-- Generated from template
if CAddonTemplateGameMode == nil then
CAddonTemplateGameMode = class({})
end
function Precache( context )
--PrecacheResource("particle", "particles/items2_fx/teleport_end_g_b.vpcf" , context)
end
-- Create the game mode when we activate
function Activate()
GameRules.AddonTemplate = CAddonTemplateGameMode()
GameRules.AddonTemplate:InitGameMode()
end
function CAddonTemplateGameMode:InitGameMode()
print( "Template addon is loaded." )
GameRules:GetGameModeEntity():SetThink( "OnThink", self, "GlobalThink", 2 )
end
-- Evaluate the state of the game
function CAddonTemplateGameMode:OnThink()
if GameRules:State_Get() == DOTA_GAMERULES_STATE_GAME_IN_PROGRESS then
--print( "Template addon script is running." )
elseif GameRules:State_Get() >= DOTA_GAMERULES_STATE_POST_GAME then
return nil
end
return 1
end