAttribute_t

Name Value Описание
MODIFIER_ATTRIBUTE_NONE 0  
MODIFIER_ATTRIBUTE_PERMANENT 1 Modifier passively remains until strictly removed.
MODIFIER_ATTRIBUTE_MULTIPLE 2 Allows modifier to stack with itself.
MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE 4 Allows modifier to be assigned to invulnerable entities.

DOTAMusicStatus_t

Name Value Описание
DOTA_MUSIC_STATUS_NONE 0  
DOTA_MUSIC_STATUS_EXPLORATION 1  
DOTA_MUSIC_STATUS_BATTLE 2  
DOTA_MUSIC_STATUS_PRE_GAME_EXPLORATION 3  
DOTA_MUSIC_STATUS_DEAD 4  
DOTA_MUSIC_STATUS_LAST 5  

DOTASlotType_t

Name Value Описание
DOTA_LOADOUT_TYPE_INVALID -1  
DOTA_LOADOUT_TYPE_WEAPON 0  
DOTA_LOADOUT_TYPE_OFFHAND_WEAPON 1  
DOTA_LOADOUT_TYPE_WEAPON2 2  
DOTA_LOADOUT_TYPE_OFFHAND_WEAPON2 3  
DOTA_LOADOUT_TYPE_HEAD 4  
DOTA_LOADOUT_TYPE_SHOULDER 5  
DOTA_LOADOUT_TYPE_ARMS 6  
DOTA_LOADOUT_TYPE_ARMOR 7  
DOTA_LOADOUT_TYPE_BELT 8  
DOTA_LOADOUT_TYPE_NECK 9  
DOTA_LOADOUT_TYPE_BACK 10  
DOTA_LOADOUT_TYPE_LEGS 11  
DOTA_LOADOUT_TYPE_GLOVES 12  
DOTA_LOADOUT_TYPE_TAIL 13  
DOTA_LOADOUT_TYPE_MISC 14  
DOTA_LOADOUT_TYPE_BODY_HEAD 15  
DOTA_LOADOUT_TYPE_MOUNT 16  
DOTA_LOADOUT_TYPE_SUMMON 17  
DOTA_LOADOUT_TYPE_SHAPESHIFT 18  
DOTA_LOADOUT_TYPE_TAUNT 19  
DOTA_LOADOUT_TYPE_AMBIENT_EFFECTS 20  
DOTA_LOADOUT_TYPE_ABILITY_ATTACK 21  
DOTA_LOADOUT_TYPE_ABILITY1 22  
DOTA_LOADOUT_TYPE_ABILITY2 23  
DOTA_LOADOUT_TYPE_ABILITY3 24  
DOTA_LOADOUT_TYPE_ABILITY4 25  
DOTA_LOADOUT_TYPE_ABILITY_ULTIMATE 26  
DOTA_LOADOUT_TYPE_VOICE 27  
DOTA_LOADOUT_TYPE_ACTION_ITEM 28  
DOTA_PLAYER_LOADOUT_START 28  
DOTA_LOADOUT_TYPE_COURIER 29  
DOTA_LOADOUT_TYPE_ANNOUNCER 30  
DOTA_LOADOUT_TYPE_MEGA_KILLS 31  
DOTA_LOADOUT_TYPE_MUSIC 32  
DOTA_LOADOUT_TYPE_WARD 33  
DOTA_LOADOUT_TYPE_HUD_SKIN 34  
DOTA_LOADOUT_TYPE_LOADING_SCREEN 35  
DOTA_LOADOUT_TYPE_WEATHER 36  
DOTA_LOADOUT_TYPE_HEROIC_STATUE 37  
DOTA_LOADOUT_TYPE_MULTIKILL_BANNER 38  
DOTA_LOADOUT_TYPE_CURSOR_PACK 39  
DOTA_LOADOUT_TYPE_TELEPORT_EFFECT 40  
DOTA_LOADOUT_TYPE_BLINK_EFFECT 41  
DOTA_LOADOUT_TYPE_TEAM_SHOWCASE 42  
DOTA_PLAYER_LOADOUT_END 42  
DOTA_LOADOUT_TYPE_NONE 43  
DOTA_LOADOUT_TYPE_COUNT 44  

DOTASpeechType_t

Name Value Описание
DOTA_SPEECH_USER_INVALID 0  
DOTA_SPEECH_USER_SINGLE 1  
DOTA_SPEECH_USER_TEAM 2  
DOTA_SPEECH_USER_TEAM_NEARBY 3  
DOTA_SPEECH_USER_NEARBY 4  
DOTA_SPEECH_USER_ALL 5  
DOTA_SPEECH_GOOD_TEAM 6  
DOTA_SPEECH_BAD_TEAM 7  
DOTA_SPEECH_SPECTATOR 8  
DOTA_SPEECH_RECIPIENT_TYPE_MAX 9  

DOTATeam_t

Name Value Описание
DOTA_TEAM_FIRST 2  
DOTA_TEAM_GOODGUYS 2 Radiant team.
DOTA_TEAM_BADGUYS 3 Dire team.
DOTA_TEAM_NEUTRALS 4 Neutral.
DOTA_TEAM_NOTEAM 5  
DOTA_TEAM_CUSTOM_1 6  
DOTA_TEAM_CUSTOM_MIN 6  
DOTA_TEAM_CUSTOM_2 7  
DOTA_TEAM_CUSTOM_3 8  
DOTA_TEAM_CUSTOM_COUNT 8  
DOTA_TEAM_CUSTOM_4 9  
DOTA_TEAM_CUSTOM_5 10  
DOTA_TEAM_CUSTOM_6 11  
DOTA_TEAM_CUSTOM_7 12  
DOTA_TEAM_CUSTOM_8 13  
DOTA_TEAM_CUSTOM_MAX 13  
DOTA_TEAM_COUNT 14  

DOTAUnitAttackCapability_t

Name Value Описание
DOTA_UNIT_CAP_NO_ATTACK 0 Unit is unable to attack in any way.
DOTA_UNIT_CAP_MELEE_ATTACK 1 Unit attacks are classified as melee (no uphill miss chance, attacks on enemies that are 350 over the attack range automatically miss).
DOTA_UNIT_CAP_RANGED_ATTACK 2 Unit attacks are classified as ranged (can miss on uphill, disjointable, has projectile).

DOTAUnitMoveCapability_t

Name Value Описание
DOTA_UNIT_CAP_MOVE_NONE 0 Unit cannot move in any way.
DOTA_UNIT_CAP_MOVE_GROUND 1 Unit move while being obstructed by the terrain.
DOTA_UNIT_CAP_MOVE_FLY 2 Unit ignores terrain.

DOTA_UNIT_ORDERS

Name Value Описание
DOTA_UNIT_ORDER_NONE 0  
DOTA_UNIT_ORDER_MOVE_TO_POSITION 1  
DOTA_UNIT_ORDER_MOVE_TO_TARGET 2  
DOTA_UNIT_ORDER_ATTACK_MOVE 3  
DOTA_UNIT_ORDER_ATTACK_TARGET 4  
DOTA_UNIT_ORDER_CAST_POSITION 5  
DOTA_UNIT_ORDER_CAST_TARGET 6  
DOTA_UNIT_ORDER_CAST_TARGET_TREE 7  
DOTA_UNIT_ORDER_CAST_NO_TARGET 8  
DOTA_UNIT_ORDER_CAST_TOGGLE 9  
DOTA_UNIT_ORDER_HOLD_POSITION 10  
DOTA_UNIT_ORDER_TRAIN_ABILITY 11  
DOTA_UNIT_ORDER_DROP_ITEM 12  
DOTA_UNIT_ORDER_GIVE_ITEM 13  
DOTA_UNIT_ORDER_PICKUP_ITEM 14  
DOTA_UNIT_ORDER_PICKUP_RUNE 15  
DOTA_UNIT_ORDER_PURCHASE_ITEM 16  
DOTA_UNIT_ORDER_SELL_ITEM 17  
DOTA_UNIT_ORDER_DISASSEMBLE_ITEM 18  
DOTA_UNIT_ORDER_MOVE_ITEM 19  
DOTA_UNIT_ORDER_CAST_TOGGLE_AUTO 20  
DOTA_UNIT_ORDER_STOP 21  
DOTA_UNIT_ORDER_TAUNT 22  
DOTA_UNIT_ORDER_BUYBACK 23  
DOTA_UNIT_ORDER_GLYPH 24  
DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH 25  
DOTA_UNIT_ORDER_CAST_RUNE 26  

DOTA_ABILITY_BEHAVIOR

Name Value Описание
DOTA_ABILITY_BEHAVIOR_NONE 0  
DOTA_ABILITY_BEHAVIOR_HIDDEN 1 Ability doesn't appear on the HUD.
DOTA_ABILITY_BEHAVIOR_PASSIVE 2 Ability is classified as passive, and cannot be pressed.
DOTA_ABILITY_BEHAVIOR_NO_TARGET 4 Ability fires immediately when pressed.
DOTA_ABILITY_BEHAVIOR_UNIT_TARGET 8 Ability needs a unit target to be cast.
DOTA_ABILITY_BEHAVIOR_POINT 16 Ability needs a target point to be cast.
DOTA_ABILITY_BEHAVIOR_AOE 32 Ability is considered an AoE ability, respecting "AOERadius" KV when drawing the AoE overlay.
DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE 64 Ability cannot be skilled.
DOTA_ABILITY_BEHAVIOR_CHANNELLED 128 Ability is considered a channeling ability.
DOTA_ABILITY_BEHAVIOR_ITEM 256  
DOTA_ABILITY_BEHAVIOR_TOGGLE 512 Ability can be toggled on and off.
DOTA_ABILITY_BEHAVIOR_DIRECTIONAL 1024  
DOTA_ABILITY_BEHAVIOR_IMMEDIATE 2048 Ability ignores cast points and is fired as soon as the skill is pressed.
DOTA_ABILITY_BEHAVIOR_AUTOCAST 4096 Ability can be set to auto cast.
DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET 8192  
DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT 16384  
DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET 32768  
DOTA_ABILITY_BEHAVIOR_AURA 65536 Ability is considered an aura.
DOTA_ABILITY_BEHAVIOR_ATTACK 131072  
DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT 262144 After casting that ability, the caster won't resume its last order.
DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES 524288 Ability cannot be cast while rooted.
DOTA_ABILITY_BEHAVIOR_UNRESTRICTED 1048576  
DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE 2097152  
DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL 4194304  
DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT 8388608 Ability doesn't stop the caster to be used.
DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET 16777216  
DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK 33554432 After using ability, caster won't proceed to attack the nearby enemy (even if set otherwise in options)
DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN 67108864  
DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING 134217728 Ability ignores backswing animation.
DOTA_ABILITY_BEHAVIOR_RUNE_TARGET 268435456 Ability can target runes.
DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL 536870912 Ability can be used without cancelling the current channel.
DOTA_ABILITY_LAST_BEHAVIOR 536870912  

DOTA_HeroPickState

Name Value Описание
DOTA_HEROPICK_STATE_NONE 0  
DOTA_HEROPICK_STATE_AP_SELECT 1  
DOTA_HEROPICK_STATE_SD_SELECT 2  
DOTA_HEROPICK_STATE_INTRO_SELECT 3  
DOTA_HEROPICK_STATE_RD_SELECT 4  
DOTA_HEROPICK_STATE_CM_INTRO 5  
DOTA_HEROPICK_STATE_CM_CAPTAINPICK 6  
DOTA_HEROPICK_STATE_CM_BAN1 7  
DOTA_HEROPICK_STATE_CM_BAN2 8  
DOTA_HEROPICK_STATE_CM_BAN3 9  
DOTA_HEROPICK_STATE_CM_BAN4 10  
DOTA_HEROPICK_STATE_CM_BAN5 11  
DOTA_HEROPICK_STATE_CM_BAN6 12  
DOTA_HEROPICK_STATE_CM_BAN7 13  
DOTA_HEROPICK_STATE_CM_BAN8 14  
DOTA_HEROPICK_STATE_CM_BAN9 15  
DOTA_HEROPICK_STATE_CM_BAN10 16  
DOTA_HEROPICK_STATE_CM_SELECT1 17  
DOTA_HEROPICK_STATE_CM_SELECT2 18  
DOTA_HEROPICK_STATE_CM_SELECT3 19  
DOTA_HEROPICK_STATE_CM_SELECT4 20  
DOTA_HEROPICK_STATE_CM_SELECT5 21  
DOTA_HEROPICK_STATE_CM_SELECT6 22  
DOTA_HEROPICK_STATE_CM_SELECT7 23  
DOTA_HEROPICK_STATE_CM_SELECT8 24  
DOTA_HEROPICK_STATE_CM_SELECT9 25  
DOTA_HEROPICK_STATE_CM_SELECT10 26  
DOTA_HEROPICK_STATE_CM_PICK 27  
DOTA_HEROPICK_STATE_AR_SELECT 28  
DOTA_HEROPICK_STATE_MO_SELECT 29  
DOTA_HEROPICK_STATE_FH_SELECT 30  
DOTA_HEROPICK_STATE_CD_INTRO 31  
DOTA_HEROPICK_STATE_CD_CAPTAINPICK 32  
DOTA_HEROPICK_STATE_CD_BAN1 33  
DOTA_HEROPICK_STATE_CD_BAN2 34  
DOTA_HEROPICK_STATE_CD_BAN3 35  
DOTA_HEROPICK_STATE_CD_BAN4 36  
DOTA_HEROPICK_STATE_CD_BAN5 37  
DOTA_HEROPICK_STATE_CD_BAN6 38  
DOTA_HEROPICK_STATE_CD_SELECT1 39  
DOTA_HEROPICK_STATE_CD_SELECT2 40  
DOTA_HEROPICK_STATE_CD_SELECT3 41  
DOTA_HEROPICK_STATE_CD_SELECT4 42  
DOTA_HEROPICK_STATE_CD_SELECT5 43  
DOTA_HEROPICK_STATE_CD_SELECT6 44  
DOTA_HEROPICK_STATE_CD_SELECT7 45  
DOTA_HEROPICK_STATE_CD_SELECT8 46  
DOTA_HEROPICK_STATE_CD_SELECT9 47  
DOTA_HEROPICK_STATE_CD_SELECT10 48  
DOTA_HEROPICK_STATE_CD_PICK 49  
DOTA_HEROPICK_STATE_BD_SELECT 50  
DOTA_HERO_PICK_STATE_ABILITY_DRAFT_SELECT 51  
DOTA_HERO_PICK_STATE_ARDM_SELECT 52  
DOTA_HEROPICK_STATE_ALL_DRAFT_SELECT 53  
DOTA_HERO_PICK_STATE_CUSTOMGAME_SELECT 54  
DOTA_HEROPICK_STATE_COUNT 55  

DOTA_MOTION_CONTROLLER_PRIORITY

Name Value Описание
DOTA_MOTION_CONTROLLER_PRIORITY_LOWEST 0  
DOTA_MOTION_CONTROLLER_PRIORITY_LOW 1  
DOTA_MOTION_CONTROLLER_PRIORITY_MEDIUM 2  
DOTA_MOTION_CONTROLLER_PRIORITY_HIGH 3  
DOTA_MOTION_CONTROLLER_PRIORITY_HIGHEST 4  

DOTA_RUNES

Name Value Описание
DOTA_RUNE_INVALID -1  
DOTA_RUNE_DOUBLEDAMAGE 0  
DOTA_RUNE_HASTE 1  
DOTA_RUNE_ILLUSION 2  
DOTA_RUNE_INVISIBILITY 3  
DOTA_RUNE_REGENERATION 4  
DOTA_RUNE_BOUNTY 5  
DOTA_RUNE_COUNT 6  
DOTA_RUNE_HAUNTED 7  
DOTA_RUNE_SPOOKY 8  
DOTA_RUNE_RAPIER 9  
DOTA_RUNE_TURBO 10  
DOTA_RUNE_MYSTERY 11  
DOTA_HALLOWEEN_RUNE_COUNT 12  

DOTA_UNIT_TARGET_FLAGS

Name Value Описание
DOTA_UNIT_TARGET_FLAG_NONE 0 No special flag rules.
DOTA_UNIT_TARGET_FLAG_RANGED_ONLY 2 Targets only ranged units and heroes.
DOTA_UNIT_TARGET_FLAG_MELEE_ONLY 4 Targets only melee units and heroes.
DOTA_UNIT_TARGET_FLAG_DEAD 8 Targets dead units and heroes as well.
DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES 16 Targets magic immune enemies as well.
DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES 32 Targets non-magic immune allies as well.
DOTA_UNIT_TARGET_FLAG_INVULNERABLE 64 Targets invulnerable units/heroes as well.
DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE 128 Targets only those that are visible through the fog of war.
DOTA_UNIT_TARGET_FLAG_NO_INVIS 256 Targets only those that are not invisible.
DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS 512 Targets only those that are not considered ancients.
DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED 1024 Targets player controlled units (ignores the rest of basic units).
DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED 2048 Targets only those that are not being dominated.
DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED 4096 Targets only those that are not summoned creatures.
DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS 8192 Targets only those that are not illusions.
DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE 16384 Targets only those that are not immune to attacks.
DOTA_UNIT_TARGET_FLAG_MANA_ONLY 32768 Targets only those that has a mana bar.
DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP 65536  
DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO 131072 Targets only those that are not considered creep heroes.
DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD 262144 Targets units/heroes that are hidden as well.
DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED 524288 Targets only those that are not nightmared.

DOTA_UNIT_TARGET_TEAM

Name Value Описание
DOTA_UNIT_TARGET_TEAM_NONE 0  
DOTA_UNIT_TARGET_TEAM_FRIENDLY 1 Targets all those that are in the same team as the team that was declared the source.
DOTA_UNIT_TARGET_TEAM_ENEMY 2 Targets all those that are not in the same team as the team that was declared the source.
DOTA_UNIT_TARGET_TEAM_BOTH 3 Targets all entities from every team.
DOTA_UNIT_TARGET_TEAM_CUSTOM 4  

DOTA_UNIT_TARGET_TYPE

Name Value Описание
DOTA_UNIT_TARGET_NONE 0  
DOTA_UNIT_TARGET_HERO 1 Targets heroes.
DOTA_UNIT_TARGET_CREEP 2 Targets creeps.
DOTA_UNIT_TARGET_BUILDING 4 Targets buildings.
DOTA_UNIT_TARGET_MECHANICAL 8 Deprecated.
DOTA_UNIT_TARGET_COURIER 16 Targets couriers.
DOTA_UNIT_TARGET_BASIC 18 Targets units. (not necessarily creeps)
DOTA_UNIT_TARGET_OTHER 32  
DOTA_UNIT_TARGET_ALL 63 Targets everything (including buildings, couriers, Shrines etc)
DOTA_UNIT_TARGET_TREE 64 Targets trees.
DOTA_UNIT_TARGET_CUSTOM 128  

EDOTA_ModifyGold_Reason

Name Value Описание
DOTA_ModifyGold_Unspecified 0  
DOTA_ModifyGold_Death 1  
DOTA_ModifyGold_Buyback 2  
DOTA_ModifyGold_PurchaseConsumable 3  
DOTA_ModifyGold_PurchaseItem 4  
DOTA_ModifyGold_AbandonedRedistribute 5  
DOTA_ModifyGold_SellItem 6  
DOTA_ModifyGold_AbilityCost 7  
DOTA_ModifyGold_CheatCommand 8  
DOTA_ModifyGold_SelectionPenalty 9  
DOTA_ModifyGold_GameTick 10  
DOTA_ModifyGold_Building 11  
DOTA_ModifyGold_HeroKill 12  
DOTA_ModifyGold_CreepKill 13  
DOTA_ModifyGold_RoshanKill 14  
DOTA_ModifyGold_CourierKill 15  
DOTA_ModifyGold_SharedGold 16  

EDOTA_ModifyXP_Reason

Name Value Описание
DOTA_ModifyXP_Unspecified 0  
DOTA_ModifyXP_HeroKill 1  
DOTA_ModifyXP_CreepKill 2  
DOTA_ModifyXP_RoshanKill 3  

EShareAbility

Name Value Описание
ITEM_FULLY_SHAREABLE 0  
ITEM_PARTIALLY_SHAREABLE 1  
ITEM_NOT_SHAREABLE 2  

LuaModifierType

Name Value Описание
LUA_MODIFIER_MOTION_NONE 0  
LUA_MODIFIER_MOTION_HORIZONTAL 1  
LUA_MODIFIER_MOTION_VERTICAL 2  
LUA_MODIFIER_MOTION_BOTH 3  
LUA_MODIFIER_INVALID 4  

ModifierPriority

Name Value Описание
MODIFIER_PRIORITY_LOW 0  
MODIFIER_PRIORITY_NORMAL 1  
MODIFIER_PRIORITY_HIGH 2  
MODIFIER_PRIORITY_ULTRA 3  
MODIFIER_PRIORITY_SUPER_ULTRA 4  

ParticleAttachment_t

Name Value Описание
PATTACH_INVALID -1  
PATTACH_ABSORIGIN 0 Attaches the particle to the an origin.
PATTACH_ABSORIGIN_FOLLOW 1 Attaches the particle to an origin, and causes it to follow the unit that is considered the source of the particle.
PATTACH_CUSTOMORIGIN 2 Attaches the particle to a custom origin. (Requires passing a vector to the Control points)
PATTACH_CUSTOMORIGIN_FOLLOW 3  
PATTACH_POINT 4  
PATTACH_POINT_FOLLOW 5  
PATTACH_EYES_FOLLOW 6 Attaches the particle to the "eyes" of the entity.
PATTACH_OVERHEAD_FOLLOW 7 Attaches the particle to be set above the head of the entity.
PATTACH_WORLDORIGIN 8 Attaches the particle to the ground.
PATTACH_ROOTBONE_FOLLOW 9  
PATTACH_RENDERORIGIN_FOLLOW 10  
PATTACH_MAIN_VIEW 11  
PATTACH_WATERWAKE 12  
MAX_PATTACH_TYPES 13  

UnitFilterResult

Name Value Описание
UF_SUCCESS 0  
UF_FAIL_FRIENDLY 1  
UF_FAIL_ENEMY 2  
UF_FAIL_HERO 3  
UF_FAIL_CONSIDERED_HERO 4  
UF_FAIL_CREEP 5  
UF_FAIL_BUILDING 6  
UF_FAIL_MECHANICAL 7  
UF_FAIL_COURIER 8  
UF_FAIL_OTHER 9  
UF_FAIL_ANCIENT 10  
UF_FAIL_ILLUSION 11  
UF_FAIL_SUMMONED 12  
UF_FAIL_DOMINATED 13  
UF_FAIL_MELEE 14  
UF_FAIL_RANGED 15  
UF_FAIL_DEAD 16  
UF_FAIL_MAGIC_IMMUNE_ALLY 17  
UF_FAIL_MAGIC_IMMUNE_ENEMY 18  
UF_FAIL_INVULNERABLE 19  
UF_FAIL_IN_FOW 20  
UF_FAIL_INVISIBLE 21  
UF_FAIL_NOT_PLAYER_CONTROLLED 22  
UF_FAIL_ATTACK_IMMUNE 23  
UF_FAIL_CUSTOM 24  
UF_FAIL_INVALID_LOCATION 25  
UF_FAIL_DISABLE_HELP 26  
UF_FAIL_OUT_OF_WORLD 27  
UF_FAIL_NIGHTMARED 28  

modifierstate

Name Value Описание
MODIFIER_STATE_ROOTED 0 Set to true to cause the parent to become rooted.
MODIFIER_STATE_DISARMED 1 Set to true to cause the parent to become disarmed.
MODIFIER_STATE_ATTACK_IMMUNE 2 Set to true to cause the parent to become attack immune.
MODIFIER_STATE_SILENCED 3 Set to true to cause the parent to become silenced.
MODIFIER_STATE_MUTED 4 Set to true to cause the parent to become muted.
MODIFIER_STATE_STUNNED 5 Set to true to cause the parent to become stunned.
MODIFIER_STATE_HEXED 6 Set to true to cause the parent to become hexed.
MODIFIER_STATE_INVISIBLE 7 Set to true to cause the parent to become invisible.
MODIFIER_STATE_INVULNERABLE 8 Set to true to cause the parent to become invulnerable.
MODIFIER_STATE_MAGIC_IMMUNE 9 Set to true to cause the parent to become immune to magic.
MODIFIER_STATE_PROVIDES_VISION 10 Set to true to cause the parent to share its vision with the source of the modifier.
MODIFIER_STATE_NIGHTMARED 11 Set to true to cause the parent to become nightmared.
MODIFIER_STATE_BLOCK_DISABLED 12 Set to true to cause the parent to become unable to block attacks.
MODIFIER_STATE_EVADE_DISABLED 13 Set to true to cause the parent to become unable to evade attacks.
MODIFIER_STATE_UNSELECTABLE 14 Set to true to cause the parent to make it unselectable.
MODIFIER_STATE_CANNOT_MISS 15 Set to true to cause the parent to always hit its target.
MODIFIER_STATE_SPECIALLY_DENIABLE 16 Set to true to cause allies to be able to deny the parent.
MODIFIER_STATE_FROZEN 17 Set to true to cause the parent to become frozen.
MODIFIER_STATE_COMMAND_RESTRICTED 18 Set to true to cause the parent to become unable to issue orders.
MODIFIER_STATE_NOT_ON_MINIMAP 19 Set to true to cause the parent to become invisible on the minimap.
MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES 20 Set to true to cause the parent to become invisible on the minimap for enemies.
MODIFIER_STATE_LOW_ATTACK_PRIORITY 21 Set to true to cause the parent to become low attack priority, causing it to be the last to be hit when attack moving.
MODIFIER_STATE_NO_HEALTH_BAR 22 Set to true to cause the parent to have its health bar disabled (invisible).
MODIFIER_STATE_FLYING 23 Set to true to cause the parent to fly, ignoring terrains and increasing its offset from the ground.
MODIFIER_STATE_NO_UNIT_COLLISION 24 Set to true to cause the parent to become phased.
MODIFIER_STATE_NO_TEAM_MOVE_TO 25  
MODIFIER_STATE_NO_TEAM_SELECT 26  
MODIFIER_STATE_PASSIVES_DISABLED 27 Set to true to cause the parent to have its passives disabled.
MODIFIER_STATE_DOMINATED 28 Set to true to cause the parent to become dominated.
MODIFIER_STATE_BLIND 29 Set to true to cause the parent to become blind.
MODIFIER_STATE_OUT_OF_GAME 30  
MODIFIER_STATE_FAKE_ALLY 31  
MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY 32 Set to true to cause the parent to stay on the ground, but be considered flying when moving.
MODIFIER_STATE_TRUESIGHT_IMMUNE 33 Set to true to cause the parent to become immune to truesight.
MODIFIER_STATE_LAST 34  

quest_text_replace_values_t

Name Value Описание
QUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE 0  
QUEST_TEXT_REPLACE_VALUE_TARGET_VALUE 1  
QUEST_TEXT_REPLACE_VALUE_ROUND 2  
QUEST_TEXT_REPLACE_VALUE_REWARD 3  
QUEST_NUM_TEXT_REPLACE_VALUES 4  

Find Types

Name Value Описание
FIND_UNITS_EVERYWHERE -1 Find units in the whole map.
FIND_ANY_ORDER 0 Random the order units are found.
FIND_CLOSEST 1 Find units from the closest to the source to the farthest.
FIND_FARTHEST 2 Find units from the farthest to the source to the farthest.

subquest_text_replace_values_t

Name Value Описание
SUBQUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE 0  
SUBQUEST_TEXT_REPLACE_VALUE_TARGET_VALUE 1  
SUBQUEST_NUM_TEXT_REPLACE_VALUES 2  

DOTAScriptInventorySlot_t

Name Value Описание
DOTA_ITEM_SLOT_1 0  
DOTA_ITEM_SLOT_2 1  
DOTA_ITEM_SLOT_3 2  
DOTA_ITEM_SLOT_4 3  
DOTA_ITEM_SLOT_5 4  
DOTA_ITEM_SLOT_6 5  
DOTA_STASH_SLOT_1 6  
DOTA_STASH_SLOT_2 7  
DOTA_STASH_SLOT_3 8  
DOTA_STASH_SLOT_4 9  
DOTA_STASH_SLOT_5 10  
DOTA_STASH_SLOT_6 11  

DOTA_GameState

Name Value Описание
DOTA_GAMERULES_STATE_INIT 0  
DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD 1  
DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP 2  
DOTA_GAMERULES_STATE_HERO_SELECTION 3  
DOTA_GAMERULES_STATE_STRATEGY_TIME 4  
DOTA_GAMERULES_STATE_TEAM_SHOWCASE 5  
DOTA_GAMERULES_STATE_PRE_GAME 6  
DOTA_GAMERULES_STATE_GAME_IN_PROGRESS 7  
DOTA_GAMERULES_STATE_POST_GAME 8  
DOTA_GAMERULES_STATE_DISCONNECT 9  

DOTALimits_t

Name Value Описание
DOTA_DEFAULT_MAX_TEAM 5 Default number of players per team.
DOTA_DEFAULT_MAX_TEAM_PLAYERS 10 Default number of non-spectator players supported.
DOTA_MAX_PLAYER_TEAMS 10 Max number of player teams supported.
DOTA_MAX_TEAM 24 Max number of players per team.
DOTA_MAX_TEAM_PLAYERS 24 Max number of non-spectator players supported.
DOTA_MAX_SPECTATOR_TEAM_SIZE 40 How many spectators can watch.
DOTA_MAX_PLAYERS 64 Max number of players connected to the server including spectators.

GameActivity_t

Name Value Описание
ACT_DOTA_IDLE 1500  
ACT_DOTA_IDLE_RARE 1501  
ACT_DOTA_RUN 1502  
ACT_DOTA_ATTACK 1503  
ACT_DOTA_ATTACK2 1504  
ACT_DOTA_ATTACK_EVENT 1505  
ACT_DOTA_DIE 1506  
ACT_DOTA_FLINCH 1507  
ACT_DOTA_FLAIL 1508  
ACT_DOTA_DISABLED 1509  
ACT_DOTA_CAST_ABILITY_1 1510  
ACT_DOTA_CAST_ABILITY_2 1511  
ACT_DOTA_CAST_ABILITY_3 1512  
ACT_DOTA_CAST_ABILITY_4 1513  
ACT_DOTA_CAST_ABILITY_5 1514  
ACT_DOTA_CAST_ABILITY_6 1515  
ACT_DOTA_OVERRIDE_ABILITY_1 1516  
ACT_DOTA_OVERRIDE_ABILITY_2 1517  
ACT_DOTA_OVERRIDE_ABILITY_3 1518  
ACT_DOTA_OVERRIDE_ABILITY_4 1519  
ACT_DOTA_CHANNEL_ABILITY_1 1520  
ACT_DOTA_CHANNEL_ABILITY_2 1521  
ACT_DOTA_CHANNEL_ABILITY_3 1522  
ACT_DOTA_CHANNEL_ABILITY_4 1523  
ACT_DOTA_CHANNEL_ABILITY_5 1524  
ACT_DOTA_CHANNEL_ABILITY_6 1525  
ACT_DOTA_CHANNEL_END_ABILITY_1 1526  
ACT_DOTA_CHANNEL_END_ABILITY_2 1527  
ACT_DOTA_CHANNEL_END_ABILITY_3 1528  
ACT_DOTA_CHANNEL_END_ABILITY_4 1529  
ACT_DOTA_CHANNEL_END_ABILITY_5 1530  
ACT_DOTA_CHANNEL_END_ABILITY_6 1531  
ACT_DOTA_CONSTANT_LAYER 1532  
ACT_DOTA_CAPTURE 1533  
ACT_DOTA_SPAWN 1534  
ACT_DOTA_KILLTAUNT 1535  
ACT_DOTA_TAUNT 1536  
ACT_DOTA_THIRST 1537  
ACT_DOTA_CAST_DRAGONBREATH 1538  
ACT_DOTA_ECHO_SLAM 1539  
ACT_DOTA_CAST_ABILITY_1_END 1540  
ACT_DOTA_CAST_ABILITY_2_END 1541  
ACT_DOTA_CAST_ABILITY_3_END 1542  
ACT_DOTA_CAST_ABILITY_4_END 1543  
ACT_MIRANA_LEAP_END 1544  
ACT_WAVEFORM_START 1545  
ACT_WAVEFORM_END 1546  
ACT_DOTA_CAST_ABILITY_ROT 1547  
ACT_DOTA_DIE_SPECIAL 1548  
ACT_DOTA_RATTLETRAP_BATTERYASSAULT 1549  
ACT_DOTA_RATTLETRAP_POWERCOGS 1550  
ACT_DOTA_RATTLETRAP_HOOKSHOT_START 1551  
ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP 1552  
ACT_DOTA_RATTLETRAP_HOOKSHOT_END 1553  
ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE 1554  
ACT_DOTA_TINKER_REARM1 1555  
ACT_DOTA_TINKER_REARM2 1556  
ACT_DOTA_TINKER_REARM3 1557  
ACT_TINY_AVALANCHE 1558  
ACT_TINY_TOSS 1559  
ACT_TINY_GROWL 1560  
ACT_DOTA_WEAVERBUG_ATTACH 1561  
ACT_DOTA_CAST_WILD_AXES_END 1562  
ACT_DOTA_CAST_LIFE_BREAK_START 1563  
ACT_DOTA_CAST_LIFE_BREAK_END 1564  
ACT_DOTA_NIGHTSTALKER_TRANSITION 1565  
ACT_DOTA_LIFESTEALER_RAGE 1566  
ACT_DOTA_LIFESTEALER_OPEN_WOUNDS 1567  
ACT_DOTA_SAND_KING_BURROW_IN 1568  
ACT_DOTA_SAND_KING_BURROW_OUT 1569  
ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK 1570  
ACT_DOTA_WHEEL_LAYER 1571  
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START 1572  
ACT_DOTA_ALCHEMIST_CONCOCTION 1573  
ACT_DOTA_JAKIRO_LIQUIDFIRE_START 1574  
ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP 1575  
ACT_DOTA_LIFESTEALER_INFEST 1576  
ACT_DOTA_LIFESTEALER_INFEST_END 1577  
ACT_DOTA_LASSO_LOOP 1578  
ACT_DOTA_ALCHEMIST_CONCOCTION_THROW 1579  
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END 1580  
ACT_DOTA_CAST_COLD_SNAP 1581  
ACT_DOTA_CAST_GHOST_WALK 1582  
ACT_DOTA_CAST_TORNADO 1583  
ACT_DOTA_CAST_EMP 1584  
ACT_DOTA_CAST_ALACRITY 1585  
ACT_DOTA_CAST_CHAOS_METEOR 1586  
ACT_DOTA_CAST_SUN_STRIKE 1587  
ACT_DOTA_CAST_FORGE_SPIRIT 1588  
ACT_DOTA_CAST_ICE_WALL 1589  
ACT_DOTA_CAST_DEAFENING_BLAST 1590  
ACT_DOTA_VICTORY 1591  
ACT_DOTA_DEFEAT 1592  
ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE 1593  
ACT_DOTA_SPIRIT_BREAKER_CHARGE_END 1594  
ACT_DOTA_TELEPORT 1595  
ACT_DOTA_TELEPORT_END 1596  
ACT_DOTA_CAST_REFRACTION 1597  
ACT_DOTA_CAST_ABILITY_7 1598  
ACT_DOTA_CANCEL_SIREN_SONG 1599  
ACT_DOTA_CHANNEL_ABILITY_7 1600  
ACT_DOTA_LOADOUT 1601  
ACT_DOTA_FORCESTAFF_END 1602  
ACT_DOTA_POOF_END 1603  
ACT_DOTA_SLARK_POUNCE 1604  
ACT_DOTA_MAGNUS_SKEWER_START 1605  
ACT_DOTA_MAGNUS_SKEWER_END 1606  
ACT_DOTA_MEDUSA_STONE_GAZE 1607  
ACT_DOTA_RELAX_START 1608  
ACT_DOTA_RELAX_LOOP 1609  
ACT_DOTA_RELAX_END 1610  
ACT_DOTA_CENTAUR_STAMPEDE 1611  
ACT_DOTA_BELLYACHE_START 1612  
ACT_DOTA_BELLYACHE_LOOP 1613  
ACT_DOTA_BELLYACHE_END 1614  
ACT_DOTA_ROQUELAIRE_LAND 1615  
ACT_DOTA_ROQUELAIRE_LAND_IDLE 1616  
ACT_DOTA_GREEVIL_CAST 1617  
ACT_DOTA_GREEVIL_OVERRIDE_ABILITY 1618  
ACT_DOTA_GREEVIL_HOOK_START 1619  
ACT_DOTA_GREEVIL_HOOK_END 1620  
ACT_DOTA_GREEVIL_BLINK_BONE 1621  
ACT_DOTA_IDLE_SLEEPING 1622  
ACT_DOTA_INTRO 1623  
ACT_DOTA_GESTURE_POINT 1624  
ACT_DOTA_GESTURE_ACCENT 1625  
ACT_DOTA_SLEEPING_END 1626  
ACT_DOTA_AMBUSH 1627  
ACT_DOTA_ITEM_LOOK 1628  
ACT_DOTA_STARTLE 1629  
ACT_DOTA_FRUSTRATION 1630  
ACT_DOTA_TELEPORT_REACT 1631  
ACT_DOTA_TELEPORT_END_REACT 1632  
ACT_DOTA_SHRUG 1633  
ACT_DOTA_RELAX_LOOP_END 1634  
ACT_DOTA_PRESENT_ITEM 1635  
ACT_DOTA_IDLE_IMPATIENT 1636  
ACT_DOTA_SHARPEN_WEAPON 1637  
ACT_DOTA_SHARPEN_WEAPON_OUT 1638  
ACT_DOTA_IDLE_SLEEPING_END 1639  
ACT_DOTA_BRIDGE_DESTROY 1640  
ACT_DOTA_TAUNT_SNIPER 1641  
ACT_DOTA_DEATH_BY_SNIPER 1642  
ACT_DOTA_LOOK_AROUND 1643  
ACT_DOTA_CAGED_CREEP_RAGE 1644  
ACT_DOTA_CAGED_CREEP_RAGE_OUT 1645  
ACT_DOTA_CAGED_CREEP_SMASH 1646  
ACT_DOTA_CAGED_CREEP_SMASH_OUT 1647  
ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP 1648  
ACT_DOTA_INTRO_LOOP 1649  
ACT_DOTA_BRIDGE_THREAT 1650  
ACT_DOTA_DAGON 1651  
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START 1652  
ACT_DOTA_CAST_ABILITY_2_ES_ROLL 1653  
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END 1654  
ACT_DOTA_NIAN_PIN_START 1655  
ACT_DOTA_NIAN_PIN_LOOP 1656  
ACT_DOTA_NIAN_PIN_END 1657  
ACT_DOTA_LEAP_STUN 1658  
ACT_DOTA_LEAP_SWIPE 1659  
ACT_DOTA_NIAN_INTRO_LEAP 1660  
ACT_DOTA_AREA_DENY 1661  
ACT_DOTA_NIAN_PIN_TO_STUN 1662  
ACT_DOTA_RAZE_1 1663  
ACT_DOTA_RAZE_2 1664  
ACT_DOTA_RAZE_3 1665  
ACT_DOTA_UNDYING_DECAY 1666  
ACT_DOTA_UNDYING_SOUL_RIP 1667  
ACT_DOTA_UNDYING_TOMBSTONE 1668  
ACT_DOTA_WHIRLING_AXES_RANGED 1669  
ACT_DOTA_SHALLOW_GRAVE 1670  
ACT_DOTA_COLD_FEET 1671  
ACT_DOTA_ICE_VORTEX 1672  
ACT_DOTA_CHILLING_TOUCH 1673  
ACT_DOTA_ENFEEBLE 1674  
ACT_DOTA_FATAL_BONDS 1675  
ACT_DOTA_MIDNIGHT_PULSE 1676  
ACT_DOTA_ANCESTRAL_SPIRIT 1677  
ACT_DOTA_THUNDER_STRIKE 1678  
ACT_DOTA_KINETIC_FIELD 1679  
ACT_DOTA_STATIC_STORM 1680  
ACT_DOTA_MINI_TAUNT 1681  
ACT_DOTA_ARCTIC_BURN_END 1682  
ACT_DOTA_LOADOUT_RARE 1683  
ACT_DOTA_SWIM 1684  
ACT_DOTA_FLEE 1685  
ACT_DOTA_TROT 1686  
ACT_DOTA_SHAKE 1687  
ACT_DOTA_SWIM_IDLE 1688  
ACT_DOTA_WAIT_IDLE 1689  
ACT_DOTA_GREET 1690  
ACT_DOTA_TELEPORT_COOP_START 1691  
ACT_DOTA_TELEPORT_COOP_WAIT 1692  
ACT_DOTA_TELEPORT_COOP_END 1693  
ACT_DOTA_TELEPORT_COOP_EXIT 1694  
ACT_DOTA_SHOPKEEPER_PET_INTERACT 1695  
ACT_DOTA_ITEM_PICKUP 1696  
ACT_DOTA_ITEM_DROP 1697  
ACT_DOTA_CAPTURE_PET 1698  
ACT_DOTA_PET_WARD_OBSERVER 1699  
ACT_DOTA_PET_WARD_SENTRY 1700  
ACT_DOTA_PET_LEVEL 1701  
ACT_DOTA_CAST_BURROW_END 1702  
ACT_DOTA_LIFESTEALER_ASSIMILATE 1703  
ACT_DOTA_LIFESTEALER_EJECT 1704  
ACT_DOTA_ATTACK_EVENT_BASH 1705  
ACT_DOTA_CAPTURE_RARE 1706  
ACT_DOTA_AW_MAGNETIC_FIELD 1707  
ACT_DOTA_CAST_GHOST_SHIP 1708  

modifierfunction

Name Value Lua Функция Описание
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE 0 GetModifierPreAttack_BonusDamage  
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_PROC 1 GetModifierPreAttack_BonusDamage_Proc  
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT 2 GetModifierPreAttack_BonusDamagePostCrit  
MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE 3 GetModifierBaseAttack_BonusDamage  
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL 4 GetModifierProcAttack_BonusDamage_Physical  
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL 5 GetModifierProcAttack_BonusDamage_Magical  
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE 6 GetModifierProcAttack_BonusDamage_Pure  
MODIFIER_PROPERTY_PROCATTACK_FEEDBACK 7 GetModifierProcAttack_Feedback  
MODIFIER_PROPERTY_PRE_ATTACK 8 GetModifierPreAttack  
MODIFIER_PROPERTY_INVISIBILITY_LEVEL 9 GetModifierInvisibilityLevel Generates a level of opacity on the parent.
MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY 10 GetModifierPersistentInvisibility  
MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT 11 GetModifierMoveSpeedBonus_Constant Increases the move speed of the parent by a constant returned to it. Can get negative values.
MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE 12 GetModifierMoveSpeedOverride changes the base move speed of the parent by a value returned to it. Minimum of 100 move speed.
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE 13 GetModifierMoveSpeedBonus_Percentage Increases the move speed of the parent by a percentage returned to it. Can get negative values.
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE 14 GetModifierMoveSpeedBonus_Percentage_Unique  
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE_2 15 GetModifierMoveSpeedBonus_Percentage_Unique_2  
MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE 16 GetModifierMoveSpeedBonus_Special_Boots  
MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE_2 17 GetModifierMoveSpeedBonus_Special_Boots_2  
MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE 18 GetModifierMoveSpeed_Absolute Sets the move speed of the parent to a value. Nothing can increase or decrease move speed.
MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN 19 GetModifierMoveSpeed_AbsoluteMin Sets the move speed of the parent to a minimum value. Nothing can decrease move speed below the chosen value.
MODIFIER_PROPERTY_MOVESPEED_LIMIT 20 GetModifierMoveSpeed_Limit Sets the move speed limit of the parent.
MODIFIER_PROPERTY_MOVESPEED_MAX 21 GetModifierMoveSpeed_Max  
MODIFIER_PROPERTY_ATTACKSPEED_BASE_OVERRIDE 22 GetModifierAttackSpeedBaseOverride  
MODIFIER_PROPERTY_FIXED_ATTACK_RATE 23 GetModifierAttackSpeedBaseOverride  
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT 24 GetModifierAttackSpeedBonus_Constant Increases the attack speed of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT 25 GetModifierCooldownReduction_Constant Reduces the cooldown of all skills and items of the parent by a constant returned to it. Can get negative values to increase cooldowns instead.
MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT 26 GetModifierBaseAttackTimeConstant Decreases the base attack time of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_ATTACK_POINT_CONSTANT 27 GetModifierAttackPointConstant  
MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE 28 GetModifierDamageOutgoing_Percentage Increases the raw damage that the parent deals by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION 29 GetModifierDamageOutgoing_Percentage_Illusion  
MODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE 30 GetModifierTotalDamageOutgoing_Percentage Increases the damage of all sources that the parent deals by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE 31 GetModifierSpellAmplify_Percentage  
MODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE 32 GetModifierHPRegenAmplify_Percentage Increases health regen and heal gained by parent by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_MAGICDAMAGEOUTGOING_PERCENTAGE 33 GetModifierMagicDamageOutgoing_Percentage Increases the magic damage that the parent deals by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE 34 GetModifierBaseDamageOutgoing_Percentage Increases the base damage of that the parent deals by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE_UNIQUE 35 GetModifierBaseDamageOutgoing_PercentageUnique  
MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE 36 GetModifierIncomingDamage_Percentage Increases the damage of all sources that the parent takes by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE 37 GetModifierIncomingPhysicalDamage_Percentage Increases the damage of physical sources that the parent takes by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT 38 GetModifierIncomingPhysicalDamageConstant  
MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT 39 GetModifierIncomingSpellDamageConstant Increases the damage of magical sources that the parent takes by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_EVASION_CONSTANT 40 GetModifierEvasion_Constant Increases the evasion of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_NEGATIVE_EVASION_CONSTANT 41 GetModifierNegativeEvasion_Constant  
MODIFIER_PROPERTY_AVOID_DAMAGE 42 GetModifierAvoidDamage  
MODIFIER_PROPERTY_AVOID_SPELL 43 GetModifierAvoidSpell  
MODIFIER_PROPERTY_MISS_PERCENTAGE 44 GetModifierMiss_Percentage Increases the chance of the parent to miss by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS 45 GetModifierPhysicalArmorBonus Increases the armor of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE 46 GetModifierPhysicalArmorBonusUnique  
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE 47 GetModifierPhysicalArmorBonusUniqueActive  
MODIFIER_PROPERTY_IGNORE_PHYSICAL_ARMOR 48 GetModifierIgnorePhysicalArmor  
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DIRECT_MODIFICATION 49 GetModifierMagicalResistanceDirectModification  
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS 50 GetModifierMagicalResistanceBonus Increases the magical resistance of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE 51 GetModifierMagicalResistanceDecrepifyUnique  
MODIFIER_PROPERTY_BASE_MANA_REGEN 52 GetModifierBaseRegen Increases the base mana regeneration of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT 53 GetModifierConstantManaRegen Increases the mana regeneration of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE 54 GetModifierConstantManaRegenUnique  
MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE 55 GetModifierPercentageManaRegen Increases the mana regeneration of the parent by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE 56 GetModifierTotalPercentageManaRegen Increases the total mana regeneration of the parent by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT 57 GetModifierConstantHealthRegen Increases the health regeneration of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE 58 GetModifierHealthRegenPercentage Increases the evasion of the parent by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_HEALTH_BONUS 59 GetModifierHealthBonus Increases the maximum health of the parent by a constant returned to it. Can return negative values. Health is scaled to the same percentage as before the increase.
MODIFIER_PROPERTY_MANA_BONUS 60 GetModifierManaBonus Increases the maximum mana of the parent by a constant returned to it. Can return negative values. Mana is scaled to the same percentage as before the increase.
MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS 61 GetModifierExtraStrengthBonus  
MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS 62 GetModifierExtraHealthBonus Increases the maximum health of the parent by a constant returned to it. Can return negative values. Ignores current health.
MODIFIER_PROPERTY_EXTRA_MANA_BONUS 63 GetModifierExtraManaBonus Increases the maximum mana of the parent by a constant returned to it. Can return negative values. Ignores current mana.
MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE 64 GetModifierExtraHealthPercentage Increases the maximum health of the parent by a percentage returned to it. Can return negative values. Ignores current health.
MODIFIER_PROPERTY_STATS_STRENGTH_BONUS 65 GetModifierBonusStats_Strength Increases the strength stat of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_STATS_AGILITY_BONUS 66 GetModifierBonusStats_Agility Increases the agility stat of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS 67 GetModifierBonusStats_Intellect Increases the intelligence stat of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_CAST_RANGE_BONUS 68 GetModifierCastRangeBonus Increases the cast range of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_CAST_RANGE_BONUS_STACKING 69 GetModifierCastRangeBonusStacking  
MODIFIER_PROPERTY_ATTACK_RANGE_BONUS 70 GetModifierAttackRangeBonus Increases the attack range of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_UNIQUE 71 GetModifierAttackRangeBonusUnique  
MODIFIER_PROPERTY_MAX_ATTACK_RANGE 72 GetModifierMaxAttackRange  
MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS 73 GetModifierProjectileSpeedBonus Increases the projectile speed of attacks sourced by the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_REINCARNATION 74 ReincarnateTime  
MODIFIER_PROPERTY_RESPAWNTIME 75 GetModifierConstantRespawnTime Increases the respawn time of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_RESPAWNTIME_PERCENTAGE 76 GetModifierPercentageRespawnTime Increases the respawn time of the parent by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_RESPAWNTIME_STACKING 77 GetModifierStackingRespawnTime Increases the respawn time of the parent by a constant returned to it. Can return negative values. Stacks with other modifiers.
MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE 78 GetModifierPercentageCooldown Increases the cooldown of the parent by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_STACKING 79 GetModifierPercentageCooldownStacking  
MODIFIER_PROPERTY_CASTTIME_PERCENTAGE 80 GetModifierPercentageCasttime Increases the cast time of the parent's abilities by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_MANACOST_PERCENTAGE 81 GetModifierPercentageManacost Increases the mana cost of the parent's abilities by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_DEATHGOLDCOST 82 GetModifierConstantDeathGoldCost  
MODIFIER_PROPERTY_EXP_RATE_BOOST 83 GetModifierPercentageExpRateBoost  
MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE 84 GetModifierPreAttack_CriticalStrike Procs a critical strike dealing the extra damage returned to it.
MODIFIER_PROPERTY_PREATTACK_TARGET_CRITICALSTRIKE 85 GetModifierPreAttack_Target_CriticalStrike  
MODIFIER_PROPERTY_MAGICAL_CONSTANT_BLOCK 86 GetModifierMagical_ConstantBlock  
MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK 87 GetModifierPhysical_ConstantBlock Blocks damage the parent takes by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK_SPECIAL 88 GetModifierPhysical_ConstantBlockSpecial  
MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR 89 GetModifierPhysical_ConstantBlockUnavoidablePreArmor  
MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK 90 GetModifierTotal_ConstantBlock  
MODIFIER_PROPERTY_OVERRIDE_ANIMATION 91 GetOverrideAnimation Forces the parent to play a specific animation.
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT 92 GetOverrideAnimationWeight  
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE 93 GetOverrideAnimationRate  
MODIFIER_PROPERTY_ABSORB_SPELL 94 GetAbsorbSpell Allows the parent to ignore targeted abilities. (Similar to linken's sphere)
MODIFIER_PROPERTY_REFLECT_SPELL 95 GetReflectSpell Allows the parent to reflect targeted abilities. (Similar to Lotus Orb)
MODIFIER_PROPERTY_DISABLE_AUTOATTACK 96 GetDisableAutoAttack  
MODIFIER_PROPERTY_BONUS_DAY_VISION 97 GetBonusDayVision Increases the vision of the parent during the day by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_BONUS_NIGHT_VISION 98 GetBonusNightVision Increases the vision of the parent during the night by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_BONUS_NIGHT_VISION_UNIQUE 99 GetBonusNightVisionUnique  
MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE 100 GetBonusVisionPercentage Increases the vision of the parent by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_FIXED_DAY_VISION 101 GetFixedDayVision Sets the vision of the parent during the day to a fixed value returned to it. Cannot be changed by any means.
MODIFIER_PROPERTY_FIXED_NIGHT_VISION 102 GetFixedNightVision Sets the vision of the parent during the night to a fixed value returned to it. Cannot be changed by any means.
MODIFIER_PROPERTY_MIN_HEALTH 103 GetMinHealth  
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL 104 GetAbsoluteNoDamagePhysical  
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL 105 GetAbsoluteNoDamageMagical  
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE 106 GetAbsoluteNoDamagePure  
MODIFIER_PROPERTY_IS_ILLUSION 107 GetIsIllusion  
MODIFIER_PROPERTY_ILLUSION_LABEL 108 GetModifierIllusionLabel  
MODIFIER_PROPERTY_SUPER_ILLUSION 109 GetModifierSuperIllusion  
MODIFIER_PROPERTY_SUPER_ILLUSION_WITH_ULTIMATE 110 GetModifierSuperIllusionWithUltimate  
MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE 111 GetModifierTurnRate_Percentage Increases the turn rate of the parent by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_DISABLE_HEALING 112 GetDisableHealing Negates healing applied to the parent.
MODIFIER_PROPERTY_ALWAYS_ALLOW_ATTACK 113 GetAlwaysAllowAttack  
MODIFIER_PROPERTY_OVERRIDE_ATTACK_MAGICAL 114 GetOverrideAttackMagical  
MODIFIER_PROPERTY_UNIT_STATS_NEEDS_REFRESH 115 GetModifierUnitStatsNeedsRefresh  
MODIFIER_PROPERTY_BOUNTY_CREEP_MULTIPLIER 116 GetModifierBountyCreepMultiplier  
MODIFIER_PROPERTY_BOUNTY_OTHER_MULTIPLIER 117 GetModifierBountyOtherMultiplier  
MODIFIER_EVENT_ON_SPELL_TARGET_READY 118 OnSpellTargetReady  
MODIFIER_EVENT_ON_ATTACK_RECORD 119 OnAttackRecord  
MODIFIER_EVENT_ON_ATTACK_START 120 OnAttackStart Event that fires when an attack starts.
MODIFIER_EVENT_ON_ATTACK 121 OnAttack Event that fires when an attack was completed, regardless of the result of it.
MODIFIER_EVENT_ON_ATTACK_LANDED 122 OnAttackLanded Event that fires when an attack landed on its target successfully.
MODIFIER_EVENT_ON_ATTACK_FAIL 123 OnAttackFail Event that fires when an attack failed to land on its target.
MODIFIER_EVENT_ON_ATTACK_ALLIED 124 OnAttackAllied Event that fires when attacking allies.
MODIFIER_EVENT_ON_PROJECTILE_DODGE 125 OnProjectileDodge Event that fires when dodging a projectile. (Disjointing it)
MODIFIER_EVENT_ON_ORDER 126 OnOrder Event that fires when an order is given to the parent.
MODIFIER_EVENT_ON_UNIT_MOVED 127 OnUnitMoved Event that fires when a unit moved.
MODIFIER_EVENT_ON_ABILITY_START 128 OnAbilityStart Event that fires when starting to use an ability.
MODIFIER_EVENT_ON_ABILITY_EXECUTED 129 OnAbilityExecuted Event that fires when finishing the ability phase stage of the ability.
MODIFIER_EVENT_ON_ABILITY_FULLY_CAST 130 OnAbilityFullyCast Event that fires when the ability has completely activated.
MODIFIER_EVENT_ON_BREAK_INVISIBILITY 131 OnBreakInvisibility Event that fires when breaking invisibility.
MODIFIER_EVENT_ON_ABILITY_END_CHANNEL 132 OnAbilityEndChannel Event that fires when finishing a channel.
MODIFIER_EVENT_ON_PROCESS_UPGRADE 133    
MODIFIER_EVENT_ON_REFRESH 134    
MODIFIER_EVENT_ON_TAKEDAMAGE 135 OnTakeDamage Event that fires when taking damage.
MODIFIER_EVENT_ON_STATE_CHANGED 136 OnStateChanged Event that fires when a state is changed.
MODIFIER_EVENT_ON_ORB_EFFECT 137    
MODIFIER_EVENT_ON_ATTACKED 138 OnAttacked Event that fires when being attacked.
MODIFIER_EVENT_ON_DEATH 139 OnDeath Event that fires when dying.
MODIFIER_EVENT_ON_RESPAWN 140 OnRespawn Event that fires when respawning.
MODIFIER_EVENT_ON_SPENT_MANA 141 OnSpentMana Event that fires when spending mana on items or abilities.
MODIFIER_EVENT_ON_TELEPORTING 142 OnTeleporting Event that fires when starting to teleporting.
MODIFIER_EVENT_ON_TELEPORTED 143 OnTeleported Event that fires when completing a teleport.
MODIFIER_EVENT_ON_SET_LOCATION 144 OnSetLocation  
MODIFIER_EVENT_ON_HEALTH_GAINED 145 OnHealthGained  
MODIFIER_EVENT_ON_MANA_GAINED 146 OnManaGained  
MODIFIER_EVENT_ON_TAKEDAMAGE_KILLCREDIT 147 OnTakeDamageKillCredit  
MODIFIER_EVENT_ON_HERO_KILLED 148 OnHeroKilled Event that fires when a hero is killed.
MODIFIER_EVENT_ON_HEAL_RECEIVED 149 OnHealReceived Event that fires when being healed.
MODIFIER_EVENT_ON_BUILDING_KILLED 150 OnBuildingKilled Event that fires when a building is destroyed.
MODIFIER_EVENT_ON_MODEL_CHANGED 151 OnModelChanged Event that fires when the model changes.
MODIFIER_EVENT_ON_MODIFIER_ADDED 152 OnModifierAdded  
MODIFIER_PROPERTY_TOOLTIP 153 OnTooltip  
MODIFIER_PROPERTY_MODEL_CHANGE 154 GetModifierModelChange Changes the parent's model.
MODIFIER_PROPERTY_MODEL_SCALE 155 GetModifierModelScale Changes the parent's model scale.
MODIFIER_PROPERTY_IS_SCEPTER 156 GetModifierScepter  
MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS 157 GetActivityTranslationModifiers  
MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND 158 GetAttackSound  
MODIFIER_PROPERTY_LIFETIME_FRACTION 159 GetUnitLifetimeFraction  
MODIFIER_PROPERTY_PROVIDES_FOW_POSITION 160 GetModifierProvidesFOWVision Return 1 if parent's model would show to his enemies.
MODIFIER_PROPERTY_SPELLS_REQUIRE_HP 161 GetModifierSpellsRequireHP  
MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP 162 GetForceDrawOnMinimap  
MODIFIER_PROPERTY_DISABLE_TURNING 163 GetModifierDisableTurning  
MODIFIER_PROPERTY_IGNORE_CAST_ANGLE 164 GetModifierIgnoreCastAngle  
MODIFIER_PROPERTY_CHANGE_ABILITY_VALUE 165 GetModifierChangeAbilityValue  
MODIFIER_PROPERTY_ABILITY_LAYOUT 166 GetModifierAbilityLayout Changes the ability layout.
MODIFIER_EVENT_ON_DOMINATED 167 OnDominated An event that fires when a unit is being dominated.
MODIFIER_PROPERTY_TEMPEST_DOUBLE 168 GetModifierTempestDouble  
MODIFIER_PROPERTY_PRESERVE_PARTICLES_ON_MODEL_CHANGE 169 PreserveParticlesOnModelChanged  
MODIFIER_EVENT_ON_ATTACK_FINISHED 170 OnAttackFinished  
MODIFIER_PROPERTY_IGNORE_COOLDOWN 171 GetModifierIgnoreCooldown  
MODIFIER_PROPERTY_CAN_ATTACK_TREES 172 GetModifierCanAttackTrees  
MODIFIER_PROPERTY_VISUAL_Z_DELTA 173 GetVisualZDelta  
MODIFIER_PROPERTY_INCOMING_DAMAGE_ILLUSION 174    
MODIFIER_FUNCTION_LAST 175    
MODIFIER_FUNCTION_INVALID 255    

DOTA_CONNECTION_STATE

Name Value Описание
DOTA_CONNECTION_STATE_UNKNOWN 0  
DOTA_CONNECTION_STATE_NOT_YET_CONNECTED 1  
DOTA_CONNECTION_STATE_CONNECTED 2  
DOTA_CONNECTION_STATE_DISCONNECTED 3  
DOTA_CONNECTION_STATE_ABANDONED 4  
DOTA_CONNECTION_STATE_LOADING 5  
DOTA_CONNECTION_STATE_FAILED 6  

 

  • Опубликовано
    22 Июл 2019
  • Просмотров
    63,848
Реклама: