SmokeHeresy
Новичок
- 4 Окт 2017
- 1
- 0
Хочу дать крипу ульт Врейс Кинга. Поменял "AbilityUnitTargetType" на "DOTA_UNIT_TARGET_all" (DOTA_UNIT_TARGET_creep тоже пробовал), "FightRecapLevel" менял на единицу, но ничего не помогает. Может кто знает ответ?
//=================================================================================================================
// Ability: Skeleton King Reincarnation
//=================================================================================================================
"skeleton_king_reincarnation"
{
// General
//-------------------------------------------------------------------------------------------------------------
"ID" "5089" // unique ID number for this ability. Do not change this once established or it will invalidate collected stats.
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE"
"AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE"
"AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_FRIENDLY"
"AbilityUnitTargetType" "DOTA_UNIT_TARGET_all"
"SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO"
"SpellDispellableType" "SPELL_DISPELLABLE_YES"
"FightRecapLevel" "1"
"HasScepterUpgrade" "1"
"AbilitySound" "Hero_SkeletonKing.Reincarnate"
// Cost
//-------------------------------------------------------------------------------------------------------------
"AbilityManaCost" "160"
// Time
//-------------------------------------------------------------------------------------------------------------
"AbilityCooldown" "10 10 10"
// Stats
//-------------------------------------------------------------------------------------------------------------
"AbilityModifierSupportValue" "0.2" // Slow isn't the main function of this ability.
"AbilitySpecial"
{
"01"
{
"var_type" "FIELD_FLOAT"
"reincarnate_time" "3.0 3.0 3.0"
}
"02"
{
"var_type" "FIELD_INTEGER"
"slow_radius" "900"
}
"03"
{
"var_type" "FIELD_INTEGER"
"movespeed" "-75"
}
"04"
{
"var_type" "FIELD_INTEGER"
"attackslow_tooltip" "-75"
}
"05"
{
"var_type" "FIELD_FLOAT"
"slow_duration" "5.0"
}
"07"
{
"var_type" "FIELD_FLOAT"
"scepter_duration" "7"
}
"08"
{
"var_type" "FIELD_INTEGER"
"aura_radius" "1200"
}
"09"
{
"var_type" "FIELD_INTEGER"
"aura_radius_tooltip_scepter" "1200"
}
}
}
// Ability: Skeleton King Reincarnation
//=================================================================================================================
"skeleton_king_reincarnation"
{
// General
//-------------------------------------------------------------------------------------------------------------
"ID" "5089" // unique ID number for this ability. Do not change this once established or it will invalidate collected stats.
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE"
"AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE"
"AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_FRIENDLY"
"AbilityUnitTargetType" "DOTA_UNIT_TARGET_all"
"SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO"
"SpellDispellableType" "SPELL_DISPELLABLE_YES"
"FightRecapLevel" "1"
"HasScepterUpgrade" "1"
"AbilitySound" "Hero_SkeletonKing.Reincarnate"
// Cost
//-------------------------------------------------------------------------------------------------------------
"AbilityManaCost" "160"
// Time
//-------------------------------------------------------------------------------------------------------------
"AbilityCooldown" "10 10 10"
// Stats
//-------------------------------------------------------------------------------------------------------------
"AbilityModifierSupportValue" "0.2" // Slow isn't the main function of this ability.
"AbilitySpecial"
{
"01"
{
"var_type" "FIELD_FLOAT"
"reincarnate_time" "3.0 3.0 3.0"
}
"02"
{
"var_type" "FIELD_INTEGER"
"slow_radius" "900"
}
"03"
{
"var_type" "FIELD_INTEGER"
"movespeed" "-75"
}
"04"
{
"var_type" "FIELD_INTEGER"
"attackslow_tooltip" "-75"
}
"05"
{
"var_type" "FIELD_FLOAT"
"slow_duration" "5.0"
}
"07"
{
"var_type" "FIELD_FLOAT"
"scepter_duration" "7"
}
"08"
{
"var_type" "FIELD_INTEGER"
"aura_radius" "1200"
}
"09"
{
"var_type" "FIELD_INTEGER"
"aura_radius_tooltip_scepter" "1200"
}
}
}
Последнее редактирование модератором: