Твой код не работает(Остальное все работатет)Можешь исправить или подсказать где не так?
if CAddonTemplateGameMode == nil then
CAddonTemplateGameMode = class({})
end
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-- ACTIVATE
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function Activate()
GameRules.CAddonTemplateGameMode = CAddonTemplateGameMode()
GameRules.CAddonTemplateGameMode:InitGameMode()
end
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-- INIT
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function CAddonTemplateGameMode:InitGameMode()
local GameMode = GameRules:GetGameModeEntity()
-- Enable the standard Dota PvP game rules
GameRules:GetGameModeEntity():SetTowerBackdoorProtectionEnabled( true )
-- Register Think
GameMode:SetContextThink( "CAddonTemplateGameMode:GameThink", function() return self:GameThink() end, 0.25 )
-- Register Game Events
end
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function CAddonTemplateGameMode:GameThink()
return 0.25
end
function Precache( context )
PrecacheUnitByNameSync("npc_dota_hero_lina", context)
end
print( "Dota PvP game mode loaded." )
if CAddonTemplateGameMode == nil then
CAddonTemplateGameMode = class({})
end
function Activate()
GameRules.CAddonTemplateGameMode = CAddonTemplateGameMode()
GameRules.CAddonTemplateGameMode:InitGameMode()
end
function MyGameMode:OnNPCSpawned( keys )
local spawnedUnit = EntIndexToHScript( keys.entindex )
if spawnedUnit:IsHero() then
for i=1,6 do
spawnedUnit:HeroLevelUp(false)
end
end
end
function CAddonTemplateGameMode:InitGameMode()
local GameMode = GameRules:GetGameModeEntity()
-- Enable the standard Dota PvP game rules
GameRules:SetSameHeroSelectionEnabled(true)
self.direKills = 0
self.radiantKills = 0
self.kills_to_win = 100
ListenToGameEvent("entity_killed", Dynamic_Wrap(CAddonTemplateGameMode, "OnEntityKilled"), self)
end
function CAddonTemplateGameMode:OnEntityKilled(keys)
local killedEntity = EntIndexToHScript(keys.entindex_killed)
if killedEntity:IsRealHero() then
local playerTeam = killedEntity:GetTeam()
if playerTeam == 2 then
self.direKills = self.direKills + 1
if self.direKills >= self.kills_to_win then
GameRules:SetSafeToLeave( true )
GameRules:SetGameWinner( DOTA_TEAM_BADGUYS )
end
elseif playerTeam == 3 then
self.radiantKills = self.radiantKills + 1
if self.radiantKills >= self.kills_to_win then
GameRules:SetSafeToLeave( true )
GameRules:SetGameWinner( DOTA_TEAM_GOODGUYS )
end
end
end
end