function modifier_generic_poison_lua:OnIntervalThink()
self.damageTable = {
victim = self:GetParent(),
attacker = self:GetCaster(),
damage = 100,
damage_type = self:GetAbility():GetAbilityDamageType(),
ability = self,
}
ApplyDamage( self.damageTable )
local sound_cast = "Hero_Dazzle.Poison_Tick"
EmitSoundOn( sound_cast, self:GetParent() )
end