- 26 Авг 2014
- 9
- 0
Настроил персонажа , сделал из джагернаута - веномансера , но дело в том что озвучка и иконка вверху является до сих пор джагера..
Код:
"npc_dota_hero_big_lizard"
{
"override_hero" "npc_dota_hero_juggernaut"
"HeroID" "112"
"model" "models/heroes/venomancer/venomancer.vmdl"
"Portrait" "vgui/hud/heroportraits/portrait_venomancer" // Small image for hero selection
"IdleExpression" "scenes/venomancer/venomancer_exp_idle_01.vcd" // custom facial animation idle
"SoundSet" "Hero_Venomancer" // Name of sound set.
"IdleSoundLoop" "Hero_Venomancer.IdleLoop"
"ModelScale" "0.60"
"SoundSet" "n_creep_Melee"
"Enabled" "0"
"ForceEnable" "0"
"HeroUnlockOrder" "0"
"Ability1" "venomancer_poison_sting_custom"
"Ability2" "rubick_empty1"
"Ability3" "rubick_empty1"
"Ability4" "rubick_empty1"
"Ability5" "rubick_empty1"
"Ability6" "rubick_empty1"
"Ability7" "rubick_empty1"
"VisionNighttimeRange" "800"
"HeroGlowColor" "252 172 18"
"PickSound" "venomancer_venm_spawn_01"
"BanSound" "venomancer_venm_anger_01"
"CMEnabled" "1"
"url" "Venomancer"
"ArmorPhysical" "0"
"MagicalResistance" "0"
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" // Type of attack - melee, ranged, etc.
"AttackDamageMin" "1" // Damage range min.
"AttackDamageMax" "1" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "3.5" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
"AttackAcquisitionRange" "800" // Range within a target can be acquired.
"AttackRange" "100" // Range within a target can be attacked.
"ProjectileModel" "particles/units/heroes/hero_venomancer/venomancer_base_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "" // Speed of projectile.
// Attributes
//-------------------------------------------------------------------------------------------------------------
"AttributeBaseStrength" "18" // Base strength
"AttributeStrengthGain" "1.85" // Strength bonus per level.
"AttributeBaseIntelligence" "15" // Base intelligence
"AttributeIntelligenceGain" "1.75" // Intelligence bonus per level.
"AttributeBaseAgility" "22" // Base agility
"AttributeAgilityGain" "2.6" // Agility bonus per level.
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "315" // Speed.
"MovementTurnRate" "0.5" // Turning rate.
"BoundsHullName" "DOTA_HULL_SIZE_HERO"
"HealthBarOffset" "140"
"particle_folder" "particles/units/heroes/hero_venomancer"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_venomancer.vsndevts"
"VoiceFile" "soundevents/voscripts/game_sounds_vo_venomancer.vsndevts"
"precache"
{
"model" "models/heroes/venomancer/venomancer_ward.vmdl"
}
"particle_folder" "particles/units/heroes/hero_venomancer"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_venomancer.vsndevts"
"VoiceFile" "soundevents/voscripts/game_sounds_vo_venomancer.vsndevts"
// Status
//----------------------------------------------------------------
"StatusHealth" "100"
"StatusHealthRegen" "2"
"StatusMana" "0"
"StatusManaRegen" "0"
}
Последнее редактирование модератором: