Вылет из игры после 10 мин примерно

Код:
th attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
] entitysummary 
[Entity System] === Entity List Summary (server.dll) ===
[Entity System] class ent_dota_tree - 3,028 instances (100.00%)
[Entity System] === Total: 3,028/10,000 non-networkable entities ===
[Entity System] === Entity List Summary (server.dll) ===
[Entity System] class item_datadriven - 6,514 instances (88.54%)
[Entity System] class ability_datadriven - 320 instances (4.35%)
[Entity System] class npc_dota_creature - 97 instances (1.32%)
[Entity System] class dota_item_wearable - 57 instances (0.77%)
[Entity System] class dota_item_drop - 44 instances (0.60%)
[Entity System] class trigger_hero - 38 instances (0.52%)
[Entity System] class npc_dota_wisp_spirit - 35 instances (0.48%)
[Entity System] class point_simple_obstruction - 19 instances (0.26%)
[Entity System] class npc_dota_base_additive - 18 instances (0.24%)
[Entity System] class dota_team - 14 instances (0.19%)
[Entity System] class dota_fogofwartempviewers - 10 instances (0.14%)
[Entity System] class dota_data_custom - 8 instances (0.11%)
[Entity System] class npc_dota_hero_wisp - 7 instances (0.10%)
[Entity System] class wisp_tether_break - 7 instances (0.10%)
[Entity System] class npc_dota_hero_omniknight - 7 instances (0.10%)
[Entity System] class special_bonus_unique_wisp - 7 instances (0.10%)
[Entity System] class special_bonus_unique_wisp_2 - 7 instances (0.10%)
[Entity System] class special_bonus_gold_income_20 - 7 instances (0.10%)
[Entity System] class special_bonus_hp_regen_20 - 7 instances (0.10%)
[Entity System] class special_bonus_strength_10 - 7 instances (0.10%)
[Entity System] class special_bonus_mp_regen_10 - 7 instances (0.10%)
[Entity System] class special_bonus_armor_6 - 7 instances (0.10%)
[Entity System] class special_bonus_magic_resistance_10 - 7 instances (0.10%)
[Entity System] class wisp_relocate - 7 instances (0.10%)
[Entity System] class wisp_spirits_out - 7 instances (0.10%)
[Entity System] class wisp_spirits_in - 7 instances (0.10%)
[Entity System] class wisp_overcharge - 7 instances (0.10%)
[Entity System] class wisp_spirits - 7 instances (0.10%)
[Entity System] class wisp_tether - 7 instances (0.10%)
[Entity System] class item_lua - 6 instances (0.08%)
[Entity System] class trigger_dota - 6 instances (0.08%)
[Entity System] class info_player_start_goodguys - 5 instances (0.07%)
[Entity System] class info_player_start_badguys - 5 instances (0.07%)
[Entity System] class player - 5 instances (0.07%)
[Entity System] class point_hmd_anchor - 5 instances (0.07%)
[Entity System] class npc_dota_hero_announcer_killing_spree - 3 instances (0.04%)
[Entity System] class npc_dota_hero_announcer - 3 instances (0.04%)
[Entity System] class info_target - 3 instances (0.04%)
[Entity System] class prop_dynamic - 2 instances (0.03%)
[Entity System] class npc_dota_thinker - 1 instance (0.01%)
[Entity System] class point_teleport - 1 instance (0.01%)
[Entity System] class env_wind - 1 instance (0.01%)
[Entity System] class info_courier_spawn_radiant - 1 instance (0.01%)
[Entity System] class ent_dota_game_events - 1 instance (0.01%)
[Entity System] class - 1 instance (0.01%)
[Entity System] class env_tonemap_controller - 1 instance (0.01%)
[Entity System] class env_fog_controller - 1 instance (0.01%)
[Entity System] class info_courier_spawn_dire - 1 instance (0.01%)
[Entity System] class dota_base_game_mode - 1 instance (0.01%)
[Entity System] class world_bounds - 1 instance (0.01%)
[Entity System] class dota_gamemanager - 1 instance (0.01%)
[Entity System] class dota_gamerules - 1 instance (0.01%)
[Entity System] class dota_data_spectator - 1 instance (0.01%)
[Entity System] class dota_spectator_graph_manager - 1 instance (0.01%)
[Entity System] class dota_data_radiant - 1 instance (0.01%)
[Entity System] class speechbubble_manager - 1 instance (0.01%)
[Entity System] class dota_player_manager - 1 instance (0.01%)
[Entity System] class soundent - 1 instance (0.01%)
[Entity System] class worldent - 1 instance (0.01%)
[Entity System] class dota_data_dire - 1 instance (0.01%)
[Entity System] === Total: 7,357/10,000 networkable entities ===
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (9). Order requires a physical item target, but specified target is not a physical item.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[VScript] Creating item_meat
[VScript] Creating item_bone
[VScript] Script Runtime Error: scripts\vscripts\events.lua:440: attempt to index local 'hero' (a nil value)
stack traceback:
	scripts\vscripts\events.lua:440: in function 'RollDrops_fat'
	scripts\vscripts\events.lua:331: in function <scripts\vscripts\events.lua:319>
[VScript] ----------------------------------------Hero Killed----------------------------------------
[Server] Client tried to execute invalid order (19). Target NPC is dead.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (9). Order requires a physical item target, but specified target is not a physical item.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (31). Order invalid for units with movement capability DOTA_UNIT_CAP_MOVE_NONE.
[Server] Client tried to execute invalid order (31). Order invalid for units with movement capability DOTA_UNIT_CAP_MOVE_NONE.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] SV: Mёllnir executing 13 user commands, backlog is 10 commands, processing took 0.01 msecs
[Server] SV: Mёllnir executing 11 user commands, backlog is 8 commands, processing took 0.24 msecs
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (9). Order requires a physical item target, but specified target is not a physical item.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[VScript] Creating item_meat
[VScript] Creating item_bone
[VScript] Script Runtime Error: scripts\vscripts\events.lua:440: attempt to index local 'hero' (a nil value)
stack traceback:
	scripts\vscripts\events.lua:440: in function 'RollDrops_fat'
	scripts\vscripts\events.lua:331: in function <scripts\vscripts\events.lua:319>
[VScript] ----------------------------------------Hero Killed----------------------------------------
[Server] Client tried to execute invalid order (19). Target NPC is dead.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] Client tried to execute invalid order (31). Order invalid for units with movement capability DOTA_UNIT_CAP_MOVE_NONE.
[Server] Client tried to execute invalid order (31). Order invalid for units with movement capability DOTA_UNIT_CAP_MOVE_NONE.
[Server] Client tried to execute invalid order (31). Order invalid for units with movement capability DOTA_UNIT_CAP_MOVE_NONE.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] SV: Mёllnir executing 11 user commands, backlog is 8 commands, processing took 0.01 msecs
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
Warning: Fell out of small block heap!
[Server] Client tried to execute invalid order (9). Order requires a physical item target, but specified target is not a physical item.
[Server] Client tried to execute invalid order (9). Order requires a physical item target, but specified target is not a physical item.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (9). Order requires a physical item target, but specified target is not a physical item.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (9). Order requires a physical item target, but specified target is not a physical item.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] SV: Mёllnir executing 14 user commands, backlog is 11 commands, processing took 0.01 msecs
[Server] SV: Mёllnir executing 11 user commands, backlog is 8 commands, processing took 0.34 msecs
[Entity System] ConcreteEntityList: approaching limit, allocating entity chuck 16/20 for ents [8192 -> 8704]
[Entity System] ConcreteEntityList: approaching limit, allocating entity chuck 16/20 for ents [8192 -> 8704]
[Server] SV: Mёllnir executing 24 user commands, backlog is 21 commands, processing took 0.01 msecs
[Server] SV: Mёllnir executing 23 user commands, backlog is 20 commands, processing took 0.33 msecs
[Server] SV: Mёllnir executing 21 user commands, backlog is 18 commands, processing took 0.35 msecs
[Server] SV: Mёllnir executing 18 user commands, backlog is 15 commands, processing took 0.01 msecs
[Server] SV: Mёllnir executing 16 user commands, backlog is 13 commands, processing took 0.01 msecs
[Server] SV: Mёllnir executing 15 user commands, backlog is 12 commands, processing took 0.01 msecs
[Server] SV: Mёllnir executing 12 user commands, backlog is 9 commands, processing took 0.01 msecs
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[VScript] Creating item_meat
[VScript] Script Runtime Error: scripts\vscripts\events.lua:440: attempt to index local 'hero' (a nil value)
stack traceback:
	scripts\vscripts\events.lua:440: in function 'RollDrops_fat'
	scripts\vscripts\events.lua:331: in function <scripts\vscripts\events.lua:319>
[VScript] ----------------------------------------Hero Killed----------------------------------------
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
[Server] 8336:item_meat::m_vecOrigin CNetworkOriginCellCoordQuantizedVector m_cellX cell 132 is outside of cell bounds (0->128) @(17660.972656 0.000000 0.000000)
[Server] Client tried to execute invalid order (15). Ability is still in cooldown.
] entitysummary
[Entity System] === Entity List Summary (server.dll) ===
[Entity System] class ent_dota_tree - 3,028 instances (100.00%)
[Entity System] === Total: 3,028/10,000 non-networkable entities ===
[Entity System] === Entity List Summary (server.dll) ===
[Entity System] class item_datadriven - 7,479 instances (89.86%)
[Entity System] class ability_datadriven - 320 instances (3.84%)
[Entity System] class npc_dota_creature - 95 instances (1.14%)
[Entity System] class dota_item_wearable - 57 instances (0.68%)
[Entity System] class dota_item_drop - 45 instances (0.54%)
[Entity System] class trigger_hero - 38 instances (0.46%)
[Entity System] class npc_dota_wisp_spirit - 35 instances (0.42%)
[Entity System] class point_simple_obstruction - 19 instances (0.23%)
[Entity System] class npc_dota_base_additive - 18 instances (0.22%)
[Entity System] class dota_team - 14 instances (0.17%)
[Entity System] class dota_fogofwartempviewers - 10 instances (0.12%)
[Entity System] class dota_data_custom - 8 instances (0.10%)
[Entity System] class npc_dota_hero_wisp - 7 instances (0.08%)
[Entity System] class wisp_tether_break - 7 instances (0.08%)
[Entity System] class npc_dota_hero_omniknight - 7 instances (0.08%)
[Entity System] class special_bonus_unique_wisp - 7 instances (0.08%)
[Entity System] class special_bonus_unique_wisp_2 - 7 instances (0.08%)
[Entity System] class special_bonus_gold_income_20 - 7 instances (0.08%)
[Entity System] class special_bonus_hp_regen_20 - 7 instances (0.08%)
[Entity System] class special_bonus_strength_10 - 7 instances (0.08%)
[Entity System] class special_bonus_mp_regen_10 - 7 instances (0.08%)
[Entity System] class special_bonus_armor_6 - 7 instances (0.08%)
[Entity System] class special_bonus_magic_resistance_10 - 7 instances (0.08%)
[Entity System] class wisp_relocate - 7 instances (0.08%)
[Entity System] class wisp_spirits_out - 7 instances (0.08%)
[Entity System] class wisp_spirits_in - 7 instances (0.08%)
[Entity System] class wisp_overcharge - 7 instances (0.08%)
[Entity System] class wisp_spirits - 7 instances (0.08%)
[Entity System] class wisp_tether - 7 instances (0.08%)
[Entity System] class item_lua - 6 instances (0.07%)
[Entity System] class trigger_dota - 6 instances (0.07%)
[Entity System] class info_player_start_goodguys - 5 instances (0.06%)
[Entity System] class info_player_start_badguys - 5 instances (0.06%)
[Entity System] class player - 5 instances (0.06%)
[Entity System] class point_hmd_anchor - 5 instances (0.06%)
[Entity System] class npc_dota_thinker - 3 instances (0.04%)
[Entity System] class npc_dota_hero_announcer_killing_spree - 3 instances (0.04%)
[Entity System] class npc_dota_hero_announcer - 3 instances (0.04%)
[Entity System] class info_target - 3 instances (0.04%)
[Entity System] class prop_dynamic - 2 instances (0.02%)
[Entity System] class point_teleport - 1 instance (0.01%)
[Entity System] class env_wind - 1 instance (0.01%)
[Entity System] class info_courier_spawn_radiant - 1 instance (0.01%)
[Entity System] class ent_dota_game_events - 1 instance (0.01%)
[Entity System] class - 1 instance (0.01%)
[Entity System] class env_tonemap_controller - 1 instance (0.01%)
[Entity System] class env_fog_controller - 1 instance (0.01%)
[Entity System] class info_courier_spawn_dire - 1 instance (0.01%)
[Entity System] class dota_base_game_mode - 1 instance (0.01%)
[Entity System] class world_bounds - 1 instance (0.01%)
[Entity System] class dota_gamemanager - 1 instance (0.01%)
[Entity System] class dota_gamerules - 1 instance (0.01%)
[Entity System] class dota_data_spectator - 1 instance (0.01%)
[Entity System] class dota_spectator_graph_manager - 1 instance (0.01%)
[Entity System] class dota_data_radiant - 1 instance (0.01%)
[Entity System] class speechbubble_manager - 1 instance (0.01%)
[Entity System] class dota_player_manager - 1 instance (0.01%)
[Entity System] class soundent - 1 instance (0.01%)
[Entity System] class worldent - 1 instance (0.01%)
 
Последнее редактирование модератором:
Почему так происходит ? и ещё нашёл, + сейчас вылетело скорее всего до 10к дошло
Код:
[Entity System] ConcreteEntityList: approaching limit, allocating entity chuck 18/20 for ents [9216 -> 9728]
[Entity System] ConcreteEntityList: approaching limit, allocating entity chuck 18/20 for ents [9216 -> 9728]

[Server] SV: Mёllnir executing 19 user commands, backlog is 16 commands, processing took 0.01 msecs
[Server] SV: Mёllnir executing 16 user commands, backlog is 13 commands, processing took 0.01 msecs
[Server] SV: Mёllnir executing 16 user commands, backlog is 13 commands, processing took 0.01 msecs
[Server] SV: Mёllnir executing 13 user commands, backlog is 10 commands, processing took 0.01 msecs
[Server] SV: Mёllnir executing 11 user commands, backlog is 8 commands, processing took 0.01 msecs
[Server] Client tried to execute invalid order (60). Ability is hidden.
[Server] Client tried to execute invalid order (60). Ability is hidden.
[Entity System] ConcreteEntityList: approaching limit, allocating entity chuck 19/20 for ents [9728 -> 10000]
[Entity System] ConcreteEntityList: approaching limit, allocating entity chuck 19/20 for ents [9728 -> 10000]
 
Последнее редактирование модератором:
У тебя просто тысячи итемов создается и не удаляется потом
item_datadriven (item_cooked_meat)
Вот именно таких предметов
 
У меня спавн крипов и предметов вот так реализован в OnGameInProgress
Код:
function GameMode:OnGameInProgress()
Timers:CreateTimer(10,function()
 EmitGlobalSound("sound_of_winter")
return nil
end)

 DebugPrint("[BAREBONES] The game has officially begun")

 --[[ CreateUnitByName("spider", Vector(160,-928,160), true, npc_owner, unit_owner, DOTA_TEAM_BADGUYS);
  CreateUnitByName("npc_fish", Vector(-1056,-288,160), true, npc_owner, unit_owner, DOTA_TEAM_BADGUYS);
  CreateUnitByName("Snow_Wolf", Vector(-480,1312,160), true, npc_owner, unit_owner, DOTA_TEAM_BADGUYS);
  CreateUnitByName("Northern_Wolf", Vector(896,-256,160), true, npc_owner, unit_owner, DOTA_TEAM_BADGUYS); 
  CreateUnitByName("npc_bear", Vector(-1667.98,-1526.27,160), true, npc_owner, unit_owner, DOTA_TEAM_BADGUYS); 
  CreateUnitByName("north_sheep", Vector(-201.729,-844.22,160), true, npc_owner, unit_owner, DOTA_TEAM_BADGUYS); 
  CreateUnitByName("Northern_Bear", Vector(1478.65,-1653.72,160), true, npc_owner, unit_owner, DOTA_TEAM_BADGUYS); 
  CreateUnitByName("npc_deer", Vector(1099.51,1222.89,160), true, npc_owner, unit_owner, DOTA_TEAM_BADGUYS); 
  CreateUnitByName("npc_boar", Vector(1058.71,1199.74,160), true, npc_owner, unit_owner, DOTA_TEAM_BADGUYS); --]]
	
	--[[local unit = CreateUnitByName("npc_fish", Vector(-1056,-288,160), true, nil, nil, DOTA_TEAM_BADGUYS ) 
  unit:AddNewModifier(unit, nil, "modifier_invulnerable", {}) --]]

	--local unit = CreateUnitByName("lightning_trap", Vector(-1056,-288,160), true, nil, nil, DOTA_TEAM_BADGUYS ) 
	--unit:AddNewModifier(unit, nil, "modifier_kill", {duration = 30.0})
	
	--10240 8640 128 models/props_structures/gate_entrance002.vmdl
	-- -1376 -11872 32
	--CreateUnitByName("npc_walls", Vector(-1376,-11872,32), true, nil, nil, DOTA_TEAM_BADGUYS ) 
	
	--local unit = CreateUnitByName("npc_walls", Vector(-1376,-11872,32), true, nil, nil, DOTA_TEAM_BADGUYS ) 


	-- -3296 -9952 32
	-- -2016 -11424 32
	-- -5408 -12256 32 -- fish
	-- -2400 -12576 32
	-- -736 -12704 32
	-- npc_fish
	
	local centr = Vector(-2236.24,-12671.7,32)
	
	CreateUnitByName("npc_fish", Vector(-3296,-9952,32), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_fish", Vector(-2016,-11424,32), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_fish", Vector(-5408,-12256,32), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_fish", Vector(-2400,-12576,32), true, nil, nil, DOTA_TEAM_BADGUYS )
	--local fish_right = CreateUnitByName("npc_fish", Vector(-736,-12704,32), true, nil, nil, DOTA_TEAM_BADGUYS )
	--fish_right:SetAngles( 0, RandomFloat( 0, 360 ), 0 )
	
	for i=1,3 do
		local fish_right = CreateUnitByName("npc_fish", centr + RandomVector(RandomInt(0,10)), true, nil, nil, DOTA_TEAM_BADGUYS)
		fish_right:SetAngles( 0, RandomFloat( 0, 360 ), 0 )
	end
	
	
	local centr_deer1 = Vector(10080,-6240,160)
	local centr_deer2 = Vector(4960,-11360,160)
	local centr_deer3 = Vector(-10208,3232,160)
	for i=1,4 do
		local fish_right = CreateUnitByName("npc_deer", centr_deer1 + RandomVector(RandomInt(0,10)), true, nil, nil, DOTA_TEAM_BADGUYS)
		fish_right:SetAngles( 0, RandomFloat( 0, 360 ), 0 )
	end
	for i=1,4 do
		local fish_right = CreateUnitByName("npc_deer", centr_deer2 + RandomVector(RandomInt(0,10)), true, nil, nil, DOTA_TEAM_BADGUYS)
		fish_right:SetAngles( 0, RandomFloat( 0, 360 ), 0 )
	end
	for i=1,4 do
		local fish_right = CreateUnitByName("npc_deer", centr_deer3 + RandomVector(RandomInt(0,10)), true, nil, nil, DOTA_TEAM_BADGUYS)
		fish_right:SetAngles( 0, RandomFloat( 0, 360 ), 0 )
	end

	local centr_spider1 = Vector(2528,-1696,160)
	local centr_spider2 = Vector(-2464,6496,160)
	local centr_spider3 = Vector(-4832,-6688,160)
	for i=1,3 do
		local fish_right = CreateUnitByName("npc_spider", centr_spider1 + RandomVector(RandomInt(0,10)), true, nil, nil, DOTA_TEAM_BADGUYS)
		fish_right:SetAngles( 0, RandomFloat( 0, 360 ), 0 )
	end
	for i=1,4 do
		local fish_right = CreateUnitByName("npc_spider", centr_spider2 + RandomVector(RandomInt(0,10)), true, nil, nil, DOTA_TEAM_BADGUYS)
		fish_right:SetAngles( 0, RandomFloat( 0, 360 ), 0 )
	end
	for i=1,3 do
		local fish_right = CreateUnitByName("npc_spider", centr_spider3 + RandomVector(RandomInt(0,10)), true, nil, nil, DOTA_TEAM_BADGUYS)
		fish_right:SetAngles( 0, RandomFloat( 0, 360 ), 0 )
	end
	
	
	CreateUnitByName("npc_deer", Vector(-10784, -11680,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_deer", Vector(-8288,-12832,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_deer", Vector(-2176,-10240,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_deer", Vector(-3552,-928,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_deer", Vector(2464,-11040,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_deer", Vector(5120,-12800,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_deer", Vector(1312,-6688,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("north_sheep", Vector(-3552,-6304,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("north_sheep", Vector(-8672,-8672,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("north_sheep", Vector(-10528,-12960,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("north_sheep", Vector(-2976,-5472,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("north_sheep", Vector(-1696,-1952,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-12640,-4640,160), true, nil, nil, DOTA_TEAM_BADGUYS ) 
	CreateUnitByName("Snow_Wolf", Vector(-9760,-2848,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-6368,-2016,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-7392,-416,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-11936,5088,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-12064,3552,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-9440,4832,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-9952,3104,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-12512,-4576,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-7648,-736,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Wolf", Vector(-6752,2400,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_spider", Vector(-6816,5024,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	
	CreateUnitByName("npc_bear", Vector(-8704,11328,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Brown_Bear", Vector(-12832,10144,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Brown_Bear", Vector(-8704,8448,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Bear", Vector(-11488,11936,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Bear", Vector(-6432,12576,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Bear", Vector(-3008,12480,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Wolf", Vector(-1824,8416,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Wolf", Vector(-4800,6592,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Wolf", Vector(-2528,5024,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Wolf", Vector(1792,2368,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Wolf", Vector(9824,-12832,160), true, nil, nil, DOTA_TEAM_BADGUYS )

	CreateUnitByName("npc_bear", Vector(2464,11744,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Bear", Vector(800,12640,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Brown_Bear", Vector(1056,10272,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Brown_Bear", Vector(3776,10048,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Brown_Bear", Vector(1120,7840,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Bear", Vector(3872,4576,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_bear", Vector(10272,7648,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_bear", Vector(5984,10656,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Wolf", Vector(7776,7648,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(6624,5664,160), true, nil, nil, DOTA_TEAM_BADGUYS )

	CreateUnitByName("Northern_Wolf", Vector(8608,2144,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Wolf", Vector(12832,4576,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Wolf", Vector(9760,4192,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Bear", Vector(12256,-1120,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Bear", Vector(12288,-6464,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	
	CreateUnitByName("Snow_Wolf", Vector(1952,-12640,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(5088,-11744,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(4256,-8864,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(1824,-4192,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(4288,-384,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(1824,-608,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(2400,3616,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-3104,4064,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(3712,896,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(7584,-7296,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(10208,-9408,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(10976,-7520,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(7520,-4576,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(9312,2656,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-11616,-12192,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-2400,-7264,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_spider", Vector(5088,-11616,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_spider", Vector(9056,-11744,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_spider", Vector(11360,-7648,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_spider", Vector(7392,-5344,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_spider", Vector(11744,-736,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_spider", Vector(8288,6368,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	
	-- CreateUnitByName("", Vector(,,160), true, nil, nil, DOTA_TEAM_BADGUYS )

	local item_list = { [1] = "item_northern_mushroom",
						[2] = "item_cowberry",
						[3] = "item_blueberry",
						[4] = "item_northern_mushroom",
						[5] = "item_cowberry",
						[6] = "item_blueberry",
						[7] = "item_northern_mushroom",
						[8] = "item_cowberry",
						[9] = "item_blueberry",
						[10] = "item_northern_mushroom",
						[11] = "item_cowberry",
						[12] = "item_blueberry",
						[13] = "item_northern_mushroom",
						[14] = "item_cowberry",
						[15] = "item_blueberry",
						[16] = "item_northern_mushroom",
						[17] = "item_cowberry",
						[18] = "item_blueberry",
						[19] = "item_northern_mushroom",
						[20] = "item_cowberry",
						[21] = "item_blueberry",
						[22] = "item_northern_mushroom",
						[23] = "item_cowberry",
						[24] = "item_blueberry",
						[25] = "item_northern_mushroom",
						[26] = "item_cowberry",
						[27] = "item_blueberry",
						[28] = "item_northern_mushroom",
						[29] = "item_cowberry",
						[30] = "item_blueberry",
						[31] = "item_northern_mushroom",
						[32] = "item_cowberry",
						[33] = "item_blueberry",
						[34] = "item_northern_mushroom",
						[35] = "item_cowberry",
						[36] = "item_blueberry",
						[37] = "item_northern_mushroom",
						[38] = "item_cowberry",
						[39] = "item_blueberry",
						[40] = "item_northern_mushroom",
						[41] = "item_cowberry",
						[42] = "item_blueberry",
						[43] = "item_northern_mushroom",
						[44] = "item_cowberry",
						[45] = "item_blueberry",
						[46] = "item_northern_mushroom",
						[47] = "item_cowberry",
						[48] = "item_blueberry",
						[49] = "item_northern_mushroom",
						[50] = "item_cowberry"};
	              
 local vector_list = { [1] = Vector(-6912,-12160,160),
						[2] = Vector(-10240,-12160,160),
						[3] = Vector(-12800,-13120,160),
						[4] = Vector(-13120,-12096,160),
						[5] = Vector(-10624,-10112,160),
						[6] = Vector(-7424,-9984,160),
						[7] = Vector(-5696,-8512,160),
						[8] = Vector(-4800,-9152,160),
						[9] = Vector(-1728,-8832,160),
						[10] = Vector(-2688,-10304,160),
						[11] = Vector(640,-9728,160),
						[12] = Vector(-2048,-4480,160),
						[13] = Vector(1408,-5376,160),
						[14] = Vector(2176,-4160,160),
						[15] = Vector(1600,-704,160),
						[16] = Vector(3520,832,160),
						[17] = Vector(64,2944,160),
						[18] = Vector(192,4480,160),
						[19] = Vector(-4096,5184,160),
						[20] = Vector(-1856,8512,160),
						[21] = Vector(-4736,6848,160),
						[22] = Vector(576,11200,160),
						[23] = Vector(2624,11648,160),
						[24] = Vector(2816,10048,160),
						[25] = Vector(-8448,8256,160),
						[26] = Vector(-11136,10752,160),
						[27] = Vector(-8384,11712,160),
						[28] = Vector(-4352,12224,160),
						[29] = Vector(5184,11328,160),
						[30] = Vector(6400,9408,160),
						[31] = Vector(8704,6784,160),
						[32] = Vector(11584,4480,160),
						[33] = Vector(9024,1984,160),
						[34] = Vector(6400,960,160),
						[35] = Vector(4992,-640,160),
						[36] = Vector(12992,896,160),
						[37] = Vector(11008,-448,160),
						[38] = Vector(11904,-3136,160),
						[39] = Vector(11136,-6336,160),
						[40] = Vector(9152,-5696,160),
						[41] = Vector(11200,-8000,160),
						[42] = Vector(9088,-8704,160),
						[43] = Vector(8128,-4608,160),
						[44] = Vector(7552,-5440,160),
						[45] = Vector(7104,-4672,160),
						[46] = Vector(7552,64,160),
						[47] = Vector(8448,6336,160),
						[48] = Vector(-9856,-3840,160),
						[49] = Vector(-8576,-2432,160),
						[50] = Vector(-2048,-1728,160)};

 -- local item_list = { [1] = "item_northern_mushroomm", --item_blueberry
           -- [2] = "item_cowberry", -- item_cosmetic_scythe item_northern_mushroomm
           -- [3] = "item_blueberry"};
 -- local vector_list = { [1] = Vector(-672,-736,160),
            -- [2] = Vector(544,32,160),
            -- [3] = Vector(-416,160,160)};
 for i = 1, #item_list do
   local item = CreateItem(item_list[i], nil, nil);
   CreateItemOnPositionSync(vector_list[math.random(#vector_list)], item);
 end 

 Timers:CreateTimer(30, -- Start this timer 30 game-time seconds later
  function()
   DebugPrint("This function is called 30 seconds after the game begins, and every 30 seconds thereafter")
   return 30.0 -- Rerun this timer every 30 game-time seconds 
  end)
end
 
Последнее редактирование модератором:
У тебя просто тысячи итемов создается и не удаляется потом
item_datadriven (item_cooked_meat)
Вот именно таких предметов
Спасибо, надеюсь щас всё нормально будет
 
Последнее редактирование модератором:
Я тебе памятник возле дома поставлю если щас всё сработает :) :) :)
 
а что с ним ?
типы всё равно пишут что ошибка осталсь CConcreteEntityList::AllocEntityChuck():Ran out of networkable entities! (See console spew for entity list summary
 
den4iccc, говорю тебе, легче всего переписать все на чистом листе
 
При постройке костра начинают итемы лишние создаваться. Правда мне сложно в дебрях твоего кода разбираться и это место найти не могу
 
При постройке костра начинают итемы лишние создаваться. Правда мне сложно в дебрях твоего кода разбираться и это место найти не могу
Я чёт не понял )))
 
Последнее редактирование модератором:
ааа блин тупанул :) :) :) да с костром разобрался
 
вот код
Код:
function QuickDrop(keys)
	local player = keys.caster:GetPlayerOwner()
	local pID = player:GetPlayerID()
  local caster = keys.caster
  local point = keys.target_points[1]
  local itemsToDrop = {}
  for i=0,5 do
    local item = caster:GetItemInSlot(i)
      if item ~= nil and item:GetName() == "item_meat" then
      table.insert(itemsToDrop, item)
    end
  end
	
	
	local meat = CreateItem("item_cooked_meat", nil, nil)
  local itemCount = #itemsToDrop
	
    if itemCount > 0 then
    local origin = caster:GetAbsOrigin()
    local rotate_pos = point + Vector(1,0,0) * 50
    local angle = 360 / itemCount
    for k,item in pairs(itemsToDrop) do
      local position = RotatePosition(point, QAngle(0, angle*k, 0), rotate_pos)
       caster:RemoveItem(item)
			 caster:AddItem(meat)
			 caster:DropItemAtPositionImmediate(meat, origin) --Drops the item where the unit is standing
			 meat:LaunchLoot(false, 200, 0.75, origin + RandomVector(RandomFloat(80, 150))) --Drop position
      -- DropLaunch(caster, item, 0.75, position)
      -- print(k)
      -- DebugDrawCircle(point, Vector(255,0,0), 100, 50, true, 10)
    end
  end
	
	local itemsToDropes = {}
  for i=0,5 do
    local items = caster:GetItemInSlot(i)
      if items then
      table.insert(itemsToDropes, items)
    end
  end
	
  local itemCount = #itemsToDropes
	
    if itemCount > 0 then
    local origin = caster:GetAbsOrigin()
    local rotate_pos = point + Vector(1,0,0) * 50
    local angle = 360 / itemCount
    for k,items in pairs(itemsToDropes) do
      local position = RotatePosition(point, QAngle(0, angle*k, 0), rotate_pos)
			 caster:DropItemAtPositionImmediate(items, origin) --Drops the item where the unit is standing
			 items:LaunchLoot(false, 200, 0.75, origin + RandomVector(RandomFloat(80, 150))) --Drop position
      -- DropLaunch(caster, item, 0.75, position)
      -- print(k)
      -- DebugDrawCircle(point, Vector(255,0,0), 100, 50, true, 10)
    end
  end
	
end
 
Последнее редактирование модератором:
[quote author=den4iccc link=topic=1689.msg11571#msg11571 date=1505237390]
У меня спавн крипов и предметов вот так реализован в OnGameInProgress
Код:
function GameMode:OnGameInProgress()
Timers:CreateTimer(10,function()
 EmitGlobalSound("sound_of_winter")
return nil
end)

 DebugPrint("[BAREBONES] The game has officially begun")

 --[[ CreateUnitByName("spider", Vector(160,-928,160), true, npc_owner, unit_owner, DOTA_TEAM_BADGUYS);
  CreateUnitByName("npc_fish", Vector(-1056,-288,160), true, npc_owner, unit_owner, DOTA_TEAM_BADGUYS);
  CreateUnitByName("Snow_Wolf", Vector(-480,1312,160), true, npc_owner, unit_owner, DOTA_TEAM_BADGUYS);
  CreateUnitByName("Northern_Wolf", Vector(896,-256,160), true, npc_owner, unit_owner, DOTA_TEAM_BADGUYS); 
  CreateUnitByName("npc_bear", Vector(-1667.98,-1526.27,160), true, npc_owner, unit_owner, DOTA_TEAM_BADGUYS); 
  CreateUnitByName("north_sheep", Vector(-201.729,-844.22,160), true, npc_owner, unit_owner, DOTA_TEAM_BADGUYS); 
  CreateUnitByName("Northern_Bear", Vector(1478.65,-1653.72,160), true, npc_owner, unit_owner, DOTA_TEAM_BADGUYS); 
  CreateUnitByName("npc_deer", Vector(1099.51,1222.89,160), true, npc_owner, unit_owner, DOTA_TEAM_BADGUYS); 
  CreateUnitByName("npc_boar", Vector(1058.71,1199.74,160), true, npc_owner, unit_owner, DOTA_TEAM_BADGUYS); --]]
	
	--[[local unit = CreateUnitByName("npc_fish", Vector(-1056,-288,160), true, nil, nil, DOTA_TEAM_BADGUYS ) 
  unit:AddNewModifier(unit, nil, "modifier_invulnerable", {}) --]]

	--local unit = CreateUnitByName("lightning_trap", Vector(-1056,-288,160), true, nil, nil, DOTA_TEAM_BADGUYS ) 
	--unit:AddNewModifier(unit, nil, "modifier_kill", {duration = 30.0})
	
	--10240 8640 128 models/props_structures/gate_entrance002.vmdl
	-- -1376 -11872 32
	--CreateUnitByName("npc_walls", Vector(-1376,-11872,32), true, nil, nil, DOTA_TEAM_BADGUYS ) 
	
	--local unit = CreateUnitByName("npc_walls", Vector(-1376,-11872,32), true, nil, nil, DOTA_TEAM_BADGUYS ) 


	-- -3296 -9952 32
	-- -2016 -11424 32
	-- -5408 -12256 32 -- fish
	-- -2400 -12576 32
	-- -736 -12704 32
	-- npc_fish
	
	local centr = Vector(-2236.24,-12671.7,32)
	
	CreateUnitByName("npc_fish", Vector(-3296,-9952,32), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_fish", Vector(-2016,-11424,32), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_fish", Vector(-5408,-12256,32), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_fish", Vector(-2400,-12576,32), true, nil, nil, DOTA_TEAM_BADGUYS )
	--local fish_right = CreateUnitByName("npc_fish", Vector(-736,-12704,32), true, nil, nil, DOTA_TEAM_BADGUYS )
	--fish_right:SetAngles( 0, RandomFloat( 0, 360 ), 0 )
	
	for i=1,3 do
		local fish_right = CreateUnitByName("npc_fish", centr + RandomVector(RandomInt(0,10)), true, nil, nil, DOTA_TEAM_BADGUYS)
		fish_right:SetAngles( 0, RandomFloat( 0, 360 ), 0 )
	end
	
	
	local centr_deer1 = Vector(10080,-6240,160)
	local centr_deer2 = Vector(4960,-11360,160)
	local centr_deer3 = Vector(-10208,3232,160)
	for i=1,4 do
		local fish_right = CreateUnitByName("npc_deer", centr_deer1 + RandomVector(RandomInt(0,10)), true, nil, nil, DOTA_TEAM_BADGUYS)
		fish_right:SetAngles( 0, RandomFloat( 0, 360 ), 0 )
	end
	for i=1,4 do
		local fish_right = CreateUnitByName("npc_deer", centr_deer2 + RandomVector(RandomInt(0,10)), true, nil, nil, DOTA_TEAM_BADGUYS)
		fish_right:SetAngles( 0, RandomFloat( 0, 360 ), 0 )
	end
	for i=1,4 do
		local fish_right = CreateUnitByName("npc_deer", centr_deer3 + RandomVector(RandomInt(0,10)), true, nil, nil, DOTA_TEAM_BADGUYS)
		fish_right:SetAngles( 0, RandomFloat( 0, 360 ), 0 )
	end

	local centr_spider1 = Vector(2528,-1696,160)
	local centr_spider2 = Vector(-2464,6496,160)
	local centr_spider3 = Vector(-4832,-6688,160)
	for i=1,3 do
		local fish_right = CreateUnitByName("npc_spider", centr_spider1 + RandomVector(RandomInt(0,10)), true, nil, nil, DOTA_TEAM_BADGUYS)
		fish_right:SetAngles( 0, RandomFloat( 0, 360 ), 0 )
	end
	for i=1,4 do
		local fish_right = CreateUnitByName("npc_spider", centr_spider2 + RandomVector(RandomInt(0,10)), true, nil, nil, DOTA_TEAM_BADGUYS)
		fish_right:SetAngles( 0, RandomFloat( 0, 360 ), 0 )
	end
	for i=1,3 do
		local fish_right = CreateUnitByName("npc_spider", centr_spider3 + RandomVector(RandomInt(0,10)), true, nil, nil, DOTA_TEAM_BADGUYS)
		fish_right:SetAngles( 0, RandomFloat( 0, 360 ), 0 )
	end
	
	
	CreateUnitByName("npc_deer", Vector(-10784, -11680,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_deer", Vector(-8288,-12832,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_deer", Vector(-2176,-10240,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_deer", Vector(-3552,-928,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_deer", Vector(2464,-11040,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_deer", Vector(5120,-12800,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_deer", Vector(1312,-6688,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("north_sheep", Vector(-3552,-6304,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("north_sheep", Vector(-8672,-8672,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("north_sheep", Vector(-10528,-12960,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("north_sheep", Vector(-2976,-5472,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("north_sheep", Vector(-1696,-1952,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-12640,-4640,160), true, nil, nil, DOTA_TEAM_BADGUYS ) 
	CreateUnitByName("Snow_Wolf", Vector(-9760,-2848,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-6368,-2016,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-7392,-416,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-11936,5088,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-12064,3552,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-9440,4832,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-9952,3104,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-12512,-4576,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-7648,-736,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Wolf", Vector(-6752,2400,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_spider", Vector(-6816,5024,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	
	CreateUnitByName("npc_bear", Vector(-8704,11328,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Brown_Bear", Vector(-12832,10144,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Brown_Bear", Vector(-8704,8448,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Bear", Vector(-11488,11936,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Bear", Vector(-6432,12576,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Bear", Vector(-3008,12480,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Wolf", Vector(-1824,8416,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Wolf", Vector(-4800,6592,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Wolf", Vector(-2528,5024,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Wolf", Vector(1792,2368,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Wolf", Vector(9824,-12832,160), true, nil, nil, DOTA_TEAM_BADGUYS )

	CreateUnitByName("npc_bear", Vector(2464,11744,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Bear", Vector(800,12640,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Brown_Bear", Vector(1056,10272,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Brown_Bear", Vector(3776,10048,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Brown_Bear", Vector(1120,7840,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Bear", Vector(3872,4576,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_bear", Vector(10272,7648,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_bear", Vector(5984,10656,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Wolf", Vector(7776,7648,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(6624,5664,160), true, nil, nil, DOTA_TEAM_BADGUYS )

	CreateUnitByName("Northern_Wolf", Vector(8608,2144,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Wolf", Vector(12832,4576,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Wolf", Vector(9760,4192,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Bear", Vector(12256,-1120,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Northern_Bear", Vector(12288,-6464,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	
	CreateUnitByName("Snow_Wolf", Vector(1952,-12640,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(5088,-11744,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(4256,-8864,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(1824,-4192,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(4288,-384,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(1824,-608,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(2400,3616,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-3104,4064,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(3712,896,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(7584,-7296,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(10208,-9408,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(10976,-7520,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(7520,-4576,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(9312,2656,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-11616,-12192,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("Snow_Wolf", Vector(-2400,-7264,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_spider", Vector(5088,-11616,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_spider", Vector(9056,-11744,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_spider", Vector(11360,-7648,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_spider", Vector(7392,-5344,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_spider", Vector(11744,-736,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	CreateUnitByName("npc_spider", Vector(8288,6368,160), true, nil, nil, DOTA_TEAM_BADGUYS )
	
	-- CreateUnitByName("", Vector(,,160), true, nil, nil, DOTA_TEAM_BADGUYS )

	local item_list = { [1] = "item_northern_mushroom",
						[2] = "item_cowberry",
						[3] = "item_blueberry",
						[4] = "item_northern_mushroom",
						[5] = "item_cowberry",
						[6] = "item_blueberry",
						[7] = "item_northern_mushroom",
						[8] = "item_cowberry",
						[9] = "item_blueberry",
						[10] = "item_northern_mushroom",
						[11] = "item_cowberry",
						[12] = "item_blueberry",
						[13] = "item_northern_mushroom",
						[14] = "item_cowberry",
						[15] = "item_blueberry",
						[16] = "item_northern_mushroom",
						[17] = "item_cowberry",
						[18] = "item_blueberry",
						[19] = "item_northern_mushroom",
						[20] = "item_cowberry",
						[21] = "item_blueberry",
						[22] = "item_northern_mushroom",
						[23] = "item_cowberry",
						[24] = "item_blueberry",
						[25] = "item_northern_mushroom",
						[26] = "item_cowberry",
						[27] = "item_blueberry",
						[28] = "item_northern_mushroom",
						[29] = "item_cowberry",
						[30] = "item_blueberry",
						[31] = "item_northern_mushroom",
						[32] = "item_cowberry",
						[33] = "item_blueberry",
						[34] = "item_northern_mushroom",
						[35] = "item_cowberry",
						[36] = "item_blueberry",
						[37] = "item_northern_mushroom",
						[38] = "item_cowberry",
						[39] = "item_blueberry",
						[40] = "item_northern_mushroom",
						[41] = "item_cowberry",
						[42] = "item_blueberry",
						[43] = "item_northern_mushroom",
						[44] = "item_cowberry",
						[45] = "item_blueberry",
						[46] = "item_northern_mushroom",
						[47] = "item_cowberry",
						[48] = "item_blueberry",
						[49] = "item_northern_mushroom",
						[50] = "item_cowberry"};
	              
 local vector_list = { [1] = Vector(-6912,-12160,160),
						[2] = Vector(-10240,-12160,160),
						[3] = Vector(-12800,-13120,160),
						[4] = Vector(-13120,-12096,160),
						[5] = Vector(-10624,-10112,160),
						[6] = Vector(-7424,-9984,160),
						[7] = Vector(-5696,-8512,160),
						[8] = Vector(-4800,-9152,160),
						[9] = Vector(-1728,-8832,160),
						[10] = Vector(-2688,-10304,160),
						[11] = Vector(640,-9728,160),
						[12] = Vector(-2048,-4480,160),
						[13] = Vector(1408,-5376,160),
						[14] = Vector(2176,-4160,160),
						[15] = Vector(1600,-704,160),
						[16] = Vector(3520,832,160),
						[17] = Vector(64,2944,160),
						[18] = Vector(192,4480,160),
						[19] = Vector(-4096,5184,160),
						[20] = Vector(-1856,8512,160),
						[21] = Vector(-4736,6848,160),
						[22] = Vector(576,11200,160),
						[23] = Vector(2624,11648,160),
						[24] = Vector(2816,10048,160),
						[25] = Vector(-8448,8256,160),
						[26] = Vector(-11136,10752,160),
						[27] = Vector(-8384,11712,160),
						[28] = Vector(-4352,12224,160),
						[29] = Vector(5184,11328,160),
						[30] = Vector(6400,9408,160),
						[31] = Vector(8704,6784,160),
						[32] = Vector(11584,4480,160),
						[33] = Vector(9024,1984,160),
						[34] = Vector(6400,960,160),
						[35] = Vector(4992,-640,160),
						[36] = Vector(12992,896,160),
						[37] = Vector(11008,-448,160),
						[38] = Vector(11904,-3136,160),
						[39] = Vector(11136,-6336,160),
						[40] = Vector(9152,-5696,160),
						[41] = Vector(11200,-8000,160),
						[42] = Vector(9088,-8704,160),
						[43] = Vector(8128,-4608,160),
						[44] = Vector(7552,-5440,160),
						[45] = Vector(7104,-4672,160),
						[46] = Vector(7552,64,160),
						[47] = Vector(8448,6336,160),
						[48] = Vector(-9856,-3840,160),
						[49] = Vector(-8576,-2432,160),
						[50] = Vector(-2048,-1728,160)};

 -- local item_list = { [1] = "item_northern_mushroomm", --item_blueberry
           -- [2] = "item_cowberry", -- item_cosmetic_scythe item_northern_mushroomm
           -- [3] = "item_blueberry"};
 -- local vector_list = { [1] = Vector(-672,-736,160),
            -- [2] = Vector(544,32,160),
            -- [3] = Vector(-416,160,160)};
 for i = 1, #item_list do
   local item = CreateItem(item_list[i], nil, nil);
   CreateItemOnPositionSync(vector_list[math.random(#vector_list)], item);
 end 

 Timers:CreateTimer(30, -- Start this timer 30 game-time seconds later
  function()
   DebugPrint("This function is called 30 seconds after the game begins, and every 30 seconds thereafter")
   return 30.0 -- Rerun this timer every 30 game-time seconds 
  end)
end

[/quote]

Ну блин и пиздец. Используй циклы, а то потом сам потеряешься в своем коде.
 
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Ты что-ли "выжить в тайге" делаешь?
 
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