if modifier_zombie_mask == nil then
modifier_zombie_mask = class({})
end
function modifier_zombie_mask:GetAttributes()
return MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE
end
function modifier_zombie_mask:IsHidden()
return true
end
function modifier_zombie_mask:DeclareFunctions()
local funcs = {
MODIFIER_PROPERTY_STATS_STRENGTH_BONUS,
MODIFIER_PROPERTY_STATS_AGILITY_BONUS,
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS,
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE
}
return funcs
end
function modifier_zombie_mask:OnAttackLanded(event)
print('attack landed')
end