- 2 Июн 2017
- 11
- 0
При попытке сделать билд карты появляются ошибки:
Start build: 2017-06-02T16:12:58
Hammer: Attempting incremental build.
Hammer: Previous build not found. Performing full build.
CResourceSystem InitError loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
- dota_addons\barebones\maps\ playground .vmap
No valid vcs file found for shader gaussian_bloom_blur.vfx
CMaterial2::LoadShadersAndSetupModes(1137): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
CMaterial2::LoadShadersAndSetupModes(1137): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
CMaterial2::LoadShadersAndSetupModes(1137): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
CMaterial2::LoadShadersAndSetupModes(1137): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
CMaterial2::LoadShadersAndSetupModes(1137): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
CMaterial2::LoadShadersAndSetupModes(1137): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
CMaterial2::LoadShadersAndSetupModes(1137): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
Using tile grid height extents:
min 128.0, max 128.0, step size 128.0
Automatically generated 'dota_minimap_boundary' entities:
Min: ( -2048.0, -2048.0, -384.0 )
Max: ( 2048.0, 2048.0, 640.0 )
Automatically generated 'world_bounds':
Min: ( -1024.0, -2048.0, 128.0 )
Max: ( 1024.0, 1024.0, 128.0 )
Building map "maps\playground"...
Карта конечно может сбилдиться, но при попытке ее запустить пишет:"Отключение от сервера, невозможно загрузить карту, выбранную сервером"
Это происходит даже на пустых картах.
Start build: 2017-06-02T16:12:58
Hammer: Attempting incremental build.
Hammer: Previous build not found. Performing full build.
CResourceSystem InitError loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
- dota_addons\barebones\maps\ playground .vmap
No valid vcs file found for shader gaussian_bloom_blur.vfx
CMaterial2::LoadShadersAndSetupModes(1137): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
CMaterial2::LoadShadersAndSetupModes(1137): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
CMaterial2::LoadShadersAndSetupModes(1137): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
CMaterial2::LoadShadersAndSetupModes(1137): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
CMaterial2::LoadShadersAndSetupModes(1137): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
CMaterial2::LoadShadersAndSetupModes(1137): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
CMaterial2::LoadShadersAndSetupModes(1137): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
Using tile grid height extents:
min 128.0, max 128.0, step size 128.0
Automatically generated 'dota_minimap_boundary' entities:
Min: ( -2048.0, -2048.0, -384.0 )
Max: ( 2048.0, 2048.0, 640.0 )
Automatically generated 'world_bounds':
Min: ( -1024.0, -2048.0, 128.0 )
Max: ( 1024.0, 1024.0, 128.0 )
Building map "maps\playground"...
Карта конечно может сбилдиться, но при попытке ее запустить пишет:"Отключение от сервера, невозможно загрузить карту, выбранную сервером"
Это происходит даже на пустых картах.
Последнее редактирование модератором: