Нужна помощь с creature ai.
Использовал стандартный creature ai для босса кентавра:
В общем очевидно, что при постонной битве до смерти, он дает только 1 стан на 80% хп у врага.
Мне же нужно, чтобы он давал стан по кд, при этом же условии, что сверху, ну или хотя бы какое-то кол-во раз на каком-то % хп.
Возможно ли это сделать без более сложного creature ai?
Использовал стандартный creature ai для босса кентавра:
Код:
"boss2"
{
// General
//----------------------------------------------------------------
"Model" "models/heroes/centaur/centaur.vmdl" // Model.
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_Centaur"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_centaur.vsndevts"
"IdleSoundLoop" "Hero_Centaur.Tutorial_Intro"
"Level" "4"
"ModelScale" "1.6"
// Abilities
//----------------------------------------------------------------
"Ability1" "centaur_hoof_stomp" // Ability 1
"Ability2" "chaos_knight_chaos_strike" // Ability 2
"Ability3" "" // Ability 3
"Ability4" "" // Ability 4
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "50" // Physical protection.
"MagicalResistance" "75"
"IsAncient" "1"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "520" // Damage range min.
"AttackDamageMax" "560" // Damage range max.
"AttackRate" "1.0" // Speed of attack.
"AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can be acquired.
"AttackRange" "130" // Range within a target can be attacked.
"ProjectileModel" "particles/neutral_fx/gnoll_base_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1500" // Speed of projectile.
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "200"
// Bounty
//----------------------------------------------------------------
"BountyXP" "1000" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "380" // Speed.
// Status
//----------------------------------------------------------------
"StatusHealth" "25000" // Base health.
"StatusHealthRegen" "25" // Health regeneration rate.
"StatusMana" "1300" // Base mana.
"StatusManaRegen" "5.0" // Mana regeneration rate.
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "400" // Range of vision during day light.
"VisionNighttimeRange" "400" // Range of vision at night time.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS" // Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
// Creature Data
//----------------------------------------------------------------
"Creature"
{
//Level Up
"HPGain" "50"
"DamageGain" "2"
"ArmorGain" "0.25"
"MagicResistGain" "0.1"
"MoveSpeedGain" "1"
"BountyGain" "3"
"XPGain" "15"
"ItemDrops"
{
"Armor"
{
"Item"
{
"1" "item_assault"
}
"Chance" "100"
}
}
"DefaultState" "Invade"
"OffensiveAbilities"
{
"Ability1"
{
"Name" "centaur_hoof_stomp"
"AOE" "1"
"Radius" "475"
"MinimumTargets" "1"
"Debuff" "1"
"Stun" "1"
}
}
"States"
{
"Invade"
{
"Name" "Invade"
"Aggression" "80.0"
"Avoidance" "0.0"
"Support" "80.0"
}
}
"AttachWearables"
{
"Wearable1" { "ItemDef" "6500" }
"Wearable2" { "ItemDef" "6497" }
"Wearable3" { "ItemDef" "6494" }
"Wearable4" { "ItemDef" "6495" }
"Wearable5" { "ItemDef" "6496" }
"Wearable6" { "ItemDef" "6889" }
"Wearable7" { "ItemDef" "6498" }
}
}
}
Мне же нужно, чтобы он давал стан по кд, при этом же условии, что сверху, ну или хотя бы какое-то кол-во раз на каком-то % хп.
Возможно ли это сделать без более сложного creature ai?