Как настроить радиус агра нейтральных крипов?

ItZJazZz

Пользователь
19 Мар 2023
14
0
В обычной доте если слишком близко подойти к крипам они заагрятся, а у меня стоят как вкопанные пока не ударишь
Код:
"npc_dota_neutral_snow_golem"
    {                                       
        // General
        //----------------------------------------------------------------
        "Model"                        "models/creeps/lane_creeps/creep_radiant_hulk/creep_radiant_winter_ancient_hulk.vmdl"    // Model.
        "BaseClass"                    "npc_dota_creep_neutral"
        "SoundSet"                    "n_creep_Melee"
        "Level"                        "4"
        "ModelScale"                     "1.1"
        "IsNeutralUnitType"            "1"
        "UseNeutralCreepBehavior"        "1"

        // Abilities
        //----------------------------------------------------------------
        "Ability1"                    ""            // Ability 1
        "Ability2"                    ""            // Ability 2
        "Ability3"                    ""            // Ability 3
        "Ability4"                    ""            // Ability 4

        // Armor
        //----------------------------------------------------------------
        "ArmorPhysical"                "6"            // Physical protection.
        "MagicalResistance"            "30"        // Magical protection. 

        // Attack
        //----------------------------------------------------------------
        "AttackCapabilities"        "DOTA_UNIT_CAP_MELEE_ATTACK"
        "AttackDamageMin"            "74"        // Damage range min.
        "AttackDamageMax"            "76"        // Damage range max.   
        "AttackRate"                "2"            // Speed of attack.
        "BaseAttackSpeed"            "150"        // Speed of attack.
        "AttackAnimationPoint"        "0.3"        // Normalized time in animation cycle to attack.
        "AttackAcquisitionRange"    "500"        // Range within a target can be acquired.
        "AttackRange"                "100"        // Range within a target can be attacked.
        "ProjectileModel"            ""            // Particle system model for projectile.
        "ProjectileSpeed"            "0"            // Speed of projectile.           

        // Bounds
        //----------------------------------------------------------------
        "RingRadius"                "60"
        "HealthBarOffset"            "190"

        // Bounty
        //----------------------------------------------------------------
        "BountyXP"                    "162"        // Experience earn.
        "BountyGoldMin"                "123"        // Gold earned min.
        "BountyGoldMax"                "126"        // Gold earned max.

        // Movement
        //----------------------------------------------------------------
        "MovementCapabilities"        "DOTA_UNIT_CAP_MOVE_GROUND"
        "MovementSpeed"                "310"        // Speed.

        // Status
        //----------------------------------------------------------------
        "StatusHealth"                "850"        // Base health.
        "StatusHealthRegen"            "0.5"        // Health regeneration rate.
        "StatusMana"                "400"        // Base mana.
        "StatusManaRegen"            "1"            // Mana regeneration rate.         
        
        // Vision
        //----------------------------------------------------------------
        "VisionDaytimeRange"        "800"        // Range of vision during day light.
        "VisionNighttimeRange"        "800"        // Range of vision at night time.

        // Team
        //----------------------------------------------------------------
        "TeamName"                    "DOTA_TEAM_NEUTRALS"                            // Team name.
        "UnitRelationshipClass"        "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
    }
 
Дотовское поведение настроить нельзя вроде, но зато можно написать/настроить своё
 
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