Не понимаю как пользоваться бурбоном, вылетает ошибка по кд, связанная с файлом modmaker. Допольнительно(не работают настройки бурбона)

  • Автор темы Автор темы Setinder
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Setinder

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23 Авг 2022
28
1
Не понимаю как пользоваться бурбоном, вылетает ошибка по кд, связанная с файлом modmaker. Хотел сделать макс лвл в кастомке, там нужно скачивать бурбон. Добавил его в список кастомок. Перекинул карту и скрипты, настроил файл settings, но ошибка после пика героев и вылет. Мб я не правильно переместил бурбон
 
теперь запускается, но не робит макс левел и всё что из файла settings было
 
кинь его сюда только как скрипт
Посмотреть вложение 1670
файл settings


Lua:
ENABLE_HERO_RESPAWN = true              -- Should the heroes automatically respawn on a timer or stay dead until manually respawned
UNIVERSAL_SHOP_MODE = true             -- Should the main shop contain Secret Shop items as well as regular items
ALLOW_SAME_HERO_SELECTION = true        -- Should we let people select the same hero as each other


HERO_SELECTION_TIME = 30.0              -- How long should we let people select their hero?
PRE_GAME_TIME = 5.0                    -- How long after people select their heroes should the horn blow and the game start?
POST_GAME_TIME = 60.0                   -- How long should we let people look at the scoreboard before closing the server automatically?
TREE_REGROW_TIME = 60.0                 -- How long should it take individual trees to respawn after being cut down/destroyed?


GOLD_PER_TICK = 100                     -- How much gold should players get per tick?
GOLD_TICK_TIME = 5                      -- How long should we wait in seconds between gold ticks?


RECOMMENDED_BUILDS_DISABLED = false     -- Should we disable the recommened builds for heroes
CAMERA_DISTANCE_OVERRIDE = -1           -- How far out should we allow the camera to go?  Use -1 for the default (1134) while still allowing for panorama camera distance changes


MINIMAP_ICON_SIZE = 1                   -- What icon size should we use for our heroes?
MINIMAP_CREEP_ICON_SIZE = 1             -- What icon size should we use for creeps?
MINIMAP_RUNE_ICON_SIZE = 1              -- What icon size should we use for runes?


RUNE_SPAWN_TIME = 120                   -- How long in seconds should we wait between rune spawns?
CUSTOM_BUYBACK_COST_ENABLED = true      -- Should we use a custom buyback cost setting?
CUSTOM_BUYBACK_COOLDOWN_ENABLED = true  -- Should we use a custom buyback time?
BUYBACK_ENABLED = false                 -- Should we allow people to buyback when they die?


DISABLE_FOG_OF_WAR_ENTIRELY = false     -- Should we disable fog of war entirely for both teams?
USE_UNSEEN_FOG_OF_WAR = false           -- Should we make unseen and fogged areas of the map completely black until uncovered by each team?
                                            -- Note: DISABLE_FOG_OF_WAR_ENTIRELY must be false for USE_UNSEEN_FOG_OF_WAR to work
USE_STANDARD_DOTA_BOT_THINKING = false  -- Should we have bots act like they would in Dota? (This requires 3 lanes, normal items, etc)
USE_STANDARD_HERO_GOLD_BOUNTY = true    -- Should we give gold for hero kills the same as in Dota, or allow those values to be changed?


USE_CUSTOM_TOP_BAR_VALUES = true        -- Should we do customized top bar values or use the default kill count per team?
TOP_BAR_VISIBLE = true                  -- Should we display the top bar score/count at all?
SHOW_KILLS_ON_TOPBAR = true             -- Should we display kills only on the top bar? (No denies, suicides, kills by neutrals)  Requires USE_CUSTOM_TOP_BAR_VALUES


ENABLE_TOWER_BACKDOOR_PROTECTION = false-- Should we enable backdoor protection for our towers?
REMOVE_ILLUSIONS_ON_DEATH = false       -- Should we remove all illusions if the main hero dies?
DISABLE_GOLD_SOUNDS = false             -- Should we disable the gold sound when players get gold?


END_GAME_ON_KILLS = true                -- Should the game end after a certain number of kills?
KILLS_TO_END_GAME_FOR_TEAM = 99999        -- How many kills for a team should signify an end of game?


USE_CUSTOM_HERO_LEVELS = true           -- Should we allow heroes to have custom levels?
MAX_LEVEL = 300                          -- What level should we let heroes get to?
USE_CUSTOM_XP_VALUES = true             -- Should we use custom XP values to level up heroes, or the default Dota numbers?


-- Fill this table up with the required XP per level if you want to change it
XP_PER_LEVEL_TABLE = {}
for i=1,MAX_LEVEL do
  XP_PER_LEVEL_TABLE[i] = (i-1) * 100
end


ENABLE_FIRST_BLOOD = false              -- Should we enable first blood for the first kill in this game?
HIDE_KILL_BANNERS = false               -- Should we hide the kill banners that show when a player is killed?
LOSE_GOLD_ON_DEATH = false               -- Should we have players lose the normal amount of dota gold on death?
SHOW_ONLY_PLAYER_INVENTORY = false      -- Should we only allow players to see their own inventory even when selecting other units?
DISABLE_STASH_PURCHASING = false        -- Should we prevent players from being able to buy items into their stash when not at a shop?
DISABLE_ANNOUNCER = false               -- Should we disable the announcer from working in the game?
FORCE_PICKED_HERO = nil                 -- What hero should we force all players to spawn as? (e.g. "npc_dota_hero_axe").  Use nil to allow players to pick their own hero.


FIXED_RESPAWN_TIME = 5                 -- What time should we use for a fixed respawn timer?  Use -1 to keep the default dota behavior.
FOUNTAIN_CONSTANT_MANA_REGEN = -1       -- What should we use for the constant fountain mana regen?  Use -1 to keep the default dota behavior.
FOUNTAIN_PERCENTAGE_MANA_REGEN = -1     -- What should we use for the percentage fountain mana regen?  Use -1 to keep the default dota behavior.
FOUNTAIN_PERCENTAGE_HEALTH_REGEN = -1   -- What should we use for the percentage fountain health regen?  Use -1 to keep the default dota behavior.
MAXIMUM_ATTACK_SPEED = 999999999             -- What should we use for the maximum attack speed?
MINIMUM_ATTACK_SPEED = 1             -- What should we use for the minimum attack speed?


GAME_END_DELAY = -1                     -- How long should we wait after the game winner is set to display the victory banner and End Screen?  Use -1 to keep the default (about 10 seconds)
VICTORY_MESSAGE_DURATION = 3            -- How long should we wait after the victory message displays to show the End Screen?  Use
STARTING_GOLD = 900                     -- How much starting gold should we give to each player?
DISABLE_DAY_NIGHT_CYCLE = false         -- Should we disable the day night cycle from naturally occurring? (Manual adjustment still possible)
DISABLE_KILLING_SPREE_ANNOUNCER = false -- Shuold we disable the killing spree announcer?
DISABLE_STICKY_ITEM = false             -- Should we disable the sticky item button in the quick buy area?
SKIP_TEAM_SETUP = false                 -- Should we skip the team setup entirely?
ENABLE_AUTO_LAUNCH = true               -- Should we automatically have the game complete team setup after AUTO_LAUNCH_DELAY seconds?
AUTO_LAUNCH_DELAY = 30                  -- How long should the default team selection launch timer be?  The default for custom games is 30.  Setting to 0 will skip team selection.
LOCK_TEAM_SETUP = false                 -- Should we lock the teams initially?  Note that the host can still unlock the teams




-- NOTE: You always need at least 2 non-bounty type runes to be able to spawn or your game will crash!
ENABLED_RUNES = {}                      -- Which runes should be enabled to spawn in our game mode?
ENABLED_RUNES[DOTA_RUNE_DOUBLEDAMAGE] = true
ENABLED_RUNES[DOTA_RUNE_HASTE] = true
ENABLED_RUNES[DOTA_RUNE_ILLUSION] = true
ENABLED_RUNES[DOTA_RUNE_INVISIBILITY] = true
ENABLED_RUNES[DOTA_RUNE_REGENERATION] = true
ENABLED_RUNES[DOTA_RUNE_BOUNTY] = true
ENABLED_RUNES[DOTA_RUNE_ARCANE] = true




MAX_NUMBER_OF_TEAMS = 10                -- How many potential teams can be in this game mode?
USE_CUSTOM_TEAM_COLORS = true           -- Should we use custom team colors?
USE_CUSTOM_TEAM_COLORS_FOR_PLAYERS = true          -- Should we use custom team colors to color the players/minimap?


TEAM_COLORS = {}                        -- If USE_CUSTOM_TEAM_COLORS is set, use these colors.
TEAM_COLORS[DOTA_TEAM_GOODGUYS] = { 61, 210, 150 }  --    Teal
TEAM_COLORS[DOTA_TEAM_BADGUYS]  = { 243, 201, 9 }   --    Yellow
TEAM_COLORS[DOTA_TEAM_CUSTOM_1] = { 197, 77, 168 }  --    Pink
TEAM_COLORS[DOTA_TEAM_CUSTOM_2] = { 255, 108, 0 }   --    Orange
TEAM_COLORS[DOTA_TEAM_CUSTOM_3] = { 52, 85, 255 }   --    Blue
TEAM_COLORS[DOTA_TEAM_CUSTOM_4] = { 101, 212, 19 }  --    Green
TEAM_COLORS[DOTA_TEAM_CUSTOM_5] = { 129, 83, 54 }   --    Brown
TEAM_COLORS[DOTA_TEAM_CUSTOM_6] = { 27, 192, 216 }  --    Cyan
TEAM_COLORS[DOTA_TEAM_CUSTOM_7] = { 199, 228, 13 }  --    Olive
TEAM_COLORS[DOTA_TEAM_CUSTOM_8] = { 140, 42, 244 }  --    Purple




USE_AUTOMATIC_PLAYERS_PER_TEAM = true   -- Should we set the number of players to 10 / MAX_NUMBER_OF_TEAMS?


CUSTOM_TEAM_PLAYER_COUNT = {}           -- If we're not automatically setting the number of players per team, use this table
CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_GOODGUYS] = 1
CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_BADGUYS]  = 0
CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_CUSTOM_1] = 0
CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_CUSTOM_2] = 0
CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_CUSTOM_3] = 0
CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_CUSTOM_4] = 0
CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_CUSTOM_5] = 0
CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_CUSTOM_6] = 0
CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_CUSTOM_7] = 0
CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_CUSTOM_8] = 0
 
Последнее редактирование:
ошибка вот
Код:
(2.23): scripts\vscripts\libraries\containers.lua: 510: bad argument #l to 'pairs' (table expected, got nil)
(2.23): stack traceback:
(2.23): [C]: in function 'pairs'
(2.23): scripts\vscripts\libraries\containers.lua: 510: in function 'start'
(2.23): scripts\vscripts\libraries\containers.lua: 2953: in main chunk
(2.23): [C]: in function 'require'
(2.23): scripts\vscripts\gamemode.lua:28: in main chunk
(2.23): [C]: in function 'require'
(2.23): dota_addons\bareboness\scripts\vscripts\addon_game_mode.lua:4: in main chunk
 
Кароче, либо я тупой(скорее всего) или либо валве сломали бурбон обновами(такое тоже может быть). Я пошёл всё делать через GameRules.
 
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