- 23 Сен 2018
- 41
- 0
- Проект
- Save the treant
Lua:
"boss_bloodseeker"
{
// General
//
"BaseClass" "npc_dota_creature" // Class of entity of link to.
"Model" "models/heroes/blood_seeker/blood_seeker.vmdl" // Model.
"SoundSet" "Hero_Bloodseeker" // Name of sound set.
"ModelScale" "2"
"Level" "100"
"IsAncient" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "roshan_spell_block" // Ability 1.
"Ability2" "tidehunter_kraken_shell" // Ability 2.
"Ability3" "bloodseeker_thirst" // Ability 3.
"Ability4" "tidehunter_kraken_shell" // Ability 4.
"Ability5" "necronomicon_warrior_sight" // Ability 5.
"Ability6" "special_bonus_unique_bloodseeker_4" // Ability 6 - Extra.
"Ability7" "" // Ability 7 - Extra.
"Ability8" "" // Ability 8 - Extra.
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "35" // Physical protection.
"MagicalResistance" "50" // Magical protection (percentage).
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "300" // Damage range min.
"AttackDamageMax" "400" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.4" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
"AttackAcquisitionRange" "150" // Range within a target can be acquired.
"AttackRange" "200" // Range within a target can be attacked.
"ProjectileModel" "" // Particle system model for projectile.
"ProjectileSpeed" "1200" // Speed of projectile.
// Bounty
//----------------------------------------------------------------
"BountyXP" "9000" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.
// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HERO" // Hull type used for navigation/locomotion.
"RingRadius" "110"
"HealthBarOffset" "400"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" // Type of locomotion - ground, air
"MovementSpeed" "540" // Speed
"MovementTurnRate" "1.0" // Turning rate.
// Status
//----------------------------------------------------------------
"StatusHealth" "60000" // Base health.
"StatusHealthRegen" "100" // Health regeneration rate.
"StatusMana" "5000" // Base mana.
"StatusManaRegen" "20" // Mana regeneration rate.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS" // Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"UseNeutralCreepBehavior" "1"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400" // Range of vision during day light.
"VisionNighttimeRange" "1400" // Range of vision at night time.
// Inventory
//----------------------------------------------------------------
"HasInventory" "1"
"AttachWearables"
{
"Wearable0" { "ItemDef" "69" } //weapon
"Wearable1" { "ItemDef" "70" } //head
"Wearable2" { "ItemDef" "71" } //offhand weapon
"Wearable3" { "ItemDef" "73" } //back
"Wearable4" { "ItemDef" "72" } //shoulder
"Wearable5" { "ItemDef" "74" } //arms
"Wearable5" { "ItemDef" "257" } //belt
}
}