- 1 Апр 2017
- 40
- 8
Вот :
У первого героя (Slardar) скиллы меняются, а у второго (Tidehunter) нет. Работает только первый герой, а второй нет. И дело не в самом коде. Я ставил тайдхантера первым и все работало! Надо их как-то разделить или что? Помогите пожалуйста!
"DOTAHeroes"
{
"npc_dota_hero_slardar_diesea"
{
"ModelScale" "0.800000"
"AbilityLayout" "6"
"override_hero" "npc_dota_hero_slardar"
"SoundSet" "0"
"Ability1" "templar_assassin_refraction"
"Ability2" "ursa_fury_swipes"
"Ability3" "slardar_slithereen_crush"
"Ability4" "abyssal_underlord_atrophy_aura"
"Ability5" "phantom_assassin_coup_de_grace"
"Ability6" "barebones_empty6"
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
"ArmorPhysical" "4" // Physical protection.
"MagicalResistance" "0" // Magical protection (percentage).
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "100" // Damage range min.
"AttackDamageMax" "115" // Damage range max.
//"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "5" // Base strength
"AttributeStrengthGain" "5" // Strength bonus per level.
"AttributeBaseIntelligence" "3" // Base intelligence
"AttributeIntelligenceGain" "3" // Intelligence bonus per level.
"AttributeBaseAgility" "4" // Base agility
"AttributeAgilityGain" "4" // Agility bonus per level.
"BountyXP" "100" // Experience earn.
"BountyGoldMin" "50" // Gold earned min.
"BountyGoldMax" "300" // Gold earned max.
//"BoundsHullName" "DOTA_HULL_SIZE_HERO"
//"RingRadius" "70"
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "310" // Speed.
"MovementTurnRate" "2.0" // Turning rate.
"StatusHealth" "560" // Base health.
"StatusHealthRegen" "0.4" // Health regeneration rate.
"StatusMana" "350" // Base mana.
"StatusManaRegen" "0.5" // Mana regeneration rate.
"VisionDaytimeRange" "1800" // Range of vision at night time.
"VisionNighttimeRange" "800" // Range of vision at night time.
}
}
"DOTAHeroes"
{
"npc_dota_hero_tidehunter_diesea"
{
"ModelScale" "0.800000"
"AbilityLayout" "6"
"override_hero" "npc_dota_hero_tidehunter"
"SoundSet" "0"
"Ability1" "ursa_fury_swipes"
"Ability2" "ursa_fury_swipes"
"Ability3" "slardar_slithereen_crush"
"Ability4" "abyssal_underlord_atrophy_aura"
"Ability5" "phantom_assassin_coup_de_grace"
"Ability6" "barebones_empty6"
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
"ArmorPhysical" "4" // Physical protection.
"MagicalResistance" "0" // Magical protection (percentage).
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "100" // Damage range min.
"AttackDamageMax" "115" // Damage range max.
//"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "5" // Base strength
"AttributeStrengthGain" "5" // Strength bonus per level.
"AttributeBaseIntelligence" "3" // Base intelligence
"AttributeIntelligenceGain" "3" // Intelligence bonus per level.
"AttributeBaseAgility" "4" // Base agility
"AttributeAgilityGain" "4" // Agility bonus per level.
"BountyXP" "100" // Experience earn.
"BountyGoldMin" "50" // Gold earned min.
"BountyGoldMax" "300" // Gold earned max.
//"BoundsHullName" "DOTA_HULL_SIZE_HERO"
//"RingRadius" "70"
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "310" // Speed.
"MovementTurnRate" "2.0" // Turning rate.
"StatusHealth" "560" // Base health.
"StatusHealthRegen" "0.4" // Health regeneration rate.
"StatusMana" "350" // Base mana.
"StatusManaRegen" "0.5" // Mana regeneration rate.
"VisionDaytimeRange" "1800" // Range of vision at night time.
"VisionNighttimeRange" "800" // Range of vision at night time.
}
}
{
"npc_dota_hero_slardar_diesea"
{
"ModelScale" "0.800000"
"AbilityLayout" "6"
"override_hero" "npc_dota_hero_slardar"
"SoundSet" "0"
"Ability1" "templar_assassin_refraction"
"Ability2" "ursa_fury_swipes"
"Ability3" "slardar_slithereen_crush"
"Ability4" "abyssal_underlord_atrophy_aura"
"Ability5" "phantom_assassin_coup_de_grace"
"Ability6" "barebones_empty6"
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
"ArmorPhysical" "4" // Physical protection.
"MagicalResistance" "0" // Magical protection (percentage).
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "100" // Damage range min.
"AttackDamageMax" "115" // Damage range max.
//"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "5" // Base strength
"AttributeStrengthGain" "5" // Strength bonus per level.
"AttributeBaseIntelligence" "3" // Base intelligence
"AttributeIntelligenceGain" "3" // Intelligence bonus per level.
"AttributeBaseAgility" "4" // Base agility
"AttributeAgilityGain" "4" // Agility bonus per level.
"BountyXP" "100" // Experience earn.
"BountyGoldMin" "50" // Gold earned min.
"BountyGoldMax" "300" // Gold earned max.
//"BoundsHullName" "DOTA_HULL_SIZE_HERO"
//"RingRadius" "70"
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "310" // Speed.
"MovementTurnRate" "2.0" // Turning rate.
"StatusHealth" "560" // Base health.
"StatusHealthRegen" "0.4" // Health regeneration rate.
"StatusMana" "350" // Base mana.
"StatusManaRegen" "0.5" // Mana regeneration rate.
"VisionDaytimeRange" "1800" // Range of vision at night time.
"VisionNighttimeRange" "800" // Range of vision at night time.
}
}
"DOTAHeroes"
{
"npc_dota_hero_tidehunter_diesea"
{
"ModelScale" "0.800000"
"AbilityLayout" "6"
"override_hero" "npc_dota_hero_tidehunter"
"SoundSet" "0"
"Ability1" "ursa_fury_swipes"
"Ability2" "ursa_fury_swipes"
"Ability3" "slardar_slithereen_crush"
"Ability4" "abyssal_underlord_atrophy_aura"
"Ability5" "phantom_assassin_coup_de_grace"
"Ability6" "barebones_empty6"
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
"ArmorPhysical" "4" // Physical protection.
"MagicalResistance" "0" // Magical protection (percentage).
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "100" // Damage range min.
"AttackDamageMax" "115" // Damage range max.
//"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "5" // Base strength
"AttributeStrengthGain" "5" // Strength bonus per level.
"AttributeBaseIntelligence" "3" // Base intelligence
"AttributeIntelligenceGain" "3" // Intelligence bonus per level.
"AttributeBaseAgility" "4" // Base agility
"AttributeAgilityGain" "4" // Agility bonus per level.
"BountyXP" "100" // Experience earn.
"BountyGoldMin" "50" // Gold earned min.
"BountyGoldMax" "300" // Gold earned max.
//"BoundsHullName" "DOTA_HULL_SIZE_HERO"
//"RingRadius" "70"
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "310" // Speed.
"MovementTurnRate" "2.0" // Turning rate.
"StatusHealth" "560" // Base health.
"StatusHealthRegen" "0.4" // Health regeneration rate.
"StatusMana" "350" // Base mana.
"StatusManaRegen" "0.5" // Mana regeneration rate.
"VisionDaytimeRange" "1800" // Range of vision at night time.
"VisionNighttimeRange" "800" // Range of vision at night time.
}
}
У первого героя (Slardar) скиллы меняются, а у второго (Tidehunter) нет. Работает только первый герой, а второй нет. И дело не в самом коде. Я ставил тайдхантера первым и все работало! Надо их как-то разделить или что? Помогите пожалуйста!
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