Mirazex
Пользователь
- 8 Сен 2018
- 30
- 0
Код:
"boss_easy_first"
{
"Model" "models/heroes/elder_titan/elder_titan.vmdl"
"ModelScale" "1.2"
"BaseClass" "npc_dota_creature"
"Level" "10"
"MinimapIcon" "minimap_roshancamp"
"MinimapIconSize" "600"
"UnitLabel" "boss_easy_first"
"HasInventory" "1"
"ConsideredHero" "1"
"IsAncient" "0"
"IsNeutralUnitType" "0"
"CanBeDominated" "0"
"AutoAttacksByDefault" "0"
"WakesNeutrals" "1"
"SelectionGroup" "string"
"SelectOnSpawn" "1"
"IgnoreAddSummonedToSelection" "1"
"SoundSet" "Hero_Elder_Titan"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_elder_titan.vsndevts"
"VoiceFile" "soundevents/voscripts/game_sounds_vo_elder_titan.vsndevts"
"CanRespawn" "1"
//------------------------------------------------------------------------------------
//Abilities
//------------------------------------------------------------------------------------
"AbilityLayout" "1"
"Ability1" ""
//------------------------------------------------------------------------------------
//Armor
//------------------------------------------------------------------------------------
"ArmorPhysical" "10"
"MagicalResistance" "50"
//------------------------------------------------------------------------------------
//Attack
//------------------------------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "150"
"AttackDamageMax" "150"
"AttackRate" "1.0"
"AttackAnimationPoint" "0.35"
"AttackAcquisitionRange" "600"
"AttackRange" "150"
"AttackRangeBuffer" "350"
//------------------------------------------------------------------------------------
//Attributes
//------------------------------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "25"
"AttributeStrengthGain" "3.5"
"AttributeBaseAgility" "15"
"AttributeAgilityGain" "2.1"
"AttributeBaseIntelligence" "18"
"AttributeIntelligenceGain" "1.2"
//------------------------------------------------------------------------------------
//Status
//------------------------------------------------------------------------------------
"StatusHealth" "3000"
"StatusHealthRegen" "100.0"
"StatusMana" "0"
"StatusManaRegen" "0.0"
"StatusStartingMana" "-1"
//------------------------------------------------------------------------------------
//Bounty
//------------------------------------------------------------------------------------
"BountyXP" "1000"
"BountyGoldMin" "1000"
"BountyGoldMax" "1200"
"BoundsHullName" "DOTA_HULL_SIZE_HERO"
"HealthBarOffset" "300"
"RingRadius" "80"
//------------------------------------------------------------------------------------
//Movement
//------------------------------------------------------------------------------------
"MovementSpeed" "330"
"MovementTurnRate" "0.5"
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
//------------------------------------------------------------------------------------
//Vision
//------------------------------------------------------------------------------------
"VisionDaytimeRange" "1000"
"VisionNighttimeRange" "650"
//------------------------------------------------------------------------------------
//Team
//------------------------------------------------------------------------------------
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO"
"UseNeutralCreepBehavior" "1"
//------------------------------------------------------------------------------------
//Creature Data
//------------------------------------------------------------------------------------
"Creature"
{
"HPGain" "50"
"DamageGain" "25"
"ArmorGain" "1"
"MagicResistGain" "1"
"MoveSpeedGain" "1"
"BountyGain" "100"
"XPGain" "100"
"DisableClumpingBehavior" "1"
"DisableResistance" "50.0"
"DisableWearables" "1"
"EquippedItems"
{
"AssaultCuirass" { "Item" "item_assault" }
}
"AttachWearables"
{
"1" { "ItemDef" "7834" }
"2" { "ItemDef" "7832" }
"3" { "ItemDef" "7830" }
"4" { "ItemDef" "7833" }
"5" { "ItemDef" "7831" }
"6" { "ItemDef" "428" }
}
}
}
И вот допустим я хочу сделать что бы:
1. Был 1 спавн где он после смерти респаунился допустим мин через 5
2. Был лагерь где он постоянно спаунился по 3-4 штуки с лимитом 16 юнитов в лагере.
Вот как мне это сделать? Я уже херову тучу всего обшарил и ничего не нашел/не понял/нашел