Нет анимации движения у крипа.

Hexada

Пользователь
27 Апр 2018
18
0
В общем, у крипа есть все анимации, кроме анимации бега. Помогите пожалуйста
Код:
    "jugg_boss"
    {
        "BaseClass"                 "npc_dota_creature"
        "Model"                     "models/heroes/juggernaut/juggernaut.vmdl"
        "SoundSet"                  "Hero_Juggernaut"
        "Level"                     "10"
        "ModelScale"                "1"

        "precache"
        {
            "model" "models/heroes/juggernaut/juggernaut.vmdl"
            "model" "models/items/juggernaut/thousand_faces_hakama/thousand_faces_hakama.vmdl"
            "model" "models/items/juggernaut/thousand_faces_vest/thousand_faces_vest.vmdl"
            "model" "models/items/juggernaut/thousand_faces_mask/thousand_faces_mask.vmdl"
            "model" "models/items/juggernaut/thousand_faces_katana/thousand_faces_katana.vmdl"
            "model" "models/items/juggernaut/thousand_faces_wraps/thousand_faces_wraps.vmdl"
            "model" "models/items/juggernaut/dc_legsupdate5/dc_legsupdate5.vmdl"
            "model" "models/items/juggernaut/dc_armsupdate/dc_armsupdate.vmdl"
            "model" "models/items/juggernaut/dc_headupdate/dc_headupdate.vmdl"
            "model" "models/items/juggernaut/dc_backupdate4/dc_backupdate4.vmdl"
            "model" "models/items/juggernaut/dc_weaponupdate/dc_weaponupdate.vmdl"
            "particle"  "particles/econ/items/juggernaut/bladekeeper_swordglow.vpcf"
            "particle"  "particles/econ/items/juggernaut/bladekeeper_headglow.vpcf"
        }

        // Abilities
        //----------------------------------------------------------------
        "Ability1"                  ""          // Ability 1
        "Ability2"                  ""          // Ability 2
        "Ability3"                  ""          // Ability 3
        "Ability4"                  ""          // Ability 4

        "ArmorPhysical"             "5"         // Physical protection.

        // Attack
        //----------------------------------------------------------------
        "AttackCapabilities"        "DOTA_UNIT_CAP_MELEE_ATTACK"
        "AttackDamageMin"           "15"        // Damage range min.
        "AttackDamageMax"           "30"        // Damage range max.   
        "AttackRate"                "0.5"      // Speed of attack.
        "AttackAnimationPoint"      "0.5"      // Normalized time in animation cycle to attack.
        "AttackAcquisitionRange"    "800"       // Range within a target can be acquired.
        "AttackRange"               "150"       // Range within a target can be attacked     

        // Bounds
        //----------------------------------------------------------------
        "RingRadius"                "40"
        "HealthBarOffset"           "140"

        // Bounty
        //----------------------------------------------------------------
        "BountyXP"                  "0"        // Experience earn.
        "BountyGoldMin"             "0"         // Gold earned min.
        "BountyGoldMax"             "0"         // Gold earned max.

        // Movement
        //----------------------------------------------------------------
        "MovementCapabilities"      "DOTA_UNIT_CAP_MOVE_GROUND"
        "MovementSpeed"             "420"       // Speed.
        "MovementTurnRate" "0.6"

        // Status
        //----------------------------------------------------------------
        "StatusHealth"              "250"       // Base health.
        "StatusHealthRegen"         "2.1"       // Health regeneration rate.
        "StatusMana"                "0"         // Base mana.
        "StatusManaRegen"           "0"       // Mana regeneration rate.       
                
        // Vision
        //----------------------------------------------------------------
        "VisionDaytimeRange"        "800"      // Range of vision during day light.
        "VisionNighttimeRange"      "800"       // Range of vision at night time.
        "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
        "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"

        "Creature"
        {
            "AttachWearables"
            {
                "Wearable1" { "ItemDef" "7076" } //WEAPON
                "Wearable2" { "ItemDef" "7079" } //HEAD
                "Wearable3" { "ItemDef" "7075" } //Arms
                "Wearable4" { "ItemDef" "7077" } //Back
                "Wearable5" { "ItemDef" "7164" } //legs
            }
        }

    }
 
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