В общем, у крипа есть все анимации, кроме анимации бега. Помогите пожалуйста
Код:
"jugg_boss"
{
"BaseClass" "npc_dota_creature"
"Model" "models/heroes/juggernaut/juggernaut.vmdl"
"SoundSet" "Hero_Juggernaut"
"Level" "10"
"ModelScale" "1"
"precache"
{
"model" "models/heroes/juggernaut/juggernaut.vmdl"
"model" "models/items/juggernaut/thousand_faces_hakama/thousand_faces_hakama.vmdl"
"model" "models/items/juggernaut/thousand_faces_vest/thousand_faces_vest.vmdl"
"model" "models/items/juggernaut/thousand_faces_mask/thousand_faces_mask.vmdl"
"model" "models/items/juggernaut/thousand_faces_katana/thousand_faces_katana.vmdl"
"model" "models/items/juggernaut/thousand_faces_wraps/thousand_faces_wraps.vmdl"
"model" "models/items/juggernaut/dc_legsupdate5/dc_legsupdate5.vmdl"
"model" "models/items/juggernaut/dc_armsupdate/dc_armsupdate.vmdl"
"model" "models/items/juggernaut/dc_headupdate/dc_headupdate.vmdl"
"model" "models/items/juggernaut/dc_backupdate4/dc_backupdate4.vmdl"
"model" "models/items/juggernaut/dc_weaponupdate/dc_weaponupdate.vmdl"
"particle" "particles/econ/items/juggernaut/bladekeeper_swordglow.vpcf"
"particle" "particles/econ/items/juggernaut/bladekeeper_headglow.vpcf"
}
// Abilities
//----------------------------------------------------------------
"Ability1" "" // Ability 1
"Ability2" "" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4
"ArmorPhysical" "5" // Physical protection.
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "15" // Damage range min.
"AttackDamageMax" "30" // Damage range max.
"AttackRate" "0.5" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can be acquired.
"AttackRange" "150" // Range within a target can be attacked
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "140"
// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "420" // Speed.
"MovementTurnRate" "0.6"
// Status
//----------------------------------------------------------------
"StatusHealth" "250" // Base health.
"StatusHealthRegen" "2.1" // Health regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration rate.
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "800" // Range of vision during day light.
"VisionNighttimeRange" "800" // Range of vision at night time.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"Creature"
{
"AttachWearables"
{
"Wearable1" { "ItemDef" "7076" } //WEAPON
"Wearable2" { "ItemDef" "7079" } //HEAD
"Wearable3" { "ItemDef" "7075" } //Arms
"Wearable4" { "ItemDef" "7077" } //Back
"Wearable5" { "ItemDef" "7164" } //legs
}
}
}