Попробуй скилл заново написать, раз у тебя старые работают, то ошибка в твоем скилле.
Чел чекни что тут не так)) я наверно туп(
"chaos_strike_datadriven"
{
// General
//-------------------------------------------------------------------------------------------------------------
"BaseClass" "ability_datadriven"
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE"
"AbilityTextureName" "chaos_knight_chaos_strike"
// Precache
//-------------------------------------------------------------------------------------------------------------
"precache"
{
"soundfile" "soundevents/game_sounds_heroes/game_sounds_chaos_knight.vsndevts"
"particle" "particles/units/heroes/hero_chaos_knight/chaos_knight_weapon_blur_critical.vpcf"
}
// Special
//-------------------------------------------------------------------------------------------------------------
"AbilitySpecial"
{
"01"
{
"var_type" "FIELD_INTEGER"
"crit_damage" "150 200 250 300"
}
"02"
{
"var_type" "FIELD_INTEGER"
"crit_chance" "10 10 10 10"
}
"03"
{
"var_type" "FIELD_INTEGER"
"armor_reduction" "-5"
}
"04"
{
"var_type" "FIELD_FLOAT"
"armor_reduction_duration" "8"
}
}
"Modifiers"
{
"modifier_chaos_strike_datadriven"
{
"Passive" "1"
"IsHidden" "1"
"OnAttackStart"
{
"RemoveModifier"
{
"ModifierName" "modifier_chaos_strike_crit_datadriven"
"Target" "CASTER"
}
"Random"
{
"Chance" "%crit_chance"
"OnSuccess"
{
"FireSound"
{
"EffectName" "Hero_ChaosKnight.ChaosStrike"
"Target" "CASTER"
}
"FireEffect"
{
"EffectName" "particles/units/heroes/hero_chaos_knight/chaos_knight_weapon_blur_critical.vpcf"
"EffectAttachType" "attach_attack1"
"Target" "CASTER"
}
"ApplyModifier"
{
"ModifierName" "modifier_chaos_strike_crit_datadriven"
"Target" "CASTER"
}
}
}
}
}
"modifier_chaos_strike_crit_datadriven"
{
"IsHidden" "1"
"Properties"
{
"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_damage"
}
"OnAttack"
{
"ApplyModifier"
{
"ModifierName" "modifier_chaos_strike_armor_datadriven"
"Target" "TARGET"
"Duration" "%armor_reduction_duration"
}
}
"OnAttackLanded"
{
"RemoveModifier"
{
"ModifierName" "modifier_chaos_strike_crit_datadriven"
"Target" "CASTER"
}
}
}
"modifier_chaos_strike_armor_datadriven"
{
"IsHidden" "1"
"IsDebuff" "1"
"Properties"
{
"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%armor_reduction"
}
}
}