Предмет Phase Shift
vscript
npc
В чем проблема ?Я прикрепил эфф шифта во время его действия ,чтобы было видно где сам герой ,но эффект работает ,только во время ОКОНЧАНИЯ действия скилла.Куда пихнуть эфф. ,чтобы работало ,как надо?
vscript
Код:
function HideCaster( event )
event.caster:AddNoDraw()
end
function ShowCaster( event )
event.caster:RemoveNoDraw()
end
function StopSound( event )
StopSoundEvent( event.sound_name, event.target )
end
Код:
"item_puck_phase_shift_datadriven"
{
// General
//-------------------------------------------------------------------------------------------------------------
"BaseClass" "item_datadriven"
"id" "4001"
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
"Model" "models/props_gameplay/branch.vmdl"
"AbilityTextureName" "item_puck_phase_shift_datadriven"
"ItemCost" "1700"
"ItemQuality" "epic"
"ItemAliases" "Phase Shift"
// Casting
//-------------------------------------------------------------------------------------------------------------
"AbilityCastPoint" "0"
"AbilityChannelTime" "2.3"
// Time
//-------------------------------------------------------------------------------------------------------------
"AbilityCooldown" "7.0"
// Cost
//-------------------------------------------------------------------------------------------------------------
"AbilityManaCost" "0"
// Special
//-------------------------------------------------------------------------------------------------------------
"AbilitySpecial"
{
"01"
{
"var_type" "FIELD_FLOAT"
"duration" "2.3"
}
}
// Data driven
//-------------------------------------------------------------------------------------------------------------
"precache"
{
"soundfile" "soundevents/game_sounds_heroes/game_sounds_puck.vsndevts"
"particle" "particles/units/heroes/hero_puck/puck_phase_shift.vpcf"
}
"OnSpellStart"
{
"ApplyModifier"
{
"ModifierName" "modifier_phase_shift_datadriven"
"Target" "CASTER"
"EffectName" "particles/units/heroes/hero_puck/puck_phase_shift.vpcf"
"EffectAttachType" "attach_origin"
}
}
"OnChannelFinish"
{
"RemoveModifier"
{
"ModifierName" "modifier_phase_shift_datadriven"
"Target" "CASTER"
}
}
"Modifiers"
{
"modifier_phase_shift_datadriven"
{
"Duration" "%duration"
"EffectName" "particles/units/heroes/hero_abaddon/abaddon_borrowed_time.vpcf"
"EffectAttachType" "attach_origin"
"OnCreated"
{
"FireSound"
{
"EffectName" "Hero_Puck.Phase_Shift"
"Target" "TARGET"
}
"RunScript"
{
"ScriptFile" "items/phase_shift.lua"
"Function" "HideCaster"
}
}
"OnDestroy"
{
"RunScript"
{
"ScriptFile" "items/phase_shift.lua"
"Function" "StopSound"
"Target" "TARGET"
"sound_name" "Hero_Puck.Phase_Shift"
}
"RunScript"
{
"ScriptFile" "items/phase_shift.lua"
"Function" "ShowCaster"
}
}
"States"
{
// "MODIFIER_STATE_INVULNERABLE" "MODIFIER_STATE_VALUE_ENABLED" // Don't use these state for a channeling ability.
// "MODIFIER_STATE_OUT_OF_GAME" "MODIFIER_STATE_VALUE_ENABLED"
"MODIFIER_STATE_ATTACK_IMMUNE" "MODIFIER_STATE_VALUE_ENABLED"
"MODIFIER_STATE_MAGIC_IMMUNE" "MODIFIER_STATE_VALUE_ENABLED"
"MODIFIER_STATE_UNSELECTABLE" "MODIFIER_STATE_VALUE_ENABLED"
"MODIFIER_STATE_NO_HEALTH_BAR" "MODIFIER_STATE_VALUE_ENABLED"
}
}
}
}
Последнее редактирование модератором: