AbilityChannelTime

den4iccc

Друзья CG
20 Сен 2014
440
1
Проект
Survival in Taiga XE
Код:
	"damage_plus_speed_up"
	{
		"BaseClass"           "ability_datadriven"
		"AbilityBehavior"        "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
		//"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityTextureName"			"boots_fur"
		"MaxLevel"						"1"

    "AbilityCastPoint"       "0.0"
	"AbilityChannelTime"			"30.0"
	"AbilityGoldCost"        "55"
		
	 "AbilitySpecial"
	 {
	  "01"
	  { 
	    "var_type" "FIELD_INTEGER"
	    "lumber_cost" "43"
	  }
	 }
		
    "AbilityCooldown"        "3"
	"AbilityManaCost"				"0"	
		
    "OnChannelSucceeded"
    {  
			"RunScript"
			{
				"ScriptFile"		"units/ability_modifier_damage_plus_speed_up.lua"
				"Function"			"mod_damage_plus_speed_up"
			}	
		}
	}

Как правильно записать AbilityChannelTime так что бы при отмене Channel голда "AbilityGoldCost" возвращалась, что не так записал ?
 
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