- 31 Май 2019
- 405
- 57
Привет, всем проблема у меня такая с аганимом проблемка, если купить аганим я все равно не получаю способность
Сам код выглядит так:
Сам код выглядит так:
Код:
"tusk_super_strike"
{
"BaseClass" "ability_datadriven"
"AbilityTextureName" "hammer"
"MaxLevel" "1"
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_HIDDEN"
"AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY"
"AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
"SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO"
"AbilityDamageType" "DAMAGE_TYPE_PHYSICAL"
"AOERadius" "200"
"IsGrantedByScepter" "1"
"HasInnateModifiers" "1"
"AbilityCooldown" "64"
"AbilityCastRange" "150"
"AbilityManaCost" "200"
"AbilityCastPoint" "0.2"
"AbilityDamage" "200"
"SpellDispellableType" "SPELL_DISPELLABLE_NO"
"precache"
{
"particle" "particles/units/heroes/hero_bloodseeker/bloodseeker_rupture.vpcf"
"soundfile" "sounds/weapons/hero/bloodseeker/rupture.vsnd"
"soundfile" "sounds/weapons/hero/bloodseeker/rupture_cast.vsnd"
}
"AbilitySpecial"
{
"1"
{
"var_type" "FIELD_INTEGER"
"duration" "5"
"RequiresScepter" "1"
}
"2"
{
"var_type" "FIELD_INTEGER"
"piar" "1"
"RequiresScepter" "1"
}
"3"
{
"var_type" "FIELD_INTEGER"
"distancepiz" "2000"
"RequiresScepter" "1"
}
"4"
{
"var_type" "FIELD_INTEGER"
"damage" "450"
"RequiresScepter" "1"
}
"5"
{
"var_type" "FIELD_INTEGER"
"loss_health" "280"
"RequiresScepter" "1"
}
"6"
{
"var_type" "FIELD_INTEGER"
"duration_loss_hp" "8"
"RequiresScepter" "1"
}
"7"
{
"var_type" "FIELD_FLOAT"
"radius" "200"
"RequiresScepter" "1"
}
}
"OnSpellStart"
{
"Damage"
{
"Target" "TARGET"
"Type" "DAMAGE_TYPE_PHYSICAL"
"Damage" "%damage"
}
"ActOnTargets"
{
"Target"
{
"Center" "CASTER"
"Radius" "%radius"
"Teams" "DOTA_UNIT_TARGET_TEAM_ENEMY"
"Types" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
}
"Action"
{
"Knockback"
{
"Target" "TARGET"
"Center" "CASTER"
"Distance" "%distancepiz"
"Duration" "%piar"
"Height" "450"
"IsFixedDistance" "1"
"ShouldStun" "0"
}
}
}
"ApplyModifier"
{
"ModifierName" "modifier_tusk_saitama"
"Target" "TARGET"
}
}
"Modifiers"
{
"modifier_tusk_saitama"
{
"IsDebuff" "1"
"Duration" "%piar"
"EffectName" "particles/units/heroes/hero_bloodseeker/bloodseeker_rupture.vpcf"
"EffectAttachType" "follow_origin"
"Target" "TARGET"
"OnCreated"
{
"FireSound"
{
"EffectName" "Hero_Tusk.WalrusKick.Target"
}
}
"OnDestroy"
{
"ApplyModifier"
{
"ModifierName" "modifier_damage_second"
"Target" "TARGET"
}
}
"Properties"
{
"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "-30000000"
"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "10000"
}
}
}
"Modifiers"
{
"modifier_damage_second"
{
"IsDebuff" "1"
"Duration" "%duration_loss_hp"
"EffectName" "particles/units/heroes/hero_bloodseeker/bloodseeker_rupture.vpcf"
"EffectAttachType" "follow_origin"
"ThinkInterval" "1.0"
"OnIntervalThink"
{
"Damage"
{
"Target" "TARGET"
"Type" "DAMAGE_TYPE_PHYSICAL"
"Damage" "%loss_health"
}
}
}
}
}