- 28 Ноя 2018
- 54
- 1
- Проект
- Dota 2 but you Saitama
Я создал способность которая со звуком, но при срабатывании звука нет хотя должен быть звук
Код:
"tusk_modifier_lox"
{
"BaseClass" "ability_datadriven"
"AbilityTextureName" "Warlusloss"
"MaxLevel" "1"
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
"AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY"
"AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO"
"AbilityDamageType" "DAMAGE_TYPE_PHYSICAL"
"AbilitySound" "Hero_Tusk.WalrusKick.Target"
"AbilityCooldown" "30"
"AbilityCastRange" "150"
"AbilityManaCost" "200"
"AbilityCastPoint" "0.2"
"AbilityDamage" "200"
"precache"
{
"particle" "particles/units/heroes/hero_bloodseeker/bloodseeker_rupture.vpcf"
"soundfile" "sounds/weapons/hero/bloodseeker/rupture.vsnd"
"soundfile" "sounds/weapons/hero/bloodseeker/rupture_cast.vsnd"
}
"AbilitySpecial"
{
"1"
{
"var_type" "FIELD_INTEGER"
"duration" "5"
}
"2"
{
"var_type" "FIELD_INTEGER"
"piar" "1"
}
"3"
{
"var_type" "FIELD_INTEGER"
"distancepiz" "1000"
}
"4"
{
"var_type" "FIELD_INTEGER"
"damage" "200"
}
"5"
{
"var_type" "FIELD_INTEGER"
"loss_health" "100"
}
"6"
{
"var_type" "FIELD_INTEGER"
"duration_loss_hp" "3"
}
}
"OnSpellStart"
{
"Damage"
{
"Target" "TARGET"
"Type" "DAMAGE_TYPE_PHYSICAL"
"Damage" "%damage"
}
"Knockback"
{
"Target" "TARGET"
"Center" "CASTER"
"Distance" "%distancepiz"
"Duration" "%piar"
"Height" "450"
"IsFixedDistance" "1"
"ShouldStun" "0"
}
"ApplyModifier"
{
"ModifierName" "modifier_tusk_saitama"
"Target" "TARGET"
}
}
"Modifiers"
{
"modifier_tusk_saitama"
{
"IsDebuff" "1"
"Duration" "%piar"
"EffectName" "particles/units/heroes/hero_bloodseeker/bloodseeker_rupture.vpcf"
"EffectAttachType" "follow_origin"
"Target" "TARGET"
"OnCreated"
{
"ApplyModifier"
{
"ModifierName" "modifier_damage_second"
"Target" "TARGET"
}
"FireSound"
{
"EffectName" "Hero_Bloodseeker.Rupture"
"Target" "CASTER"
}
}
"Properties"
{
"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "-30000000"
}
}
}
"Modifiers"
{
"modifier_damage_second"
{
"IsDebuff" "1"
"Duration" "%duration_loss_hp"
"EffectName" "particles/units/heroes/hero_bloodseeker/bloodseeker_rupture.vpcf"
"EffectAttachType" "follow_origin"
"ThinkInterval" "1.0"
"OnIntervalThink"
{
"Damage"
{
"Target" "TARGET"
"Type" "DAMAGE_TYPE_PHYSICAL"
"Damage" "%loss_health"
}
}
}
}
}
Последнее редактирование: