"npc_dota_courier"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_courier" // Class of entity of link to.
"Model" "models/props_gameplay/donkey.vmdl" // Model.
"SoundSet" "" // Name of sound set.
"Level" "0"
"IsAncient" "1"
"ModelScale" "1"
"UnitLabel" "courier"
// Abilities
//----------------------------------------------------------------
"Ability1" "courier_return_to_base"
"Ability2" "courier_go_to_secretshop"
"Ability3" "courier_return_stash_items"
"Ability4" "courier_take_stash_items"
"Ability5" "courier_transfer_items"
"Ability6" "courier_shield"
"Ability7" "courier_morph"
"Ability8" "courier_take_stash_and_transfer_items"
"Ability9" "courier_transfer_items_to_other_player"
"Ability10" "courier_go_to_enemy_secretshop"
"Ability11" "courier_go_to_sideshop"
"Ability12" "courier_go_to_sideshop2"
// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion.
"HealthBarOffset" "120"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air
"MovementSpeed" "380" // Speed
"MovementTurnRate" "0.5" // Turning rate.
// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "175" // Gold earned min.
"BountyGoldMax" "175" // Gold earned max.
// Status
//----------------------------------------------------------------
"StatusHealth" "75" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration rate.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS" // Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_COURIER"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "350" // Range of vision during day light.
"VisionNighttimeRange" "350" // Range of vision at night time.
// Bots
//----------------------------------------------------------------
"AttackDesire" "1.5" // How much bots want to attack them vs other non-hero things
//Inventory
"HasInventory" "1"
"IdleExpression" "scenes/default_idle.vcd"
"WakesNeutrals" "0"
}
"npc_dota_flying_courier" // deprecated
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_flying_courier" // Class of entity of link to.
"Model" "models/props_gameplay/donkey_wings.vmdl" // Model.
"SoundSet" "" // Name of sound set.
"Level" "10"
"IsAncient" "1"
"ModelScale" "1"
"UnitLabel" "courier"
// Abilities
//----------------------------------------------------------------
"Ability1" "courier_return_to_base"
"Ability2" "courier_go_to_secretshop"
"Ability3" "courier_return_stash_items"
"Ability4" "courier_take_stash_items"
"Ability5" "courier_transfer_items"
"Ability6" "courier_shield"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "10" // Physical protection.
"MagicalResistance" "0" // Magical protection.
// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion.
"HealthBarOffset" "140"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" // Type of locomotion - ground, air
"MovementSpeed" "275" // Speed
"MovementTurnRate" "0.5" // Turning rate.
// Bounty
//----------------------------------------------------------------
"BountyXP" "349" // Experience earn.
"BountyGoldMin" "125" // Gold earned min.
"BountyGoldMax" "125" // Gold earned max.
// Status
//----------------------------------------------------------------
"StatusHealth" "150" // Base health.
"StatusHealthRegen" "0" // Health regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration rate.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS" // Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_COURIER"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "200" // Range of vision during day light.
"VisionNighttimeRange" "200" // Range of vision at night time.
// Bots
//----------------------------------------------------------------
"AttackDesire" "1.5" // How much bots want to attack them vs other non-hero things
//Inventory
"HasInventory" "1"
"IdleExpression" "scenes/default_idle.vcd"
"WakesNeutrals" "0"
}