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{
UI_SOUNDS.VersusStarted = {
type = "dota_src1_3d"
vsnd_files =
[
"sounds/weapons/hero/legion_commander/duel_cast.vsnd"
]
volume = "1.5"
pitch = "1.00000"
soundlevel = "100.0"
distance_max = "2500.0"
event_type = "2.0"
}
UI_SOUNDS.VersusBack = {
type = "dota_src1_3d"
vsnd_files =
[
"sounds/addons/conquest/capture_point_timer.vsnd"
]
volume = "1.0"
pitch = "1.00000"
soundlevel = "100.0"
distance_max = "2500.0"
event_type = "2.0"
}
UI_SOUNDS.VersusBackLoop = {
type = "dota_src1_3d"
vsnd_files =
[
"sounds/weapons/hero/razor/static_attack_loop.vsnd"
]
volume = "1.0"
pitch = "1.00000"
soundlevel = "100.0"
distance_max = "2500.0"
event_type = "2.0"
}
UI_SOUNDS.VersusBackLoopEnd = {
type = "dota_src1_3d"
vsnd_files =
[
"sounds/weapons/hero/razor/razor_storm_loop_end.vsnd"
]
volume = "1.0"
pitch = "1.00000"
soundlevel = "100.0"
distance_max = "2500.0"
event_type = "2.0"
}
UI_SOUNDS.VersusWin = {
type = "dota_src1_3d"
vsnd_files =
[
"sounds/versus_win.vsnd"
]
volume = "1.0"
pitch = "1.00000"
soundlevel = "100.0"
distance_max = "2500.0"
event_type = "2.0"
}
}