- 19 Мар 2023
- 14
- 0
В обычной доте если слишком близко подойти к крипам они заагрятся, а у меня стоят как вкопанные пока не ударишь
Код:
"npc_dota_neutral_snow_golem"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/lane_creeps/creep_radiant_hulk/creep_radiant_winter_ancient_hulk.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Melee"
"Level" "4"
"ModelScale" "1.1"
"IsNeutralUnitType" "1"
"UseNeutralCreepBehavior" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "6" // Physical protection.
"MagicalResistance" "30" // Magical protection.
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "74" // Damage range min.
"AttackDamageMax" "76" // Damage range max.
"AttackRate" "2" // Speed of attack.
"BaseAttackSpeed" "150" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
"AttackAcquisitionRange" "500" // Range within a target can be acquired.
"AttackRange" "100" // Range within a target can be attacked.
"ProjectileModel" "" // Particle system model for projectile.
"ProjectileSpeed" "0" // Speed of projectile.
// Bounds
//----------------------------------------------------------------
"RingRadius" "60"
"HealthBarOffset" "190"
// Bounty
//----------------------------------------------------------------
"BountyXP" "162" // Experience earn.
"BountyGoldMin" "123" // Gold earned min.
"BountyGoldMax" "126" // Gold earned max.
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "310" // Speed.
// Status
//----------------------------------------------------------------
"StatusHealth" "850" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration rate.
"StatusMana" "400" // Base mana.
"StatusManaRegen" "1" // Mana regeneration rate.
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day light.
"VisionNighttimeRange" "800" // Range of vision at night time.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS" // Team name.
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}