Хочу чтобы у меня были встроенные скиллы вначале игры, но у меня ничего не получается, а игра не выдаёт никакую ошибку, вот и хочу спросить что делац?
Код:
-- Generated from template
if CAddonTemplateGameMode == nil then
CAddonTemplateGameMode = class({})
end
GOLD_PER_TICK = 100 -- How much gold should players get per tick?
GOLD_TICK_TIME = 5 -- How long should we wait in seconds between gold ticks?
---------------------------------------------------------------------------
-- Required .lua files
---------------------------------------------------------------------------
require( "timers" )
require( "physics" )
require( "utility_functions" )
require( "util" )
---------------------------------------------------------------------------
-- Precache
---------------------------------------------------------------------------
function Precache( context )
--Cache sounds for traps
PrecacheResource( "soundfile", "soundevents/memes_reborn2_sounds.vsndevts", context )
end
DOTA_GOLD_TICK_TIME = 0.5
DOTA_GOLD_PER_TICK = 1
-- Create the game mode when we activate
function Activate()
GameRules.AddonTemplate = CAddonTemplateGameMode()
GameRules.AddonTemplate:InitGameMode()
end
function CAddonTemplateGameMode:InitGameMode()
print( "Template addon is loaded." )
GameRules:GetGameModeEntity():SetThink( "OnThink", self, "GlobalThink", 2 )
GameRules:SetGoldTickTime( 0 ) --- ЗАЕБАЛ ЖИРНЫЙ, СУКА, ПРИДЕТСЯ САМОМУ ДЕЛАТЬ ИЗ_ЗА ТЕБЯ!
GameRules:SetGoldPerTick( 0 )
Timers:CreateTimer(5, function() CAddonTemplateGameMode:GoldTickTimer() return DOTA_GOLD_TICK_TIME end)
end
-- Evaluate the state of the game
function CAddonTemplateGameMode:OnThink()
if GameRules:State_Get() == DOTA_GAMERULES_STATE_GAME_IN_PROGRESS then
--print( "Template addon script is running." )
elseif GameRules:State_Get() >= DOTA_GAMERULES_STATE_POST_GAME then
return nil
end
return 1
end
function CAddonTemplateGameMode:OnNPCSpawned()
local spawnedUnit = EntIndexToHScript(entindex)
if spawnedUnit:IsRealHero() then
npc.bFirstSpawned = true
CAddonTemplateGameMode:OnHeroInGame(npc)
end
local backtrack = spawnedUnit:FindAbilityByName("faceless_void_backtrack")
local ransack = spawnedUnit:FindAbilityByName("meepo_ransack")
local qop_blink = spawnedUnit:FindAbilityByName("queenofpain_blink")
local tank = spawnedUnit:FindAbilityByName("abrams_hull_upgrade")
local mkb = spawnedUnit:FindAbilityByName("monkey_king_mkb")
if backtrack then
backtrack:SetLevel(1)
end
if ransack then
ransack:SetLevel(1)
end
if qop_blink then
qop_blink:SetLevel(1)
end
if tank then
tank:SetLevel(1)
end
if mkb then
mkb:SetLevel(1)
end
end
function CAddonTemplateGameMode:GoldTickTimer()
if GameRules:State_Get() == DOTA_GAMERULES_STATE_GAME_IN_PROGRESS then
for i = 0, DOTA_MAX_PLAYERS - 1 do
if PlayerResource:IsValidPlayerID(i) and PlayerResource:GetConnectionState(i) <= 2 then
PlayerResource:ModifyGold(i, DOTA_GOLD_PER_TICK, true, DOTA_ModifyGold_Unspecified)
end
end
end
end