Вчера всё было нормально, сегодня всё сломалось
у когото есть такая проблема?
"DOTAHeroes"
{
"npc_dota_hero_alchemist"
{
"DisableWearables" "1"
"Model" "models/home/home.vmdl"
"IdleExpression" "scenes/alchemist/alchemist_exp_idle_01.vcd"
"SoundSet" "Hero_Alchemist"
"Enabled" "1"
"HeroUnlockOrder" "1"
"Role" "Carry,Support,Durable,Disabler,Initiator,Nuker"
"Rolelevels" "2,1,2,1,1,1"
"Complexity" "1"
"Team" "Good"
"HeroID" "73"
"HeroOrderID" "60"
"ModelScale" "1.000000"
"VersusScale" "0.93"
"LoadoutScale" "0.93"
"SpectatorLoadoutScale" "0.85"
"CMEnabled" "1"
"PickSound" "alchemist_alch_spawn_01"
"BanSound" "alchemist_alch_anger_05"
"workshop_guide_name" "Alchemist"
"new_player_enable" "1"
"SimilarHeroes" "89,94,69"
"Adjectives"
{
"Steed" "1"
"Bearded" "1"
"Potbelly" "1"
}
"LastHitChallengeRival" "npc_dota_hero_earthshaker"
"HeroSelectSoundEffect" "Hero_Alchemist.Pick"
"GibType" "default"
"NameAliases" "Razzil"
"Ability1" "homelander_heavenly_predator"
"Ability2" "homelander_ray"
"Ability3" "homelander_starman"
"Ability4" "alchemist_berserk_potion"
"Ability5" "alchemist_goblins_greed"
"Ability6" "homelander_i_am_god"
"Ability7" "homelander_ray_stop"
"Ability10" "special_bonus_unique_alchemist_weaponry_power"
"Ability11" "special_bonus_unique_alchemist"
"Ability12" "special_bonus_unique_alchemist_5"
"Ability13" "special_bonus_unique_alchemist_7"
"Ability14" "special_bonus_unique_alchemist_8"
"Ability15" "special_bonus_unique_alchemist_2"
"Ability16" "special_bonus_unique_alchemist_6"
"Ability17" "special_bonus_unique_alchemist_4"
"Facets"
{
"alchemist_seed_money"
{
"Icon" "gold"
"Color" "Yellow"
"GradientID" "0"
"Deprecated" "true"
}
"alchemist_mixologist"
{
"Icon" "cooldown"
"Color" "Purple"
"GradientID" "2"
"Deprecated" "true"
}
"alchemist_dividends"
{
"Icon" "aghs"
"Color" "Green"
"GradientID" "2"
"Deprecated" "true"
}
}
"AbilityDraftAbilities"
{
"Ability1" "alchemist_acid_spray"
"Ability2" "alchemist_unstable_concoction"
"Ability3" "alchemist_corrosive_weaponry"
"Ability4" "alchemist_chemical_rage"
}
"ArmorPhysical" "0"
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "27"
"AttackDamageMax" "33"
"AttackRate" "1.700000"
"BaseAttackSpeed" "110"
"AttackAnimationPoint" "0.350000"
"AttackAcquisitionRange" "600"
"AttackRange" "150"
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "23"
"AttributeStrengthGain" "2.7"
"AttributeBaseAgility" "19"
"AttributeAgilityGain" "1.500000"
"AttributeBaseIntelligence" "25"
"AttributeIntelligenceGain" "1.800000"
"MovementSpeed" "290"
"HasAggressiveStance" "1"
"particle_folder" "particles/units/heroes/hero_alchemist"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_alchemist.vsndevts"
"VoiceFile" "soundevents/voscripts/game_sounds_vo_alchemist.vsndevts"
"RenderablePortrait"
{
"Particles"
{
"particles/units/heroes/hero_alchemist/alchemist_loadout.vpcf" "loadout"
}
}
}
}
{
"npc_dota_hero_alchemist"
{
"DisableWearables" "1"
"Model" "models/home/home.vmdl"
"IdleExpression" "scenes/alchemist/alchemist_exp_idle_01.vcd"
"SoundSet" "Hero_Alchemist"
"Enabled" "1"
"HeroUnlockOrder" "1"
"Role" "Carry,Support,Durable,Disabler,Initiator,Nuker"
"Rolelevels" "2,1,2,1,1,1"
"Complexity" "1"
"Team" "Good"
"HeroID" "73"
"HeroOrderID" "60"
"ModelScale" "1.000000"
"VersusScale" "0.93"
"LoadoutScale" "0.93"
"SpectatorLoadoutScale" "0.85"
"CMEnabled" "1"
"PickSound" "alchemist_alch_spawn_01"
"BanSound" "alchemist_alch_anger_05"
"workshop_guide_name" "Alchemist"
"new_player_enable" "1"
"SimilarHeroes" "89,94,69"
"Adjectives"
{
"Steed" "1"
"Bearded" "1"
"Potbelly" "1"
}
"LastHitChallengeRival" "npc_dota_hero_earthshaker"
"HeroSelectSoundEffect" "Hero_Alchemist.Pick"
"GibType" "default"
"NameAliases" "Razzil"
"Ability1" "homelander_heavenly_predator"
"Ability2" "homelander_ray"
"Ability3" "homelander_starman"
"Ability4" "alchemist_berserk_potion"
"Ability5" "alchemist_goblins_greed"
"Ability6" "homelander_i_am_god"
"Ability7" "homelander_ray_stop"
"Ability10" "special_bonus_unique_alchemist_weaponry_power"
"Ability11" "special_bonus_unique_alchemist"
"Ability12" "special_bonus_unique_alchemist_5"
"Ability13" "special_bonus_unique_alchemist_7"
"Ability14" "special_bonus_unique_alchemist_8"
"Ability15" "special_bonus_unique_alchemist_2"
"Ability16" "special_bonus_unique_alchemist_6"
"Ability17" "special_bonus_unique_alchemist_4"
"Facets"
{
"alchemist_seed_money"
{
"Icon" "gold"
"Color" "Yellow"
"GradientID" "0"
"Deprecated" "true"
}
"alchemist_mixologist"
{
"Icon" "cooldown"
"Color" "Purple"
"GradientID" "2"
"Deprecated" "true"
}
"alchemist_dividends"
{
"Icon" "aghs"
"Color" "Green"
"GradientID" "2"
"Deprecated" "true"
}
}
"AbilityDraftAbilities"
{
"Ability1" "alchemist_acid_spray"
"Ability2" "alchemist_unstable_concoction"
"Ability3" "alchemist_corrosive_weaponry"
"Ability4" "alchemist_chemical_rage"
}
"ArmorPhysical" "0"
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "27"
"AttackDamageMax" "33"
"AttackRate" "1.700000"
"BaseAttackSpeed" "110"
"AttackAnimationPoint" "0.350000"
"AttackAcquisitionRange" "600"
"AttackRange" "150"
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "23"
"AttributeStrengthGain" "2.7"
"AttributeBaseAgility" "19"
"AttributeAgilityGain" "1.500000"
"AttributeBaseIntelligence" "25"
"AttributeIntelligenceGain" "1.800000"
"MovementSpeed" "290"
"HasAggressiveStance" "1"
"particle_folder" "particles/units/heroes/hero_alchemist"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_alchemist.vsndevts"
"VoiceFile" "soundevents/voscripts/game_sounds_vo_alchemist.vsndevts"
"RenderablePortrait"
{
"Particles"
{
"particles/units/heroes/hero_alchemist/alchemist_loadout.vpcf" "loadout"
}
}
}
}