Простые вопросы #2

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xDes

Продвинутый
8 Ноя 2018
232
34
Проект
Boss Survival Adventure
Кто знает как поставить фиксированную дальность атаки?
Например у обычного ближника 150 дальности атаки
Я добавляю ему модифаер -100
А например манки кинг имеет 300
И что делать?
Все дальники 550-600 имеют
Как выставить фиксированные 50 дальности атаки?
а в файле npc_heroes поставить "AttackRange" "50" не помогает?
 

SniperX

Друзья CG
26 Фев 2018
539
100
Проект
Dota 2x4
отрицательные значения в модифаерах тоже работают если что
Ну как-бы ты открыл мне Америку!!!
Но если у героя 150 дальности атаки я вписываю туда -100, но есть же герои которые имеют же другую дальность атаки
 

Дикий Пёс

Друзья CG
28 Июн 2017
411
96
Проект
Petri Reborn
Ну как-бы ты открыл мне Америку!!!
Но если у героя 150 дальности атаки я вписываю туда -100, но есть же герои которые имеют же другую дальность атаки
дальность атаки можно получать и высчитывать сколько тебе надо вычесть чтобы получить сколько то там, мистер токсик
 

I_GRIN_I

Друзья CG
15 Мар 2016
1,335
105
Ну как-бы ты открыл мне Америку!!!
Но если у героя 150 дальности атаки я вписываю туда -100, но есть же герои которые имеют же другую дальность атаки
Есть MODIFIER_PROPERTY_MAX_ATTACK_RANGE как бы. Научись искать уже в конце концов
 

SniperX

Друзья CG
26 Фев 2018
539
100
Проект
Dota 2x4
Да хватит) Я разобрался, Lua модифаер создаю
 

bobi

Активный
24 Июл 2017
99
18
Кто нибудь знает можно ли установить уровень крипа из кода? Я что то ничего не нашел в api.
 

dEN5

Пользователь
10 Фев 2019
25
0
steamcommunity.com
Проект
MADNESS: PROJECT ABADDON
ПАЦАНЫ ПОМОГИТЕ ЧТО НЕ ТАК КТО ЗНАЕТ ЛУА МНЕ НУЖНО ЧТОБЫ У МЕНЯ НА ВСЕХ РАБОТАЛО

Lua:
LinkLuaModifier("modifier_juggernaut_3", "lua_abilities/juggernaut_3.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_juggernaut_3_thinker", "lua_abilities/juggernaut_3.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_juggernaut_3_delay_remove", "lua_abilities/juggernaut_3.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_juggernaut_3_ignore_armor", "lua_abilities/juggernaut_3.lua", LUA_MODIFIER_MOTION_NONE)

--Abilities
if juggernaut_3 == nil then
    juggernaut_3 = class({})
end
function juggernaut_3:GetAbilityTextureName()
    return AssetModifiers:GetAbilityTextureReplacement(self.BaseClass.GetAbilityTextureName(self), self:GetCaster())
end
function juggernaut_3:OnSpellStart()
    local caster = self:GetCaster()
    local target = self:GetCursorTarget()

    local dummy = CreateUnitByName("npc_dota_dummy", caster:GetAbsOrigin(), false, caster, caster, caster:GetTeamNumber())

    dummy:SetOriginalModel(caster:GetModelName())
    dummy:SetModelScale(caster:GetModelScale())
    dummy:SetHullRadius(caster:GetHullRadius())

    local model = caster:FirstMoveChild()
    while model ~= nil do
        if model:GetClassname() ~= "" and model:GetClassname() == "dota_item_wearable" and model:GetModelName() ~= "" then
            local wearable = SpawnEntityFromTableSynchronous("prop_dynamic", {model = model:GetModelName(), origin = dummy:GetAbsOrigin()})
            wearable:FollowEntity(dummy, true)
        end
        model = model:NextMovePeer()
    end

    dummy:AddNewModifier(caster, self, "modifier_juggernaut_3_thinker", {target_entindex=target:entindex()})
end
function juggernaut_3:OnUpgrade()
    if self:GetLevel() == 1 then
        self:ToggleAutoCast()
    end
end
function juggernaut_3:GetIntrinsicModifierName()
    return "modifier_juggernaut_3"
end
function juggernaut_3:IsHiddenWhenStolen()
    return false
end
---------------------------------------------------------------------
--Modifiers
if modifier_juggernaut_3 == nil then
    modifier_juggernaut_3 = class({})
end
function modifier_juggernaut_3:IsHidden()
    return true
end
function modifier_juggernaut_3:IsDebuff()
    return false
end
function modifier_juggernaut_3:IsPurgable()
    return false
end
function modifier_juggernaut_3:IsPurgeException()
    return false
end
function modifier_juggernaut_3:IsStunDebuff()
    return false
end
function modifier_juggernaut_3:AllowIllusionDuplicate()
    return false
end
function modifier_juggernaut_3:OnCreated(params)
    self.bonus_damage = self:GetAbilitySpecialValueFor("bonus_damage")
    self.scepter_damage_pct = self:GetAbilitySpecialValueFor("scepter_damage_pct")
    if IsServer() then
        self:StartIntervalThink(AI_TIMER_TICK_TIME)
    end
    AddModifierEvents(MODIFIER_EVENT_ON_ATTACK_LANDED, self, self:GetParent())
end
function modifier_juggernaut_3:OnRefresh(params)
    self.bonus_damage = self:GetAbilitySpecialValueFor("bonus_damage")
    self.scepter_damage_pct = self:GetAbilitySpecialValueFor("scepter_damage_pct")
    if IsServer() then
    end
end
function modifier_juggernaut_3:OnDestroy()
    if IsServer() then
    end
    RemoveModifierEvents(MODIFIER_EVENT_ON_ATTACK_LANDED, self, self:GetParent())
end
function modifier_juggernaut_3:OnIntervalThink()
    if IsServer() then
        local ability = self:GetAbility()
        if not IsValid(ability) then
            self:StartIntervalThink(-1)
            self:Destroy()
            return
        end

        local caster = ability:GetCaster()

        if not ability:GetAutoCastState() then
            return
        end

        if caster:IsTempestDouble() or caster:IsIllusion() then
            self:StartIntervalThink(-1)
            return
        end

        local range = ability:GetCastRange(caster:GetAbsOrigin(), caster)

        -- 优先攻击目标
        local target = caster:GetAttackTarget()
        if target ~= nil and target:GetClassname() == "dota_item_drop" then target = nil end
        if target ~= nil and not target:IsPositionInRange(caster:GetAbsOrigin(), range) then
            target = nil
        end

        -- 搜索范围
        if target == nil then
            local teamFilter = ability:GetAbilityTargetTeam()
            local typeFilter = ability:GetAbilityTargetType()
            local flagFilter = ability:GetAbilityTargetFlags()+DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES+DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE+DOTA_UNIT_TARGET_FLAG_NO_INVIS
            local order = FIND_CLOSEST
            local targets = FindUnitsInRadius(caster:GetTeamNumber(), caster:GetAbsOrigin(), nil, range, teamFilter, typeFilter, flagFilter, order, false)
            target = targets[1]
        end

        -- 施法命令
        if target ~= nil and caster:IsAbilityReady(ability) then
            ExecuteOrderFromTable({
                UnitIndex = caster:entindex(),
                OrderType = DOTA_UNIT_ORDER_CAST_TARGET,
                TargetIndex = target:entindex(),
                AbilityIndex = ability:entindex(),
            })
        end
    end
end
function modifier_juggernaut_3:DeclareFunctions()
    return {
        MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE,
        MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE,
        -- MODIFIER_EVENT_ON_ATTACK_LANDED,
    }
end
function modifier_juggernaut_3:GetModifierPreAttack_BonusDamage(params)
    if IsServer() then
        local caster = self:GetParent()
        local ability = self:GetAbility()
        if ability.hitting then
            return self.bonus_damage
        end
    end
end
function modifier_juggernaut_3:GetModifierDamageOutgoing_Percentage(params)
    if IsServer() then
        local caster = self:GetParent()
        local ability = self:GetAbility()
        if ability.hitting and caster:HasScepter() then
            return self.scepter_damage_pct - 100
        end
    end
end
function modifier_juggernaut_3:OnAttackLanded(params)
    if params.target == nil then return end
    if params.target:GetClassname() == "dota_item_drop" then return end
    if params.attacker == self:GetParent() then
        local caster = self:GetParent()
        local ability = self:GetAbility()
        if ability.hitting and caster:HasScepter() then
            params.target:AddNewModifier(caster, self:GetAbility(), "modifier_juggernaut_3_ignore_armor", {duration=1/30})
        end
    end
end
---------------------------------------------------------------------
if modifier_juggernaut_3_thinker == nil then
    modifier_juggernaut_3_thinker = class({})
end
function modifier_juggernaut_3_thinker:IsHidden()
    return false
end
function modifier_juggernaut_3_thinker:IsDebuff()
    return false
end
function modifier_juggernaut_3_thinker:IsPurgable()
    return false
end
function modifier_juggernaut_3_thinker:IsPurgeException()
    return false
end
function modifier_juggernaut_3_thinker:IsStunDebuff()
    return false
end
function modifier_juggernaut_3_thinker:AllowIllusionDuplicate()
    return false
end
function modifier_juggernaut_3_thinker:GetEffectName()
    return AssetModifiers:GetParticleReplacement("particles/units/heroes/hero_juggernaut/juggernaut_omnislash_light.vpcf", self:GetCaster())
end
function modifier_juggernaut_3_thinker:GetEffectAttachType()
    return PATTACH_ABSORIGIN_FOLLOW
end
function modifier_juggernaut_3_thinker:GetStatusEffectName()
    return AssetModifiers:GetParticleReplacement("particles/status_fx/status_effect_omnislash.vpcf", self:GetCaster())
end
function modifier_juggernaut_3_thinker:StatusEffectPriority()
    return 100
end
function modifier_juggernaut_3_thinker:OnCreated(params)
    self.bonus_damage = self:GetAbilitySpecialValueFor("bonus_damage")
    self.omni_slash_radius = self:GetAbilitySpecialValueFor("omni_slash_radius")
    self.jump_count = self:GetAbilitySpecialValueFor("jump_count")
    self.jump_delay = self:GetAbilitySpecialValueFor("jump_delay")
    self.scepter_aoe_radius = self:GetAbilitySpecialValueFor("scepter_aoe_radius")
    if IsServer() then
        local caster = self:GetCaster()
        local dummy = self:GetParent()

        local target = EntIndexToHScript(params.target_entindex)

        local vDirection = target:GetAbsOrigin() - dummy:GetAbsOrigin()
        vDirection.z = 0
        local position = target:GetAbsOrigin()+vDirection:Normalized()*(dummy:GetHullRadius()+target:GetHullRadius())

        local particleID = ParticleManager:CreateParticle(AssetModifiers:GetParticleReplacement("particles/units/heroes/hero_juggernaut/juggernaut_omni_dash.vpcf", caster), PATTACH_CUSTOMORIGIN, dummy)
        ParticleManager:SetParticleControl(particleID, 0, dummy:GetAbsOrigin())
        ParticleManager:SetParticleControlForward(particleID, 0, -vDirection:Normalized())
        ParticleManager:SetParticleControlEnt(particleID, 1, target, PATTACH_CUSTOMORIGIN_FOLLOW, nil, target:GetAbsOrigin(), true)
        ParticleManager:SetParticleControlEnt(particleID, 2, target, PATTACH_CUSTOMORIGIN_FOLLOW, nil, target:GetAbsOrigin(), true)
        ParticleManager:ReleaseParticleIndex(particleID)

        EmitSoundOnLocationWithCaster(dummy:GetAbsOrigin(), AssetModifiers:GetSoundReplacement("Hero_Juggernaut.OmniSlash", caster), caster)

        AddFOWViewer(caster:GetTeamNumber(), target:GetAbsOrigin(), 300, self.jump_delay, false)

        local particleID = ParticleManager:CreateParticle(AssetModifiers:GetParticleReplacement("particles/units/heroes/hero_juggernaut/juggernaut_omni_slash_trail.vpcf", caster), PATTACH_CUSTOMORIGIN, dummy)
        ParticleManager:SetParticleControl(particleID, 0, dummy:GetAbsOrigin())

        FindClearSpaceForUnit(dummy, position, true)

        ParticleManager:SetParticleControl(particleID, 1, dummy:GetAbsOrigin())
        ParticleManager:ReleaseParticleIndex(particleID)

        dummy:SetForwardVector(-vDirection:Normalized())
        dummy:FaceTowards(target:GetAbsOrigin())

        local particleID = ParticleManager:CreateParticle(AssetModifiers:GetParticleReplacement("particles/units/heroes/hero_juggernaut/juggernaut_omni_slash_tgt.vpcf", caster), PATTACH_CUSTOMORIGIN, target)
        ParticleManager:SetParticleControlEnt(particleID, 0, target, PATTACH_CUSTOMORIGIN_FOLLOW, nil, target:GetAbsOrigin(), true)
        ParticleManager:SetParticleControlEnt(particleID, 1, target, PATTACH_CUSTOMORIGIN_FOLLOW, nil, target:GetAbsOrigin(), true)
        ParticleManager:ReleaseParticleIndex(particleID)

        EmitSoundOnLocationWithCaster(target:GetAbsOrigin(), AssetModifiers:GetSoundReplacement("Hero_Juggernaut.OmniSlash.Damage", caster), caster)

        self:HitTarget(target)

        self:StartIntervalThink(self.jump_delay)

        self.count = 1
    end
end
function modifier_juggernaut_3_thinker:OnIntervalThink()
    if IsServer() then
        local ability = self:GetAbility()
        local caster = self:GetCaster()
        local dummy = self:GetParent()

        if not IsValid(ability) or not IsValid(caster) then
            self:Destroy()
            self:GetParent():RemoveSelf()
            return
        end

        local targets = FindUnitsInRadius(caster:GetTeamNumber(), dummy:GetAbsOrigin(), nil, self.omni_slash_radius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_BASIC+DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES+DOTA_UNIT_TARGET_FLAG_INVULNERABLE+DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE+DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false)
        local target = targets[1]
        if target ~= nil then
            local vDirection = target:GetAbsOrigin() - dummy:GetAbsOrigin()
            vDirection.z = 0
            local position = target:GetAbsOrigin()+vDirection:Normalized()*(dummy:GetHullRadius()+target:GetHullRadius())

            EmitSoundOnLocationWithCaster(dummy:GetAbsOrigin(), AssetModifiers:GetSoundReplacement("Hero_Juggernaut.OmniSlash", caster), caster)

            AddFOWViewer(caster:GetTeamNumber(), target:GetAbsOrigin(), 300, self.jump_delay, false)

            local particleID = ParticleManager:CreateParticle(AssetModifiers:GetParticleReplacement("particles/units/heroes/hero_juggernaut/juggernaut_omni_slash_trail.vpcf", caster), PATTACH_CUSTOMORIGIN, dummy)
            ParticleManager:SetParticleControl(particleID, 0, dummy:GetAbsOrigin())

            FindClearSpaceForUnit(dummy, position, true)

            ParticleManager:SetParticleControl(particleID, 1, dummy:GetAbsOrigin())
            ParticleManager:ReleaseParticleIndex(particleID)

            dummy:SetForwardVector(-vDirection:Normalized())
            dummy:FaceTowards(target:GetAbsOrigin())

            local particleID = ParticleManager:CreateParticle(AssetModifiers:GetParticleReplacement("particles/units/heroes/hero_juggernaut/juggernaut_omni_slash_tgt.vpcf", caster), PATTACH_CUSTOMORIGIN, target)
            ParticleManager:SetParticleControlEnt(particleID, 0, target, PATTACH_CUSTOMORIGIN_FOLLOW, nil, target:GetAbsOrigin(), true)
            ParticleManager:SetParticleControlEnt(particleID, 1, target, PATTACH_CUSTOMORIGIN_FOLLOW, nil, target:GetAbsOrigin(), true)
            ParticleManager:ReleaseParticleIndex(particleID)

            EmitSoundOnLocationWithCaster(target:GetAbsOrigin(), AssetModifiers:GetParticleReplacement("Hero_Juggernaut.OmniSlash.Damage", caster), caster)

            self:HitTarget(target)

            self:StartIntervalThink(self.jump_delay)

            self.count = self.count + 1
            if self.count >= self.jump_count then
                self:Destroy()

                dummy:AddNewModifier(caster, ability, "modifier_juggernaut_3_delay_remove", {duration=0.5})
            end
        else
            local particleID = ParticleManager:CreateParticle(AssetModifiers:GetParticleReplacement("particles/units/heroes/hero_juggernaut/juggernaut_omni_end.vpcf", caster), PATTACH_CUSTOMORIGIN_FOLLOW, dummy)
            ParticleManager:SetParticleControlEnt(particleID, 1, dummy, PATTACH_CUSTOMORIGIN_FOLLOW, nil, caster:GetAbsOrigin(), true)
            ParticleManager:SetParticleControlEnt(particleID, 2, dummy, PATTACH_CUSTOMORIGIN_FOLLOW, nil, caster:GetAbsOrigin(), true)
            ParticleManager:SetParticleControlEnt(particleID, 3, dummy, PATTACH_CUSTOMORIGIN_FOLLOW, nil, caster:GetAbsOrigin(), true)
            ParticleManager:ReleaseParticleIndex(particleID)

            dummy:AddNewModifier(caster, ability, "modifier_juggernaut_3_delay_remove", {duration=1.5})

            self:Destroy()
        end
    end
end
function modifier_juggernaut_3_thinker:HitTarget(target)
    if IsServer() then
        local ability = self:GetAbility()
        if not IsValid(ability) then return end
        ability.hitting = true

        local caster = self:GetCaster()

        local position = caster:GetAbsOrigin()

        if caster:HasScepter() then
            local targets = FindUnitsInRadius(caster:GetTeamNumber(), target:GetAbsOrigin(), nil, self.scepter_aoe_radius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_BASIC+DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, 0, false)
            for n, _target in pairs(targets) do
                local vDirection = _target:GetAbsOrigin() - position
                vDirection.z = 0
                caster:SetAbsOrigin(_target:GetAbsOrigin()-vDirection:Normalized())
                caster:Attack(_target, ATTACK_STATE_SKIPCOOLDOWN+ATTACK_STATE_IGNOREINVIS+ATTACK_STATE_NOT_USEPROJECTILE+ATTACK_STATE_NEVERMISS+ATTACK_STATE_NO_CLEAVE+ATTACK_STATE_NO_EXTENDATTACK+ATTACK_STATE_SKIPCOUNTING)
            end
        else
            local vDirection = target:GetAbsOrigin() - position
            vDirection.z = 0
            caster:SetAbsOrigin(target:GetAbsOrigin()-vDirection:Normalized())
            caster:Attack(target, ATTACK_STATE_NOT_USECASTATTACKORB+ATTACK_STATE_NOT_PROCESSPROCS+ATTACK_STATE_SKIPCOOLDOWN+ATTACK_STATE_IGNOREINVIS+ATTACK_STATE_NOT_USEPROJECTILE+ATTACK_STATE_NEVERMISS+ATTACK_STATE_NO_CLEAVE+ATTACK_STATE_NO_EXTENDATTACK+ATTACK_STATE_SKIPCOUNTING)
        end

        caster:SetAbsOrigin(position)

        ability.hitting = false
    end
end
function modifier_juggernaut_3_thinker:CheckState()
    return {
        [MODIFIER_STATE_DISARMED] = true,
        [MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY] = true,
        [MODIFIER_STATE_NO_HEALTH_BAR] = true,
        [MODIFIER_STATE_INVULNERABLE] = true,
        [MODIFIER_STATE_NO_UNIT_COLLISION] = true,
        [MODIFIER_STATE_OUT_OF_GAME] = true,
        [MODIFIER_STATE_UNSELECTABLE] = true,
    }
end
function modifier_juggernaut_3_thinker:DeclareFunctions()
    return {
        MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE,
        MODIFIER_PROPERTY_OVERRIDE_ANIMATION,
        MODIFIER_PROPERTY_IGNORE_CAST_ANGLE,
    }
end
function modifier_juggernaut_3_thinker:GetModifierPreAttack_BonusDamage(params)
    return self.bonus_damage
end
function modifier_juggernaut_3_thinker:GetOverrideAnimation(params)
    return ACT_DOTA_OVERRIDE_ABILITY_4
end
function modifier_juggernaut_3_thinker:GetModifierIgnoreCastAngle(params)
    return 1
end
---------------------------------------------------------------------
if modifier_juggernaut_3_delay_remove == nil then
    modifier_juggernaut_3_delay_remove = class({})
end
function modifier_juggernaut_3_delay_remove:IsHidden()
    return true
end
function modifier_juggernaut_3_delay_remove:IsDebuff()
    return false
end
function modifier_juggernaut_3_delay_remove:IsPurgable()
    return false
end
function modifier_juggernaut_3_delay_remove:IsPurgeException()
    return false
end
function modifier_juggernaut_3_delay_remove:IsStunDebuff()
    return false
end
function modifier_juggernaut_3_delay_remove:AllowIllusionDuplicate()
    return false
end
function modifier_juggernaut_3_delay_remove:OnDestroy()
    if IsServer() then
        self:GetParent():RemoveSelf()
    end
end
function modifier_juggernaut_3_delay_remove:CheckState()
    return {
        [MODIFIER_STATE_DISARMED] = true,
        [MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY] = true,
        [MODIFIER_STATE_NO_HEALTH_BAR] = true,
        [MODIFIER_STATE_INVULNERABLE] = true,
        [MODIFIER_STATE_NO_UNIT_COLLISION] = true,
        [MODIFIER_STATE_OUT_OF_GAME] = true,
        [MODIFIER_STATE_UNSELECTABLE] = true,
    }
end
---------------------------------------------------------------------
if modifier_juggernaut_3_ignore_armor == nil then
    modifier_juggernaut_3_ignore_armor = class({})
end
function modifier_juggernaut_3_ignore_armor:IsHidden()
    return true
end
function modifier_juggernaut_3_ignore_armor:IsDebuff()
    return true
end
function modifier_juggernaut_3_ignore_armor:IsPurgable()
    return false
end
function modifier_juggernaut_3_ignore_armor:IsPurgeException()
    return false
end
function modifier_juggernaut_3_ignore_armor:IsStunDebuff()
    return false
end
function modifier_juggernaut_3_ignore_armor:AllowIllusionDuplicate()
    return false
end
function modifier_juggernaut_3_ignore_armor:RemoveOnDeath()
    return false
end
function modifier_juggernaut_3_ignore_armor:OnCreated(params)
    AddModifierEvents(MODIFIER_EVENT_ON_TAKEDAMAGE, self, self:GetParent())
end
function modifier_juggernaut_3_ignore_armor:OnDestroy()
    RemoveModifierEvents(MODIFIER_EVENT_ON_TAKEDAMAGE, self, self:GetParent())
end
function modifier_juggernaut_3_ignore_armor:DeclareFunctions()
    return {
        MODIFIER_PROPERTY_IGNORE_PHYSICAL_ARMOR,
        -- MODIFIER_EVENT_ON_TAKEDAMAGE,
    }
end
function modifier_juggernaut_3_ignore_armor:GetModifierIgnorePhysicalArmor(params)
    return 1
end
function modifier_juggernaut_3_ignore_armor:OnTakeDamage(params)
    if params.unit == self:GetParent() and params.damage_category == DOTA_DAMAGE_CATEGORY_ATTACK then
        self:Destroy()
    end
end
 

SniperX

Друзья CG
26 Фев 2018
539
100
Проект
Dota 2x4
Возможно ли сделать скилл билд для кастомки? (itembuilds, default_axe.txt и т.д.)
Я знаю как делать итем билд но скилл билд?
 

Hex

Пользователь
8 Авг 2019
12
1
Проект
Dugeon rpg
Добрый день, как сделать так, что если все герои одной комманды мертвы побеждает противоположная комманда ?
 
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В этой теме нельзя размещать новые ответы.
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