- 28 Ноя 2018
- 54
- 1
- Проект
- Dota 2 but you Saitama
Я создал скилл наподобие фласки, но с улучшенным хиллом. Но мне нужно чтобы и предмет пропадал когда ты её используешь
Код:
"item_super_flask"
{
"BaseClass" "item_datadriven"
"AbilityTextureName" "item_flask"
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
"AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_FRIENDLY"
"AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO"
"Model" "models/props_gameplay/red_box.vmdl"
"Effect" "particles/generic_gameplay/dropped_item.vpcf"
"AbilityCastRange" "250"
"ItemCost" "200"
"ItemInitialCharges" "1"
"ItemStackable" "1"
"ItemDeclarations" "DECLARE_PURCHASES_TO_TEAMMATES | DECLARE_PURCHASES_IN_SPEECH | DECLARE_PURCHASES_TO_SPECTATORS"
"AbilitySpecial"
{
"01"
{
"var_type" "FIELD_INTEGER"
"heal" "220"
}
"02"
{
"var_type" "FIELD_FLOAT"
"duration" "10.0"
}
}
"OnSpellStart"
{
"ApplyModifier"
{
"ModifierName" "modifier_heal"
"Target" "TARGET"
}
"FireSound"
{
"Target" "TARGET"
"EffectName" "DOTA_Item.HealingSalve.Activate"
}
"SpendCharge"
{}
}
"Modifiers"
{
"modifier_heal"
{
"Passive" "0"
"IsHidden" "0"
"IsDebuff" "0"
"IsPurgable" "1"
"Duration" "%duration"
"EffectName" "particles/items_fx/healing_flask.vpcf"
"EffectAttachType" "follow_origin"
"Properties"
{
"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%heal"
}
}
}
}
}