function MYGAME:InitGameMode()
---------
ListenToGameEvent('dota_player_gained_level', Dynamic_Wrap(MYGAME, 'OnPlayerLevelUp'), self)
-----
end
function MYGAME:OnPlayerLevelUp(keys)
local player = EntIndexToHScript(keys.player)
if player and not player:IsNull() then
CustomGameEventManager:Send_ServerToPlayer(player, "show_my_panel", keys)
end
end