"npc_dota_creature_hellbear"
{
"vscripts" "units/ai/ai_hellbear.lua"
"Model" "models/creeps/neutral_creeps/n_creep_furbolg/n_creep_furbolg_disrupter.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"Level" "5"
//1
"ModelScale" "1.1"
// Abilities
"Ability1" "hellbear_smash"
"Ability2" "polar_furbolg_ursa_warrior_thunder_clap"
"Ability3" ""
"Ability4" ""
// Armor
"ArmorPhysical" "5"
"MagicalResistance" "35"
// Attack
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "65"
"AttackDamageMax" "65"
"AttackRate" "1.0"
"AttackAnimationPoint" "0.3"
"AttackAcquisitionRange" "500"
"AttackRange" "100"
"ProjectileModel" ""
"ProjectileSpeed" "0"
// Bounds
"RingRadius" "70"
"HealthBarOffset" "170"
// Bounty
"BountyXP" "125"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "350"
// Status
"StatusHealth" "1000"
"StatusHealthRegen" "5"
"StatusMana" "450"
"StatusManaRegen" "10.0"
// Vision
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
"TeamName" "DOTA_TEAM_BADGUYS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Creature"
{
"ItemDrops"
{
"Trinkets"
{
"Item"
{
"1" "item_health_potion"
}
"Chance" "30"
}
}
}
}"npc_dota_creature_hellbear"
{
"vscripts" "units/ai/wolfm.lua"
"vscripts" "units/ai/ai_hellbear.lua"
"Model" "models/creeps/neutral_creeps/n_creep_furbolg/n_creep_furbolg_disrupter.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"Level" "5"
//1
"ModelScale" "1.1"
// Abilities
"Ability1" "hellbear_smash"
"Ability2" "polar_furbolg_ursa_warrior_thunder_clap"
"Ability3" ""
"Ability4" ""
// Armor
"ArmorPhysical" "5"
"MagicalResistance" "35"
// Attack
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "65"
"AttackDamageMax" "65"
"AttackRate" "1.0"
"AttackAnimationPoint" "0.3"
"AttackAcquisitionRange" "500"
"AttackRange" "100"
"ProjectileModel" ""
"ProjectileSpeed" "0"
// Bounds
"RingRadius" "70"
"HealthBarOffset" "170"
// Bounty
"BountyXP" "125"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "350"
// Status
"StatusHealth" "1000"
"StatusHealthRegen" "5"
"StatusMana" "450"
"StatusManaRegen" "10.0"
// Vision
"VisionDaytimeRange" "800"
"VisionNighttimeRange" "800"
// Team
"TeamName" "DOTA_TEAM_BADGUYS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Creature"
{
"ItemDrops"
{
"Trinkets"
{
"Item"
{
"1" "item_health_potion"
}
"Chance" "30"
}
}
}
}