Как заглушить предмет когда ты передаёшь союзнику?

FalseSeE

Пользователь
28 Ноя 2018
54
1
Проект
Dota 2 but you Saitama
Как заглушить предмет переданный союзнику?
Код:
"item_super_flask"
    {
        "BaseClass"                     "item_datadriven"
        "AbilityTextureName"            "superflask"
        "AbilityBehavior"                "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
        "AbilityUnitTargetTeam"            "DOTA_UNIT_TARGET_TEAM_FRIENDLY"
        "AbilityUnitTargetType"            "DOTA_UNIT_TARGET_HERO"
        "ItemShareability" "ITEM_FULLY_SHAREABLE"
        "ItemDisassembleRule"            "DOTA_ITEM_DISASSEMBLE_ALWAYS"
        "ItemStackable" "1"
        "ItemPermanent" "0"
        "ItemInitialCharges" "1"
        "ItemSellable" "0"
        "ItemKillable" "0"
        "Model"                            "models/props_gameplay/red_box.vmdl"
        "Effect"                        "particles/generic_gameplay/dropped_item.vpcf"
        "AbilityCastRange"    "250"
        "ItemCost"    "200"
        "ItemInitialCharges"            "1"
        "ItemStackable"                    "1"
        "ItemDeclarations"    "DECLARE_PURCHASES_TO_TEAMMATES | DECLARE_PURCHASES_IN_SPEECH | DECLARE_PURCHASES_TO_SPECTATORS"
        "AbilitySpecial"
        {
            "01"
            {
                "var_type"            "FIELD_INTEGER"
                "heal"            "220"
            }
            "02"
            {
                "var_type"            "FIELD_FLOAT"
                "duration"        "10.0"
            }
        }
        "OnSpellStart"
        {
            "ApplyModifier"
            {
                "ModifierName"    "modifier_heal"
                "Target"         "TARGET"
            }
            "FireSound"
            {
                "Target"                "TARGET"
                "EffectName"            "DOTA_Item.HealingSalve.Activate"
            }
            "SpendCharge"
            {}
        }
        "Modifiers"
        {
            "modifier_heal"
            {
                "Passive"            "0"
                "IsHidden"            "0"
                "IsDebuff"            "0"
                "IsBuff"    "1"
                "Duration"    "%duration"
                "TextureName"    "superflaskheal"

                "EffectName"                "particles/items_fx/healing_flask.vpcf"
                "EffectAttachType"          "follow_origin"

                "Properties"
                {
                    "MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT"    "%heal"
                }
            }
        }
    }
 

SniperX

Друзья CG
26 Фев 2018
539
100
Проект
Dota 2x4
Как заглушить предмет переданный союзнику?
Код:
"item_super_flask"
    {
        "BaseClass"                     "item_datadriven"
        "AbilityTextureName"            "superflask"
        "AbilityBehavior"                "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
        "AbilityUnitTargetTeam"            "DOTA_UNIT_TARGET_TEAM_FRIENDLY"
        "AbilityUnitTargetType"            "DOTA_UNIT_TARGET_HERO"
        "ItemShareability" "ITEM_FULLY_SHAREABLE"
        "ItemDisassembleRule"            "DOTA_ITEM_DISASSEMBLE_ALWAYS"
        "ItemStackable" "1"
        "ItemPermanent" "0"
        "ItemInitialCharges" "1"
        "ItemSellable" "0"
        "ItemKillable" "0"
        "Model"                            "models/props_gameplay/red_box.vmdl"
        "Effect"                        "particles/generic_gameplay/dropped_item.vpcf"
        "AbilityCastRange"    "250"
        "ItemCost"    "200"
        "ItemInitialCharges"            "1"
        "ItemStackable"                    "1"
        "ItemDeclarations"    "DECLARE_PURCHASES_TO_TEAMMATES | DECLARE_PURCHASES_IN_SPEECH | DECLARE_PURCHASES_TO_SPECTATORS"
        "AbilitySpecial"
        {
            "01"
            {
                "var_type"            "FIELD_INTEGER"
                "heal"            "220"
            }
            "02"
            {
                "var_type"            "FIELD_FLOAT"
                "duration"        "10.0"
            }
        }
        "OnSpellStart"
        {
            "ApplyModifier"
            {
                "ModifierName"    "modifier_heal"
                "Target"         "TARGET"
            }
            "FireSound"
            {
                "Target"                "TARGET"
                "EffectName"            "DOTA_Item.HealingSalve.Activate"
            }
            "SpendCharge"
            {}
        }
        "Modifiers"
        {
            "modifier_heal"
            {
                "Passive"            "0"
                "IsHidden"            "0"
                "IsDebuff"            "0"
                "IsBuff"    "1"
                "Duration"    "%duration"
                "TextureName"    "superflaskheal"

                "EffectName"                "particles/items_fx/healing_flask.vpcf"
                "EffectAttachType"          "follow_origin"

                "Properties"
                {
                    "MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT"    "%heal"
                }
            }
        }
    }
C++:
"ItemShareability" "ITEM_NOT_SHAREABLE"
 
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