Не понимаю в чем проблема
Lua:
function COverthrowGameMode:OnHeroInGame(hero)
local npcName = hero:GetUnitName()
if npcName == "npc_dota_hero_nevermore" then
local NevermoreWings = SpawnEntityFromTableSynchronous("prop_dynamic", {model = "models/heroes/shadow_fiend/arcana_wings.vmdl"})
NevermoreWings:FollowEntity(hero, true)
local NevermoreHead = SpawnEntityFromTableSynchronous("prop_dynamic", {model = "models/heroes/shadow_fiend/head_arcana.vmdl"})
NevermoreHead:FollowEntity(hero, true)
local NevermoreArcana = SpawnEntityFromTableSynchronous("prop_dynamic", {model = "models/heroes/shadow_fiend/shadow_fiend_arcana.vmdl"})
NevermoreArcana:FollowEntity(hero, true)
local NevermoreArms = SpawnEntityFromTableSynchronous("prop_dynamic", {model = "models/items/shadow_fiend/arms_deso/arms_deso.vmdl"})
NevermoreArms:FollowEntity(hero, true)
end
end
Последнее редактирование модератором: