- 1 Сен 2018
- 3
- 0
Сейчас учусь кодингу на примере Overthrow. Редактирую npc_abilities_override.txt, но не могу понять, почему не выходит.
...
"item_dagon_1"
{
"ItemPurchasable" "1"
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
"AbilityChannelTime" "1.5"
}
"item_dagon_2"
{
"ItemPurchasable" "1"
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
"AbilityChannelTime" "1.3"
}
"item_dagon_3"
{
"ItemPurchasable" "1"
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
"AbilityChannelTime" "1.1"
}
"item_dagon_4"
{
"ItemPurchasable" "1"
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
"AbilityChannelTime" "0.9"
}
"item_dagon_5"
{
"ItemPurchasable" "1"
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
"AbilityChannelTime" "0.7"
}
...
...
"item_dagon_1"
{
"ItemPurchasable" "1"
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
"AbilityChannelTime" "1.5"
}
"item_dagon_2"
{
"ItemPurchasable" "1"
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
"AbilityChannelTime" "1.3"
}
"item_dagon_3"
{
"ItemPurchasable" "1"
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
"AbilityChannelTime" "1.1"
}
"item_dagon_4"
{
"ItemPurchasable" "1"
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
"AbilityChannelTime" "0.9"
}
"item_dagon_5"
{
"ItemPurchasable" "1"
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
"AbilityChannelTime" "0.7"
}
...