Как поставить босса по шагово

HAMMA

Пользователь
30 Мар 2019
35
1
Проект
DOTA2
Я Чайник! Помогите пошаговый по этапам
значит что я делаю я открыл npc_units_custom и там был стандартный шаблон я его заполнил где что то не понятно не трогал, и у меня он не появляется в Списке
в workshopt tools , там я нажимаю на лампочку ставлю крипа base модель и в списке npc_ моего там нет в чем проблема ? или мб я что то не правильно понял ?



"DOTAUnits"
{
"Version" "1"

//=================================================================================
// Creature: Gnoll Assassin
//=================================================================================
"npc_ursa"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/ursa/ursa.vmdl" // Model.
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_Ursa"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_ursa.vsndevts"
"Level" "20"
"ModelScale" "2.0"

// Abilities
//----------------------------------------------------------------

"Ability1" "ursa_earthshock" // Ability 1
"Ability2" "ursa_overpower" // Ability 2
"Ability3" "gold_500" // Ability 3
"Ability4" "ursa_enrage" // Ability 4

// Armor
//----------------------------------------------------------------
"ArmorPhysical" "20" // Physical protection.

// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "30" // Damage range min.
"AttackDamageMax" "36" // Damage range max.
"AttackRate" "1.6" // Speed of attack.
"AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can be acquired.
"AttackRange" "500" // Range within a target can be attacked.
"ProjectileModel" "particles/neutral_fx/gnoll_base_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1500" // Speed of projectile.

// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"

// Bounty
//----------------------------------------------------------------
"BountyXP" "15000" // Experience earn.
"BountyGoldMin" "21" // Gold earned min.
"BountyGoldMax" "29" // Gold earned max.

// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "270" // Speed.

// Status
//----------------------------------------------------------------
"StatusHealth" "15000" // Base health.
"StatusHealthRegen" "5000" // Health regeneration rate.
"StatusMana" "9" // Base mana.
"StatusManaRegen" "9.0" // Mana regeneration rate.

// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "400" // Range of vision during day light.
"VisionNighttimeRange" "400" // Range of vision at night time.

// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS" // Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

// Creature Data
//----------------------------------------------------------------
"Creature"
{
//Level Up
"HPGain" "500"
"DamageGain" "2"
"ArmorGain" "0.25"
"MagicResistGain" "0.1"
"MoveSpeedGain" "1"
"BountyGain" "3"
"XPGain" "1500"
}
}
}
 
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