--[[
Basic Barebones
]]
-- Required files to be visible from anywhere
require( 'timers' )
require( 'barebones' )
GAME_ROUND = 0
MAX_ROUNDS = 5
ROUND_DURATION = 30
ROUND_UNITS = 2
--[[if GameMode == nil then
GameMode = class({})
end]]--
function Precache( context )
-- NOTE: IT IS RECOMMENDED TO USE A MINIMAL AMOUNT OF LUA PRECACHING, AND A MAXIMAL AMOUNT OF DATADRIVEN PRECACHING.
-- Precaching guide: [url]https://moddota.com/forums/discussion/119/precache-fixing-and-avoiding-issues[/url]
--[[
This function is used to precache resources/units/items/abilities that will be needed
for sure in your game and that cannot or should not be precached asynchronously or
after the game loads.
See GameMode:PostLoadPrecache() in barebones.lua for more information
]]
print("[BAREBONES] Performing pre-load precache")
-- Particles can be precached individually or by folder
-- It it likely that precaching a single particle system will precache all of its children, but this may not be guaranteed
PrecacheResource("particle", "particles/units/heroes/hero_leshrac/leshrac_lightning_bolt.vpcf" , context)
PrecacheResource("particle", "particles/econ/courier/courier_golden_roshan/golden_roshan_ambient.vpcf" , context)
PrecacheResource("particle", "particles/part_exp_two.vpcf" , context)
PrecacheResource("particle", "particles/econ/generic/generic_aoe_explosion_sphere_1/generic_aoe_explosion_sphere_1.vpcf", context)
PrecacheResource("particle_folder", "particles/test_particle", context)
-- Models can also be precached by folder or individually
-- PrecacheModel should generally used over PrecacheResource for individual models
PrecacheResource("model_folder", "particles/heroes/antimage", context)
PrecacheResource("model", "particles/heroes/viper/viper.vmdl", context)
PrecacheModel("models/heroes/viper/viper.vmdl", context)
-- Sounds can precached here like anything else
PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_gyrocopter.vsndevts", context)
-- Entire items can be precached by name
-- Abilities can also be precached in this way despite the name
PrecacheItemByNameSync("example_ability", context)
PrecacheItemByNameSync("item_example_item", context)
-- Entire heroes (sound effects/voice/models/particles) can be precached with PrecacheUnitByNameSync
-- Custom units from npc_units_custom.txt can also have all of their abilities and precache{} blocks precached in this way
PrecacheUnitByNameSync("npc_dota_hero_ancient_apparition", context)
PrecacheUnitByNameSync("npc_dota_hero_enigma", context)
PrecacheUnitByNameSync("example_unit_1", context)
end
-- Create the game mode when we activate
function Activate()
GameRules.GameMode = GameMode()
GameRules.GameMode:InitGameMode()
end
function GameMode:OnGameInProgress()
local point = Entities:FindByName( nil, "spawnerino"):GetAbsOrigin()
local waypoint = Entities:FindByName( nil, "way1")
local return_time = 10
Timers:CreateTimer(10, function()
GAME_ROUND = GAME_ROUND + 1
if GAME_ROUND == MAX_ROUNDS then
return_time = nil
end
Say(nil,"Wave №" .. GAME_ROUND, false)
for i=1, ROUND_UNITS do
local unit = CreateUnitByName( "example_unit_" .. GAME_ROUND, point + RandomVector( RandomFloat( 0, 200 ) ), true, nil, nil, DOTA_TEAM_NEUTRAL )
unit:SetInitialGoalEntity( waypoint )
end
return return_time
end)
end