[*] -- Generated from template
if CAddonTemplateGameMode == nil then
CAddonTemplateGameMode = class({})
end
function Precache( context )
--[[
Precache things we know we'll use. Possible file types include (but not limited to):
PrecacheResource( "model", "*.vmdl", context )
PrecacheResource( "soundfile", "*.vsndevts", context )
PrecacheResource( "particle", "*.vpcf", context )
PrecacheResource( "particle_folder", "particles/folder", context )
]]
end
-- Create the game mode when we activate
function Activate()
GameRules.AddonTemplate = CAddonTemplateGameMode()
GameRules.AddonTemplate:InitGameMode()
end
function CAddonTemplateGameMode:InitGameMode()
print( "Template addon is loaded." )
GameRules:GetGameModeEntity():SetThink( "OnThink", self, "GlobalThink", 2 )
GameRules:SetCustomGameTeamMaxPlayers( DOTA_TEAM_GOODGUYS, 1 )
GameRules:SetCustomGameTeamMaxPlayers( DOTA_TEAM_BADGUYS, 1 )
GameRules:SetCustomGameTeamMaxPlayers( DOTA_TEAM_CUSTOM_1, 1 )
GameRules:SetCustomGameTeamMaxPlayers( DOTA_TEAM_CUSTOM_2, 1 )
GameRules:SetCustomGameTeamMaxPlayers( DOTA_TEAM_CUSTOM_3, 1 )
GameRules:SetCustomGameTeamMaxPlayers( DOTA_TEAM_CUSTOM_4, 1 )
GameRules:SetCustomGameTeamMaxPlayers( DOTA_TEAM_CUSTOM_5, 1 )
GameRules:SetCustomGameTeamMaxPlayers( DOTA_TEAM_CUSTOM_6, 1 )
GameRules:SetCustomGameTeamMaxPlayers( DOTA_TEAM_CUSTOM_7, 1 )
GameRules:SetCustomGameTeamMaxPlayers( DOTA_TEAM_CUSTOM_8, 1 )
end
-- Evaluate the state of the game
function CAddonTemplateGameMode:OnThink()
if GameRules:State_Get() == DOTA_GAMERULES_STATE_GAME_IN_PROGRESS then
--print( "Template addon script is running." )
elseif GameRules:State_Get() >= DOTA_GAMERULES_STATE_POST_GAME then
return nil
end
return 1
end
[*]