-- This is the entry-point to your game mode and should be used primarily to precache models/particles/sounds/etc
require('internal/util')
require('gamemode')
function Precache( context )
--[[
This function is used to precache resources/units/items/abilities that will be needed
for sure in your game and that will not be precached by hero selection. When a hero
is selected from the hero selection screen, the game will precache that hero's assets,
any equipped cosmetics, and perform the data-driven precaching defined in that hero's
precache{} block, as well as the precache{} block for any equipped abilities.
See GameMode

ostLoadPrecache() in gamemode.lua for more information
]]
DebugPrint("[BAREBONES] Performing pre-load precache")
-- Particles can be precached individually or by folder
-- It it likely that precaching a single particle system will precache all of its children, but this may not be guaranteed
PrecacheResource("particle", "particles/econ/generic/generic_aoe_explosion_sphere_1/generic_aoe_explosion_sphere_1.vpcf", context)
PrecacheResource("particle_folder", "particles/test_particle", context)
-- Models can also be precached by folder or individually
-- PrecacheModel should generally used over PrecacheResource for individual models
PrecacheResource("model_folder", "particles/heroes/antimage", context)
PrecacheResource("model", "particles/heroes/viper/viper.vmdl", context)
PrecacheModel("models/heroes/viper/viper.vmdl", context)
-- Sounds can precached here like anything else
PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_gyrocopter.vsndevts", context)
-- Entire items can be precached by name
-- Abilities can also be precached in this way despite the name
PrecacheItemByNameSync("example_ability", context)
PrecacheItemByNameSync("item_example_item", context)
-- Entire heroes (sound effects/voice/models/particles) can be precached with PrecacheUnitByNameSync
-- Custom units from npc_units_custom.txt can also have all of their abilities and precache{} blocks precached in this way
PrecacheUnitByNameSync("npc_dota_hero_ancient_apparition", context)
PrecacheUnitByNameSync("npc_dota_hero_enigma", context)
end
-- Create the game mode when we activate
function Activate()
GameRules.GameMode = GameMode()
GameRules.GameMode:InitGameMode()
end
function OnGameRulesStateChange(keys)
local newState = GameRules:State_Get()
if newState == DOTA_GAMERULES_STATE_GAME_IN_PROGRESS then
Timer()
end
end
function Timer()
Timers:CreateTimer(1200, function()
GameRules:SetGameWinner(DOTA_TEAM_GOODGUYS)
end