function OnLevelUp( keys )
local player = EntIndexToHScript(keys.player)
local level = keys.level
if player and level then
local no_points_levels = {
[17] = 1,
[19] = 1,
[21] = 1,
[22] = 1,
[23] = 1,
[24] = 1,
}
if no_points_levels[level] then
local hero = player:GetAssignedHero()
if hero then
hero:SetAbilityPoints(hero:GetAbilityPoints() + 1)
end
end
end
end