- 25 Май 2020
- 3
- 0
Создаю свою кастомку,решил видоизменить рошана так сказать,сделать ему скиллы новые,сделал все по гайдам,инструкциям,все отлично,а когда запускаешь скиллов нет и не кастует их
KV:
//=================================================================================================================
// Ability: roshan_illusion
//=================================================================================================================
"roshan_illusion"
{
// General
//-------------------------------------------------------------------------------------------------------------
"BaseClass" "ability_datadriven"
"ID" "7829" // unique ID number for this ability. Do not change this once established or it will invalidate collected stats.
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_UNRESTRICTED | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
"Maxlevel" "0"
"AbilityTextureName" "roshan_illusion"
"AbilitySound" "Hero_NagaSiren.MirrorImage"
// Casting
//-------------------------------------------------------------------------------------------------------------
"AbilityCastPoint" "0.5"
// Time
//-------------------------------------------------------------------------------------------------------------
"AbilityCooldown" "30"
// Cost
//-------------------------------------------------------------------------------------------------------------
"AbilityManaCost" "100"
// Special
//-------------------------------------------------------------------------------------------------------------
"AbilitySpecial"
{
"01"
{
"var_type" "FIELD_FLOAT"
"illusion_duration" "30"
}
"02"
{
"var_type" "FIELD_INTEGER"
"outgoing_damage" "-75 -70 -65 -60"
"LinkedSpecialBonus" "special_bonus_unique_naga_siren_4"
}
"03"
{
"var_type" "FIELD_INTEGER"
"outgoing_damage_tooltip" "100"
"LinkedSpecialBonus" "special_bonus_unique_naga_siren_4"
}
"04"
{
"var_type" "FIELD_INTEGER"
"incoming_damage" "250"
}
"05"
{
"var_type" "FIELD_INTEGER"
"tooltip_incoming_damage_total_pct" "350"
}
"06"
{
"var_type" "FIELD_INTEGER"
"images_count" "4"
"LinkedSpecialBonus" "special_bonus_unique_naga_siren"
}
"07"
{
"var_type" "FIELD_FLOAT"
"invuln_duration" "0.3"
}
}
"AbilityCastAnimation" "ACT_DOTA_CAST_ABILITY_1"
}
}
"npc_dota_roshan"
{
// General
//
"BaseClass" "npc_dota_roshan" // Class of entity of link to.
"Model" "models/creeps/roshan/roshan.vmdl" // Model.
"SoundSet" "Roshan" // Name of sound set.
"ModelScale" "2"
"Level" "100"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "roshan_vaccum" // Ability 1.
"Ability2" "roshan_bash" // Ability 2.
"Ability3" "roshan_slam" // Ability 3.
"Ability4" "roshan_illusion" // Ability 4.
"Ability5" "roshan_devotion" // Ability 5.
"Ability6" "roshan_halloween_fireball" // Ability 6 - Extra.
"Ability7" "roshan_spell_block" // Ability 7 - Extra.
"Ability8" "" // Ability 8 - Extra.
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "40" // Physical protection.
"MagicalResistance" "70" // Magical protection (percentage).
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "75" // Damage range min.
"AttackDamageMax" "75" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "2.5" // Speed of attack.
"AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack.
"AttackAcquisitionRange" "150" // Range within a target can be acquired.
"AttackRange" "150" // Range within a target can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_goodguy.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1000" // Speed of projectile.
// Bounty
//----------------------------------------------------------------
"BountyXP" "4000" // Experience earn.
"BountyGoldMin" "5000" // Gold earned min.
"BountyGoldMax" "5000" // Gold earned max.
// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HERO" // Hull type used for navigation/locomotion.
"RingRadius" "110"
"HealthBarOffset" "400"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air
"MovementSpeed" "300" // Speed
"MovementTurnRate" "1.0" // Turning rate.
// Status
//----------------------------------------------------------------
"StatusHealth" "25000" // Base health.
"StatusHealthRegen" "50" // Health regeneration rate.
"StatusMana" "10000" // Base mana.
"StatusManaRegen" "100" // Mana regeneration rate.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS" // Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision during day light.
"VisionNighttimeRange" "1400" // Range of vision at night time.
// Inventory
//----------------------------------------------------------------
"HasInventory" "1"
}
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