[ VScript ]: [BAREBONES] NPC Spawned
[ VScript ]: okk
[ VScript ]: [BAREBONES] NPC Spawned
[ VScript ]: okk
[ VScript ]: 145852783
[ W General ]: Map is missing info_player_start_* entity for team 2.
[ GCClient ]: Recv msg 2522 (Unknown MsgType - Not Found), 11 bytes
[ General ]: Version out of date (GC wants 3796, we are 3786)!
[ GCClient ]: Recv msg 8331 (k_EMsgServerToGCRequestPlayerRecentAccomplishmentsResponse), 126 bytes
[ W SpawnGroup ]: WARNING: Received SpawnGroup_LoadCompleted for an unknown spawngrouphandle: 2
[ VScript ]: Player0 already set up!
[ VScript ]: Added at_any_cost to player 0's deck
[ VScript ]: Current deck:
[ VScript ]: 1: at_any_cost
[ VScript ]: 2: blank
[ VScript ]: 3: blank
[ VScript ]: 4: blank
[ VScript ]: 5: blank
[ VScript ]: Added whispers_of_madness to player 0's deck
[ VScript ]: Current deck:
[ VScript ]: 1: at_any_cost
[ VScript ]: 2: whispers_of_madness
[ VScript ]: 3: blank
[ VScript ]: 4: blank
[ VScript ]: 5: blank
[ VScript ]: Added shivas_guard to player 0's deck
[ VScript ]: Current deck:
[ VScript ]: 1: at_any_cost
[ VScript ]: 2: whispers_of_madness
[ VScript ]: 3: shivas_guard
[ VScript ]: 4: blank
[ VScript ]: 5: blank
[ W ResourceSystem ]: Error loading resource file "panorama/images/cards/at_any_cost_png.vtex_c" (Error: ERROR_FILEOPEN)
[ W ResourceSystem ]: Error loading resource file "panorama/images/cards/whispers_of_madness_png.vtex_c" (Error: ERROR_FILEOPEN)
[ W ResourceSystem ]: Error loading resource file "panorama/images/cards/shivas_guard_png.vtex_c" (Error: ERROR_FILEOPEN)
[ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
[ General ]: m_flGameStartTime set to 36.30
[ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
[ Client ]: CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
[ GCClient ]: Sending 4508 (k_EMsgGCGameServerInfo) 85 bytes
[ General ]: --- Sent CMsgGameServerInfo to GC
[ General ]: server_public_ip_addr: 1435243156
[ General ]: server_private_ip_addr: 3232246410
[ General ]: server_port: 27015
[ General ]: server_tv_port: 0
[ General ]: server_key: ""
[ General ]: server_hibernation: false
[ General ]: server_type: GAME
[ General ]: server_region: 0
[ General ]: server_loadavg: 0.184333533
[ General ]: server_tv_broadcast_time: -120
[ General ]: server_game_time: 0.0333328247
[ General ]: relay_slots_max: 0
[ General ]: relays_connected: 0
[ General ]: relay_clients_connected: 0
[ General ]: tv_secret_code: 10509685436731696227
[ General ]: server_version: 3786
[ General ]: server_cluster: 0
[ General ]: assigned_server_tv_port: 27020
[ General ]: allow_custom_games: BOTH
[ General ]: build_version: 3786
[ General ]: tf_server_count: 1
[ General ]:
[ General ]: ---
[ GCClient ]: Recv msg 2522 (Unknown MsgType - Not Found), 11 bytes
[ General ]: Version out of date (GC wants 3796, we are 3786)!
[ W General ]: STEAMAUTH: Client ping 200 soreeee received failure code 1
[ Server ]: SV: Disconnect client 'ping 200 soreeee' from server(9): NETWORK_DISCONNECT_STEAM_LOGON
[ Server ]: ReconnectInfo established for playerid=0
[ Server ]: PR:SetConnectionState 0:[U:1:145852783] DOTA_CONNECTION_STATE_DISCONNECTED NETWORK_DISCONNECT_STEAM_LOGON
[ General ]: Setting player ping 200 soreeee to DOTA_LEAVER_DISCONNECTED
[ Server ]: PR:SetLeaverStatus 0:[U:1:145852783] DOTA_LEAVER_DISCONNECTED
[ General ]: CDOTAGamerulesause = false PlayerId=-1 fUnpauseDelay=0.00 fPauseDelay=-1.00
[ General ]: 0: npc_dota_hero_wisp
[ SignonState ]: Client 1 'ping 200 soreeee' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[ Server ]: SV: Dropped client 'ping 200 soreeee' from server(9): NETWORK_DISCONNECT_STEAM_LOGON
[ NetSteamConn ]: Closing Steam Net Connection on socket 'server' to loopback:0, handle #618062677 (2009 NETWORK_DISCONNECT_STEAM_LOGON)
[ NetSteamConn ]: Disassociating NetChan ping 200 sor [-1] (unknown) from Steam Net Connection handle #618062677
[ NetSteamConn ]: Removing Steam Net Connection for loopback:0, handle #618062677
[ NetSteamConn ]: Steam Net connection #46787864 pipe closed by peer, reason 2009: NETWORK_DISCONNECT_STEAM_LOGON
[ W Networking ]: NETWORK_DISCONNECT_STEAM_LOGON
[ NetSteamConn ]: Closing Steam Net Connection on socket 'client' to loopback:1, handle #46787864 (0 (null))
[ NetSteamConn ]: Disassociating NetChan client loopback:1[0] (loopback:1) from Steam Net Connection handle #46787864
[ NetSteamConn ]: Removing Steam Net Connection for loopback:1, handle #46787864
[ W NetSteamConn ]: Tried to send ad-hoc to address loopback:1, but address is not in list of steam net connections!
[ W Networking ]: client SendMessage unreliable failed with EResult: 2, bytes written 68
[ Console ]: Server shutting down
[ Client ]: CL: Server disconnected: 3: NETWORK_DISCONNECT_DISCONNECT_BY_SERVER
[ Client ]: CL: Disconnecting from server: NETWORK_DISCONNECT_DISCONNECT_BY_SERVER
[ HostStateManager ]: CHostStateMgr::QueueNewRequest( Idle (levelload), 24 )
[ Server ]: SV: Server shutting down: NETWORK_DISCONNECT_REQUEST_HOSTSTATE_IDLE (60)
[ Server ]: CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[ EngineServiceManager ]: SwitchToLoop levelload requested: id [24] addons []
[ Client ]: CL: IGameSystem::LoopDeactivateAllSystems
[ General ]: WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 3735.035
[ stringtables ]: CL: CNetworkStringTableContainer::RemoveAllTables: removing 23 tables
[ Server ]: SV: IGameSystem::LoopDeactivateAllSystems
[ Host ]: HO: IGameSystem::LoopDeactivateAllSystems
[ stringtables ]: SV: CNetworkStringTableContainer::RemoveAllTables: removing 23 tables
[ General ]: **** Unable to localize '#GameUI_Language_Latam_Spanish' on panel 'latam'
[ General ]: **** Unable to localize '#GameUI_Language_Vietnamese' on panel 'vietnamese'
[ General ]: **** Unable to localize '#GameUI_Language_Latam_Spanish' on panel 'latam'
[ General ]: **** Unable to localize '#GameUI_Language_Vietnamese' on panel 'vietnamese'
[ Client ]: CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[ Client ]: CL: CGameRules::CGameRules destructed
[ General ]: WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 3735.675
[ Server ]: SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
[ Server ]: SV: CGameRules::CGameRules destructed
[ Console ]: Removing 0x00000195C33883F0 barebones_spew
[ W EngineServiceManager ]: Can't CEngineServiceMgr::UpdateAddons to multiple addons in tools mode, tools restricting to future
[ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[ Client ]: LoadingDisplay changed from NONE to LOADING (map="")
[ HostStateManager ]: Idle (levelload)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 24695 (was 24705)
[ General ]: CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 3735.878
[ General ]: CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 3735.878
[ Client ]: CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[ EngineServiceManager ]: SwitchToLoop game requested: id [24] addons []
[ Server ]: CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[ Server ]: SV: maxplayers set to 1
[ General ]: Initializing script VM...
[ General ]: ...done
[ Server ]: SV: Spawn Server: <empty>
[ Server ]: CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 28465 (was 29035)
[ Server ]: CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 22217 (was 28617)
[ Client ]: CL: CWaitForGameServerStartupPrerequisite done waiting for server
[ Client ]: CL: CCreateGameClientJob creating client connection to 'loopback'
[ Networking ]: Connected loopback client=ddb9c714@loopback:1 <-> server=fe94e596@loopback:0
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 17818 (was 22398)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 14827 (was 17867)
[ NetSteamConn ]: Associating NetChan ping 200 sor loopback:0[1] (loopback:0) with Steam Net Connection handle #4271170966
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 11727 (was 14937)
[ NetSteamConn ]: Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #3719939860
[ Client ]: CL: Connected to 'loopback:1'
[ Server ]: SV: Sending server info to client 'ping 200 soreeee' at loopback:0
[ Server ]: SV: WriteInitialSpawnGroups sending 1 groups
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 9642 (was 11732)
[ Client ]: Game: "Dota 2"
[ Client ]: Map: "<empty>"
[ Client ]: Players: 1 (0 bots) / 1 humans
[ Client ]: Build: 8323 (revision 5369557)
[ Client ]: Server Number: 24
[ SignonState ]: CL: CNetworkGameClient:rocessServerInfo
[ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.001220 seconds
[ General ]: Haptics Manager: LoadKV3FromFile failed: Missing file 'scripts/haptic_curves.txt'
[ General ]: Haptics Manager: LoadAudio2HapticData - LoadKV3FromFile failed: Missing file 'scripts/haptics/audio2haptics_manifest.txt'
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 7994 (was 9904)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 7010 (was 8240)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1202 (was 7232)
[ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
[ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[ Client ]: LoadingDisplay changed from LOADING to NONE (map="<empty>")
[ Server ]: SV: IGameSystem::LoopActivateAllSystems
[ Host ]: HO: IGameSystem::LoopActivateAllSystems
[ Server ]: SV: Game started
[ Client ]: CL: IGameSystem::LoopActivateAllSystems
[ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.001019 seconds
[ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[ Server ]: SV: Sending full update to client ping 200 soreeee (reason: initial update)
[ Client ]: CL: Receiving uncompressed update from server
[ Networking ]: client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
[ Client ]: CL: Signon traffic "client": incoming 41.973 KB [7 pkts], outgoing 1.003 KB [6 pkts]
[ Networking ]: ping 200 sor loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
[ VScript ]: okk
[ VScript ]: [BAREBONES] NPC Spawned
[ VScript ]: okk
[ VScript ]: 145852783
[ W General ]: Map is missing info_player_start_* entity for team 2.
[ GCClient ]: Recv msg 2522 (Unknown MsgType - Not Found), 11 bytes
[ General ]: Version out of date (GC wants 3796, we are 3786)!
[ GCClient ]: Recv msg 8331 (k_EMsgServerToGCRequestPlayerRecentAccomplishmentsResponse), 126 bytes
[ W SpawnGroup ]: WARNING: Received SpawnGroup_LoadCompleted for an unknown spawngrouphandle: 2
[ VScript ]: Player0 already set up!
[ VScript ]: Added at_any_cost to player 0's deck
[ VScript ]: Current deck:
[ VScript ]: 1: at_any_cost
[ VScript ]: 2: blank
[ VScript ]: 3: blank
[ VScript ]: 4: blank
[ VScript ]: 5: blank
[ VScript ]: Added whispers_of_madness to player 0's deck
[ VScript ]: Current deck:
[ VScript ]: 1: at_any_cost
[ VScript ]: 2: whispers_of_madness
[ VScript ]: 3: blank
[ VScript ]: 4: blank
[ VScript ]: 5: blank
[ VScript ]: Added shivas_guard to player 0's deck
[ VScript ]: Current deck:
[ VScript ]: 1: at_any_cost
[ VScript ]: 2: whispers_of_madness
[ VScript ]: 3: shivas_guard
[ VScript ]: 4: blank
[ VScript ]: 5: blank
[ W ResourceSystem ]: Error loading resource file "panorama/images/cards/at_any_cost_png.vtex_c" (Error: ERROR_FILEOPEN)
[ W ResourceSystem ]: Error loading resource file "panorama/images/cards/whispers_of_madness_png.vtex_c" (Error: ERROR_FILEOPEN)
[ W ResourceSystem ]: Error loading resource file "panorama/images/cards/shivas_guard_png.vtex_c" (Error: ERROR_FILEOPEN)
[ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
[ General ]: m_flGameStartTime set to 36.30
[ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
[ Client ]: CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
[ GCClient ]: Sending 4508 (k_EMsgGCGameServerInfo) 85 bytes
[ General ]: --- Sent CMsgGameServerInfo to GC
[ General ]: server_public_ip_addr: 1435243156
[ General ]: server_private_ip_addr: 3232246410
[ General ]: server_port: 27015
[ General ]: server_tv_port: 0
[ General ]: server_key: ""
[ General ]: server_hibernation: false
[ General ]: server_type: GAME
[ General ]: server_region: 0
[ General ]: server_loadavg: 0.184333533
[ General ]: server_tv_broadcast_time: -120
[ General ]: server_game_time: 0.0333328247
[ General ]: relay_slots_max: 0
[ General ]: relays_connected: 0
[ General ]: relay_clients_connected: 0
[ General ]: tv_secret_code: 10509685436731696227
[ General ]: server_version: 3786
[ General ]: server_cluster: 0
[ General ]: assigned_server_tv_port: 27020
[ General ]: allow_custom_games: BOTH
[ General ]: build_version: 3786
[ General ]: tf_server_count: 1
[ General ]:
[ General ]: ---
[ GCClient ]: Recv msg 2522 (Unknown MsgType - Not Found), 11 bytes
[ General ]: Version out of date (GC wants 3796, we are 3786)!
[ W General ]: STEAMAUTH: Client ping 200 soreeee received failure code 1
[ Server ]: SV: Disconnect client 'ping 200 soreeee' from server(9): NETWORK_DISCONNECT_STEAM_LOGON
[ Server ]: ReconnectInfo established for playerid=0
[ Server ]: PR:SetConnectionState 0:[U:1:145852783] DOTA_CONNECTION_STATE_DISCONNECTED NETWORK_DISCONNECT_STEAM_LOGON
[ General ]: Setting player ping 200 soreeee to DOTA_LEAVER_DISCONNECTED
[ Server ]: PR:SetLeaverStatus 0:[U:1:145852783] DOTA_LEAVER_DISCONNECTED
[ General ]: CDOTAGamerulesause = false PlayerId=-1 fUnpauseDelay=0.00 fPauseDelay=-1.00
[ General ]: 0: npc_dota_hero_wisp
[ SignonState ]: Client 1 'ping 200 soreeee' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[ Server ]: SV: Dropped client 'ping 200 soreeee' from server(9): NETWORK_DISCONNECT_STEAM_LOGON
[ NetSteamConn ]: Closing Steam Net Connection on socket 'server' to loopback:0, handle #618062677 (2009 NETWORK_DISCONNECT_STEAM_LOGON)
[ NetSteamConn ]: Disassociating NetChan ping 200 sor [-1] (unknown) from Steam Net Connection handle #618062677
[ NetSteamConn ]: Removing Steam Net Connection for loopback:0, handle #618062677
[ NetSteamConn ]: Steam Net connection #46787864 pipe closed by peer, reason 2009: NETWORK_DISCONNECT_STEAM_LOGON
[ W Networking ]: NETWORK_DISCONNECT_STEAM_LOGON
[ NetSteamConn ]: Closing Steam Net Connection on socket 'client' to loopback:1, handle #46787864 (0 (null))
[ NetSteamConn ]: Disassociating NetChan client loopback:1[0] (loopback:1) from Steam Net Connection handle #46787864
[ NetSteamConn ]: Removing Steam Net Connection for loopback:1, handle #46787864
[ W NetSteamConn ]: Tried to send ad-hoc to address loopback:1, but address is not in list of steam net connections!
[ W Networking ]: client SendMessage unreliable failed with EResult: 2, bytes written 68
[ Console ]: Server shutting down
[ Client ]: CL: Server disconnected: 3: NETWORK_DISCONNECT_DISCONNECT_BY_SERVER
[ Client ]: CL: Disconnecting from server: NETWORK_DISCONNECT_DISCONNECT_BY_SERVER
[ HostStateManager ]: CHostStateMgr::QueueNewRequest( Idle (levelload), 24 )
[ Server ]: SV: Server shutting down: NETWORK_DISCONNECT_REQUEST_HOSTSTATE_IDLE (60)
[ Server ]: CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[ EngineServiceManager ]: SwitchToLoop levelload requested: id [24] addons []
[ Client ]: CL: IGameSystem::LoopDeactivateAllSystems
[ General ]: WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 3735.035
[ stringtables ]: CL: CNetworkStringTableContainer::RemoveAllTables: removing 23 tables
[ Server ]: SV: IGameSystem::LoopDeactivateAllSystems
[ Host ]: HO: IGameSystem::LoopDeactivateAllSystems
[ stringtables ]: SV: CNetworkStringTableContainer::RemoveAllTables: removing 23 tables
[ General ]: **** Unable to localize '#GameUI_Language_Latam_Spanish' on panel 'latam'
[ General ]: **** Unable to localize '#GameUI_Language_Vietnamese' on panel 'vietnamese'
[ General ]: **** Unable to localize '#GameUI_Language_Latam_Spanish' on panel 'latam'
[ General ]: **** Unable to localize '#GameUI_Language_Vietnamese' on panel 'vietnamese'
[ Client ]: CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[ Client ]: CL: CGameRules::CGameRules destructed
[ General ]: WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 3735.675
[ Server ]: SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
[ Server ]: SV: CGameRules::CGameRules destructed
[ Console ]: Removing 0x00000195C33883F0 barebones_spew
[ W EngineServiceManager ]: Can't CEngineServiceMgr::UpdateAddons to multiple addons in tools mode, tools restricting to future
[ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[ Client ]: LoadingDisplay changed from NONE to LOADING (map="")
[ HostStateManager ]: Idle (levelload)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 24695 (was 24705)
[ General ]: CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 3735.878
[ General ]: CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 3735.878
[ Client ]: CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[ EngineServiceManager ]: SwitchToLoop game requested: id [24] addons []
[ Server ]: CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[ Server ]: SV: maxplayers set to 1
[ General ]: Initializing script VM...
[ General ]: ...done
[ Server ]: SV: Spawn Server: <empty>
[ Server ]: CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 28465 (was 29035)
[ Server ]: CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 22217 (was 28617)
[ Client ]: CL: CWaitForGameServerStartupPrerequisite done waiting for server
[ Client ]: CL: CCreateGameClientJob creating client connection to 'loopback'
[ Networking ]: Connected loopback client=ddb9c714@loopback:1 <-> server=fe94e596@loopback:0
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 17818 (was 22398)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 14827 (was 17867)
[ NetSteamConn ]: Associating NetChan ping 200 sor loopback:0[1] (loopback:0) with Steam Net Connection handle #4271170966
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 11727 (was 14937)
[ NetSteamConn ]: Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #3719939860
[ Client ]: CL: Connected to 'loopback:1'
[ Server ]: SV: Sending server info to client 'ping 200 soreeee' at loopback:0
[ Server ]: SV: WriteInitialSpawnGroups sending 1 groups
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 9642 (was 11732)
[ Client ]: Game: "Dota 2"
[ Client ]: Map: "<empty>"
[ Client ]: Players: 1 (0 bots) / 1 humans
[ Client ]: Build: 8323 (revision 5369557)
[ Client ]: Server Number: 24
[ SignonState ]: CL: CNetworkGameClient:rocessServerInfo
[ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.001220 seconds
[ General ]: Haptics Manager: LoadKV3FromFile failed: Missing file 'scripts/haptic_curves.txt'
[ General ]: Haptics Manager: LoadAudio2HapticData - LoadKV3FromFile failed: Missing file 'scripts/haptics/audio2haptics_manifest.txt'
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 7994 (was 9904)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 7010 (was 8240)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1202 (was 7232)
[ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
[ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[ Client ]: LoadingDisplay changed from LOADING to NONE (map="<empty>")
[ Server ]: SV: IGameSystem::LoopActivateAllSystems
[ Host ]: HO: IGameSystem::LoopActivateAllSystems
[ Server ]: SV: Game started
[ Client ]: CL: IGameSystem::LoopActivateAllSystems
[ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.001019 seconds
[ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[ Server ]: SV: Sending full update to client ping 200 soreeee (reason: initial update)
[ Client ]: CL: Receiving uncompressed update from server
[ Networking ]: client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
[ Client ]: CL: Signon traffic "client": incoming 41.973 KB [7 pkts], outgoing 1.003 KB [6 pkts]
[ Networking ]: ping 200 sor loopback:0[1]: NetChan Setting Timeout to 20.00 seconds